Sergey Lipskiy
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506ca2b44c
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Fix textures load for different textureLUT modes.
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2015-05-13 10:16:18 +06:00 |
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Sergey Lipskiy
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fda31bc4a4
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Fix F3D_MoveWord for G_MW_POINTS case.
Fixed Cruis'n USA, #175
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2015-05-13 10:16:18 +06:00 |
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Sergey Lipskiy
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aafebd1676
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Fix depth problem in Elmo's Letter Adventure and Taz Express.
issue #155
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2015-05-13 10:16:17 +06:00 |
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Sergey Lipskiy
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f661fc0be7
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Fix I and IA textures load when G_IM_FMT_CI tlut mode is on.
Issue #41
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2015-05-13 10:16:16 +06:00 |
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Sergey Lipskiy
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041e63c67a
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Fix HD backgrounds load.
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2015-05-13 10:16:16 +06:00 |
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Sergey Lipskiy
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5df0bca6b9
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Fix load 32bit textures.
Fixed textures in Automobili Lamborghini, #177
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2015-05-13 10:16:15 +06:00 |
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Sergey Lipskiy
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1262304706
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Use input _pTexture parameters for HD texture crc calculation.
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2015-05-13 10:16:14 +06:00 |
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Sergey Lipskiy
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eaa4ba35b3
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Fix bpl claculation for HD tex.
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2015-05-13 10:16:13 +06:00 |
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Sergey Lipskiy
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337f0f1bf1
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Fix gDPLoadTileInfo fill in gDPLoadTile and gDPLoadBlock.
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2015-05-13 10:16:13 +06:00 |
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Sergey Lipskiy
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51b185e3ef
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Remove reset to initial state from RSP_ProcessDList().
It breakes logic of multiple display lists for one frame.
Fixed depth problems in Quake64
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2015-05-13 10:16:12 +06:00 |
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Sergey Lipskiy
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b26f51bdaa
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Rewrite depth mode set.
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2015-05-13 10:16:11 +06:00 |
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Sergey Lipskiy
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209605cf76
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Enable Noise for Zilma'r build.
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2015-05-13 10:16:11 +06:00 |
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Sergey Lipskiy
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883d6847a5
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Move shader program creation into separate function.
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2015-05-13 10:16:10 +06:00 |
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Sergey Lipskiy
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59869483fc
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Fix texrect flip.
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2015-05-13 10:16:09 +06:00 |
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Sergey Lipskiy
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1cbb35be65
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Correct vNumLights cast to int in calc_light.
Fixed calc_light work on NVidia cards.
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2015-05-13 10:16:09 +06:00 |
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Sergey Lipskiy
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048a1576fb
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Set minimal texrect height to 1.0
Fixed horisontal strips in GE intro background taxtures, #157
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2015-05-13 10:16:08 +06:00 |
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Sergey Lipskiy
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67e6f23f36
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Remove obsolete hack for Zelda warp texture.
Fixed Bond's Portrait texture in GE.
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2015-05-13 10:16:07 +06:00 |
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Sergey Lipskiy
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8a70d44110
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Disable near plane clipping for NoN ucodes.
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2015-05-13 10:16:07 +06:00 |
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Sergey Lipskiy
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27eed46e83
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Fix gSPBranchLessZ: branch if vertex Z is out of screen.
Fixed missing road polygons in GT 64.
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2015-05-13 10:16:06 +06:00 |
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Sergey Lipskiy
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6dc87a9ce9
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Disable fog if it is not used in blender.
Fixed lines in Madden 64, #13
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2015-05-13 10:16:05 +06:00 |
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Sergey Lipskiy
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0d50ace4e0
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Fix render background in copy mode.
Fixed Bakuretsu Muteki Bangai-O, issue #62
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2015-05-13 10:16:05 +06:00 |
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Sergey Lipskiy
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2f867b7d09
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Fix gSP.matrix.stackSize calculation.
Fixed Destruction Derby models.
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2015-05-13 10:16:04 +06:00 |
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Sergey Lipskiy
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dc3e68dda8
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Fix shader texture parameters for background textures.
Fixed 2D in Destruction Derby.
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2015-05-13 10:16:03 +06:00 |
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Sergey Lipskiy
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950a80240f
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Change default font and font size.
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2015-05-13 10:16:03 +06:00 |
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Sergey Lipskiy
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a5360657f9
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Disable texture filtering for texrects if txFilterIgnoreBG is on.
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2015-05-13 10:16:02 +06:00 |
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Sergey Lipskiy
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8d17023217
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Add texture filtering for backgrounds.
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2015-05-13 10:16:01 +06:00 |
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Sergey Lipskiy
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3f6e52b62a
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Fix flicker in interlaced mode.
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2015-05-13 10:16:01 +06:00 |
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Sergey Lipskiy
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4a349c09d7
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Fix VI height calculation again.
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2015-05-13 10:16:00 +06:00 |
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Sergey Lipskiy
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89250a0751
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Fix fillrect when gamma correction is on.
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2015-05-13 10:15:59 +06:00 |
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Sergey Lipskiy
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e2e75a81be
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Move call to VI_UpdateSize() from RSP_ProcessDList() to VI_UpdateScreen().
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2015-05-13 10:15:59 +06:00 |
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Sergey Lipskiy
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c60e461c1f
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Fix reflecting textures coordinates calculation.
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2015-05-13 10:15:58 +06:00 |
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Sergey Lipskiy
|
52cb7744e4
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Fix gSP.lookatEnable condition.
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2015-05-13 10:15:57 +06:00 |
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Sergey Lipskiy
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9c6fe7dfab
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Move plugin path detection from TextureFilterHandler::init() to RSP_Init(),
because otherwise it causes crash of Mupen64Plus with Release build.
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2015-05-13 10:15:56 +06:00 |
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Sergey Lipskiy
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acf8f6e14b
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Fix memory leak in TxHiResCache::loadHiResTextures()
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2015-05-13 10:15:56 +06:00 |
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Sergey Lipskiy
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fbe21ef07d
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Fix code analizer warnings.
|
2015-05-13 10:15:55 +06:00 |
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Sergey Lipskiy
|
663b5d1f5e
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Fix xBRZ filter name in config.
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2015-05-13 10:15:54 +06:00 |
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Sergey Lipskiy
|
074d9d8811
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Display number of textures saved to cache.
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2015-05-13 10:15:54 +06:00 |
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Sergey Lipskiy
|
54506d9a2d
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GLideNHQ: Change file extension for cache files.
|
2015-05-13 10:15:53 +06:00 |
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Sergey Lipskiy
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f4bb31e50e
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Add TextDrawer for on-screen text messages.
|
2015-05-13 10:15:52 +06:00 |
|
Sergey Lipskiy
|
19a274f9e5
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Fix compilation with gcc.
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2015-05-13 10:15:52 +06:00 |
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Sergey Lipskiy
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a51c741ce7
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Remove texture compression options.
|
2015-05-13 10:15:51 +06:00 |
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Sergey Lipskiy
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6559aea2c4
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Remove texture compression support from texture library.
|
2015-05-13 10:15:50 +06:00 |
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Sergey Lipskiy
|
93ff4aac6e
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Remove DDS format support.
|
2015-05-13 10:15:50 +06:00 |
|
Sergey Lipskiy
|
58c48a8f60
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Fix BRZ filters initialization.
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2015-05-13 10:15:49 +06:00 |
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Sergey Lipskiy
|
b8a49387d6
|
HQ: Fix save/load zipped cache.
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2015-05-13 10:15:48 +06:00 |
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Sergey Lipskiy
|
e1c45f5116
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Remove usage of GL_ALPHA and GL_LUMINANCE texture formats: they are depricated now.
|
2015-05-13 10:15:48 +06:00 |
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Sergey Lipskiy
|
b81c8404fe
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Add XBRZ texture filter config options.
|
2015-05-13 10:15:47 +06:00 |
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Sergey Lipskiy
|
65f29beba6
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Add XBRZ texture filter.
|
2015-05-13 10:15:46 +06:00 |
|
Sergey Lipskiy
|
f99ad61c46
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Code cleanup: fix idents in source files.
|
2015-05-13 10:15:46 +06:00 |
|
Sergey Lipskiy
|
948a73a1ee
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Fix color components fetch in HQ2X and HQ4X texture filtering.
|
2015-05-13 10:15:45 +06:00 |
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