IlDucci
a3760c9ba8
Updating Spanish translation
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Updated Spanish translation based on the latest changes. Might need some
checking (Seems I've used an older version of the TS format).
2016-11-28 22:50:25 +07:00
Sergey Lipskiy
bd49fff7a6
Change gSP.lookat default state.
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Fixed G_TEXTURE_GEN doesn't work correctly (HLE)! #1232
2016-11-28 22:35:46 +07:00
Sergey Lipskiy
6735db1322
ColorBufferToRDRAM: re-create pixel buffers when FBO texture changed.
2016-11-28 21:17:49 +07:00
Francisco Zurita
fc0c77a07b
Neon version of InverseTransformVectorNormalize
2016-11-26 13:23:50 -05:00
Sergey Lipskiy
9957622ae4
Code cleanup: remove obsolete hack for Nushi Zuri 64 - Shiokaze ni Notte
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Fixed #1257
2016-11-26 19:36:02 +07:00
Sergey Lipskiy
6af6e2c17f
Rewrite lighting.
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Fixed chopper attack wrong textures #99
Thanks Gillou68310 for detection of the problem's origin.
2016-11-26 19:31:50 +07:00
Sergey Lipskiy
2e343f4d87
Code cleanup: Remove unused Transpose3x3Matrix
2016-11-26 19:29:38 +07:00
Sergey Lipskiy
3aa365d24a
Rebuild pixel buffers in ColorBufferToRDRAM_BufferStorageExt when
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_initBuffers called more than once.
Example: Roadster trophy chages buffer size several times on the game start.
Each time ColorBufferToRDRAM_BufferStorageExt::_initBuffers called.
The game raises GL error on the second _initBuffers call.
2016-11-26 19:25:06 +07:00
Sergey Lipskiy
3ac20d99c1
Enable hack_noDepthFrameBuffers for Roadster trophy.
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Roadster trophy demo mode has problem: car has no wheels.
The game does wierd trick: it allocates depth buffer,
but uses only low half of it for depth values.
Upper half used as common memory.
Wheels texture loaded into that memory area (inside depth buffer area!).
Since depth buffer updated dynamicaly, its validity can not be tested.
Thus, buffer considered as valid and frame buffer texture is used instead of wheel texture.
Fixed #1258
2016-11-26 19:21:54 +07:00
Sergey Lipskiy
b32d8020bb
Add black column in output as solution for "Last column problem." #1246
2016-11-24 14:38:02 +07:00
Francisco Zurita
313741d827
Use BufferStorage extension for faster glReadPixels.
2016-11-24 14:20:43 +07:00
Francisco Zurita
bc00985f33
Log isGlError using LOG instead of fprintf.
2016-11-23 00:25:32 -05:00
Francisco Zurita
20e4f972aa
Use glTexStorage2D for textures being attached to FBOs
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But only for GLES 3.0 and 3.1, with OpenGL it causes issues for older
versions.
2016-11-23 00:23:19 -05:00
Francisco Zurita
b3b8eeb83e
Use configured FBO texture formats in more places.
2016-11-23 00:14:15 -05:00
Logan McNaughton
ad77e3db52
Remove some GLES3_1 ifdefs
2016-11-22 12:59:15 +07:00
Sergey Lipskiy
96fc2b7f35
Fix Uninitialized variable use in lq2xS_32_def
2016-11-22 12:26:52 +07:00
Sergey Lipskiy
9491633b5f
Fix comlilation on Linux.
2016-11-22 09:40:05 +07:00
Sergey Lipskiy
cc63ed1764
Minor correction in ColorBufferToRDRAM::_prepareCopy
2016-11-21 16:52:26 +07:00
Sergey Lipskiy
a906b769e3
Initialize all members of TexrectDrawer ctor
2016-11-21 16:52:24 +07:00
Sergey Lipskiy
2a9df504df
Add rwidth and rheight initialization in VIInfo ctor.
2016-11-21 16:52:21 +07:00
Sergey Lipskiy
41ff9a8d03
Add m_buffersSwapCount initialization in OGLVideo ctor
2016-11-21 16:52:18 +07:00
Sergey Lipskiy
01b2184272
Correct possible null pointer dereferencing in OGLRender::_updateTextures
2016-11-21 16:52:14 +07:00
Sergey Lipskiy
a140d5ee7b
Fix potential ABR in GBIInfo::loadMicrocode
2016-11-21 16:16:54 +07:00
Sergey Lipskiy
4f73efd634
Correct combinedColorABD and combinedAlphaABD
2016-11-21 15:47:53 +07:00
Sergey Lipskiy
f2b9883681
Correct only dstY0 for lower field.
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Fixed image jitter in topgear hyperbike
2016-11-20 19:24:34 +07:00
Sergey Lipskiy
1f5bde610a
Another correction for Xoffset
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Fixed topgear hyperbike heavily flickering (regression) #1240
Hyper Bike has *REG.VI_WIDTH == 1152
ColorImage.width == VI.width == 576
addrOffset is multiple of ColorImage.width,
so addrOffset % (*REG.VI_WIDTH) can be equal to ColorImage.width
and image shifted out of screen.
2016-11-20 19:22:31 +07:00
Sergey Lipskiy
1c94b4720e
Use GetUserDataPath() to determine path when creating gliden64.log #1243
2016-11-20 12:07:15 +07:00
Logan McNaughton
c5c7845294
Check for GL_ARB_shader_image_load_store
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Image Textures might be available on devices with OpenGL < 4.3 if they support GL_ARB_shader_image_load_store
2016-11-20 11:09:40 +07:00
Sergey Lipskiy
3b9f3a4263
Correct asserts in Textures.cpp
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Previus conditions not met when texture pack is used.
2016-11-20 11:09:18 +07:00
Sergey Lipskiy
5e639452ec
Make PluginAPI::ReadScreen thread safe.
2016-11-20 11:09:11 +07:00
Sergey Lipskiy
83ff7f9ae5
Implement gSPSelectDL and gSPSelectBranchDL
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Fixed Nushi Zuri 64 - Shiokaze ni Notte: #1230
2016-11-17 16:47:31 +07:00
Sergey Lipskiy
cf2bce9176
Implement gSPSetStatus.
2016-11-17 16:47:27 +07:00
Sergey Lipskiy
c3caf2747d
Correct wrap/clamp/sign-extend shaders.
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Fixed Mario Tennis missing fire #1236
2016-11-16 13:16:32 +07:00
Sergey Lipskiy
5d7c02f7d1
Up shader storage version.
2016-11-14 20:53:55 +07:00
Sergey Lipskiy
5e65c115e9
Always ask for GL minor version.
2016-11-14 20:46:24 +07:00
Sergey Lipskiy
be6179cbcc
Revert 263ddf4
because it does not work properly on old PC cards.
2016-11-14 20:45:32 +07:00
Sergey Lipskiy
3e84decd03
Rewrite wrap/clamp shaders.
2016-11-14 17:45:15 +07:00
Francisco Zurita
16262e52ad
Fix some differences between GLES2 and GLES3 code.
2016-11-14 14:01:43 +07:00
oddMLan
6e15de2e09
Fixed blurry icon in main window
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Handcrafted icon in small sizes for optimal view, main window icon doesn't look blurry anymore
2016-11-14 11:04:24 +07:00
Sergey Lipskiy
1fed809ac0
Fix AA for GL < 4.3
2016-11-14 10:53:21 +07:00
Sergey Lipskiy
23951575a9
Simplify clamp and sign-extend shaders.
2016-11-13 21:35:09 +07:00
Sergey Lipskiy
18248337b4
Up shader storage version.
2016-11-13 19:30:14 +07:00
Sergey Lipskiy
866fe9f7e9
Correct GLES2 HW light.
2016-11-13 19:15:57 +07:00
Sergey Lipskiy
65dee80e7b
Fix color sign-extension and clamping.
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Details:
https://github.com/gonetz/GLideN64/issues/661
2016-11-13 19:15:53 +07:00
Sergey Lipskiy
47c815b431
Check for GL_MAX_SAMPLES
2016-11-13 11:42:39 +07:00
Sergey Lipskiy
263ddf4baa
Use glTexStorage2DMultisample instead of glTexImage2DMultisample for OpenGL.
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The same code with GLES3X.
2016-11-13 11:42:14 +07:00
Francisco Zurita
8a92860271
Fix error in GLES2 implementation of LOD.
2016-11-10 02:02:56 -05:00
Logan McNaughton
801490a400
Fix debug build on Linux
2016-11-08 13:34:55 -07:00
Sergey Lipskiy
a68c0da1f8
Fix calc_light shader.
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Fixed #1215
2016-11-08 13:26:16 +07:00
Logan McNaughton
4745601a74
Silence some compiler warnings
2016-11-07 12:18:26 -07:00