..
BufferCopy
Allow non-0 default framebuffer
2018-05-22 08:25:24 -06:00
common
Fix issue with plugin freeze when emulation ended while plugin is in full screen mode.
2017-12-15 12:38:16 +07:00
DepthBufferRender
Correct depth render.
2018-03-24 21:27:39 +07:00
GLideNHQ
Force load hires textures cache file if path to texture pack does not exists.
2018-06-23 23:11:54 +07:00
GLideNUI
GUI: import settings from old version of ini file.
2018-06-22 16:38:54 +07:00
Graphics
Correct mipmap shader for case when max tile is 0.
2018-06-16 18:41:51 +07:00
inc
Allow non-0 default framebuffer
2018-05-22 08:25:24 -06:00
mupenplus
Change type for "MaxAnisotropy" option from Bool to Int.
2018-07-22 20:43:16 +07:00
Neon
Use FIXED2FLOATRECIP16
2018-06-02 21:35:32 +07:00
osal
Add new iOS files
2018-03-31 10:54:20 +07:00
uCodes
Indi Particle Optimization hack.
2018-06-16 18:41:50 +07:00
windows
Validate config after load.
2018-06-28 16:18:16 +07:00
xxHash
Update xxHash to 0.6.5
2018-04-19 12:16:02 +07:00
3DMath.cpp
Fix NEON build
2018-06-16 22:23:30 +07:00
3DMath.h
Fix NEON build
2018-06-16 22:23:30 +07:00
CMakeLists.txt
Implement Factor5 ucodes for Indiana Jones/Battle of Naboo, task #1259
2018-06-16 18:41:50 +07:00
Combiner.cpp
Fix warnings of 64bit compiler.
2018-05-06 15:54:12 +07:00
Combiner.h
Code cleanup: fix issues in GLideN64 found by static code analyser.
2017-11-18 22:07:27 +07:00
CombinerKey.cpp
Code refactor: CombinerProgram()::getKey() returns reference instead of object
2017-12-15 12:38:10 +07:00
CombinerKey.h
Code refactor: CombinerProgram()::getKey() returns reference instead of object
2017-12-15 12:38:10 +07:00
CommonPluginAPI.cpp
Code rafactor to fix compilation errors with mupen64plus build.
2016-02-27 11:58:56 +06:00
Config.cpp
Validate config after load.
2018-06-28 16:18:16 +07:00
Config.h
Validate config after load.
2018-06-28 16:18:16 +07:00
convert.cpp
Code cleanup: fix compilation warnings.
2017-11-15 15:07:52 +07:00
convert.h
Move string arrays from convert.h to convert.cpp
2016-09-22 16:17:37 +07:00
CRC_OPT.cpp
Only use XXH32 in CRC_OPT
2017-09-13 15:20:39 +07:00
CRC.h
Specify a specific CRC function for microcodes
2016-11-03 17:37:40 +07:00
CRC32_ARMV8.cpp
armv8 crc32: add license information
2017-07-18 06:26:54 +02:00
CRC32.cpp
Specify a specific CRC function for microcodes
2016-11-03 17:37:40 +07:00
DebugDump.cpp
Add config option for debug dump.
2017-06-25 15:57:20 +07:00
DebugDump.h
Fix blending when CLR_ON_CVG flag is on.
2017-09-21 23:18:35 +07:00
Debugger.cpp
Allow non-0 default framebuffer
2018-05-22 08:25:24 -06:00
Debugger.h
Fix display of texrect coordinates in debugger.
2018-03-02 21:22:24 +07:00
DepthBuffer.cpp
Allow non-0 default framebuffer
2018-05-22 08:25:24 -06:00
DepthBuffer.h
Add support for ext_shader_framebuffer_fetch
2018-04-16 11:32:35 +07:00
DisplayLoadProgress.cpp
Allow non-0 default framebuffer
2018-05-22 08:25:24 -06:00
DisplayLoadProgress.h
Display save/load progress for combiners shaders
2017-10-26 00:37:26 +07:00
DisplayWindow.cpp
Allow non-0 default framebuffer
2018-05-22 08:25:24 -06:00
DisplayWindow.h
Allow non-0 default framebuffer
2018-05-22 08:25:24 -06:00
FrameBuffer.cpp
Implement left offset for source image when VI_ORIGIN address points on non-zero position in scan-line.
2018-06-23 21:56:10 +07:00
FrameBuffer.h
Implement Overscan feature.
2018-06-17 20:04:45 +07:00
FrameBufferEmulationIssues.txt
Move all sources to src folder.
2015-05-13 10:21:32 +06:00
FrameBufferInfo.cpp
FBInfo fixes
2017-11-16 09:43:08 +07:00
FrameBufferInfo.h
FBInfo fixes
2017-11-16 09:43:08 +07:00
FrameBufferInfoAPI.h
Code rafactor to fix compilation errors with mupen64plus build.
2016-02-27 11:58:56 +06:00
GBI.cpp
Implement Factor5 ucodes for Indiana Jones/Battle of Naboo, task #1259
2018-06-16 18:41:50 +07:00
GBI.h
Implement Factor5 ucodes for Indiana Jones/Battle of Naboo, task #1259
2018-06-16 18:41:50 +07:00
gDP.cpp
Correct texrect dsdx calculation in COPY mode.
2018-07-02 19:24:18 +07:00
gDP.h
Use fixed point calculation for texrect s and t coordinates.
2017-11-18 15:41:18 +07:00
getRevision.bat
Add getRevision.bat
2017-10-01 17:52:27 +07:00
getRevision.sh
Implement Debugger.
2017-06-25 15:35:48 +07:00
GLideN64.cpp
Switch to Unicode strings.
2015-05-13 10:21:40 +06:00
GLideN64.h
Switch to Unicode strings.
2015-05-13 10:21:40 +06:00
GraphicsDrawer.cpp
Apply TexrectDrawer if next draw command is also texrect and those texrect is side-by-side with the current one.
2018-07-03 21:52:18 +07:00
GraphicsDrawer.h
Implement Factor5 ucodes for Indiana Jones/Battle of Naboo, task #1259
2018-06-16 18:41:50 +07:00
gSP.cpp
Fix Worms Armageddon
2018-08-03 17:15:24 +07:00
gSP.h
Implement Factor5 ucodes for Indiana Jones/Battle of Naboo, task #1259
2018-06-16 18:41:50 +07:00
iob.cpp
MSVS project for mupen64plus x64
2017-11-02 11:05:55 +07:00
Keys.cpp
Debugger: implement search for polygons, which use selected texture.
2018-02-04 21:14:18 +07:00
Keys.h
Debugger: implement search for polygons, which use selected texture.
2018-02-04 21:14:18 +07:00
Log_android.cpp
Improve android logging
2018-04-05 20:17:08 +07:00
Log_ios.mm
Add new iOS files
2018-03-31 10:54:20 +07:00
Log.cpp
Enable IPO for Release build
2017-09-06 20:48:11 -06:00
Log.h
Have android LOG function use __android_log_vprint
2016-11-30 16:57:56 +07:00
mupen64plus-video-gliden64.mk
Implement Factor5 ucodes for Indiana Jones/Battle of Naboo, task #1259
2018-06-16 18:41:50 +07:00
MupenPlusPluginAPI.cpp
Always detect (RDRAMSize on rom start.
2017-11-20 23:17:14 +07:00
N64.cpp
Add support for SP_STATUS_REG and RDRAM_SIZE in mupen64plus API
2017-10-06 14:14:05 +07:00
N64.h
Add support for SP_STATUS_REG and RDRAM_SIZE in mupen64plus API
2017-10-06 14:14:05 +07:00
NoiseTexture.cpp
Fix warnings of 64bit compiler.
2018-05-06 15:54:12 +07:00
NoiseTexture.h
Fill noise textures data only once on plugin's start.
2017-10-27 10:43:14 +07:00
PaletteTexture.cpp
Fix warnings from compiler and static code analizer.
2018-05-06 15:28:07 +07:00
PaletteTexture.h
Remove PixelWriteBuffer
2018-03-09 20:32:56 +07:00
Performance.cpp
Code cleanup: fix compilation warnings.
2017-11-15 15:07:52 +07:00
Performance.h
Use steady_clock for Performance counter
2017-06-09 15:23:30 -06:00
Platform.h
Use graphics backend in GLideNHQ
2018-03-27 20:52:56 +07:00
PluginAPI.h
Fix issue with plugin freeze when emulation ended while plugin is in full screen mode.
2017-12-15 12:38:16 +07:00
PostProcessor.cpp
Allow non-0 default framebuffer
2018-05-22 08:25:24 -06:00
PostProcessor.h
Code cleanup: fix issues in GLideN64 found by static code analyser.
2017-11-18 22:07:27 +07:00
RDP.cpp
Init GBI.cmd at G_RDPNOOP.
2018-07-22 23:02:27 +07:00
RDP.h
Implement F3DTEX/A ucode. Decoded by olivieryuyu.
2017-01-31 14:44:54 +07:00
RSP_LoadMatrix.cpp
Add matix element conversion functions.
2018-06-11 20:12:13 +07:00
RSP_LoadMatrixX86.cpp
Use FIXED2FLOATRECIP16
2018-06-02 21:35:32 +07:00
RSP.cpp
Implement Factor5 ucodes for Indiana Jones/Battle of Naboo, task #1259
2018-06-16 18:41:50 +07:00
RSP.h
Implement Factor5 ucodes for Indiana Jones/Battle of Naboo, task #1259
2018-06-16 18:41:50 +07:00
sdl2_compat.h
Move all sources to src folder.
2015-05-13 10:21:32 +06:00
SoftwareRender.cpp
Correct depth render.
2018-03-24 21:27:39 +07:00
SoftwareRender.h
Use short, not byte, for element index
2018-02-28 16:55:29 +07:00
TexrectDrawer.cpp
TexrectDrawer fixes:
2018-07-23 21:56:20 +07:00
TexrectDrawer.h
TexrectDrawer fixes:
2018-07-23 21:56:20 +07:00
TextDrawer.cpp
Fix warnings of 64bit compiler.
2018-05-06 15:54:12 +07:00
TextDrawer.h
Add TextDrawer::setTextColor method.
2017-06-25 15:07:02 +07:00
TextDrawerStub.cpp
Add new iOS files
2018-03-31 10:54:20 +07:00
TextureFilterHandler.cpp
Add 'texture cache path' and 'texture dump path' config option.
2017-11-25 21:01:25 +07:00
TextureFilterHandler.h
Do not shutdown TextureFilterHandler on RomClosed() API command.
2017-11-22 14:35:31 +07:00
Textures.cpp
Remove FB Attachment caching
2018-05-08 16:27:37 +07:00
Textures.h
rpi: limit m_maxCacheSize to fix texture corruption
2018-08-03 17:13:48 +07:00
TxFilterStub.cpp
Update TxFilterStub.cpp
2017-12-14 17:45:20 +01:00
Types.h
Move all sources to src folder.
2015-05-13 10:21:32 +06:00
VI.cpp
Calc FPS as number of color buffer origin changes per second.
2017-10-30 15:33:38 +07:00
VI.h
Rewrite buffer height calculation.
2017-03-16 18:50:14 +07:00
winlnxdefs.h
Move all sources to src folder.
2015-05-13 10:21:32 +06:00
wst.h
Changes needed to build with Android NDK 15
2017-06-18 18:33:05 -04:00
ZilmarGFX_1_3.h
Move all sources to src folder.
2015-05-13 10:21:32 +06:00
ZilmarPluginAPI.cpp
Always detect (RDRAMSize on rom start.
2017-11-20 23:17:14 +07:00
ZlutTexture.cpp
Cache SpecialFeatures check
2018-04-07 11:30:33 +07:00
ZlutTexture.h
Special shaders
2017-01-08 17:49:50 +07:00