Sergey Lipskiy
d46ed98804
Fix wrong set of CHANGED_TEXTURE flag.
2015-05-13 10:22:32 +06:00
Sergey Lipskiy
13d53a0dde
Set CHANGED_TILE flag in gDPSetTile.
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Fixed Banjo Tooie: certain textures change/shift #499
2015-05-13 10:22:31 +06:00
Sergey Lipskiy
e685cbc83c
Rewrite mipmap shader.
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Less if().
2015-05-13 10:22:31 +06:00
Sergey Lipskiy
09837f88d4
Replace int uniforms uFb8Bit, uFbFixedAlpha by ivec2 ones.
2015-05-13 10:22:30 +06:00
Sergey Lipskiy
6c062c8232
Replace uniforms uMSTex0Enabled, uMSTex1Enabled by vector uniform uMSTexEnabled.
2015-05-13 10:22:29 +06:00
Sergey Lipskiy
7f9a3973eb
Do not use textureLod for fetching normal textures. It kills anisotropic filtering:
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https://www.opengl.org/wiki/Sampler_(GLSL)
Also need to keep in mind issue #232 and not allow mip-mapping for combiners,
which do not use it.
Fixed anisotropic filtering not working #505
2015-05-13 10:22:29 +06:00
Sergey Lipskiy
49efba0ce6
Correct RDRAMtoFrameBuffer::CopyFromRDRAM -
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need to update combiner's FBInfo before use.
2015-05-13 10:22:28 +06:00
Sergey Lipskiy
eabbd252f8
Change CachedTexture::frameBufferTexture type to enum.
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Need to separate one-sampled frame buffer textures from multosampled ones.
2015-05-13 10:22:27 +06:00
Sergey Lipskiy
dbbb7da427
Move _isMarioTennisScoreboard() from FrameBufferList to FrameBuffer.
2015-05-13 10:22:26 +06:00
Sergey Lipskiy
663a0d76f1
Implement multisampled textures fetch in shaders.
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Thanks mudlord for the idea.
Fixed Perfect Dark frame buffer effects do not work when FSAA is on. #244
2015-05-13 10:22:26 +06:00
Sergey Lipskiy
b728ab97a7
Disable multisampling related code for GLES below 3.1
2015-05-13 10:22:25 +06:00
Sergey Lipskiy
f754943515
Disable use of depth_compare_shader for platforms, which do not support GL_IMAGE_TEXTURES_SUPPORT
2015-05-13 10:22:24 +06:00
Sergey Lipskiy
1437eb030a
Define internal format for depth texture for GLES3
2015-05-13 10:22:23 +06:00
Sergey Lipskiy
d1a16d0a12
Fix memcpy not found on Android.
2015-05-13 10:22:23 +06:00
Sergey Lipskiy
e9564caaab
Disable zelda_monochrome_fragment_shader for platforms without GL_IMAGE_TEXTURES_SUPPORT
2015-05-13 10:22:22 +06:00
Sergey Lipskiy
aac3c036dc
Add define for shader version string.
2015-05-13 10:22:22 +06:00
Sergey Lipskiy
37963159e4
Fix texturedRectShadowMap for platforms without GL_IMAGE_TEXTURES_SUPPORT
2015-05-13 10:22:21 +06:00
Sergey Lipskiy
81c003a872
Add GLES3 headers include to OpenGL.h
2015-05-13 10:22:20 +06:00
Sergey Lipskiy
f95804db92
Fix vertex_shader_notex for GLES
2015-05-13 10:22:20 +06:00
Sergey Lipskiy
e819e3cf65
Remove obsolete code from Textures.h
2015-05-13 10:22:19 +06:00
Sergey Lipskiy
09b78ea577
Replace define GLES3 by GLES3_1 since current code is GLES3.1 compatible.
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GLES3 is different.
2015-05-13 10:22:18 +06:00
Sergey Lipskiy
a550f70330
Add extern "C" for functions in glState.h
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Thanks Gillou68310 for hint.
2015-05-13 10:22:18 +06:00
Sergey Lipskiy
243e186ba2
Correct internal format for DepthBufferToRDRAM color texture.
2015-05-13 10:22:17 +06:00
Sergey Lipskiy
d3f6754cff
Correct depth texture intarnal format for GLES3
2015-05-13 10:22:16 +06:00
Sergey Lipskiy
0a89aa9f77
Make Shaders GLES3.1 compatible.
2015-05-13 10:22:16 +06:00
Sergey Lipskiy
e4e6c277da
Fix fragment shader creation for GLES.
2015-05-13 10:22:15 +06:00
Sergey Lipskiy
c53dac8fa7
Temporal stub for PluginAPI::FindPluginPath
2015-05-13 10:22:14 +06:00
Sergey Lipskiy
107a81d079
Don't init from/to RDRAM objects when frame buffer emulation is off.
2015-05-13 10:22:14 +06:00
Sergey Lipskiy
94ec380bc8
Use GL_R16 as internal type for unsigned short textures for GL and
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GL_R16UI for GL ES.
2015-05-13 10:22:13 +06:00
Sergey Lipskiy
0f8f8c3834
Move video_api_export.ver to mupenplus folder.
2015-05-13 10:22:12 +06:00
Sergey Lipskiy
4e4f0d1bf3
Replace 1D textures by 2D ones
2015-05-13 10:22:11 +06:00
Sergey Lipskiy
01807a0499
Fix FrameBuffer_CopyDepthBuffer: return false for GLES2 case.
2015-05-13 10:22:10 +06:00
Sergey Lipskiy
12102146f1
Add TxFilterStub.cpp for GL ES.
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Temporal solution to avoid compilation errors.
2015-05-13 10:22:10 +06:00
Sergey Lipskiy
759578ff14
Replace TextDrawer by TextDrawerStub for GL ES.
2015-05-13 10:22:09 +06:00
Sergey Lipskiy
2bf72ab833
Correct filename case in includes.
2015-05-13 10:22:08 +06:00
Sergey Lipskiy
6afe5fe30c
Disable anisotropy for GL ES
2015-05-13 10:22:08 +06:00
Sergey Lipskiy
ded889350c
Remove use of obsolete texture type GL_LUMINANCE8_ALPHA8.
2015-05-13 10:22:07 +06:00
Sergey Lipskiy
2f2a22ee48
Move video_api_export.ver to projects/android folder.
2015-05-13 10:22:06 +06:00
Sergey Lipskiy
f7b27138d8
Enable GL_IMAGE_TEXTURES_SUPPORT for GLES3
2015-05-13 10:22:06 +06:00
Sergey Lipskiy
a02d284645
Use glTexStorage2DMultisample instead of glTexImage2DMultisample in case of GLSE3
2015-05-13 10:22:05 +06:00
Sergey Lipskiy
70b1b9ad03
Replace glMapBuffer by GLES3 compatible glMapBufferRange.
2015-05-13 10:22:04 +06:00
Sergey Lipskiy
82ce16f5fc
Add new defines: GLESX for any GL ES version and GLES3 for GL ES 3.1
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Guard GL ES incompatible code with GLESX
2015-05-13 10:22:03 +06:00
Sergey Lipskiy
bd5740ea3d
Disable GL_CLIP_DISTANCE for GLES
2015-05-13 10:22:03 +06:00
Sergey Lipskiy
e8d8ee93e4
Correct RSP_SegmentToPhysical
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Fixed Glover crash after intro #474
2015-05-13 10:22:01 +06:00
Sergey Lipskiy
bbc71c3f0a
Fix crash in FrameBufferToRDRAM::CopyToRDRAM when current buffer is NULL.
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Fixed Snowboard Kids causes segmentation fault #477
2015-05-13 10:22:01 +06:00
Sergey Lipskiy
cd0c74dff0
Enable translations for About dialog.
2015-05-13 10:22:00 +06:00
Sergey Lipskiy
5329a2a01b
Fix txPath save/load.
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Fixed Texture pack path not saved correctly #456
2015-05-13 10:21:59 +06:00
Sergey Lipskiy
a1fdd33389
Add Portuguese and Spanish translations to project file.
2015-05-13 10:21:59 +06:00
Sergey Lipskiy
143cee1712
Disable rendering when config dialog is open to prevent plugin crash if
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new settings are incompatible with the current ones.
2015-05-13 10:21:58 +06:00
Sergey Lipskiy
831b3410ed
Correct settings section creation for mupen64plus.
2015-05-13 10:21:58 +06:00
Sergey Lipskiy
36ae8b6eb6
Fix settings.hacks restore.
2015-05-13 10:21:57 +06:00
Sergey Lipskiy
29ab85fcc2
Fix frame buffer being bloomed twice.
2015-05-13 10:21:56 +06:00
Sergey Lipskiy
05b92c11bb
Apply scissor for post-processed frame buffer area.
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Fixed overexposed areas for games with black boarders.
2015-05-13 10:21:55 +06:00
Sergey Lipskiy
a567a880fc
Add Italian translation to GLideNUI project file.
2015-05-13 10:21:55 +06:00
Sergey Lipskiy
d95103d3d1
Correct condition for mip-mapped textures filtering in 3 point filter mode.
2015-05-13 10:21:54 +06:00
Sergey Lipskiy
ced78db2b8
Minor code cleanup in ShaderCombiner::ShaderCombiner.
2015-05-13 10:21:53 +06:00
Sergey Lipskiy
e60e09922f
Correct 'credits' section in About dialog.
2015-05-13 10:21:53 +06:00
Sergey Lipskiy
0c886e26c3
Limit depth buffer copy to RDRAM with top and bottom bounds of fillrect command.
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Fixed regression issues #436 and #437
Issue #330 with Roadsters is fixed too.
2015-05-13 10:21:52 +06:00
Sergey Lipskiy
b205529aec
Revert "Don't copy depth buffer to RDRAM if it was not cleared completly."
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This commit causes 2 regressions: #436 , #437
Better solution needed.
This reverts commit 8b551549e0ca5ece29c5322cb062e8a9bc11e48e.
2015-05-13 10:21:51 +06:00
Sergey Lipskiy
3fa7756fd9
Implement internalization suppport.
2015-05-13 10:21:51 +06:00
Sergey Lipskiy
4d87fb6833
Impelent new fb validity check method:
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copy RDRAM content to a buffer and compare by content.
2015-05-13 10:21:50 +06:00
Sergey Lipskiy
4b1114a113
Fix texture ShiftScale calculation.
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Pokemon Stadium missing ground texture #412 reveals the problem:
the game loads the same texture into tile0 and tile1.
The only difference is ShiftScale values.
Since the checksum is the same, the same CachedTexture is used for both tiles.
Shift scale correction ovrwrites ShiftScale for tile0 when tile1 is loaded.
Thus, texture coordinates for both tiles will be same.
Combiner uses (tile0-tile1)*env_a+shade. Since t0==t1, texture component is missing.
Solution: calculate ShiftScale for each tile right before use.
Fixed #412
2015-05-13 10:21:49 +06:00
Sergey Lipskiy
94a4f7c411
Code cleanup: remove redundant code in gDPLoadBlock
2015-05-13 10:21:48 +06:00
Sergey Lipskiy
b56ca89553
Code cleanup: remove unused TEXTUREMODE_TEXRECT
2015-05-13 10:21:48 +06:00
Sergey Lipskiy
8950fef27b
Fix screenshot save:
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Use wchar_t string to keep provided screenshot path.
Fixed Screenshots become invalid images #409
2015-05-13 10:21:47 +06:00
Sergey Lipskiy
e3d8905984
Fix _isMarioTennisScoreboard() hack for (E) version.
2015-05-13 10:21:46 +06:00
Sergey Lipskiy
08513ded89
Correct Mario Tennis scoreboard hack.
2015-05-13 10:21:45 +06:00
Sergey Lipskiy
cc600d499b
Fix FogBlendEnabled condition.
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Fixed Perfect Dark visor and lighting issues #427
2015-05-13 10:21:45 +06:00
Sergey Lipskiy
96aab6c9ad
Correct Mario Tennis scoreboard hack for (J) rom.
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Fixed issue #424
2015-05-13 10:21:44 +06:00
Sergey Lipskiy
2525b86f49
Implement "widescreen hack".
2015-05-13 10:21:43 +06:00
Sergey Lipskiy
c9d486222b
Add Adjust Aspect option to the GUI.
2015-05-13 10:21:42 +06:00
Sergey Lipskiy
89a6186166
Add solution file for GLideNUI.
2015-05-13 10:21:41 +06:00
Sergey Lipskiy
7017a82277
Correct conversion screen shot folder name from char *.
2015-05-13 10:21:41 +06:00
Sergey Lipskiy
a70a92f752
Switch to Unicode strings.
2015-05-13 10:21:40 +06:00
Sergey Lipskiy
277807fbf4
Don't reset hacks on settings load for mupen64plus.
2015-05-13 10:21:39 +06:00
Sergey Lipskiy
7eb8e46e12
Correct texturedRectCopyToItself - apply it only for 8bit frame buffers.
2015-05-13 10:21:39 +06:00
Sergey Lipskiy
13d2ff4710
Move code from ZilmarAPIImpl_common.cpp to ZilmarAPIImpl_windows.cpp
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Remove ZilmarAPIImpl_common.cpp
2015-05-13 10:21:37 +06:00
Sergey Lipskiy
138d270dfd
Correct CMakeLists.txt
2015-05-13 10:21:37 +06:00
Sergey Lipskiy
cd1a679160
Rename GLFunctions.cpp to GLFunctions_windows.cpp
2015-05-13 10:21:36 +06:00
Sergey Lipskiy
968059b319
Remove obsolete makefiles from GLideNHQ.
2015-05-13 10:21:35 +06:00
Sergey Lipskiy
b24de2353c
Move Android.mk to projects/android.
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File needs corrections.
2015-05-13 10:21:34 +06:00
Sergey Lipskiy
2d4c518820
Add instructions how to build project with cmake.
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Add Boost libs necessary for Linux build.
2015-05-13 10:21:33 +06:00
Sergey Lipskiy
94bffc2e83
Move visual studio projects for GLideN64 and GLideNHQ to projects/msvc12 folder.
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Project file for GLideNUI is special, generated from GLideNUI.pro file,
so it is left on its old place.
glext.h moved to src/inc folder.
2015-05-13 10:21:33 +06:00
Sergey Lipskiy
52d68d1389
Move all sources to src folder.
2015-05-13 10:21:32 +06:00