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A new generation, open-source graphics plugin for N64 emulators.
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2015-05-13 10:13:57 +06:00
common Correct OS names in code and project files. 2015-05-13 10:13:52 +06:00
inc Add necessary include files 2015-05-13 10:10:42 +06:00
mupenplus Correct OS names in code and project files. 2015-05-13 10:13:52 +06:00
posix Separate JFG microcode from DKR one because Vertex commands differ a bit. 2015-05-13 10:13:45 +06:00
windows Correct OS names in code and project files. 2015-05-13 10:13:52 +06:00
.gitignore Update .gitignore 2015-05-13 10:10:17 +06:00
3DMath.cpp Fix TransformVectorNormalize(). 2015-05-13 10:11:43 +06:00
3DMath.h Refactor: replace define WIN32 by WIN32_ASM 2015-05-13 10:12:27 +06:00
Android.mk Minor fix in Android.mk 2015-05-13 10:11:49 +06:00
CMakeLists.txt Correct OS names in code and project files. 2015-05-13 10:13:52 +06:00
Combiner.cpp Code cleanup: remove unused code from Combiner.cpp 2015-05-13 10:13:52 +06:00
Combiner.h Code cleanup: Fix class members initialization order in ctors. 2015-05-13 10:13:54 +06:00
CommonPluginAPI.cpp Correct OS names in code and project files. 2015-05-13 10:13:52 +06:00
Config.h Implement screen aspect ratio support. 2015-05-13 10:13:26 +06:00
convert.h Refactor: replace define WIN32 by WIN32_ASM 2015-05-13 10:12:27 +06:00
CRC.cpp Code cleanup: cleanup CRC.h and CRC.cpp 2015-05-13 10:12:40 +06:00
CRC.h Code cleanup: cleanup CRC.h and CRC.cpp 2015-05-13 10:12:40 +06:00
Debug.h Fix Debug enabling. 2015-05-13 10:13:49 +06:00
DepthBuffer.cpp Fix Mac OS X compilation errors. 2015-05-13 10:13:56 +06:00
DepthBuffer.h Depth buffer refactor 2015-05-13 10:12:48 +06:00
F3D.cpp Implement LookAt functionality. 2015-05-13 10:13:50 +06:00
F3D.h Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
F3DDKR.cpp Implement load texture by dma offset. 2015-05-13 10:13:48 +06:00
F3DDKR.h Implement load texture by dma offset. 2015-05-13 10:13:48 +06:00
F3DEX.cpp Correct Tri1 function in ucodes 2015-05-13 10:11:16 +06:00
F3DEX.h Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
F3DEX2.cpp Implement LookAt functionality. 2015-05-13 10:13:50 +06:00
F3DEX2.h Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
F3DPD.cpp Project renamed to GLideN64 2015-05-13 10:09:22 +06:00
F3DPD.h Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
F3DWRUS.cpp Correct Tri1 function in ucodes 2015-05-13 10:11:16 +06:00
F3DWRUS.h Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
FrameBuffer.cpp Add separate define for ImageTextures. 2015-05-13 10:13:55 +06:00
FrameBuffer.h Don't call gDPFillRDRAM for frame buffers created in VI_UpdateScreen(), 2015-05-13 10:13:12 +06:00
FrameBufferEmulationIssues.txt Add list of frame buffer emulation issues. 2015-05-13 10:10:01 +06:00
GBI.cpp Implement load texture by dma offset. 2015-05-13 10:13:48 +06:00
GBI.h Implement point lighting. 2015-05-13 10:13:57 +06:00
gDP.cpp Implement load texture by dma offset. 2015-05-13 10:13:48 +06:00
gDP.h Implement LLE triangles. 2015-05-13 10:13:43 +06:00
getRevision.sh Add script to add current revision to Revision.h 2015-05-13 10:13:23 +06:00
glext.h Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
GLideN64.cpp Change pluginName[] to "GLideN64", remove alpha from name. 2015-05-13 10:13:24 +06:00
GLideN64.h Refactor: replace C style OGL_* functions by OGLRender and OGLVideo classes. 2015-05-13 10:13:00 +06:00
GLideN64.sln Switch to Visual Studio 2013 2015-05-13 10:12:47 +06:00
GLideN64.vcproj Add MupenPlus profile for VS 2005 project 2015-05-13 10:12:12 +06:00
GLideN64.vcxproj Correct OS names in code and project files. 2015-05-13 10:13:52 +06:00
GLideN64.vcxproj.filters Fix posix compilation errors 2015-05-13 10:12:59 +06:00
GLSLCombiner.cpp Add separate define for ImageTextures. 2015-05-13 10:13:55 +06:00
GLSLCombiner.h Fix Mac OS X compilation errors. 2015-05-13 10:13:56 +06:00
gSP.cpp Implement point lighting. 2015-05-13 10:13:57 +06:00
gSP.h Implement point lighting. 2015-05-13 10:13:57 +06:00
L3D.cpp Project renamed to GLideN64 2015-05-13 10:09:22 +06:00
L3D.h Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
L3DEX.cpp Project renamed to GLideN64 2015-05-13 10:09:22 +06:00
L3DEX.h Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
L3DEX2.cpp Project renamed to GLideN64 2015-05-13 10:09:22 +06:00
L3DEX2.h Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
LICENCE Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
Log.h Add Log.h to MSVS project. 2015-05-13 10:12:53 +06:00
Makefile Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
MupenPlusPluginAPI.cpp Remove obsolete MupenPlus API functions. 2015-05-13 10:13:21 +06:00
N64.cpp (R): Remove unused includes from N64.cpp 2015-05-13 10:10:51 +06:00
N64.h Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
Noise_shader.h Correct alpha compare and alpha/color dither with noise. 2015-05-13 10:12:01 +06:00
OpenGL.cpp Add separate define for ImageTextures. 2015-05-13 10:13:55 +06:00
OpenGL.h Fix Mac OS X compilation errors. 2015-05-13 10:13:56 +06:00
PluginAPI.h Implement LLE triangles. 2015-05-13 10:13:43 +06:00
RDP.cpp Implement LLE triangles. 2015-05-13 10:13:43 +06:00
RDP.h Implement LLE triangles. 2015-05-13 10:13:43 +06:00
README.md Initial commit 2014-10-01 17:31:41 +07:00
resource.h Remove 2xSAI support. 2015-05-13 10:12:42 +06:00
Resource.rc Switch to Visual Studio 2013 2015-05-13 10:12:47 +06:00
RSP.cpp Correct OS names in code and project files. 2015-05-13 10:13:52 +06:00
RSP.h Implement LLE triangles. 2015-05-13 10:13:43 +06:00
S2DEX.cpp Don't clear gSP.geometryMode on sprite microcodes initialization. 2015-05-13 10:11:09 +06:00
S2DEX.h Correct gSPBgRect* functions. 2015-05-13 10:09:38 +06:00
S2DEX2.cpp Don't clear gSP.geometryMode on sprite microcodes initialization. 2015-05-13 10:11:09 +06:00
S2DEX2.h Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
sdl2_compat.h Add sdl_compat.h 2015-05-13 10:11:48 +06:00
Shaders.h Replace define GLES2 by SHADER_PRECISION in Shaders.h 2015-05-13 10:13:57 +06:00
Textures.cpp Mip-mapping! 2015-05-13 10:13:43 +06:00
Textures.h Fix Mac OS X compilation errors. 2015-05-13 10:13:56 +06:00
Types.h Fix compilation errors when MUPENPLUSAPI enabled 2015-05-13 10:10:43 +06:00
VI.cpp Fix min and max usage. 2015-05-13 10:13:38 +06:00
VI.h Remove VI emulation code, which can't be tested for now. 2015-05-13 10:13:11 +06:00
video_api_export.ver Fix POSIX compilation issues 2015-05-13 10:13:26 +06:00
winlnxdefs.h Fix Mac OS X compilation errors. 2015-05-13 10:13:56 +06:00
ZilmarGFX_1_3.h Correct OS names in code and project files. 2015-05-13 10:13:52 +06:00
ZilmarPluginAPI.cpp Correct OS names in code and project files. 2015-05-13 10:13:52 +06:00

GLideN64

A new generation, open-source graphics plugin for N64 emulators.