Logan McNaughton
c74d0419b6
Make uTestColor non-uniform
...
GLSL ES 1.0 doesn't like when you initialize a uniform
2016-06-08 14:05:22 +06:00
Logan McNaughton
fee2736cc0
This makes gliden64.log a little easier to read
2016-06-06 10:37:44 -06:00
Sergey Lipskiy
c5e70d6b24
Change depthInternalFormat to GL_DEPTH_COMPONENT16 for GLES2
2016-06-03 11:29:35 +06:00
Sergey Lipskiy
99a075eae7
Add config option enableNativeResTexrects.
...
Support in GUI and mupen64plus settings.
2016-06-03 11:06:33 +06:00
Sergey Lipskiy
5df6498405
Move glDisable(GL_CULL_FACE) to the right place.
...
Fixed Earthworm Jim 3D.
2016-06-03 11:06:21 +06:00
Sergey Lipskiy
cce66dfdd0
Fix glitch in Mario Tennis. More optimizations.
2016-06-03 11:06:15 +06:00
Sergey Lipskiy
baa8b28056
Fix TexrectDrawer work with AA enabled.
2016-06-03 11:05:39 +06:00
Sergey Lipskiy
cfdecc71b9
Correct check for adjacent rects.
2016-06-03 11:05:15 +06:00
Sergey Lipskiy
2171e40346
Reduce GL state updates.
2016-06-03 11:05:01 +06:00
Sergey Lipskiy
132a643984
Fill TexrectDrawer buffer with test color.
2016-06-03 11:04:49 +06:00
Sergey Lipskiy
7d0388f466
Simplify TexrectDrawer shaders.
2016-06-03 11:04:23 +06:00
Sergey Lipskiy
cefffa7c24
Fix depth compare for TexrectDrawer.
2016-06-03 11:03:26 +06:00
Sergey Lipskiy
2f28e0e3db
Move depth compare update to separate function.
2016-06-03 11:03:06 +06:00
Sergey Lipskiy
22e95a81ad
Fix TexrectDrawer drawing rectangle size when area is not rectangular.
2016-06-03 10:44:23 +06:00
Sergey Lipskiy
638e8791fc
Correct scissor for TexrectDrawer.
2016-06-03 10:44:23 +06:00
Sergey Lipskiy
00b9de68e0
Implement TexrectDrawer.
2016-06-03 10:44:23 +06:00
Sergey Lipskiy
27a7540130
Add bHDTexture flag to CachedTexture structure.
2016-06-03 10:44:23 +06:00
Logan McNaughton
30abd96f5b
Fix 3point filtering on the Raspberry Pi
2016-06-03 10:14:56 +06:00
Francisco Zurita
356d1e291b
One less copy when copying GPU Frame Buffer to RDRAM
2016-06-02 23:02:03 -04:00
Sergey Lipskiy
db8d8bee30
Fix DepthBufferToRDRAM.cpp needs to explicitly include C-style <math.h> #1007
2016-06-02 15:29:54 +06:00
Sergey Lipskiy
5337af720f
Correct CMakeLists.txt
2016-05-30 20:50:20 +06:00
Sergey Lipskiy
70a476bb2a
Make GLFunctions.cpp for EGL common for EGL and Windows.
2016-05-30 13:57:10 +06:00
Francisco Zurita
f92c5f1c05
Add support for Full OpenGL in Android through EGL
2016-05-30 01:28:48 -04:00
Sergey Lipskiy
26f6b545e1
ColorBufferToRDRAM: move platform specfic code to separate classes.
2016-05-30 11:11:22 +06:00
Sergey Lipskiy
2834fa1780
Code refactor: move classes FrameBufferToRDRAM, DepthBufferToRDRAM and RDRAMtoFrameBuffer from FrameBuffer.cpp to separate files.
2016-05-30 11:11:15 +06:00
Francisco Zurita
dca2c29edf
When in CopyColorToRDRAM async mode, we will now use the
...
OES_EGL_image_external OpenGL ES extension to copy the color buffer into
system memory. This provides large performance improvements in many
Android devices.
2016-05-30 11:10:57 +06:00
Francisco Zurita
a8a0b0bcc6
Fix ReadScreen2 on Android
2016-05-29 16:22:55 +06:00
Francisco Zurita
9ebbcfc4a3
Fix issue where the PostProcessor class would sometimes be reconstructed.
2016-05-28 18:27:50 -04:00
Logan McNaughton
171b8c35fe
glEnable(GL_TEXTURE_2D) is not valid for Open GL ES 2 (probably not valid for 3+ either, but it doesn't throw an error in those versions)
...
Fixes https://github.com/gonetz/GLideN64/issues/999
See:
https://www.khronos.org/opengles/sdk/docs/man/xhtml/glEnable.xml
2016-05-25 13:59:04 -06:00
Sergey Lipskiy
5b6b33f80b
Correct "EnableBloom" parameter type in mupen64plus config.
2016-05-23 15:26:48 +06:00
matto
04e90bee85
Fix multisampling when the VI origin is not 0
...
This happens with Beetle Adventure Racing when the movie reel
effect is at work. It threw up a whole bunch of errors without
taking into account whether or not the framebuffer is multi-sampled.
2016-05-23 15:26:45 +06:00
Logan McNaughton
7a4ef394b1
Add support for building without GLideNHQ
2016-05-21 22:07:40 +06:00
Logan McNaughton
13cb7285a8
Fix shaders on the Raspberry Pi
2016-05-21 21:52:37 +06:00
Sergey Lipskiy
37cb9ef9b8
gDPLoadTile: check for frame buffer texture before check for RDRAM bound crossing.
...
Fixed Banjo-Tooie Framebuffer not working properly #651
2016-05-19 22:50:43 +06:00
Francisco Zurita
5d45a45282
Framebuffer copy performance improvements
2016-05-18 14:24:12 +06:00
Sergey Lipskiy
020144d6fd
Disable scissoring when blit internal buffers.
2016-05-14 18:15:54 +06:00
Sergey Lipskiy
88656c9059
Correct multisample texture resolving in FrameBufferList::renderBuffer.
2016-05-14 18:13:18 +06:00
Sergey Lipskiy
70ede8237e
Fix postprocessor when native resolution factor and AA enabled.
2016-05-14 18:11:45 +06:00
Sergey Lipskiy
d571587531
Fix postprocessor when native resolution factor is used.
2016-05-13 23:29:35 +06:00
Sergey Lipskiy
71caf75b7a
Don't add blending to shaders for COPY and FILL cycle modes.
2016-05-13 18:09:24 +06:00
Sergey Lipskiy
de388cbc56
Remove FrameBuffer::m_postProcessed field since it became useless after PostProcessor modifications.
...
Fixed pga european tour: gauge not working properly (fb effect) #325
2016-05-13 00:06:25 +06:00
Sergey Lipskiy
6ea36941d5
Correct ZMODE_OPA
...
Fixed:
A Bug's Life (U) depth compare problem #743
Tigger's Honey Hunt : 2d missing in menu #52
2016-05-11 14:59:38 +06:00
Sergey Lipskiy
d337f0a316
Correct texture select when texture LOD is enabled but combiner does not use LOD.
...
Fixed tunel lamps in Top Gear Rally, #981
2016-05-10 21:44:03 +06:00
Sergey Lipskiy
b0a01b26b7
Correct 2cycle combiners when 1st and 2nd stages are the same.
...
Fixed cars windows in Top Gear Rally, #981
2016-05-10 21:39:51 +06:00
Sergey Lipskiy
fc0b0df0b6
Fix FrameBuffer::_getSubTexture : disable scissor before glBlitFramebuffer
...
Fixed rear mirror in Roadsters, #741
2016-05-10 20:29:27 +06:00
Sergey Lipskiy
87f307c3ff
FrameBuffer: replace m_pLoadTile by m_loadTileOrigin and m_loadType.
2016-05-10 20:29:21 +06:00
MaximeMorel
caadac1a7c
Fix Linux compilation
2016-05-10 08:54:19 +01:00
Sergey Lipskiy
f61293fe2b
Disable scissor for RDRAMtoFrameBuffer::CopyFromRDRAM
...
Fixed copy buffer from RDRAM in native resolution.
2016-05-09 18:27:51 +06:00
Sergey Lipskiy
a08af7003f
Fix DepthBuffer::copyDepthBufferTexture when AA is enabled.
2016-05-09 18:11:30 +06:00
Sergey Lipskiy
67e75ad997
Fix depth texture sizes.
...
Fixed depth compare when internal resolution set by native resolution factor
is greater then screen/window resolution.
2016-05-09 17:58:21 +06:00