Sergey Lipskiy
36ae8b6eb6
Fix settings.hacks restore.
2015-05-13 10:21:57 +06:00
Sergey Lipskiy
29ab85fcc2
Fix frame buffer being bloomed twice.
2015-05-13 10:21:56 +06:00
Sergey Lipskiy
05b92c11bb
Apply scissor for post-processed frame buffer area.
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Fixed overexposed areas for games with black boarders.
2015-05-13 10:21:55 +06:00
Sergey Lipskiy
a567a880fc
Add Italian translation to GLideNUI project file.
2015-05-13 10:21:55 +06:00
Sergey Lipskiy
d95103d3d1
Correct condition for mip-mapped textures filtering in 3 point filter mode.
2015-05-13 10:21:54 +06:00
Sergey Lipskiy
ced78db2b8
Minor code cleanup in ShaderCombiner::ShaderCombiner.
2015-05-13 10:21:53 +06:00
Sergey Lipskiy
e60e09922f
Correct 'credits' section in About dialog.
2015-05-13 10:21:53 +06:00
Sergey Lipskiy
0c886e26c3
Limit depth buffer copy to RDRAM with top and bottom bounds of fillrect command.
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Fixed regression issues #436 and #437
Issue #330 with Roadsters is fixed too.
2015-05-13 10:21:52 +06:00
Sergey Lipskiy
b205529aec
Revert "Don't copy depth buffer to RDRAM if it was not cleared completly."
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This commit causes 2 regressions: #436 , #437
Better solution needed.
This reverts commit 8b551549e0ca5ece29c5322cb062e8a9bc11e48e.
2015-05-13 10:21:51 +06:00
Sergey Lipskiy
3fa7756fd9
Implement internalization suppport.
2015-05-13 10:21:51 +06:00
Sergey Lipskiy
4d87fb6833
Impelent new fb validity check method:
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copy RDRAM content to a buffer and compare by content.
2015-05-13 10:21:50 +06:00
Sergey Lipskiy
4b1114a113
Fix texture ShiftScale calculation.
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Pokemon Stadium missing ground texture #412 reveals the problem:
the game loads the same texture into tile0 and tile1.
The only difference is ShiftScale values.
Since the checksum is the same, the same CachedTexture is used for both tiles.
Shift scale correction ovrwrites ShiftScale for tile0 when tile1 is loaded.
Thus, texture coordinates for both tiles will be same.
Combiner uses (tile0-tile1)*env_a+shade. Since t0==t1, texture component is missing.
Solution: calculate ShiftScale for each tile right before use.
Fixed #412
2015-05-13 10:21:49 +06:00
Sergey Lipskiy
94a4f7c411
Code cleanup: remove redundant code in gDPLoadBlock
2015-05-13 10:21:48 +06:00
Sergey Lipskiy
b56ca89553
Code cleanup: remove unused TEXTUREMODE_TEXRECT
2015-05-13 10:21:48 +06:00
Sergey Lipskiy
8950fef27b
Fix screenshot save:
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Use wchar_t string to keep provided screenshot path.
Fixed Screenshots become invalid images #409
2015-05-13 10:21:47 +06:00
Sergey Lipskiy
e3d8905984
Fix _isMarioTennisScoreboard() hack for (E) version.
2015-05-13 10:21:46 +06:00
Sergey Lipskiy
08513ded89
Correct Mario Tennis scoreboard hack.
2015-05-13 10:21:45 +06:00
Sergey Lipskiy
cc600d499b
Fix FogBlendEnabled condition.
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Fixed Perfect Dark visor and lighting issues #427
2015-05-13 10:21:45 +06:00
Sergey Lipskiy
96aab6c9ad
Correct Mario Tennis scoreboard hack for (J) rom.
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Fixed issue #424
2015-05-13 10:21:44 +06:00
Sergey Lipskiy
2525b86f49
Implement "widescreen hack".
2015-05-13 10:21:43 +06:00
Sergey Lipskiy
c9d486222b
Add Adjust Aspect option to the GUI.
2015-05-13 10:21:42 +06:00
Sergey Lipskiy
89a6186166
Add solution file for GLideNUI.
2015-05-13 10:21:41 +06:00
Sergey Lipskiy
7017a82277
Correct conversion screen shot folder name from char *.
2015-05-13 10:21:41 +06:00
Sergey Lipskiy
a70a92f752
Switch to Unicode strings.
2015-05-13 10:21:40 +06:00
Sergey Lipskiy
277807fbf4
Don't reset hacks on settings load for mupen64plus.
2015-05-13 10:21:39 +06:00
Sergey Lipskiy
7eb8e46e12
Correct texturedRectCopyToItself - apply it only for 8bit frame buffers.
2015-05-13 10:21:39 +06:00
Sergey Lipskiy
13d2ff4710
Move code from ZilmarAPIImpl_common.cpp to ZilmarAPIImpl_windows.cpp
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Remove ZilmarAPIImpl_common.cpp
2015-05-13 10:21:37 +06:00
Sergey Lipskiy
138d270dfd
Correct CMakeLists.txt
2015-05-13 10:21:37 +06:00
Sergey Lipskiy
cd1a679160
Rename GLFunctions.cpp to GLFunctions_windows.cpp
2015-05-13 10:21:36 +06:00
Sergey Lipskiy
968059b319
Remove obsolete makefiles from GLideNHQ.
2015-05-13 10:21:35 +06:00
Sergey Lipskiy
b24de2353c
Move Android.mk to projects/android.
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File needs corrections.
2015-05-13 10:21:34 +06:00
Sergey Lipskiy
2d4c518820
Add instructions how to build project with cmake.
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Add Boost libs necessary for Linux build.
2015-05-13 10:21:33 +06:00
Sergey Lipskiy
94bffc2e83
Move visual studio projects for GLideN64 and GLideNHQ to projects/msvc12 folder.
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Project file for GLideNUI is special, generated from GLideNUI.pro file,
so it is left on its old place.
glext.h moved to src/inc folder.
2015-05-13 10:21:33 +06:00
Sergey Lipskiy
52d68d1389
Move all sources to src folder.
2015-05-13 10:21:32 +06:00