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Commit Graph

1971 Commits

Author SHA1 Message Date
Sergey Lipskiy
9491633b5f Fix comlilation on Linux. 2016-11-22 09:40:05 +07:00
Sergey Lipskiy
cc63ed1764 Minor correction in ColorBufferToRDRAM::_prepareCopy 2016-11-21 16:52:26 +07:00
Sergey Lipskiy
a906b769e3 Initialize all members of TexrectDrawer ctor 2016-11-21 16:52:24 +07:00
Sergey Lipskiy
2a9df504df Add rwidth and rheight initialization in VIInfo ctor. 2016-11-21 16:52:21 +07:00
Sergey Lipskiy
41ff9a8d03 Add m_buffersSwapCount initialization in OGLVideo ctor 2016-11-21 16:52:18 +07:00
Sergey Lipskiy
01b2184272 Correct possible null pointer dereferencing in OGLRender::_updateTextures 2016-11-21 16:52:14 +07:00
Sergey Lipskiy
a140d5ee7b Fix potential ABR in GBIInfo::loadMicrocode 2016-11-21 16:16:54 +07:00
Sergey Lipskiy
4f73efd634 Correct combinedColorABD and combinedAlphaABD 2016-11-21 15:47:53 +07:00
Sergey Lipskiy
f2b9883681 Correct only dstY0 for lower field.
Fixed image jitter in topgear hyperbike
2016-11-20 19:24:34 +07:00
Sergey Lipskiy
1f5bde610a Another correction for Xoffset
Fixed topgear hyperbike heavily flickering (regression) #1240

Hyper Bike has *REG.VI_WIDTH == 1152
ColorImage.width == VI.width == 576
addrOffset is multiple of ColorImage.width,
so addrOffset % (*REG.VI_WIDTH) can be equal to ColorImage.width
and image shifted out of screen.
2016-11-20 19:22:31 +07:00
Sergey Lipskiy
1c94b4720e Use GetUserDataPath() to determine path when creating gliden64.log #1243 2016-11-20 12:07:15 +07:00
Logan McNaughton
c5c7845294 Check for GL_ARB_shader_image_load_store
Image Textures might be available on devices with OpenGL < 4.3 if they support GL_ARB_shader_image_load_store
2016-11-20 11:09:40 +07:00
Sergey Lipskiy
3b9f3a4263 Correct asserts in Textures.cpp
Previus conditions not met when texture pack is used.
2016-11-20 11:09:18 +07:00
Sergey Lipskiy
5e639452ec Make PluginAPI::ReadScreen thread safe. 2016-11-20 11:09:11 +07:00
Sergey Lipskiy
83ff7f9ae5 Implement gSPSelectDL and gSPSelectBranchDL
Fixed Nushi Zuri 64 - Shiokaze ni Notte: #1230
2016-11-17 16:47:31 +07:00
Sergey Lipskiy
cf2bce9176 Implement gSPSetStatus. 2016-11-17 16:47:27 +07:00
Sergey Lipskiy
c3caf2747d Correct wrap/clamp/sign-extend shaders.
Fixed Mario Tennis missing fire #1236
2016-11-16 13:16:32 +07:00
Sergey Lipskiy
5d7c02f7d1 Up shader storage version. 2016-11-14 20:53:55 +07:00
Sergey Lipskiy
5e65c115e9 Always ask for GL minor version. 2016-11-14 20:46:24 +07:00
Sergey Lipskiy
be6179cbcc Revert 263ddf4 because it does not work properly on old PC cards. 2016-11-14 20:45:32 +07:00
Sergey Lipskiy
3e84decd03 Rewrite wrap/clamp shaders. 2016-11-14 17:45:15 +07:00
Francisco Zurita
16262e52ad Fix some differences between GLES2 and GLES3 code. 2016-11-14 14:01:43 +07:00
oddMLan
6e15de2e09 Fixed blurry icon in main window
Handcrafted icon in small sizes for optimal view, main window icon doesn't look blurry anymore
2016-11-14 11:04:24 +07:00
Sergey Lipskiy
1fed809ac0 Fix AA for GL < 4.3 2016-11-14 10:53:21 +07:00
Sergey Lipskiy
23951575a9 Simplify clamp and sign-extend shaders. 2016-11-13 21:35:09 +07:00
Sergey Lipskiy
18248337b4 Up shader storage version. 2016-11-13 19:30:14 +07:00
Sergey Lipskiy
866fe9f7e9 Correct GLES2 HW light. 2016-11-13 19:15:57 +07:00
Sergey Lipskiy
65dee80e7b Fix color sign-extension and clamping.
Details:
https://github.com/gonetz/GLideN64/issues/661
2016-11-13 19:15:53 +07:00
Sergey Lipskiy
47c815b431 Check for GL_MAX_SAMPLES 2016-11-13 11:42:39 +07:00
Sergey Lipskiy
263ddf4baa Use glTexStorage2DMultisample instead of glTexImage2DMultisample for OpenGL.
The same code with GLES3X.
2016-11-13 11:42:14 +07:00
Francisco Zurita
8a92860271 Fix error in GLES2 implementation of LOD. 2016-11-10 02:02:56 -05:00
Logan McNaughton
801490a400 Fix debug build on Linux 2016-11-08 13:34:55 -07:00
Sergey Lipskiy
a68c0da1f8 Fix calc_light shader.
Fixed #1215
2016-11-08 13:26:16 +07:00
Logan McNaughton
4745601a74 Silence some compiler warnings 2016-11-07 12:18:26 -07:00
Sergey Lipskiy
7084767836 Fix main window's icon in static GUI lib. 2016-11-07 20:29:22 +07:00
Francisco Zurita
a48e1e37ca Add support for LOD with GLES2 2016-11-07 16:22:58 +07:00
AmbientMalice
d061ca044d INI Cleanup
Removed redundant async FB copies, and disabled depth buffer copies on Shadow Man to fix pause menu.
2016-11-05 14:53:29 +07:00
Logan McNaughton
51ee866c42 Remove copyDepthToRDRAM from GLideN64.custom.ini
Since software depth copy is the default these entries should be removed.
2016-11-04 08:43:40 -06:00
Francisco Zurita
7ca4d0430b Workaround for devices where glBlitFrameBuffer produces output upside
down.
2016-11-04 20:27:55 +07:00
Francisco Zurita
478344ab5f Fix some issues with multisampling which were causing GL errors 2016-11-04 20:05:23 +07:00
Sergey Lipskiy
fedb3a08a1 Correct N64 color sign-extend:
do not sign-extend alpha.

Fixed torches in Paper Mario.
2016-11-04 20:03:34 +07:00
Sergey Lipskiy
ae61e926c9 Change copyDepthToRDRAM default to SoftwareRender. 2016-11-04 14:06:46 +07:00
Sergey Lipskiy
2656436217 Simulate N64 color sign-extend. 2016-11-03 21:24:45 +07:00
Francisco Zurita
472c31986c Fix GL Errors in Pokemon Stadium 2 minigames.
Graphics became corrupt when the GL errors happened. With this change,
graphics no longer become corrupt.
2016-11-03 18:25:18 +07:00
Logan McNaughton
617517737d Specify a specific CRC function for microcodes 2016-11-03 17:37:40 +07:00
Logan McNaughton
2160f41451 Minor GLSL optimization
There is no point setting alphaValue and then potentially changing it, might as well wrap the alternative in an "else" statement
2016-11-03 17:19:41 +07:00
Sergey Lipskiy
1d87a92c72 Do not use frame buffer as texture if the buffer is just allocated.
Fixed tripleplay2000: black background in game #346

Problem: The game allocates auxiliary buffer with the same width
as the main one. Plugin detects it as main buffer and set its width
and height as of main buffer. Actual buffer height is half of main
buffer height, but it became known only when game switches to the
main buffer. Wrong buffer height leads to wrong calculation of
buffer address space. Game uses textures with addresses behind
the actual buffer’s address space but within calculated one.
Plugin tries to use buffer texture instead and, as the result,
everything is black.

Solution: The situation is bad. Plugin cannot detect that
allocated buffer is an aux one. I decided to forbid buffer usage
as texture if buffer is new. New buffer is blank, so reading from
it is strange. N64 games do lots of strange stuff, so this solution
is potentially dangerous.
2016-10-29 23:46:39 +07:00
Francisco Zurita
df366f0f6b Fix verious GL errors in GLES 3.1 mode and Mario tennis. 2016-10-29 19:50:44 +07:00
Sergey Lipskiy
428f3ad637 Add glTexStorage2D to GLFunctions 2016-10-28 21:43:31 +07:00
Sergey Lipskiy
6e460499bf Correct MSVS project files. 2016-10-28 21:43:06 +07:00