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mirror of https://github.com/blawar/GLideN64.git synced 2024-06-30 08:24:05 +00:00
Commit Graph

2284 Commits

Author SHA1 Message Date
Sergey Lipskiy
36ae8b6eb6 Fix settings.hacks restore. 2015-05-13 10:21:57 +06:00
Sergey Lipskiy
29ab85fcc2 Fix frame buffer being bloomed twice. 2015-05-13 10:21:56 +06:00
Sergey Lipskiy
05b92c11bb Apply scissor for post-processed frame buffer area.
Fixed overexposed areas for games with black boarders.
2015-05-13 10:21:55 +06:00
Sergey Lipskiy
a567a880fc Add Italian translation to GLideNUI project file. 2015-05-13 10:21:55 +06:00
Sergey Lipskiy
d95103d3d1 Correct condition for mip-mapped textures filtering in 3 point filter mode. 2015-05-13 10:21:54 +06:00
Sergey Lipskiy
ced78db2b8 Minor code cleanup in ShaderCombiner::ShaderCombiner. 2015-05-13 10:21:53 +06:00
Sergey Lipskiy
e60e09922f Correct 'credits' section in About dialog. 2015-05-13 10:21:53 +06:00
Sergey Lipskiy
0c886e26c3 Limit depth buffer copy to RDRAM with top and bottom bounds of fillrect command.
Fixed regression issues #436 and #437
Issue #330 with Roadsters is fixed too.
2015-05-13 10:21:52 +06:00
Sergey Lipskiy
b205529aec Revert "Don't copy depth buffer to RDRAM if it was not cleared completly."
This commit causes 2 regressions: #436, #437
Better solution needed.

This reverts commit 8b551549e0ca5ece29c5322cb062e8a9bc11e48e.
2015-05-13 10:21:51 +06:00
Sergey Lipskiy
3fa7756fd9 Implement internalization suppport. 2015-05-13 10:21:51 +06:00
Sergey Lipskiy
4d87fb6833 Impelent new fb validity check method:
copy RDRAM content to a buffer and compare by content.
2015-05-13 10:21:50 +06:00
Sergey Lipskiy
4b1114a113 Fix texture ShiftScale calculation.
Pokemon Stadium missing ground texture #412 reveals the problem:
the game loads the same texture into tile0 and tile1.
The only difference is ShiftScale values.
Since the checksum is the same, the same CachedTexture is used for both tiles.
Shift scale correction ovrwrites ShiftScale for tile0 when tile1 is loaded.
Thus, texture coordinates for both tiles will be same.
Combiner uses (tile0-tile1)*env_a+shade. Since t0==t1, texture component is missing.

Solution: calculate ShiftScale for each tile right before use.

Fixed #412
2015-05-13 10:21:49 +06:00
Sergey Lipskiy
94a4f7c411 Code cleanup: remove redundant code in gDPLoadBlock 2015-05-13 10:21:48 +06:00
Sergey Lipskiy
b56ca89553 Code cleanup: remove unused TEXTUREMODE_TEXRECT 2015-05-13 10:21:48 +06:00
Sergey Lipskiy
8950fef27b Fix screenshot save:
Use wchar_t string to keep provided screenshot path.

Fixed Screenshots become invalid images #409
2015-05-13 10:21:47 +06:00
Sergey Lipskiy
e3d8905984 Fix _isMarioTennisScoreboard() hack for (E) version. 2015-05-13 10:21:46 +06:00
Sergey Lipskiy
08513ded89 Correct Mario Tennis scoreboard hack. 2015-05-13 10:21:45 +06:00
Sergey Lipskiy
cc600d499b Fix FogBlendEnabled condition.
Fixed Perfect Dark visor and lighting issues #427
2015-05-13 10:21:45 +06:00
Sergey Lipskiy
96aab6c9ad Correct Mario Tennis scoreboard hack for (J) rom.
Fixed issue #424
2015-05-13 10:21:44 +06:00
Sergey Lipskiy
2525b86f49 Implement "widescreen hack". 2015-05-13 10:21:43 +06:00
Sergey Lipskiy
c9d486222b Add Adjust Aspect option to the GUI. 2015-05-13 10:21:42 +06:00
Sergey Lipskiy
89a6186166 Add solution file for GLideNUI. 2015-05-13 10:21:41 +06:00
Sergey Lipskiy
7017a82277 Correct conversion screen shot folder name from char *. 2015-05-13 10:21:41 +06:00
Sergey Lipskiy
a70a92f752 Switch to Unicode strings. 2015-05-13 10:21:40 +06:00
Sergey Lipskiy
277807fbf4 Don't reset hacks on settings load for mupen64plus. 2015-05-13 10:21:39 +06:00
Sergey Lipskiy
7eb8e46e12 Correct texturedRectCopyToItself - apply it only for 8bit frame buffers. 2015-05-13 10:21:39 +06:00
Sergey Lipskiy
13d2ff4710 Move code from ZilmarAPIImpl_common.cpp to ZilmarAPIImpl_windows.cpp
Remove ZilmarAPIImpl_common.cpp
2015-05-13 10:21:37 +06:00
Sergey Lipskiy
138d270dfd Correct CMakeLists.txt 2015-05-13 10:21:37 +06:00
Sergey Lipskiy
cd1a679160 Rename GLFunctions.cpp to GLFunctions_windows.cpp 2015-05-13 10:21:36 +06:00
Sergey Lipskiy
968059b319 Remove obsolete makefiles from GLideNHQ. 2015-05-13 10:21:35 +06:00
Sergey Lipskiy
b24de2353c Move Android.mk to projects/android.
File needs corrections.
2015-05-13 10:21:34 +06:00
Sergey Lipskiy
2d4c518820 Add instructions how to build project with cmake.
Add Boost libs necessary for Linux build.
2015-05-13 10:21:33 +06:00
Sergey Lipskiy
94bffc2e83 Move visual studio projects for GLideN64 and GLideNHQ to projects/msvc12 folder.
Project file for GLideNUI is special, generated from GLideNUI.pro file,
so it is left on its old place.

glext.h moved to src/inc folder.
2015-05-13 10:21:33 +06:00
Sergey Lipskiy
52d68d1389 Move all sources to src folder. 2015-05-13 10:21:32 +06:00