Sergey Lipskiy
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8018ba0aea
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Move user-defined settings to Config structure.
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2015-05-13 10:11:27 +06:00 |
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Sergey Lipskiy
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3f72a7aefc
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Add reverse width and height to VIInfo.
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2015-05-13 10:11:15 +06:00 |
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Sergey Lipskiy
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1711da98ae
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Correct VI.height calculation.
In case of interlaced mode both half-fields are used and thus all half-lines
must be taken into account.
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2015-05-13 10:11:12 +06:00 |
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Sergey Lipskiy
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3b06773f43
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(R): Rewrite OGL_SwapBuffers() and use it for all platforms.
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2015-05-13 10:10:53 +06:00 |
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Sergey Lipskiy
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4635e24d62
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Add g_bIgnoreCFB option.
It is necessary for Zelda Pause Screen, otherwise it will be
replaced by blank data from RDRAM.
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2015-05-13 10:10:40 +06:00 |
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Sergey Lipskiy
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d4953abb91
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Fix depth beffer rendering.
Corrected bug with Z calculation in depth_compare_shader.
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2015-05-13 10:10:37 +06:00 |
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Sergey Lipskiy
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9b8b667fab
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Implement CopyDepthBuffer to RDRAM.
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2015-05-13 10:10:36 +06:00 |
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Sergey Lipskiy
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f151ef36ca
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Add shadow map shader
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2015-05-13 10:10:28 +06:00 |
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Sergey Lipskiy
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c47ab51175
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Add depth compare shader to the main program.
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2015-05-13 10:10:25 +06:00 |
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Sergey Lipskiy
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5cedc0e6e7
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Implement VI emulation: treat main frame buffer as TV screen and render
FBO buffers on it according to VI registers values.
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2015-05-13 10:10:11 +06:00 |
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Sergey Lipskiy
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4e39f37a34
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Increase CFB mode frames limit
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2015-05-13 10:10:10 +06:00 |
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Sergey Lipskiy
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95acb76460
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Render RDRAM buffer only when it is not blank.
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2015-05-13 10:10:09 +06:00 |
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Sergey Lipskiy
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fb0ba864d1
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Force CFB mode if current frame is shown more than 4 times in succession (<15 fps)
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2015-05-13 10:10:08 +06:00 |
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Sergey Lipskiy
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d6a3b265a5
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Cosmetic changes in VI_UpdateScreen().
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2015-05-13 10:10:08 +06:00 |
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Sergey Lipskiy
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e788b638b7
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Don't copy to RDRAM in CFB mode.
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2015-05-13 10:10:07 +06:00 |
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Sergey Lipskiy
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5f57aa5c48
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Implement copy RDRAM to frame buffer.
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2015-05-13 10:10:05 +06:00 |
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Sergey Lipskiy
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31d236f59b
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Rewrite FrameBuffer_CopyToRDRAM.
Use Pixel Buffer Object for async read from video memory.
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2015-05-13 10:10:04 +06:00 |
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Sergey Lipskiy
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efee40c2c7
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Implement copy texture frame buffer to RDRAM.
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2015-05-13 10:09:59 +06:00 |
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Sergey Lipskiy
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7056d29c0f
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Fix screen shot capture.
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2015-05-13 10:09:57 +06:00 |
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Sergey Lipskiy
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a07555546e
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Frame buffer fixes
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2015-05-13 10:09:33 +06:00 |
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Sergey Lipskiy
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38d77dc432
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Project renamed to GLideN64
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2015-05-13 10:09:22 +06:00 |
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Sergey Lipskiy
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69f27a5d8a
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Initial project version. Based on glN64-0.4.1-rc2
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2015-05-13 10:09:12 +06:00 |
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