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Commit Graph

355 Commits

Author SHA1 Message Date
fzurita
6ac44db414 Don't use glFlushMappedBufferRange in debug mode, the performance
penalty is too high
2019-11-29 11:55:57 -05:00
fzurita
b31e510932 Don't use glGetTexLevelParameteriv to determine texture size 2019-11-29 15:56:22 +07:00
fzurita
a2fbea9086 Fix GLSL ES 1.0 compilation error 2019-11-29 15:50:34 +07:00
fzurita
0abaad4aee Fix shader compilation errors in GLSL 3.0 2019-11-29 15:02:35 +07:00
Sergey Lipskiy
2b5e8786d1 Add support for TEXTUREMODE_BGIMAGE in UClampWrapMirrorTex::update()
Fixed #2107 Majora's Mask OnePiece backgrounds broken
Fixed #2141 RE2 corrupt video
2019-11-28 19:13:26 +07:00
Francisco Zurita
9c4653a148 Throw an exception if a buffer greater than the ring buffer pool max size is allocated instead of dead locking forever. 2019-11-28 17:33:56 +07:00
Sergey Lipskiy
f918a909c7 Remove opacity check from hybridFilter shader. 2019-11-28 12:31:31 +07:00
Sergey Lipskiy
488d52de16 Use hybrid texture filter to draw frame buffer image on screen.
Related to #2088
2019-11-27 19:25:19 +07:00
Sergey Lipskiy
a01718d2cf Correct needMirror condition in clampWrapMirror shader.
Fixed Blast Corps regression #2113
2019-11-21 17:25:57 +07:00
Sergey Lipskiy
27128fe505 Correct error output in DisplayWindowMupen64plus::_getDisplaySize(). 2019-11-20 12:40:53 +07:00
Sergey Lipskiy
517723d308 Up shader storage version. 2019-11-14 11:46:51 +07:00
S2S
49604f0c16 Write wrap function. Cleanup of combiner code. 2019-11-14 11:46:46 +07:00
S2S
a42e34f1b8 Write macros for reading a vector or matrix without hurting performance. Cleanup blender code. 2019-11-14 11:46:32 +07:00
Sergey Lipskiy
9dff907f15 Do not shift texture coordinates for frame buffer textures.
Fixed #2112 Conker black line following your shadow
2019-11-12 10:54:56 +07:00
Sergey Lipskiy
ad85856ee7 Replace printf by LOG.
Fixed #2123
2019-11-04 18:27:01 +07:00
fzurita
17b8e34799 Add logging of OpenGL profiling data 2019-11-04 15:03:36 +07:00
fzurita
d7996329c1 Added more GL functions to threaded GL implementation 2019-11-04 14:54:05 +07:00
fzurita
e333dea890 Fix GL errors when using EGL image to read pixel from texture 2019-11-04 14:30:37 +07:00
fzurita
9059bb38d3 Add GL function glDebugMessageCallback and glDebugMessageControl 2019-11-03 23:07:05 +07:00
Sergey Lipskiy
a87f7c4022 Log CoreVideo functions error code. 2019-11-03 23:00:54 +07:00
fzurita
ffaaf1f664 Fix incorrect OpenGL function init in iOS 2019-10-25 11:17:14 +07:00
fzurita
3c875ef3a6 Fix incorrect OpenGL function init in MacOS 2019-10-25 11:17:14 +07:00
Sergey Lipskiy
0338f27225 Do not shift texture coordinates by 0.5 for point-sampled textures.
Attempt to fix texture mapping issue from #2097.
2019-10-14 14:11:24 +07:00
fzurita
1384584af6 Fix threaded OpenGL lockup when trying to remove invalid buffer 2019-10-14 14:10:08 +07:00
fzurita
462dd2a9bc FIx EGL image compatibility with mali devices 2019-10-05 22:41:33 +07:00
fzurita
4c87af5975 Don't initialize EGL, this is causing issues 2019-10-05 22:41:33 +07:00
fzurita
8cdf5a41d8 Don't crash on failed initialization 2019-10-05 22:41:33 +07:00
fzurita
4a10c0a7fa Fix incorrect OpenGL function init in Linux 2019-09-30 21:48:36 -04:00
fzurita
d6ad676436 Fix EGL initialization in applications that don't implment VidExt 2019-09-30 21:48:36 -04:00
fzurita
7861d14060 Fix issue with lack of highp floating numbers in GLSL for GLES 2.0. 2019-09-30 21:48:26 -04:00
fzurita
8817e2c549 Fix logging error 2019-09-29 09:25:04 -04:00
fzurita
415e63d6d1 Fix shader compilation error in GLES 2.0 2019-09-29 16:08:44 +07:00
Sergey Lipskiy
86a227308e Implement copy depth to main depth buffer. It is necessary for correct work of some Reshade shaders. 2019-09-27 19:33:18 +07:00
Sergey Lipskiy
34c6cae364 Fix compile errors in opengl_ColorBufferReaderWithEGLImage.cpp
Fixed #2083
2019-09-05 18:53:38 +07:00
Sergey Lipskiy
10ec517fe9 Code refactor in GLInfo::init() 2019-08-31 11:05:44 +07:00
Sergey Lipskiy
c28ea61b8f Fix for texture issues in Stunt Racer, reported by DonelBueno in #1885
Stunt Racer uses combiner with two textures for track polygons, but actually loads only T0.
T1 replaced by T0 because of LOD flags in othermode.
This situation was not checked in the main code and ClampWrapMirror shader got wrong parameters,
which lead to the glitches.
2019-08-16 19:10:09 +07:00
Sergey Lipskiy
2d712f2ae0 Rewrite textures loading and mapping:
- use RiceVideo method for texture size calculation.
  RiceVideo uses the same method for texture dumping.
- rewrite texture mapping.
  Texture Clamp-Wrap-Mirror implemented in shaders.

Problem explanation:
https://github.com/gonetz/GLideN64/issues/1885#issuecomment-485136358

Fixed various glitches with HD textures, #1885
2019-06-19 19:02:52 +07:00
Francisco Zurita
c06c593eba Improve logging information 2019-04-23 11:15:41 +07:00
Sergey Lipskiy
8debfdb81c Correct GLES2 version of mip-map shader. 2019-04-22 21:45:11 +07:00
Francisco Zurita
8f26645407 Fix crash with GL_DEBUG enabled with mupen64plus API
Also, fix compiler warning
2019-04-15 09:09:39 +07:00
Francisco Zurita
92bcbe5981 Fix issues with threaded OpenGL when debug is enabled 2019-04-10 12:55:09 +07:00
fzurita
5df3f9dbac Threaded GLideN64 calls 2019-04-08 10:51:18 +07:00
Sergey Lipskiy
7f5f6256f3 Apply gamma correction to text drawer textures.
Fixed #2030 : Font rasteriser doesn't perform gamma correction

Thanks Clownacy for the idea.
2019-04-01 16:30:36 +07:00
Sergey Lipskiy
96ccfc63af Correct mip-map shader: lod could be larger than actual number of levels in mip-map texture.
Fixed mip-mapped textures in Automobili Lamborghini with 3point filtering enabled.
2019-03-03 15:17:52 +07:00
Sergey Lipskiy
3704b37c3e Fix some of PVS-Studio warnings. 2019-03-03 11:47:10 +07:00
Sergey Lipskiy
6022f510f5 Correct getStorageFileName: set user-preferred locale before using string conversion functions. 2019-02-24 12:07:13 +07:00
fzurita
b40e6f44c1 Fix shader storage with Android 4.4 2019-02-24 11:49:15 +07:00
fzurita
164b44e8e5 Fix shader compilation in GLSL 2019-02-23 15:05:06 +07:00
fzurita
9033a4d536 Fix build errors when using CMake with RPi 2019-02-19 15:18:39 +07:00
Sergey Lipskiy
9bf36d390a Implement 3-point texture filtering for mipmapped textures.
Fixed #1558 3-point texture filtering doesn't work with mipmapped textures.
2019-02-16 20:45:51 +07:00