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mirror of https://github.com/blawar/GLideN64.git synced 2024-07-04 10:03:36 +00:00
GLideN64/src
2017-12-14 17:45:21 +01:00
..
BufferCopy Code cleanup: fix issues in GLideN64 found by static code analyser. 2017-11-18 22:07:27 +07:00
common Do not shutdown TextureFilterHandler on RomClosed() API command. 2017-11-22 14:35:31 +07:00
DepthBufferRender Code cleanup: fix issues in GLideN64 found by static code analyser. 2017-11-18 22:07:27 +07:00
GLideNHQ Add 'texture cache path' and 'texture dump path' config option. 2017-11-25 21:01:25 +07:00
GLideNUI UI: New texture path visual adjustment 2017-11-28 16:27:14 +07:00
Graphics Add support for odroid 2017-12-14 17:45:21 +01:00
inc Update m64p api headers 2017-12-14 17:45:20 +01:00
mupenplus Read "txDumpPath" setting from mupen64plus config. 2017-11-27 09:49:27 +07:00
Neon Fix hardware lighting. It was broken when lighting method was rewritten in 6af6e2c17f 2017-11-11 21:35:08 +07:00
osal Add COMMON_LDFLAGS to Android makefiles 2017-06-22 13:22:52 +07:00
uCodes Use fixed point calculation for texrect s and t coordinates. 2017-11-18 15:41:18 +07:00
windows Disable RSPTHREAD use for zilmar spec build. 2017-11-20 21:11:24 +07:00
xxHash Add xxHash as CRC_OPT 2017-04-04 06:31:11 -06:00
3DMath.cpp arm neon: add CopyMatrix function 2017-07-15 10:19:15 +00:00
3DMath.h arm neon: add CopyMatrix function 2017-07-15 10:19:15 +00:00
CMakeLists.txt Add support for odroid 2017-12-14 17:45:21 +01:00
Combiner.cpp Fixed problem with combiners shaders generation: 2017-10-29 16:49:05 +07:00
Combiner.h Code cleanup: fix issues in GLideN64 found by static code analyser. 2017-11-18 22:07:27 +07:00
CombinerKey.cpp Implement alternative methods of combiners shaders load. 2017-10-26 00:27:52 +07:00
CombinerKey.h Implement alternative methods of combiners shaders load. 2017-10-26 00:27:52 +07:00
CommonPluginAPI.cpp Code rafactor to fix compilation errors with mupen64plus build. 2016-02-27 11:58:56 +06:00
Config.cpp Enable txHiresFullAlphaChannel config option by default because 2017-11-28 16:31:55 +07:00
Config.h Add special hack for monochrome effect in Zelda games. 2017-11-28 16:32:03 +07:00
convert.cpp Code cleanup: fix compilation warnings. 2017-11-15 15:07:52 +07:00
convert.h Move string arrays from convert.h to convert.cpp 2016-09-22 16:17:37 +07:00
CRC_OPT.cpp Only use XXH32 in CRC_OPT 2017-09-13 15:20:39 +07:00
CRC.h Specify a specific CRC function for microcodes 2016-11-03 17:37:40 +07:00
CRC32_ARMV8.cpp armv8 crc32: add license information 2017-07-18 06:26:54 +02:00
CRC32.cpp Specify a specific CRC function for microcodes 2016-11-03 17:37:40 +07:00
DebugDump.cpp Add config option for debug dump. 2017-06-25 15:57:20 +07:00
DebugDump.h Fix blending when CLR_ON_CVG flag is on. 2017-09-21 23:18:35 +07:00
Debugger.cpp Code cleanup: fix issues in GLideN64 found by static code analyser. 2017-11-18 22:07:27 +07:00
Debugger.h Code cleanup: fix issues in GLideN64 found by static code analyser. 2017-11-18 22:07:27 +07:00
DepthBuffer.cpp Rewrite debug logging 2017-06-25 15:02:36 +07:00
DepthBuffer.h Code cleanup: fix issues in GLideN64 found by static code analyser. 2017-11-18 22:07:27 +07:00
DisplayLoadProgress.cpp Fix compilation on Android. 2017-10-27 13:42:02 +07:00
DisplayLoadProgress.h Display save/load progress for combiners shaders 2017-10-26 00:37:26 +07:00
DisplayWindow.cpp Do not reset gDP.otherMode.l for Quake. 2017-11-10 18:37:51 +07:00
DisplayWindow.h Replace OGLVideo by DisplayWindow 2017-01-16 20:56:11 +07:00
FrameBuffer.cpp Unbind FBO before clearing frame buffers list. 2017-11-19 19:55:13 +07:00
FrameBuffer.h Code cleanup: fix issues in GLideN64 found by static code analyser. 2017-11-18 22:07:27 +07:00
FrameBufferEmulationIssues.txt Move all sources to src folder. 2015-05-13 10:21:32 +06:00
FrameBufferInfo.cpp FBInfo fixes 2017-11-16 09:43:08 +07:00
FrameBufferInfo.h FBInfo fixes 2017-11-16 09:43:08 +07:00
FrameBufferInfoAPI.h Code rafactor to fix compilation errors with mupen64plus build. 2016-02-27 11:58:56 +06:00
GBI.cpp Fix hardware lighting. It was broken when lighting method was rewritten in 6af6e2c17f 2017-11-11 21:35:08 +07:00
GBI.h Code refactor: use _FIXED2FLOATCOLOR instead of _FIXED2FLOAT for color transformation from int to float. 2017-11-11 21:35:19 +07:00
gDP.cpp Code cleanup: fix issues in GLideN64 found by static code analyser. 2017-11-18 22:07:27 +07:00
gDP.h Use fixed point calculation for texrect s and t coordinates. 2017-11-18 15:41:18 +07:00
getRevision.bat Add getRevision.bat 2017-10-01 17:52:27 +07:00
getRevision.sh Implement Debugger. 2017-06-25 15:35:48 +07:00
GLideN64.cpp Switch to Unicode strings. 2015-05-13 10:21:40 +06:00
GLideN64.h Switch to Unicode strings. 2015-05-13 10:21:40 +06:00
GraphicsDrawer.cpp Code cleanup: fix issues in GLideN64 found by static code analyser. 2017-11-18 22:07:27 +07:00
GraphicsDrawer.h Code cleanup: fix issues in GLideN64 found by static code analyser. 2017-11-18 22:07:27 +07:00
gSP.cpp Revert "Change texture coordinates." 2017-11-19 20:41:18 +07:00
gSP.h Correct debug output 2017-11-16 18:52:32 +07:00
iob.cpp MSVS project for mupen64plus x64 2017-11-02 11:05:55 +07:00
Keys.cpp Hotkeys work only when plugin's window is active (Zilmar-spec build only) 2017-04-15 16:13:50 +07:00
Keys.h Move all sources to src folder. 2015-05-13 10:21:32 +06:00
Log_android.cpp Have android LOG function use __android_log_vprint 2016-11-30 16:57:56 +07:00
Log.cpp Enable IPO for Release build 2017-09-06 20:48:11 -06:00
Log.h Have android LOG function use __android_log_vprint 2016-11-30 16:57:56 +07:00
mupen64plus-video-gliden64.mk Display save/load progress for combiners shaders 2017-10-26 00:37:26 +07:00
MupenPlusPluginAPI.cpp Always detect (RDRAMSize on rom start. 2017-11-20 23:17:14 +07:00
N64.cpp Add support for SP_STATUS_REG and RDRAM_SIZE in mupen64plus API 2017-10-06 14:14:05 +07:00
N64.h Add support for SP_STATUS_REG and RDRAM_SIZE in mupen64plus API 2017-10-06 14:14:05 +07:00
NoiseTexture.cpp Code cleanup: fix issues in GLideN64 found by static code analyser. 2017-11-18 22:07:27 +07:00
NoiseTexture.h Fill noise textures data only once on plugin's start. 2017-10-27 10:43:14 +07:00
PaletteTexture.cpp Code refactor: replace graphics::ObjectHandle() by graphics::ObjectHandle::null 2017-02-22 16:45:27 +07:00
PaletteTexture.h Code cleanup: fix issues in GLideN64 found by static code analyser. 2017-11-18 22:07:27 +07:00
Performance.cpp Code cleanup: fix compilation warnings. 2017-11-15 15:07:52 +07:00
Performance.h Use steady_clock for Performance counter 2017-06-09 15:23:30 -06:00
Platform.h Remove use of OpenGL.h 2017-01-22 20:43:05 +07:00
PluginAPI.h Disable RSPTHREAD use for zilmar spec build. 2017-11-20 21:11:24 +07:00
PostProcessor.cpp Code cleanup: fix issues in GLideN64 found by static code analyser. 2017-11-18 22:07:27 +07:00
PostProcessor.h Code cleanup: fix issues in GLideN64 found by static code analyser. 2017-11-18 22:07:27 +07:00
RDP.cpp Don't unset DP_STATUS_FREEZE 2017-11-22 11:26:46 +07:00
RDP.h Implement F3DTEX/A ucode. Decoded by olivieryuyu. 2017-01-31 14:44:54 +07:00
RSP_LoadMatrix.cpp arm neon: add neon version of RSP_LoadMatrix 2017-03-22 21:14:49 +07:00
RSP_LoadMatrixX86.cpp MSVS project for mupen64plus x64 2017-11-02 11:05:55 +07:00
RSP.cpp Add special hack for monochrome effect in Zelda games. 2017-11-28 16:32:03 +07:00
RSP.h Allow Gauntlet Legends to boot in HLE 2017-10-24 15:45:37 +07:00
sdl2_compat.h Move all sources to src folder. 2015-05-13 10:21:32 +06:00
SoftwareRender.cpp Fix renderTriangles when polygon culling is disabled. 2017-11-18 15:42:16 +07:00
SoftwareRender.h Use software render to calculate frame buffer height. 2017-03-16 18:50:14 +07:00
TexrectDrawer.cpp Rewrite viewport for polygons with screen coords. 2017-03-16 18:50:14 +07:00
TexrectDrawer.h Rewrite viewport for polygons with screen coords. 2017-03-16 18:50:14 +07:00
TextDrawer.cpp Code cleanup: fix issues in GLideN64 found by static code analyser. 2017-11-18 22:07:27 +07:00
TextDrawer.h Add TextDrawer::setTextColor method. 2017-06-25 15:07:02 +07:00
TextureFilterHandler.cpp Add 'texture cache path' and 'texture dump path' config option. 2017-11-25 21:01:25 +07:00
TextureFilterHandler.h Do not shutdown TextureFilterHandler on RomClosed() API command. 2017-11-22 14:35:31 +07:00
Textures.cpp Code cleanup: fix issues in GLideN64 found by static code analyser. 2017-11-18 22:07:27 +07:00
Textures.h Code cleanup: fix issues in GLideN64 found by static code analyser. 2017-11-18 22:07:27 +07:00
TxFilterStub.cpp Update TxFilterStub.cpp 2017-12-14 17:45:20 +01:00
Types.h Move all sources to src folder. 2015-05-13 10:21:32 +06:00
VI.cpp Calc FPS as number of color buffer origin changes per second. 2017-10-30 15:33:38 +07:00
VI.h Rewrite buffer height calculation. 2017-03-16 18:50:14 +07:00
winlnxdefs.h Move all sources to src folder. 2015-05-13 10:21:32 +06:00
wst.h Changes needed to build with Android NDK 15 2017-06-18 18:33:05 -04:00
ZilmarGFX_1_3.h Move all sources to src folder. 2015-05-13 10:21:32 +06:00
ZilmarPluginAPI.cpp Always detect (RDRAMSize on rom start. 2017-11-20 23:17:14 +07:00
ZlutTexture.cpp Code refactor: replace graphics::ObjectHandle() by graphics::ObjectHandle::null 2017-02-22 16:45:27 +07:00
ZlutTexture.h Special shaders 2017-01-08 17:49:50 +07:00