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mirror of https://github.com/blawar/GLideN64.git synced 2024-07-07 03:13:49 +00:00
Commit Graph

614 Commits

Author SHA1 Message Date
Sergey Lipskiy
506ca2b44c Fix textures load for different textureLUT modes. 2015-05-13 10:16:18 +06:00
Sergey Lipskiy
fda31bc4a4 Fix F3D_MoveWord for G_MW_POINTS case.
Fixed Cruis'n USA, #175
2015-05-13 10:16:18 +06:00
Sergey Lipskiy
aafebd1676 Fix depth problem in Elmo's Letter Adventure and Taz Express.
issue #155
2015-05-13 10:16:17 +06:00
Sergey Lipskiy
f661fc0be7 Fix I and IA textures load when G_IM_FMT_CI tlut mode is on.
Issue #41
2015-05-13 10:16:16 +06:00
Sergey Lipskiy
041e63c67a Fix HD backgrounds load. 2015-05-13 10:16:16 +06:00
Sergey Lipskiy
5df0bca6b9 Fix load 32bit textures.
Fixed textures in Automobili Lamborghini, #177
2015-05-13 10:16:15 +06:00
Sergey Lipskiy
1262304706 Use input _pTexture parameters for HD texture crc calculation. 2015-05-13 10:16:14 +06:00
Sergey Lipskiy
eaa4ba35b3 Fix bpl claculation for HD tex. 2015-05-13 10:16:13 +06:00
Sergey Lipskiy
337f0f1bf1 Fix gDPLoadTileInfo fill in gDPLoadTile and gDPLoadBlock. 2015-05-13 10:16:13 +06:00
Sergey Lipskiy
51b185e3ef Remove reset to initial state from RSP_ProcessDList().
It breakes logic of multiple display lists for one frame.

Fixed depth problems in Quake64
2015-05-13 10:16:12 +06:00
Sergey Lipskiy
b26f51bdaa Rewrite depth mode set. 2015-05-13 10:16:11 +06:00
Sergey Lipskiy
209605cf76 Enable Noise for Zilma'r build. 2015-05-13 10:16:11 +06:00
Sergey Lipskiy
883d6847a5 Move shader program creation into separate function. 2015-05-13 10:16:10 +06:00
Sergey Lipskiy
59869483fc Fix texrect flip. 2015-05-13 10:16:09 +06:00
Sergey Lipskiy
1cbb35be65 Correct vNumLights cast to int in calc_light.
Fixed calc_light work on NVidia cards.
2015-05-13 10:16:09 +06:00
Sergey Lipskiy
048a1576fb Set minimal texrect height to 1.0
Fixed horisontal strips in GE intro background taxtures, #157
2015-05-13 10:16:08 +06:00
Sergey Lipskiy
67e6f23f36 Remove obsolete hack for Zelda warp texture.
Fixed Bond's Portrait texture in GE.
2015-05-13 10:16:07 +06:00
Sergey Lipskiy
8a70d44110 Disable near plane clipping for NoN ucodes. 2015-05-13 10:16:07 +06:00
Sergey Lipskiy
27eed46e83 Fix gSPBranchLessZ: branch if vertex Z is out of screen.
Fixed missing road polygons in GT 64.
2015-05-13 10:16:06 +06:00
Sergey Lipskiy
6dc87a9ce9 Disable fog if it is not used in blender.
Fixed lines in Madden 64, #13
2015-05-13 10:16:05 +06:00
Sergey Lipskiy
0d50ace4e0 Fix render background in copy mode.
Fixed Bakuretsu Muteki Bangai-O, issue #62
2015-05-13 10:16:05 +06:00
Sergey Lipskiy
2f867b7d09 Fix gSP.matrix.stackSize calculation.
Fixed Destruction Derby models.
2015-05-13 10:16:04 +06:00
Sergey Lipskiy
dc3e68dda8 Fix shader texture parameters for background textures.
Fixed 2D in Destruction Derby.
2015-05-13 10:16:03 +06:00
Sergey Lipskiy
950a80240f Change default font and font size. 2015-05-13 10:16:03 +06:00
Sergey Lipskiy
a5360657f9 Disable texture filtering for texrects if txFilterIgnoreBG is on. 2015-05-13 10:16:02 +06:00
Sergey Lipskiy
8d17023217 Add texture filtering for backgrounds. 2015-05-13 10:16:01 +06:00
Sergey Lipskiy
3f6e52b62a Fix flicker in interlaced mode. 2015-05-13 10:16:01 +06:00
Sergey Lipskiy
4a349c09d7 Fix VI height calculation again. 2015-05-13 10:16:00 +06:00
Sergey Lipskiy
89250a0751 Fix fillrect when gamma correction is on. 2015-05-13 10:15:59 +06:00
Sergey Lipskiy
e2e75a81be Move call to VI_UpdateSize() from RSP_ProcessDList() to VI_UpdateScreen(). 2015-05-13 10:15:59 +06:00
Sergey Lipskiy
c60e461c1f Fix reflecting textures coordinates calculation. 2015-05-13 10:15:58 +06:00
Sergey Lipskiy
52cb7744e4 Fix gSP.lookatEnable condition. 2015-05-13 10:15:57 +06:00
Sergey Lipskiy
9c6fe7dfab Move plugin path detection from TextureFilterHandler::init() to RSP_Init(),
because otherwise it causes crash of Mupen64Plus with Release build.
2015-05-13 10:15:56 +06:00
Sergey Lipskiy
acf8f6e14b Fix memory leak in TxHiResCache::loadHiResTextures() 2015-05-13 10:15:56 +06:00
Sergey Lipskiy
fbe21ef07d Fix code analizer warnings. 2015-05-13 10:15:55 +06:00
Sergey Lipskiy
663b5d1f5e Fix xBRZ filter name in config. 2015-05-13 10:15:54 +06:00
Sergey Lipskiy
074d9d8811 Display number of textures saved to cache. 2015-05-13 10:15:54 +06:00
Sergey Lipskiy
54506d9a2d GLideNHQ: Change file extension for cache files. 2015-05-13 10:15:53 +06:00
Sergey Lipskiy
f4bb31e50e Add TextDrawer for on-screen text messages. 2015-05-13 10:15:52 +06:00
Sergey Lipskiy
19a274f9e5 Fix compilation with gcc. 2015-05-13 10:15:52 +06:00
Sergey Lipskiy
a51c741ce7 Remove texture compression options. 2015-05-13 10:15:51 +06:00
Sergey Lipskiy
6559aea2c4 Remove texture compression support from texture library. 2015-05-13 10:15:50 +06:00
Sergey Lipskiy
93ff4aac6e Remove DDS format support. 2015-05-13 10:15:50 +06:00
Sergey Lipskiy
58c48a8f60 Fix BRZ filters initialization. 2015-05-13 10:15:49 +06:00
Sergey Lipskiy
b8a49387d6 HQ: Fix save/load zipped cache. 2015-05-13 10:15:48 +06:00
Sergey Lipskiy
e1c45f5116 Remove usage of GL_ALPHA and GL_LUMINANCE texture formats: they are depricated now. 2015-05-13 10:15:48 +06:00
Sergey Lipskiy
b81c8404fe Add XBRZ texture filter config options. 2015-05-13 10:15:47 +06:00
Sergey Lipskiy
65f29beba6 Add XBRZ texture filter. 2015-05-13 10:15:46 +06:00
Sergey Lipskiy
f99ad61c46 Code cleanup: fix idents in source files. 2015-05-13 10:15:46 +06:00
Sergey Lipskiy
948a73a1ee Fix color components fetch in HQ2X and HQ4X texture filtering. 2015-05-13 10:15:45 +06:00