Sergey Lipskiy
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d68c09c13a
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Add UpdateDepthInfo.
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2015-05-13 10:10:23 +06:00 |
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Sergey Lipskiy
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1fc111a5c1
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Add GLSL_ClearDepthBuffer()
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2015-05-13 10:10:22 +06:00 |
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Sergey Lipskiy
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cd81074c9e
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Add ZLUT initialization.
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2015-05-13 10:10:21 +06:00 |
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Sergey Lipskiy
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4660e272a0
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Add depth compare shader.
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2015-05-13 10:10:20 +06:00 |
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Sergey Lipskiy
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01073f40b0
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Add depth texture to depth buffer.
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2015-05-13 10:10:20 +06:00 |
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Sergey Lipskiy
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d9ed68199b
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Put noise calculation in separate pre-compiled shader.
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2015-05-13 10:10:19 +06:00 |
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Sergey Lipskiy
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df6bab43f6
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Put LOD calculation in separate pre-compiled shader.
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2015-05-13 10:10:18 +06:00 |
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Sergey Lipskiy
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2c5e9050a0
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Put light calculation in separate pre-compiled shader.
Shader compile time should decrease.
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2015-05-13 10:10:18 +06:00 |
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Sergey Lipskiy
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3a0036e81d
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Update .gitignore
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2015-05-13 10:10:17 +06:00 |
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Sergey Lipskiy
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55a14d42f0
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Fix RDRAMtoFrameBuffer::CopyFromRDRAM - make it working with buffer of any size.
Mario Tennis scoreboard hack is now uses CopyFromRDRAM, so
FrameBufferToRDRAM::CopyAuxBufferToRDRAM became unused and thus removed.
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2015-05-13 10:10:17 +06:00 |
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Sergey Lipskiy
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9c5b94d1f8
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Fix frame buffer texture remove.
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2015-05-13 10:10:16 +06:00 |
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Sergey Lipskiy
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deea78132c
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Fix new CachedTexture initialization.
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2015-05-13 10:10:15 +06:00 |
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Sergey Lipskiy
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3380451e00
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Fix texture cache verification.
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2015-05-13 10:10:15 +06:00 |
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Sergey Lipskiy
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02c1884382
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Fix pointer compare in FrameBufferToRDRAM::CopyAuxBufferToRDRAM
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2015-05-13 10:10:14 +06:00 |
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Sergey Lipskiy
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26ab545b8a
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Fix FrameBuffer_RenderBuffer to work on Linux.
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2015-05-13 10:10:13 +06:00 |
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Sergey Lipskiy
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1b9c04ade5
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Fix Linux compilation.
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2015-05-13 10:10:12 +06:00 |
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Sergey Lipskiy
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407edd8ea8
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Rewrite LOD calculation using dFdx and dFdy functions to get texture coordinates diff.
Many code became useless and thus removed.
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2015-05-13 10:10:12 +06:00 |
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Sergey Lipskiy
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5cedc0e6e7
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Implement VI emulation: treat main frame buffer as TV screen and render
FBO buffers on it according to VI registers values.
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2015-05-13 10:10:11 +06:00 |
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Sergey Lipskiy
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4e39f37a34
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Increase CFB mode frames limit
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2015-05-13 10:10:10 +06:00 |
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Sergey Lipskiy
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62e3f2404e
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Copy whole frame buffer to RDRAM, without offset.
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2015-05-13 10:10:09 +06:00 |
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Sergey Lipskiy
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95acb76460
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Render RDRAM buffer only when it is not blank.
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2015-05-13 10:10:09 +06:00 |
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Sergey Lipskiy
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fb0ba864d1
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Force CFB mode if current frame is shown more than 4 times in succession (<15 fps)
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2015-05-13 10:10:08 +06:00 |
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Sergey Lipskiy
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d6a3b265a5
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Cosmetic changes in VI_UpdateScreen().
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2015-05-13 10:10:08 +06:00 |
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Sergey Lipskiy
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e788b638b7
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Don't copy to RDRAM in CFB mode.
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2015-05-13 10:10:07 +06:00 |
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Sergey Lipskiy
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a7b5127743
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FrameBufferToRDRAM cosmetic changes
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2015-05-13 10:10:06 +06:00 |
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Sergey Lipskiy
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5f57aa5c48
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Implement copy RDRAM to frame buffer.
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2015-05-13 10:10:05 +06:00 |
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Sergey Lipskiy
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35ab89d379
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Fix bug in FrameBuffer_SaveBuffer:
don't use removed buffer
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2015-05-13 10:10:05 +06:00 |
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Sergey Lipskiy
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31d236f59b
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Rewrite FrameBuffer_CopyToRDRAM.
Use Pixel Buffer Object for async read from video memory.
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2015-05-13 10:10:04 +06:00 |
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Sergey Lipskiy
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ae91daa5ca
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Remove unused gDPUpdateColorImage() function.
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2015-05-13 10:10:03 +06:00 |
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Sergey Lipskiy
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ca99c49bc7
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Remove duplicated code from FrameBuffer functions.
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2015-05-13 10:10:03 +06:00 |
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Sergey Lipskiy
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72e7d41673
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Remove unused function FrameBuffer_RestoreBuffer()
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2015-05-13 10:10:02 +06:00 |
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Sergey Lipskiy
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fead6f6ad7
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Add list of frame buffer emulation issues.
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2015-05-13 10:10:01 +06:00 |
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Sergey Lipskiy
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bd51edec41
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Temporal hackish solution for scoreboard problem in Mario Tennis:
copy aux frame buffer content to RDRAM and delete the buffer.
Need to implement proper solution.
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2015-05-13 10:10:01 +06:00 |
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Sergey Lipskiy
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0c9c9d4e27
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Fix bufEndAddress check in CheckForFrameBufferTexture
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2015-05-13 10:10:00 +06:00 |
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Sergey Lipskiy
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a93923cbff
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Add support for Mario Kart microcode
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2015-05-13 10:09:59 +06:00 |
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Sergey Lipskiy
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efee40c2c7
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Implement copy texture frame buffer to RDRAM.
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2015-05-13 10:09:59 +06:00 |
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Sergey Lipskiy
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971bd9d0ec
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Frame buffer fixes for Mario Tennis.
Implemented various methods for testing buffer validity.
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2015-05-13 10:09:58 +06:00 |
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Sergey Lipskiy
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7056d29c0f
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Fix screen shot capture.
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2015-05-13 10:09:57 +06:00 |
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Sergey Lipskiy
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d27daf1009
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Correct LOD test shader
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2015-05-13 10:09:57 +06:00 |
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Sergey Lipskiy
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758e0efbff
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Correct LOD calculation. Not sure, that it is correct.
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2015-05-13 10:09:56 +06:00 |
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Sergey Lipskiy
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1ac9e4e696
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Fix min_lod and lod_frac read in RDP_SetPrimColor.
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2015-05-13 10:09:55 +06:00 |
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Sergey Lipskiy
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53d5b994f5
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Fix depth buffer clear when it is used as an auxilary color buffer.
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2015-05-13 10:09:55 +06:00 |
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Sergey Lipskiy
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c8f83889a8
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Fix vertex st scaling, when gSPModifyVertex is used.
Fix st scaling when otherMode.texturePersp is off.
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2015-05-13 10:09:54 +06:00 |
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Sergey Lipskiy
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1e4870e6b9
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Change way of color buffer address range calculation:
on buffers swap use actual color image height to re-calculate end address.
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2015-05-13 10:09:53 +06:00 |
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Sergey Lipskiy
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1341f7bf15
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Frame buffer emulation fixes:
save pointer to the load tile in the frame buffer.
Game: Mario Tennis
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2015-05-13 10:09:52 +06:00 |
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Sergey Lipskiy
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7418f76968
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Frame buffer emulation fixes:
clear color buffer when size is changed but address is the same.
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2015-05-13 10:09:52 +06:00 |
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Sergey Lipskiy
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4fa08bd906
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Fix mask calculation in SetOtherMode_L functions.
Need other corrections/optimizations. Functions inside switch look useless now.
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2015-05-13 10:09:51 +06:00 |
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Sergey Lipskiy
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b33f643905
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Tuned condition for correctness of found frame buffer.
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2015-05-13 10:09:50 +06:00 |
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Sergey Lipskiy
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620c809727
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Fixed frame buffer height calculation.
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2015-05-13 10:09:49 +06:00 |
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Sergey Lipskiy
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f66c03d2e7
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Fix FillRect in Fill mode.
Fixed frame buffer clear in Lego Racers, broken after previous commit.
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2015-05-13 10:09:49 +06:00 |
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