Sergey Lipskiy
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86fbea9edc
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Code refactor: replace NULL by nullptr.
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2016-06-10 12:40:18 +06:00 |
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Sergey Lipskiy
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99a075eae7
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Add config option enableNativeResTexrects.
Support in GUI and mupen64plus settings.
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2016-06-03 11:06:33 +06:00 |
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Sergey Lipskiy
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baa8b28056
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Fix TexrectDrawer work with AA enabled.
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2016-06-03 11:05:39 +06:00 |
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Sergey Lipskiy
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00b9de68e0
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Implement TexrectDrawer.
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2016-06-03 10:44:23 +06:00 |
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Sergey Lipskiy
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37cb9ef9b8
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gDPLoadTile: check for frame buffer texture before check for RDRAM bound crossing.
Fixed Banjo-Tooie Framebuffer not working properly #651
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2016-05-19 22:50:43 +06:00 |
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Sergey Lipskiy
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87f307c3ff
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FrameBuffer: replace m_pLoadTile by m_loadTileOrigin and m_loadType.
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2016-05-10 20:29:21 +06:00 |
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MaximeMorel
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caadac1a7c
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Fix Linux compilation
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2016-05-10 08:54:19 +01:00 |
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Sergey Lipskiy
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773e95382e
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gDPLoadTile: skip tile load if tile coordinates are incorrect.
Fixed FIFA - Road to World Cup 98: black line in menu #952
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2016-05-04 22:41:49 +06:00 |
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Sergey Lipskiy
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bb4c572c88
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Code cleanup: remove debug code from gDPFillRDRAM.
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2016-04-26 15:11:26 +06:00 |
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Sergey Lipskiy
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5f7cdb4cb4
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gDPFullSync(): add check, that buffer copied to RDRAM is not auxiliary one.
Fixed shadows in JFG.
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2016-04-17 15:31:59 +06:00 |
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Sergey Lipskiy
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269b3c19e9
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Add correctTexrectCoords option: make texrect coordinates continuous to avoid black lines between them.
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2016-04-16 12:28:39 +06:00 |
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Sergey Lipskiy
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dad7fcb687
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gDPSetColorImage: use VI.height instead of gDP.scissor.lry as fallback value for buffer height.
Fixed nfl quaterback 98 #316 in LLE mode
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2016-04-14 16:51:07 +06:00 |
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Sergey Lipskiy
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bc80ff446a
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Code refactor: add TexturedRectParams::texrectCmd parameter
to distinguish calls to OGLRender::drawTexturedRect from texrect commands
and from other places.
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2016-04-14 13:41:38 +06:00 |
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Sergey Lipskiy
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c095fea58a
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Code refactor: replace gDPTextureRectangleFlip by flip parameter in gDPTextureRectangle
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2016-04-14 13:21:06 +06:00 |
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Sergey Lipskiy
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4484bb5623
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Correct texture coordinates calculation in OGLRender::drawTexturedRect :
add dsdx/dtdy instead of 1.0f
Fixed issues #27, #128, #209
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2016-04-09 10:56:15 +06:00 |
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Sergey Lipskiy
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6d29070c57
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gDPFillRectangle: set gDP.colorImage.height only when lrx == gDP.colorImage.width
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2016-04-02 13:59:04 +06:00 |
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Sergey Lipskiy
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1db0c7a75e
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Fixed bug in gDPFillRectangle, caused by commit bcde07a978
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2016-04-02 13:56:43 +06:00 |
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Sergey Lipskiy
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06c99ad30f
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Rewrite LoadBlock.
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2016-03-26 21:14:42 +06:00 |
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Sergey Lipskiy
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85101a5d67
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Yet another fix for gDPLoadBlock line calculation.
Fixed pilotwings: text issues (regression) #927
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2016-03-24 10:33:40 +06:00 |
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Sergey Lipskiy
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bcde07a978
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Don't skip buffer height calculation in gDPFillRectangle.
Fixed regression in Super Robot Spirits: Crash rankings option in HLE. #909
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2016-03-20 13:24:26 +06:00 |
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Sergey Lipskiy
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04b1f3f9f9
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Correct gDPLoadBlock line calculation again:
fixed regression caused by commit f6be5fd39
Fixed regression in Racing Simulation 2 #167
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2016-03-19 19:20:58 +06:00 |
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Sergey Lipskiy
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f6be5fd39f
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Fix bug with line calculation in gDPLoadBlock.
Fixed South Park Rally (All) - Gfx Issue #391
and probably other similar issues.
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2016-03-17 09:29:57 +06:00 |
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Sergey Lipskiy
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ff67350c8c
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Revert "Increase only y coordinate of rect in COPY or FILL mode."
because it causes regression in Mischief Makers.
This reverts commit 143a68bc07 .
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2016-03-12 20:09:34 +06:00 |
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Sergey Lipskiy
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fbbbe147c6
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Correct hack for texrect textures.
Fixed texture coordinates for backgrounds in Dark Rift, issue #648
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2016-03-05 20:23:00 +06:00 |
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Sergey Lipskiy
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143a68bc07
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Increase only y coordinate of rect in COPY or FILL mode.
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2016-03-05 20:06:41 +06:00 |
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Sergey Lipskiy
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024c48218a
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Fix frame buffer texture detection when load tile is not 7.
Fixed wrong frame buffer detection in Tetrispere intro, issue #681
Terisphere uses tile 2 as load-tile and as base tile.
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2016-03-05 17:55:30 +06:00 |
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Sergey Lipskiy
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f06b2d823a
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Code rafactor to fix compilation errors with mupen64plus build.
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2016-02-27 11:58:56 +06:00 |
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Sergey Lipskiy
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c4b0e9999e
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Fix copy from RDRAM in widescreen mode.
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2016-02-27 10:52:12 +06:00 |
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Sergey Lipskiy
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8b3d53f4e5
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Pass destination frame buffer to OGLRender::drawTexturedRect.
Fixed RDRAMtoFrameBuffer::CopyFromRDRAM, when FBWrite writes to a buffer,
which is not current displayed buffer.
Example: JFG crosshair.
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2016-02-27 10:52:10 +06:00 |
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Sergey Lipskiy
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ac8a9a9d5d
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Add FBInfo config options.
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2016-02-27 10:52:08 +06:00 |
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Sergey Lipskiy
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170a072deb
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Remove gamma correction code from gDPFillRectangle.
Forgot to remove it when gamma correction was moved to post-processor.
Fixed green background in Superman.
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2016-02-06 00:09:00 +06:00 |
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purplemarshmallow
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142ad0bc3c
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code refactoring to support async buffer reads
Copy of color buffers is now always done in gDPFullSync. There are no
known disadvantages only advantages. Quake 2 will run faster
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2015-11-09 21:54:07 +06:00 |
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purplemarshmallow
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15611a7731
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Copy auxiliary buffers at fullsync
Do not use fingerprint
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2015-11-09 21:33:13 +06:00 |
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purplemarshmallow
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c661ace24e
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Replace RSP.DList by OGLVideo::getBuffersSwapCount()
RSP.DList does not count the dlists, it counts the buffer swaps.
Thus it is replaced by counter in OGLVideo.
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2015-10-17 21:20:50 +06:00 |
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Sergey Lipskiy
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2483f03159
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Add CopyToRDRAM modes to Config: disable, sync, async.
copyToRDRAM option can take 'async' value.
copyDepthToRDRAM is still sync mode only.
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2015-10-09 23:08:21 +06:00 |
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Sergey Lipskiy
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16136b04e9
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Do not set buffer's height to VI.height if it is zero.
WARNING: potentially dangerous!
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2015-09-27 10:54:19 +06:00 |
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Sergey Lipskiy
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a365afdf7f
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Correct buffer height detection in gDPSetColorImage:
don't use viewport height in LLE mode, since LLE does not use viewport.
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2015-09-27 10:49:21 +06:00 |
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Sergey Lipskiy
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bff19580eb
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Code refactor: CheckForFrameBufferTexture - use fbList variable instead of calls to frameBufferList()
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2015-09-26 22:11:31 +06:00 |
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Sergey Lipskiy
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c6988bb963
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Fig regression with frame/depth buffer copy in HLE mode caused by commit 77f342f .
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2015-08-27 19:39:29 +06:00 |
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purplemarshmallow
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77f342fc63
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fix depth buffer copy in LLE
in LLE it works well for Star Wars Episode I - Racer but for most games
it does not work correctly
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2015-07-25 17:32:21 +06:00 |
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purplemarshmallow
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dbfbeb1b13
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fix copy color to RDRAM in LLE
fixes #554
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2015-07-25 17:32:20 +06:00 |
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Sergey Lipskiy
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5f42da74cd
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Correct min_lod load.
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2015-06-17 16:02:09 +06:00 |
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Sergey Lipskiy
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27149064e0
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Correct load to TMEM functions: wrap tmem address in case of overflow.
Necessary for issue #571
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2015-06-17 16:02:06 +06:00 |
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Sergey Lipskiy
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48959f0702
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Revert "Correct coronas emulation in Perfect Dark."
This reverts commit 36fbcd5eac .
Reverted commits causes issues in CBFD. Need another approach.
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2015-06-14 22:57:53 +06:00 |
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Sergey Lipskiy
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36fbcd5eac
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Correct coronas emulation in Perfect Dark.
Fixed issue #563.
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2015-06-04 22:17:04 +06:00 |
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Sergey Lipskiy
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d46ed98804
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Fix wrong set of CHANGED_TEXTURE flag.
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2015-05-13 10:22:32 +06:00 |
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Sergey Lipskiy
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13d53a0dde
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Set CHANGED_TILE flag in gDPSetTile.
Fixed Banjo Tooie: certain textures change/shift #499
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2015-05-13 10:22:31 +06:00 |
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Sergey Lipskiy
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0c886e26c3
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Limit depth buffer copy to RDRAM with top and bottom bounds of fillrect command.
Fixed regression issues #436 and #437
Issue #330 with Roadsters is fixed too.
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2015-05-13 10:21:52 +06:00 |
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Sergey Lipskiy
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b205529aec
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Revert "Don't copy depth buffer to RDRAM if it was not cleared completly."
This commit causes 2 regressions: #436, #437
Better solution needed.
This reverts commit 8b551549e0ca5ece29c5322cb062e8a9bc11e48e.
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2015-05-13 10:21:51 +06:00 |
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Sergey Lipskiy
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4d87fb6833
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Impelent new fb validity check method:
copy RDRAM content to a buffer and compare by content.
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2015-05-13 10:21:50 +06:00 |
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