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mirror of https://github.com/blawar/GLideN64.git synced 2024-07-04 10:03:36 +00:00
GLideN64/src
2018-10-17 15:52:53 +07:00
..
BufferCopy Fix in RDRAMtoColorBuffer::_copyFromRDRAM - draw rect in copy mode. 2018-10-17 15:52:53 +07:00
common Fix issue with plugin freeze when emulation ended while plugin is in full screen mode. 2017-12-15 12:38:16 +07:00
DepthBufferRender Correct depth render. 2018-03-24 21:27:39 +07:00
GLideNHQ Force load hires textures cache file if path to texture pack does not exists. 2018-06-23 23:11:54 +07:00
GLideNUI Support FXAA in GUI. 2018-09-09 16:41:58 +07:00
Graphics Add ability to save content of frame buffer to file for debug purposes. 2018-10-17 15:52:52 +07:00
inc Allow non-0 default framebuffer 2018-05-22 08:25:24 -06:00
mupenplus Support FXAA in mupen64plus config 2018-09-09 16:41:55 +07:00
Neon Use FIXED2FLOATRECIP16 2018-06-02 21:35:32 +07:00
osal Add new iOS files 2018-03-31 10:54:20 +07:00
uCodes Backgrounds: Fix cut off textures and texture fragments and seams 2018-10-13 19:09:24 +07:00
windows Validate config after load. 2018-06-28 16:18:16 +07:00
xxHash Update xxHash to 0.6.5 2018-04-19 12:16:02 +07:00
3DMath.cpp Fix NEON build 2018-06-16 22:23:30 +07:00
3DMath.h Fix NEON build 2018-06-16 22:23:30 +07:00
CMakeLists.txt Implement FXAA 2018-09-09 16:36:09 +07:00
Combiner.cpp Fix warnings of 64bit compiler. 2018-05-06 15:54:12 +07:00
Combiner.h Code cleanup: fix issues in GLideN64 found by static code analyser. 2017-11-18 22:07:27 +07:00
CombinerKey.cpp Code refactor: CombinerProgram()::getKey() returns reference instead of object 2017-12-15 12:38:10 +07:00
CombinerKey.h Code refactor: CombinerProgram()::getKey() returns reference instead of object 2017-12-15 12:38:10 +07:00
CommonPluginAPI.cpp Code rafactor to fix compilation errors with mupen64plus build. 2016-02-27 11:58:56 +06:00
Config.cpp Implement FXAA 2018-09-09 16:36:09 +07:00
Config.h Implement FXAA 2018-09-09 16:36:09 +07:00
convert.cpp Code cleanup: fix compilation warnings. 2017-11-15 15:07:52 +07:00
convert.h Move string arrays from convert.h to convert.cpp 2016-09-22 16:17:37 +07:00
CRC_OPT.cpp Only use XXH32 in CRC_OPT 2017-09-13 15:20:39 +07:00
CRC.h Specify a specific CRC function for microcodes 2016-11-03 17:37:40 +07:00
CRC32_ARMV8.cpp armv8 crc32: add license information 2017-07-18 06:26:54 +02:00
CRC32.cpp Specify a specific CRC function for microcodes 2016-11-03 17:37:40 +07:00
DebugDump.cpp Add config option for debug dump. 2017-06-25 15:57:20 +07:00
DebugDump.h Fix blending when CLR_ON_CVG flag is on. 2017-09-21 23:18:35 +07:00
Debugger.cpp Debugger: correct display of primitive Z and deltaZ. 2018-10-01 19:20:32 +07:00
Debugger.h Debugger: correct display of primitive Z and deltaZ. 2018-10-01 19:20:32 +07:00
DepthBuffer.cpp Force clear depth buffer, if there is no corresponding color buffer for it. 2018-10-17 15:52:52 +07:00
DepthBuffer.h Add support for ext_shader_framebuffer_fetch 2018-04-16 11:32:35 +07:00
DisplayLoadProgress.cpp Allow non-0 default framebuffer 2018-05-22 08:25:24 -06:00
DisplayLoadProgress.h Display save/load progress for combiners shaders 2017-10-26 00:37:26 +07:00
DisplayWindow.cpp Add ability to save content of frame buffer to file for debug purposes. 2018-10-17 15:52:52 +07:00
DisplayWindow.h Add ability to save content of frame buffer to file for debug purposes. 2018-10-17 15:52:52 +07:00
FrameBuffer.cpp Always render RDRAM content into newly created frame buffer. Remove ugly hack for Mario Tennis scoreboard. 2018-10-17 15:52:52 +07:00
FrameBuffer.h Always render RDRAM content into newly created frame buffer. Remove ugly hack for Mario Tennis scoreboard. 2018-10-17 15:52:52 +07:00
FrameBufferEmulationIssues.txt Move all sources to src folder. 2015-05-13 10:21:32 +06:00
FrameBufferInfo.cpp FBInfo fixes 2017-11-16 09:43:08 +07:00
FrameBufferInfo.h FBInfo fixes 2017-11-16 09:43:08 +07:00
FrameBufferInfoAPI.h Code rafactor to fix compilation errors with mupen64plus build. 2016-02-27 11:58:56 +06:00
GBI.cpp Remove ucode for Mischief Makers (E) from specialMicrocodes list. 2018-10-02 09:53:17 +07:00
GBI.h tile functions: Replace magic numbers with constants 2018-09-30 18:03:46 +07:00
gDP.cpp Enable clearDepthBuffer for Pokemon Snap. 2018-10-07 00:15:01 +07:00
gDP.h Do not use clearDepthBuffer in FillRect. Use drawRect only. 2018-09-24 22:02:25 +07:00
getRevision.bat Add getRevision.bat 2017-10-01 17:52:27 +07:00
getRevision.sh Implement Debugger. 2017-06-25 15:35:48 +07:00
GLideN64.cpp Switch to Unicode strings. 2015-05-13 10:21:40 +06:00
GLideN64.h Switch to Unicode strings. 2015-05-13 10:21:40 +06:00
GraphicsDrawer.cpp Use roundup for viewport and scissor coordinates. Fixes some issues when screen resolution is not multiple of original resolution. 2018-10-17 15:52:52 +07:00
GraphicsDrawer.h Implement Factor5 ucodes for Indiana Jones/Battle of Naboo, task #1259 2018-06-16 18:41:50 +07:00
gSP.cpp tile functions: Replace magic numbers with constants 2018-09-30 18:03:46 +07:00
gSP.h Backgrounds: Fix cut off textures and texture fragments and seams 2018-10-13 19:09:24 +07:00
iob.cpp MSVS project for mupen64plus x64 2017-11-02 11:05:55 +07:00
Keys.cpp Debugger: implement search for polygons, which use selected texture. 2018-02-04 21:14:18 +07:00
Keys.h Debugger: implement search for polygons, which use selected texture. 2018-02-04 21:14:18 +07:00
Log_android.cpp Improve android logging 2018-04-05 20:17:08 +07:00
Log_ios.mm Add new iOS files 2018-03-31 10:54:20 +07:00
Log.cpp Enable IPO for Release build 2017-09-06 20:48:11 -06:00
Log.h Have android LOG function use __android_log_vprint 2016-11-30 16:57:56 +07:00
mupen64plus-video-gliden64.mk Implement FXAA 2018-09-09 16:36:09 +07:00
MupenPlusPluginAPI.cpp Always detect (RDRAMSize on rom start. 2017-11-20 23:17:14 +07:00
N64.cpp Add support for SP_STATUS_REG and RDRAM_SIZE in mupen64plus API 2017-10-06 14:14:05 +07:00
N64.h Add support for SP_STATUS_REG and RDRAM_SIZE in mupen64plus API 2017-10-06 14:14:05 +07:00
NoiseTexture.cpp Fix warnings of 64bit compiler. 2018-05-06 15:54:12 +07:00
NoiseTexture.h Fill noise textures data only once on plugin's start. 2017-10-27 10:43:14 +07:00
PaletteTexture.cpp Fix warnings from compiler and static code analizer. 2018-05-06 15:28:07 +07:00
PaletteTexture.h Remove PixelWriteBuffer 2018-03-09 20:32:56 +07:00
Performance.cpp Code cleanup: fix compilation warnings. 2017-11-15 15:07:52 +07:00
Performance.h Use steady_clock for Performance counter 2017-06-09 15:23:30 -06:00
Platform.h Use graphics backend in GLideNHQ 2018-03-27 20:52:56 +07:00
PluginAPI.h Fix issue with plugin freeze when emulation ended while plugin is in full screen mode. 2017-12-15 12:38:16 +07:00
PostProcessor.cpp Replace direct call of Postprocessor methods by list of available postprocessing functions. 2018-09-09 16:41:37 +07:00
PostProcessor.h Replace direct call of Postprocessor methods by list of available postprocessing functions. 2018-09-09 16:41:37 +07:00
RDP.cpp Store texrect command parameters in RDP.w0 and RDP.w1 2018-09-04 16:42:53 +07:00
RDP.h Store texrect command parameters in RDP.w0 and RDP.w1 2018-09-04 16:42:53 +07:00
RSP_LoadMatrix.cpp Add matix element conversion functions. 2018-06-11 20:12:13 +07:00
RSP_LoadMatrixX86.cpp Use FIXED2FLOATRECIP16 2018-06-02 21:35:32 +07:00
RSP.cpp Rewrite vertex coordinates calculation for gSPObjRectangleR using fixed-point math decoded from S2DEX ucode by olivieryuyu 2018-09-30 18:03:44 +07:00
RSP.h Implement Factor5 ucodes for Indiana Jones/Battle of Naboo, task #1259 2018-06-16 18:41:50 +07:00
sdl2_compat.h Move all sources to src folder. 2015-05-13 10:21:32 +06:00
SoftwareRender.cpp Correct depth render. 2018-03-24 21:27:39 +07:00
SoftwareRender.h Use short, not byte, for element index 2018-02-28 16:55:29 +07:00
TexrectDrawer.cpp Fixed missing gfx with native recs option (regression) #1889 2018-09-04 23:46:15 +07:00
TexrectDrawer.h TexrectDrawer fixes: 2018-07-23 21:56:20 +07:00
TextDrawer.cpp Fix warnings of 64bit compiler. 2018-05-06 15:54:12 +07:00
TextDrawer.h Add TextDrawer::setTextColor method. 2017-06-25 15:07:02 +07:00
TextDrawerStub.cpp Add new iOS files 2018-03-31 10:54:20 +07:00
TextureFilterHandler.cpp Add 'texture cache path' and 'texture dump path' config option. 2017-11-25 21:01:25 +07:00
TextureFilterHandler.h Do not shutdown TextureFilterHandler on RomClosed() API command. 2017-11-22 14:35:31 +07:00
Textures.cpp Backgrounds: Fix cut off textures and texture fragments and seams 2018-10-13 19:09:24 +07:00
Textures.h rpi: limit m_maxCacheSize to fix texture corruption 2018-08-03 17:13:48 +07:00
TxFilterStub.cpp Update TxFilterStub.cpp 2017-12-14 17:45:20 +01:00
Types.h Move all sources to src folder. 2015-05-13 10:21:32 +06:00
VI.cpp Calc FPS as number of color buffer origin changes per second. 2017-10-30 15:33:38 +07:00
VI.h Rewrite buffer height calculation. 2017-03-16 18:50:14 +07:00
winlnxdefs.h Move all sources to src folder. 2015-05-13 10:21:32 +06:00
wst.h Changes needed to build with Android NDK 15 2017-06-18 18:33:05 -04:00
ZilmarGFX_1_3.h Move all sources to src folder. 2015-05-13 10:21:32 +06:00
ZilmarPluginAPI.cpp Always detect (RDRAMSize on rom start. 2017-11-20 23:17:14 +07:00
ZlutTexture.cpp Cache SpecialFeatures check 2018-04-07 11:30:33 +07:00
ZlutTexture.h Special shaders 2017-01-08 17:49:50 +07:00