Sergey Lipskiy
8a9d52b41b
Fix static noise on screens in Space Station Silicon Valley.
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Problem: the static on the screens is the result of alpha test with a random threshold.
The screens use 2 cycle combiner. First cycle for alpha uses "combined" input.
A value for this input is not set yet in the first cycle, so the result of alpha test is usually wrong.
Solution: replace "combined" input in the first cycle by special "half" input.
Fixed #1764
2020-03-08 23:28:54 +07:00
fzurita
0a5216f8e1
Make the hybrid texture filter optional through configuration
2020-02-12 11:51:04 +07:00
Sergey Lipskiy
0692abea4a
Re-implement slower N64 depth compare synchronization method,
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which requires only core OpenGL 4.2 without shader_interlock extensions.
Fixed N64 depth compare with older AMD GPU.
2020-02-09 19:03:53 +07:00
Sergey Lipskiy
495d9f959e
Simplify aTexScale calculation in UClampWrapMirrorTex::update
2020-01-12 19:52:42 +07:00
fzurita
44ce554d5f
Fix issues with EGL image public API on GLES 2.0
2019-11-30 15:54:59 +07:00
Sergey Lipskiy
d52d402d76
Do not use hybrid filer for GLES 2.0 due to poor performance.
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Shader and code simplifications.
2019-11-30 15:54:54 +07:00
Sergey Lipskiy
25b270492e
Revert "Don't use glGetTexLevelParameteriv to determine texture size"
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This reverts commit b31e510932
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2019-11-30 15:31:43 +07:00
fzurita
49bdffb954
Fix shader compilation errors with Adreno devices
2019-11-30 15:30:50 +07:00
fzurita
6ac44db414
Don't use glFlushMappedBufferRange in debug mode, the performance
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penalty is too high
2019-11-29 11:55:57 -05:00
fzurita
b31e510932
Don't use glGetTexLevelParameteriv to determine texture size
2019-11-29 15:56:22 +07:00
fzurita
a2fbea9086
Fix GLSL ES 1.0 compilation error
2019-11-29 15:50:34 +07:00
fzurita
0abaad4aee
Fix shader compilation errors in GLSL 3.0
2019-11-29 15:02:35 +07:00
Sergey Lipskiy
2b5e8786d1
Add support for TEXTUREMODE_BGIMAGE in UClampWrapMirrorTex::update()
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Fixed #2107 Majora's Mask OnePiece backgrounds broken
Fixed #2141 RE2 corrupt video
2019-11-28 19:13:26 +07:00
Francisco Zurita
9c4653a148
Throw an exception if a buffer greater than the ring buffer pool max size is allocated instead of dead locking forever.
2019-11-28 17:33:56 +07:00
Sergey Lipskiy
f918a909c7
Remove opacity check from hybridFilter shader.
2019-11-28 12:31:31 +07:00
Sergey Lipskiy
488d52de16
Use hybrid texture filter to draw frame buffer image on screen.
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Related to #2088
2019-11-27 19:25:19 +07:00
Sergey Lipskiy
a01718d2cf
Correct needMirror condition in clampWrapMirror shader.
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Fixed Blast Corps regression #2113
2019-11-21 17:25:57 +07:00
Sergey Lipskiy
27128fe505
Correct error output in DisplayWindowMupen64plus::_getDisplaySize().
2019-11-20 12:40:53 +07:00
Sergey Lipskiy
517723d308
Up shader storage version.
2019-11-14 11:46:51 +07:00
S2S
49604f0c16
Write wrap function. Cleanup of combiner code.
2019-11-14 11:46:46 +07:00
S2S
a42e34f1b8
Write macros for reading a vector or matrix without hurting performance. Cleanup blender code.
2019-11-14 11:46:32 +07:00
Sergey Lipskiy
9dff907f15
Do not shift texture coordinates for frame buffer textures.
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Fixed #2112 Conker black line following your shadow
2019-11-12 10:54:56 +07:00
Sergey Lipskiy
ad85856ee7
Replace printf by LOG.
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Fixed #2123
2019-11-04 18:27:01 +07:00
fzurita
17b8e34799
Add logging of OpenGL profiling data
2019-11-04 15:03:36 +07:00
fzurita
d7996329c1
Added more GL functions to threaded GL implementation
2019-11-04 14:54:05 +07:00
fzurita
e333dea890
Fix GL errors when using EGL image to read pixel from texture
2019-11-04 14:30:37 +07:00
fzurita
9059bb38d3
Add GL function glDebugMessageCallback and glDebugMessageControl
2019-11-03 23:07:05 +07:00
Sergey Lipskiy
a87f7c4022
Log CoreVideo functions error code.
2019-11-03 23:00:54 +07:00
fzurita
ffaaf1f664
Fix incorrect OpenGL function init in iOS
2019-10-25 11:17:14 +07:00
fzurita
3c875ef3a6
Fix incorrect OpenGL function init in MacOS
2019-10-25 11:17:14 +07:00
Sergey Lipskiy
0338f27225
Do not shift texture coordinates by 0.5 for point-sampled textures.
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Attempt to fix texture mapping issue from #2097 .
2019-10-14 14:11:24 +07:00
fzurita
1384584af6
Fix threaded OpenGL lockup when trying to remove invalid buffer
2019-10-14 14:10:08 +07:00
fzurita
462dd2a9bc
FIx EGL image compatibility with mali devices
2019-10-05 22:41:33 +07:00
fzurita
4c87af5975
Don't initialize EGL, this is causing issues
2019-10-05 22:41:33 +07:00
fzurita
8cdf5a41d8
Don't crash on failed initialization
2019-10-05 22:41:33 +07:00
fzurita
4a10c0a7fa
Fix incorrect OpenGL function init in Linux
2019-09-30 21:48:36 -04:00
fzurita
d6ad676436
Fix EGL initialization in applications that don't implment VidExt
2019-09-30 21:48:36 -04:00
fzurita
7861d14060
Fix issue with lack of highp floating numbers in GLSL for GLES 2.0.
2019-09-30 21:48:26 -04:00
fzurita
8817e2c549
Fix logging error
2019-09-29 09:25:04 -04:00
fzurita
415e63d6d1
Fix shader compilation error in GLES 2.0
2019-09-29 16:08:44 +07:00
Sergey Lipskiy
86a227308e
Implement copy depth to main depth buffer. It is necessary for correct work of some Reshade shaders.
2019-09-27 19:33:18 +07:00
Sergey Lipskiy
34c6cae364
Fix compile errors in opengl_ColorBufferReaderWithEGLImage.cpp
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Fixed #2083
2019-09-05 18:53:38 +07:00
Sergey Lipskiy
10ec517fe9
Code refactor in GLInfo::init()
2019-08-31 11:05:44 +07:00
Sergey Lipskiy
c28ea61b8f
Fix for texture issues in Stunt Racer, reported by DonelBueno in #1885
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Stunt Racer uses combiner with two textures for track polygons, but actually loads only T0.
T1 replaced by T0 because of LOD flags in othermode.
This situation was not checked in the main code and ClampWrapMirror shader got wrong parameters,
which lead to the glitches.
2019-08-16 19:10:09 +07:00
Sergey Lipskiy
2d712f2ae0
Rewrite textures loading and mapping:
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- use RiceVideo method for texture size calculation.
RiceVideo uses the same method for texture dumping.
- rewrite texture mapping.
Texture Clamp-Wrap-Mirror implemented in shaders.
Problem explanation:
https://github.com/gonetz/GLideN64/issues/1885#issuecomment-485136358
Fixed various glitches with HD textures, #1885
2019-06-19 19:02:52 +07:00
Francisco Zurita
c06c593eba
Improve logging information
2019-04-23 11:15:41 +07:00
Sergey Lipskiy
8debfdb81c
Correct GLES2 version of mip-map shader.
2019-04-22 21:45:11 +07:00
Francisco Zurita
8f26645407
Fix crash with GL_DEBUG enabled with mupen64plus API
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Also, fix compiler warning
2019-04-15 09:09:39 +07:00
Francisco Zurita
92bcbe5981
Fix issues with threaded OpenGL when debug is enabled
2019-04-10 12:55:09 +07:00
fzurita
5df3f9dbac
Threaded GLideN64 calls
2019-04-08 10:51:18 +07:00