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Commit Graph

1653 Commits

Author SHA1 Message Date
DaMarkov
a701932f6a
Increased the memory so that the one room in the forest temple where tohe ceiling is coming down doesn't cause an assertion. (#166)
Co-authored-by: DaMarkov <DaMarkovZED@gmail.com>
2022-02-20 12:17:31 -05:00
DaMarkov
15aa150fa5
Forest Temple Door Fix (#173)
* Fixed the doors of the forest temple.

* Surrounded the change by N64_VERSION ifdef

Co-authored-by: DaMarkov <DaMarkovZED@gmail.com>
2022-02-20 12:16:58 -05:00
DaMarkov
5e5d5d64dd
A button fix (#175)
* Fixed the A button texture problem by introducing an empty texture.

* Added a global empty texture to improve the previous commit.

Co-authored-by: DaMarkov <DaMarkovZED@gmail.com>
2022-02-20 12:15:07 -05:00
Blake Warner
7b8364472f fixed some more retail XMLs #167 2022-02-20 12:12:16 -05:00
Blake Warner
eac41fb45a bf 2022-02-20 10:27:53 -05:00
Blake Warner
ad7777246f fixed gliden repo ref 2022-02-20 09:43:52 -05:00
Blake Warner
40967b0537 updated gliden 2022-02-20 09:24:18 -05:00
Blake Warner
88004c5b49 retail rom xml fixes 2022-02-20 09:03:16 -05:00
Blake Warner
ca419a7934 bf wrong framerate constant #171 #169 2022-02-20 08:08:19 -05:00
Blake Warner
12163e9663 fixed pause menu memory corruption #126 2022-02-20 08:00:06 -05:00
DaMarkov
a26610b864 Merge branch 'master' of github.com:blawar/ooot 2022-02-20 05:39:30 +01:00
Bryan Kirk
18dffe21f2
Removed code that was setting the bit depth before GlideN64 (#174) 2022-02-19 23:38:45 -05:00
DaMarkov
501f9f2f75 Increased the minimum decay of rumble. 2022-02-20 05:35:18 +01:00
DaMarkov
f1736802e7 Disabled rumble when playing back a TAS. 2022-02-19 21:30:15 +01:00
DaMarkov
7955a093d4 Merge branch 'master' of github.com:blawar/ooot 2022-02-19 20:09:31 +01:00
DaMarkov
0c58d5d4d7 Added build icon to readme 2022-02-19 20:08:54 +01:00
DaMarkov
d8ccb56192
Added github actions for building (#161)
* Added workflow file for github actions that clones and builds the repo for every push on `master`.

* Updated workflow file.

Co-authored-by: DaMarkov <DaMarkovZED@gmail.com>
2022-02-19 11:20:52 -05:00
DaMarkov
0d14e3efc5
Fixed Fullscreen Effects (#165)
* Fixed fullscreen effects: circular fade, Saria's Song Effect and Epona's Song Effect.

* typo

* Improved the code. Added #include "gfx_align.h", removed the N64_VERSION flag

Co-authored-by: DaMarkov <DaMarkovZED@gmail.com>
Co-authored-by: DaMarkov <damarkov@gmail.com>
2022-02-19 10:54:55 -05:00
Blake Warner
2e837de83e stack overflow fix 2022-02-19 08:53:36 -05:00
Blake Warner
525d226ca6 stack overflow fix 2022-02-19 08:37:22 -05:00
Blake Warner
41bd8fe0d1 added gfx_ar call 2022-02-18 20:34:20 -05:00
Blake Warner
5d48166b07 fps tweaks 2022-02-18 20:24:29 -05:00
Blake Warner
d9d8ae2fd6 bf 2022-02-18 18:20:06 -05:00
Blake Warner
7fdb2f2217 fixed widescreen items equip animation 2022-02-18 18:17:03 -05:00
Uwabami Wabberz
8c4243c54c
Fix crash when entering the third room in Jabu-Jabu. Thanks to @Zelllll (#164) 2022-02-18 16:26:40 -05:00
Blake Warner
379e64df67 bf debug main exiting 2022-02-18 16:07:15 -05:00
Blake Warner
9a6c098a68 remove old memory alloc code 2022-02-18 12:13:35 -05:00
Blake Warner
937fd3e6e6 vs proj cleanup (retail build works now) 2022-02-18 12:13:27 -05:00
DaMarkov
7c20a4bf14
Changed Color_RGBA8_u32 struct (#163)
* Changed `Color_RGBA8_u32` struct.

* Removed one color class and a replaced it with the correct one.

* Fixed the color issue in GfxPrint

Co-authored-by: DaMarkov <DaMarkovZED@gmail.com>
2022-02-18 11:02:08 -05:00
Zelllll
9a6359521c Fix crash on entering the castle garden during the day. 2022-02-18 07:46:33 -05:00
Blake Warner
97ecd0fc72 fixed bug with bad includes paths 2022-02-18 00:52:18 -05:00
Blake Warner
21fa4bacc6 bf 2022-02-18 00:09:37 -05:00
Zelllll
14d5c2c0fa zel's pal 1.0 retail support 2022-02-17 23:47:57 -05:00
Blake Warner
db1c218db6 refactored build system to support multiple roms 2022-02-17 22:03:25 -05:00
DaMarkov
aa63ccd57d Fixed compilation issue. 2022-02-17 15:55:21 +01:00
Blake Warner
f86a00802c
Merge pull request #160 from DaMarkov/rumble3
Add Rumble Support
2022-02-17 09:36:59 -05:00
Blake Warner
9cbff992d2
Merge branch 'master' into rumble3 2022-02-17 09:35:16 -05:00
Blake Warner
dbac66a040 fixed json button mapping loader 2022-02-17 09:12:25 -05:00
DaMarkov
25b04b02ca This commit contains all changes made in the rumble branch. 2022-02-17 14:40:45 +01:00
Blake Warner
e1def7bddd z_bg_spot16_bombstone documentation 2022-02-17 08:10:20 -05:00
DaMarkov
585f914941 Added missing SDL2 header files.
And changed .gitignore so that this doesn't happen again.
2022-02-17 13:08:30 +01:00
DaMarkov
dee9178aa5 Updated SDL2 include files.
We were using SDL 2.0.20 with the SDL2 header files that came with GLideN64 (some older version of SDL2).
2022-02-17 01:31:06 +01:00
DaMarkov
36c6c419b2 Renamed a few variables. Got rid of one unused variable and an unused function. 2022-02-17 01:24:09 +01:00
DaMarkov
e40e5366db Merge branch 'master' of github.com:blawar/ooot 2022-02-17 00:03:28 +01:00
DaMarkov
582f32ba54 Tiny fix. 2022-02-17 00:03:08 +01:00
Blake Warner
1ab390a646 slight refactor 2022-02-16 17:54:09 -05:00
DaMarkov
5310f5b7d6 Fixed fread / fwrite mix-up. 2022-02-16 23:10:05 +01:00
Blake Warner
564bc4fb51
Merge pull request #157 from ajanhallinta/osSyncPrintf
fix osSyncPrintf crash
2022-02-16 10:53:31 -05:00
ajanhallinta
68607c5ffe comment out osSyncPrintf calls with globalCtx->state.frames parameter 2022-02-16 16:47:14 +02:00
Blake Warner
4440192b4c added more actor resets 2022-02-16 05:07:40 -05:00