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mirror of https://github.com/blawar/GLideN64.git synced 2024-06-30 08:24:05 +00:00
GLideN64/src
Francisco Zurita 5ee1de6ec1 Detect the Angle renderer
Also, in Android disable EGL image if using the angle renderer and disable fragment based depth.
Neither of the above seem to work in Android with the Angle renderer
2022-02-20 11:22:27 +07:00
..
BufferCopy Make FBInfo working when when "copy to RDRAM" option is disabled. 2022-02-20 11:16:49 +07:00
common GLideNHQ: Introduce TxHiResNoCache 2021-08-16 19:07:28 +07:00
DepthBufferRender Minor code cleanup in Rasterize. 2021-11-20 17:15:26 +07:00
GLideNHQ Code refactor: get rid of Windows macro min and max. 2022-02-20 11:16:49 +07:00
GLideNUI GLideNUI: copy M64P_GLIDENUI fix to Config_LoadConfig() aswell 2022-02-19 11:50:15 +07:00
GLideNUI-wtl Update from C++11 to C++17 2021-10-12 20:30:22 +07:00
Graphics Detect the Angle renderer 2022-02-20 11:22:27 +07:00
inc Code cleanup 2021-10-24 15:04:34 +07:00
mupenplus GLideNUI: copy config files to user config path when needed 2022-02-13 11:45:41 +07:00
Neon Update xxHash to 0.8.0 2020-10-12 13:25:53 +07:00
osal cmake: Better handling of CMAKE_BUILD_TYPE 2021-11-28 23:38:58 +07:00
uCodes Apply mask on DMEM address to avoid segmentation fault in Indiana Jones, 2022-01-08 11:22:42 +07:00
windows Code refactor: get rid of Windows macro min and max. 2022-02-20 11:16:49 +07:00
xxHash Update xxHash to 0.8.0 2020-10-12 13:25:53 +07:00
3DMath.cpp Code refactor and cleanup: 2020-11-14 16:54:28 +07:00
3DMath.h Fixed some undefined behaviour errors found in #2364 2020-11-14 16:50:50 +07:00
CMakeLists.txt Fix build with CMake on Windows 2022-01-07 19:05:08 +07:00
Combiner.cpp Use hybrid filter for upscale buffer copy and plain bilinear filter for downscale one. 2020-05-10 15:56:09 +07:00
Combiner.h Code refactor and cleanup: 2020-11-14 16:54:28 +07:00
CombinerKey.cpp Add isHWLSupported bit to CombinerKey. 2020-12-28 16:18:18 +07:00
CombinerKey.h Add isHWLSupported bit to CombinerKey. 2020-12-28 16:18:18 +07:00
CommonPluginAPI.cpp Revert OS_WINDOWS changes 2018-11-25 18:34:16 +07:00
Config.cpp Add inaccurate texture coordinates hotkey 2022-02-13 11:38:27 +07:00
Config.h Add inaccurate texture coordinates hotkey 2022-02-13 11:38:27 +07:00
convert.cpp Code refactor and cleanup: 2020-11-14 16:54:28 +07:00
convert.h Fix IA31_RGBA8888 conversion. 2021-08-24 18:28:19 +07:00
CRC_OPT.cpp Update xxHash to 0.8.0 2020-10-12 13:25:53 +07:00
CRC.h Update to XXH3 for CRC_OPT 2020-03-30 21:16:59 +07:00
CRC32_ARMV8.cpp Update to XXH3 for CRC_OPT 2020-03-30 21:16:59 +07:00
CRC32.cpp Code refactor and cleanup: 2020-11-14 16:54:28 +07:00
DebugDump.cpp Improve logging information 2019-04-23 11:15:41 +07:00
DebugDump.h Fix blending when CLR_ON_CVG flag is on. 2017-09-21 23:18:35 +07:00
Debugger.cpp cmake: Generate Revision.h in the build directory 2021-12-06 23:57:51 +07:00
Debugger.h [Debugger] Fix display of vertex alpha in HLE mode. 2020-05-03 15:14:25 +07:00
DepthBuffer.cpp Init hdRatio for depth buffer texture. 2021-10-02 20:44:52 +07:00
DepthBuffer.h Code refactor and cleanup: 2020-11-14 16:54:28 +07:00
DisplayLoadProgress.cpp Rename Ext_TxFilter.h to TxFilterExport.h 2021-10-24 18:44:10 +07:00
DisplayLoadProgress.h Display save/load progress for combiners shaders 2017-10-26 00:37:26 +07:00
DisplayWindow.cpp Code refactor: get rid of Windows macro min and max. 2022-02-20 11:16:49 +07:00
DisplayWindow.h Fix anisotropic filtering. 2021-07-22 22:17:07 +07:00
FrameBuffer.cpp Correct FrameBuffer::isAuxiliary() 2022-02-14 18:16:01 +07:00
FrameBuffer.h Keep a color copy FBO and texture per N64 frame buffer 2021-04-19 21:50:55 +07:00
FrameBufferEmulationIssues.txt StarCraft fix. 2019-02-02 18:34:10 +07:00
FrameBufferInfo.cpp Improve logging information 2019-04-23 11:15:41 +07:00
FrameBufferInfo.h FBInfo fixes 2017-11-16 09:43:08 +07:00
FrameBufferInfoAPI.h Revert OS_WINDOWS changes 2018-11-25 18:34:16 +07:00
GBI.cpp Fix some of PVS-Studio warnings. 2020-11-14 20:00:19 +07:00
GBI.h Code refactor and cleanup: 2020-11-14 16:54:28 +07:00
gDP.cpp Fix gDP.m_texCoordBounds validity. 2021-12-05 15:18:51 +07:00
gDP.h Fix gDP.m_texCoordBounds validity. 2021-12-05 15:18:51 +07:00
getRevision.bat Avoid problem with spaces 2020-10-12 12:56:14 +07:00
getRevision.sh cmake: Generate Revision.h in the build directory 2021-12-06 23:57:51 +07:00
GLideN64.cpp cmake: Generate Revision.h in the build directory 2021-12-06 23:57:51 +07:00
GLideN64.h Introduce pluginNameWithRevision 2020-11-19 16:50:32 +07:00
GLideN64.rc GLideNUI: make Gliden64 have rc files 2020-04-22 21:14:15 +07:00
GraphicsDrawer.cpp Allow to draw aux (not produced by gDPTextureRectangle) texrects 2022-02-20 11:16:49 +07:00
GraphicsDrawer.h Use sliced texture atlas for mipmap textures to avoid possible texture size limitations. 2021-10-02 17:42:01 +07:00
gSP.cpp Minor code cleanup in gSPCullVertices 2022-01-16 18:07:24 +07:00
gSP.h Standarize the number of barycentric coordinate vertex attributes. 2020-12-27 12:20:42 +07:00
iob.cpp MSVS project for mupen64plus x64 2017-11-02 11:05:55 +07:00
Log_android.cpp Fix android logging 2019-09-29 16:08:44 +07:00
Log_ios.mm Add new iOS files 2018-03-31 10:54:20 +07:00
Log.cpp Improve logging information 2019-04-23 11:15:41 +07:00
Log.h Fix Log.h 2019-11-30 22:40:00 +07:00
MemoryStatus.h Check that RDRAM area is writable before writing buffer data into it. 2019-03-16 18:37:05 +07:00
MupenPlusPluginAPI.cpp Allow GLideNUI to work with mupen64plus 2020-09-16 19:02:46 +07:00
N64.cpp Add support for SP_STATUS_REG and RDRAM_SIZE in mupen64plus API 2017-10-06 14:14:05 +07:00
N64.h Add support for SP_STATUS_REG and RDRAM_SIZE in mupen64plus API 2017-10-06 14:14:05 +07:00
NoiseTexture.cpp Remove "Enable noise" oprion. Emulation of noise is always enabled. 2020-03-31 18:31:42 +07:00
NoiseTexture.h Fill noise textures data only once on plugin's start. 2017-10-27 10:43:14 +07:00
PaletteTexture.cpp Set buffer to nullptr after free 2020-04-28 15:50:37 +07:00
PaletteTexture.h Update to XXH3 for CRC_OPT 2020-03-30 21:16:59 +07:00
Performance.cpp Code cleanup: fix compilation warnings. 2017-11-15 15:07:52 +07:00
Performance.h Use steady_clock for Performance counter 2017-06-09 15:23:30 -06:00
Platform.h Revert OS_WINDOWS changes 2018-11-25 18:34:16 +07:00
PluginAPI.h Code refactor: get rid of Windows macro min and max. 2022-02-20 11:16:49 +07:00
PostProcessor.cpp Fix wrong buffer height in PostProcessor 2021-06-05 21:06:32 +07:00
PostProcessor.h Cleanup unneeded code 2020-12-17 17:57:37 +07:00
RDP.cpp Debug dump cmd in LLE mode. 2020-06-28 11:06:37 +07:00
RDP.h Store texrect command parameters in RDP.w0 and RDP.w1 2018-09-04 16:42:53 +07:00
resource.h GLideNUI: make Gliden64 have rc files 2020-04-22 21:14:15 +07:00
RSP_LoadMatrix.cpp Add matix element conversion functions. 2018-06-11 20:12:13 +07:00
RSP_LoadMatrixX86.cpp Fix type cast error for 64bit compilation 2020-06-14 11:50:57 +07:00
RSP.cpp Enable noDepthFrameBuffers hack for Extreme G 2 2021-11-13 22:43:06 +07:00
RSP.h Implement Factor5 ucodes for Indiana Jones/Battle of Naboo, task #1259 2018-06-16 18:41:50 +07:00
sdl2_compat.h Move all sources to src folder. 2015-05-13 10:21:32 +06:00
SoftwareRender.cpp Fix renderScreenSpaceTriangles when input vertices represent TRIANGLE_STRIP. 2022-01-16 17:24:49 +07:00
SoftwareRender.h Fix renderScreenSpaceTriangles when input vertices represent TRIANGLE_STRIP. 2022-01-16 17:24:49 +07:00
TexrectDrawer.cpp Fix gDP.m_texCoordBounds validity. 2021-12-05 15:18:51 +07:00
TexrectDrawer.h Fix texrect drawer. 2021-04-19 21:55:00 +07:00
TextDrawer.cpp TextDrawer::drawText: add setScissor 2020-12-31 11:44:45 +07:00
TextDrawer.h Add TextDrawer::setTextColor method. 2017-06-25 15:07:02 +07:00
TextDrawerStub.cpp Add new iOS files 2018-03-31 10:54:20 +07:00
TextureFilterHandler.cpp Rename Ext_TxFilter.h to TxFilterExport.h 2021-10-24 18:44:10 +07:00
TextureFilterHandler.h Do not shutdown TextureFilterHandler on RomClosed() API command. 2017-11-22 14:35:31 +07:00
Textures.cpp Add support for HD textures, which have the same checksum but different format or size. 2022-02-14 18:12:14 +07:00
Textures.h Refactor texture load: apply proper mask to tmem read address to prevent out of bounds reads. 2022-02-13 11:16:24 +07:00
TxFilterStub.cpp Correct include in TxFilterStub.cpp 2021-10-30 13:02:13 +07:00
Types.h Add template RAII class to change-restore arbitrary parameters: ValueKeeper Use it in TexrectDrawer::draw() 2019-02-02 18:34:08 +07:00
VI.cpp Add inaccurate texture coordinates hotkey 2022-02-13 11:38:27 +07:00
VI.h Code refactor: add vi status constants 2020-10-29 16:55:37 +07:00
winlnxdefs.h Move all sources to src folder. 2015-05-13 10:21:32 +06:00
wst.h Changes needed to build with Android NDK 15 2017-06-18 18:33:05 -04:00
ZilmarGFX_1_3.h Revert OS_WINDOWS changes 2018-11-25 18:34:16 +07:00
ZilmarPluginAPI.cpp Revert OS_WINDOWS changes 2018-11-25 18:34:16 +07:00
ZlutTexture.cpp Fix issues with EGL image public API on GLES 2.0 2019-11-30 15:54:59 +07:00
ZlutTexture.h Special shaders 2017-01-08 17:49:50 +07:00