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BufferCopy
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Code cleanup: fix issues in GLideN64 found by static code analyser.
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2017-11-18 22:07:27 +07:00 |
common
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Do not shutdown TextureFilterHandler on RomClosed() API command.
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2017-11-22 14:35:31 +07:00 |
DepthBufferRender
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Code cleanup: fix issues in GLideN64 found by static code analyser.
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2017-11-18 22:07:27 +07:00 |
GLideNHQ
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Add 'texture cache path' and 'texture dump path' config option.
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2017-11-25 21:01:25 +07:00 |
GLideNUI
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UI: New texture path visual adjustment
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2017-11-28 16:27:14 +07:00 |
Graphics
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Add support for odroid
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2017-12-14 17:45:21 +01:00 |
inc
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Update m64p api headers
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2017-12-14 17:45:20 +01:00 |
mupenplus
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Read "txDumpPath" setting from mupen64plus config.
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2017-11-27 09:49:27 +07:00 |
Neon
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Fix hardware lighting. It was broken when lighting method was rewritten in 6af6e2c17f
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2017-11-11 21:35:08 +07:00 |
osal
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Add COMMON_LDFLAGS to Android makefiles
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2017-06-22 13:22:52 +07:00 |
uCodes
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Use fixed point calculation for texrect s and t coordinates.
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2017-11-18 15:41:18 +07:00 |
windows
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Disable RSPTHREAD use for zilmar spec build.
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2017-11-20 21:11:24 +07:00 |
xxHash
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Add xxHash as CRC_OPT
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2017-04-04 06:31:11 -06:00 |
3DMath.cpp
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arm neon: add CopyMatrix function
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2017-07-15 10:19:15 +00:00 |
3DMath.h
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arm neon: add CopyMatrix function
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2017-07-15 10:19:15 +00:00 |
CMakeLists.txt
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Add support for odroid
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2017-12-14 17:45:21 +01:00 |
Combiner.cpp
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Fixed problem with combiners shaders generation:
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2017-10-29 16:49:05 +07:00 |
Combiner.h
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Code cleanup: fix issues in GLideN64 found by static code analyser.
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2017-11-18 22:07:27 +07:00 |
CombinerKey.cpp
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Implement alternative methods of combiners shaders load.
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2017-10-26 00:27:52 +07:00 |
CombinerKey.h
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Implement alternative methods of combiners shaders load.
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2017-10-26 00:27:52 +07:00 |
CommonPluginAPI.cpp
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Code rafactor to fix compilation errors with mupen64plus build.
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2016-02-27 11:58:56 +06:00 |
Config.cpp
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Enable txHiresFullAlphaChannel config option by default because
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2017-11-28 16:31:55 +07:00 |
Config.h
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Add special hack for monochrome effect in Zelda games.
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2017-11-28 16:32:03 +07:00 |
convert.cpp
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Code cleanup: fix compilation warnings.
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2017-11-15 15:07:52 +07:00 |
convert.h
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Move string arrays from convert.h to convert.cpp
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2016-09-22 16:17:37 +07:00 |
CRC_OPT.cpp
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Only use XXH32 in CRC_OPT
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2017-09-13 15:20:39 +07:00 |
CRC.h
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Specify a specific CRC function for microcodes
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2016-11-03 17:37:40 +07:00 |
CRC32_ARMV8.cpp
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armv8 crc32: add license information
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2017-07-18 06:26:54 +02:00 |
CRC32.cpp
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Specify a specific CRC function for microcodes
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2016-11-03 17:37:40 +07:00 |
DebugDump.cpp
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Add config option for debug dump.
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2017-06-25 15:57:20 +07:00 |
DebugDump.h
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Fix blending when CLR_ON_CVG flag is on.
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2017-09-21 23:18:35 +07:00 |
Debugger.cpp
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Code cleanup: fix issues in GLideN64 found by static code analyser.
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2017-11-18 22:07:27 +07:00 |
Debugger.h
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Code cleanup: fix issues in GLideN64 found by static code analyser.
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2017-11-18 22:07:27 +07:00 |
DepthBuffer.cpp
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Rewrite debug logging
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2017-06-25 15:02:36 +07:00 |
DepthBuffer.h
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Code cleanup: fix issues in GLideN64 found by static code analyser.
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2017-11-18 22:07:27 +07:00 |
DisplayLoadProgress.cpp
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Fix compilation on Android.
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2017-10-27 13:42:02 +07:00 |
DisplayLoadProgress.h
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Display save/load progress for combiners shaders
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2017-10-26 00:37:26 +07:00 |
DisplayWindow.cpp
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Do not reset gDP.otherMode.l for Quake.
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2017-11-10 18:37:51 +07:00 |
DisplayWindow.h
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Replace OGLVideo by DisplayWindow
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2017-01-16 20:56:11 +07:00 |
FrameBuffer.cpp
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Unbind FBO before clearing frame buffers list.
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2017-11-19 19:55:13 +07:00 |
FrameBuffer.h
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Code cleanup: fix issues in GLideN64 found by static code analyser.
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2017-11-18 22:07:27 +07:00 |
FrameBufferEmulationIssues.txt
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Move all sources to src folder.
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2015-05-13 10:21:32 +06:00 |
FrameBufferInfo.cpp
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FBInfo fixes
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2017-11-16 09:43:08 +07:00 |
FrameBufferInfo.h
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FBInfo fixes
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2017-11-16 09:43:08 +07:00 |
FrameBufferInfoAPI.h
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Code rafactor to fix compilation errors with mupen64plus build.
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2016-02-27 11:58:56 +06:00 |
GBI.cpp
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Fix hardware lighting. It was broken when lighting method was rewritten in 6af6e2c17f
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2017-11-11 21:35:08 +07:00 |
GBI.h
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Code refactor: use _FIXED2FLOATCOLOR instead of _FIXED2FLOAT for color transformation from int to float.
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2017-11-11 21:35:19 +07:00 |
gDP.cpp
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Code cleanup: fix issues in GLideN64 found by static code analyser.
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2017-11-18 22:07:27 +07:00 |
gDP.h
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Use fixed point calculation for texrect s and t coordinates.
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2017-11-18 15:41:18 +07:00 |
getRevision.bat
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Add getRevision.bat
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2017-10-01 17:52:27 +07:00 |
getRevision.sh
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Implement Debugger.
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2017-06-25 15:35:48 +07:00 |
GLideN64.cpp
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Switch to Unicode strings.
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2015-05-13 10:21:40 +06:00 |
GLideN64.h
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Switch to Unicode strings.
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2015-05-13 10:21:40 +06:00 |
GraphicsDrawer.cpp
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Code cleanup: fix issues in GLideN64 found by static code analyser.
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2017-11-18 22:07:27 +07:00 |
GraphicsDrawer.h
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Code cleanup: fix issues in GLideN64 found by static code analyser.
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2017-11-18 22:07:27 +07:00 |
gSP.cpp
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Revert "Change texture coordinates."
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2017-11-19 20:41:18 +07:00 |
gSP.h
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Correct debug output
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2017-11-16 18:52:32 +07:00 |
iob.cpp
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MSVS project for mupen64plus x64
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2017-11-02 11:05:55 +07:00 |
Keys.cpp
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Hotkeys work only when plugin's window is active (Zilmar-spec build only)
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2017-04-15 16:13:50 +07:00 |
Keys.h
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Move all sources to src folder.
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2015-05-13 10:21:32 +06:00 |
Log_android.cpp
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Have android LOG function use __android_log_vprint
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2016-11-30 16:57:56 +07:00 |
Log.cpp
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Enable IPO for Release build
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2017-09-06 20:48:11 -06:00 |
Log.h
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Have android LOG function use __android_log_vprint
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2016-11-30 16:57:56 +07:00 |
mupen64plus-video-gliden64.mk
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Display save/load progress for combiners shaders
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2017-10-26 00:37:26 +07:00 |
MupenPlusPluginAPI.cpp
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Always detect (RDRAMSize on rom start.
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2017-11-20 23:17:14 +07:00 |
N64.cpp
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Add support for SP_STATUS_REG and RDRAM_SIZE in mupen64plus API
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2017-10-06 14:14:05 +07:00 |
N64.h
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Add support for SP_STATUS_REG and RDRAM_SIZE in mupen64plus API
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2017-10-06 14:14:05 +07:00 |
NoiseTexture.cpp
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Code cleanup: fix issues in GLideN64 found by static code analyser.
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2017-11-18 22:07:27 +07:00 |
NoiseTexture.h
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Fill noise textures data only once on plugin's start.
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2017-10-27 10:43:14 +07:00 |
PaletteTexture.cpp
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Code refactor: replace graphics::ObjectHandle() by graphics::ObjectHandle::null
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2017-02-22 16:45:27 +07:00 |
PaletteTexture.h
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Code cleanup: fix issues in GLideN64 found by static code analyser.
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2017-11-18 22:07:27 +07:00 |
Performance.cpp
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Code cleanup: fix compilation warnings.
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2017-11-15 15:07:52 +07:00 |
Performance.h
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Use steady_clock for Performance counter
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2017-06-09 15:23:30 -06:00 |
Platform.h
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Remove use of OpenGL.h
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2017-01-22 20:43:05 +07:00 |
PluginAPI.h
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Disable RSPTHREAD use for zilmar spec build.
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2017-11-20 21:11:24 +07:00 |
PostProcessor.cpp
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Code cleanup: fix issues in GLideN64 found by static code analyser.
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2017-11-18 22:07:27 +07:00 |
PostProcessor.h
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Code cleanup: fix issues in GLideN64 found by static code analyser.
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2017-11-18 22:07:27 +07:00 |
RDP.cpp
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Don't unset DP_STATUS_FREEZE
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2017-11-22 11:26:46 +07:00 |
RDP.h
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Implement F3DTEX/A ucode. Decoded by olivieryuyu.
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2017-01-31 14:44:54 +07:00 |
RSP_LoadMatrix.cpp
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arm neon: add neon version of RSP_LoadMatrix
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2017-03-22 21:14:49 +07:00 |
RSP_LoadMatrixX86.cpp
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MSVS project for mupen64plus x64
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2017-11-02 11:05:55 +07:00 |
RSP.cpp
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Add special hack for monochrome effect in Zelda games.
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2017-11-28 16:32:03 +07:00 |
RSP.h
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Allow Gauntlet Legends to boot in HLE
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2017-10-24 15:45:37 +07:00 |
sdl2_compat.h
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Move all sources to src folder.
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2015-05-13 10:21:32 +06:00 |
SoftwareRender.cpp
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Fix renderTriangles when polygon culling is disabled.
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2017-11-18 15:42:16 +07:00 |
SoftwareRender.h
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Use software render to calculate frame buffer height.
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2017-03-16 18:50:14 +07:00 |
TexrectDrawer.cpp
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Rewrite viewport for polygons with screen coords.
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2017-03-16 18:50:14 +07:00 |
TexrectDrawer.h
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Rewrite viewport for polygons with screen coords.
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2017-03-16 18:50:14 +07:00 |
TextDrawer.cpp
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Code cleanup: fix issues in GLideN64 found by static code analyser.
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2017-11-18 22:07:27 +07:00 |
TextDrawer.h
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Add TextDrawer::setTextColor method.
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2017-06-25 15:07:02 +07:00 |
TextureFilterHandler.cpp
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Add 'texture cache path' and 'texture dump path' config option.
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2017-11-25 21:01:25 +07:00 |
TextureFilterHandler.h
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Do not shutdown TextureFilterHandler on RomClosed() API command.
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2017-11-22 14:35:31 +07:00 |
Textures.cpp
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Code cleanup: fix issues in GLideN64 found by static code analyser.
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2017-11-18 22:07:27 +07:00 |
Textures.h
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Code cleanup: fix issues in GLideN64 found by static code analyser.
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2017-11-18 22:07:27 +07:00 |
TxFilterStub.cpp
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Update TxFilterStub.cpp
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2017-12-14 17:45:20 +01:00 |
Types.h
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Move all sources to src folder.
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2015-05-13 10:21:32 +06:00 |
VI.cpp
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Calc FPS as number of color buffer origin changes per second.
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2017-10-30 15:33:38 +07:00 |
VI.h
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Rewrite buffer height calculation.
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2017-03-16 18:50:14 +07:00 |
winlnxdefs.h
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Move all sources to src folder.
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2015-05-13 10:21:32 +06:00 |
wst.h
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Changes needed to build with Android NDK 15
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2017-06-18 18:33:05 -04:00 |
ZilmarGFX_1_3.h
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Move all sources to src folder.
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2015-05-13 10:21:32 +06:00 |
ZilmarPluginAPI.cpp
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Always detect (RDRAMSize on rom start.
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2017-11-20 23:17:14 +07:00 |
ZlutTexture.cpp
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Code refactor: replace graphics::ObjectHandle() by graphics::ObjectHandle::null
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2017-02-22 16:45:27 +07:00 |
ZlutTexture.h
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Special shaders
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2017-01-08 17:49:50 +07:00 |