Sergey Lipskiy
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c095fea58a
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Code refactor: replace gDPTextureRectangleFlip by flip parameter in gDPTextureRectangle
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2016-04-14 13:21:06 +06:00 |
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Sergey Lipskiy
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7c7a7112e7
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Code cleanup: replace texrect opcode by symbolic name.
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2016-04-14 12:14:10 +06:00 |
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Francisco Zurita
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1611e8dd61
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fix zelda subscreen crash
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2016-04-12 07:39:00 -04:00 |
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Sergey Lipskiy
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b75d661b04
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Fix FrameBufferToRDRAM::_prepareCopy: do not copy more than one buffer per frame.
Fixed ogre battle 64: wrong background jpeg (regression) #957
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2016-04-10 20:16:49 +06:00 |
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Sergey Lipskiy
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71e3475ccf
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Correct texture clamp condition in texrect.
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2016-04-10 18:04:59 +06:00 |
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Sergey Lipskiy
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6e0d0432a7
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Implement depth texture load for nfl quaterback 98
Fixed nfl quaterback 98: missing fb effect (whatever option used) #316
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2016-04-09 21:07:55 +06:00 |
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Sergey Lipskiy
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5b4ce499c4
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Add hack_doNotResetTLUTmode for Quake 64.
Fixed regressions in Mace #955 and Midway's Greatest Arcade #948
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2016-04-09 12:12:41 +06:00 |
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Sergey Lipskiy
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9b9cc6d11a
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Fix vertex index calculation for flat shading.
Fixed gex enter the gecko: letter colors are incorrect (regression) #956
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2016-04-09 11:32:31 +06:00 |
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Sergey Lipskiy
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4484bb5623
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Correct texture coordinates calculation in OGLRender::drawTexturedRect :
add dsdx/dtdy instead of 1.0f
Fixed issues #27, #128, #209
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2016-04-09 10:56:15 +06:00 |
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Sergey Lipskiy
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bbf8ad91e6
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Don't skip texture filter when texture dump is on.
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2016-04-08 12:03:22 +06:00 |
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Tony
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2ac43dd8cb
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Update pokemon snap settings
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2016-04-07 21:48:56 +06:00 |
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SigmaVirus
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66e1066220
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Change version from 5 to 7
This should make things up to date!
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2016-04-07 21:42:33 +06:00 |
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Sergey Lipskiy
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8f276c0d48
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Convert filtered textures back to original format only when 'force 16bpp textures' option is enabled.
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2016-04-07 17:46:32 +06:00 |
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Sergey Lipskiy
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01248259c0
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Fix TxQuantize::ARGB8888_ARGB4444
Minor code cleanup.
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2016-04-07 17:44:59 +06:00 |
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Sergey Lipskiy
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3929160411
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Fix crash of 64bit build of GLideNHQ.
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2016-04-07 15:09:38 +06:00 |
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Sergey Lipskiy
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97add30099
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Disable FBInfo for mupen64plus by default due to poor support of that feature by mupen64plus.
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2016-04-07 14:48:28 +06:00 |
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Sergey Lipskiy
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fcf7c051a2
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PostProcessor: do not copy original texture if AA is off.
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2016-04-02 18:58:31 +06:00 |
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Sergey Lipskiy
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427806ac23
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Rewrite PostProcessor: do not modify original buffer, use special frame buffer instead.
Fixed dual heroes: incorrect colors in menu #926
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2016-04-02 18:56:07 +06:00 |
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Sergey Lipskiy
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82896399fa
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Set G_SHADE geometry mode for ZSort ucode.
Fixed mia soccer: missing 2d and black 3d gfx (regression) #947
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2016-04-02 15:58:45 +06:00 |
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Sergey Lipskiy
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046493e7d3
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Revert "remove Lego racers hack"
This reverts commit ca6d6c720f .
Fixed lego racers: map doesn't appear anymore (regression) #935
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2016-04-02 14:16:50 +06:00 |
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Sergey Lipskiy
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6d29070c57
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gDPFillRectangle: set gDP.colorImage.height only when lrx == gDP.colorImage.width
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2016-04-02 13:59:04 +06:00 |
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Sergey Lipskiy
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1db0c7a75e
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Fixed bug in gDPFillRectangle, caused by commit bcde07a978
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2016-04-02 13:56:43 +06:00 |
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Sergey Lipskiy
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d69f722539
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Fix Mario Tennis scoreboard.
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2016-04-02 12:53:06 +06:00 |
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Sergey Lipskiy
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a4e5d58459
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Fix scissor for post-processor.
Fixed buck bumble: bars on top and bottom of the screen (regression) #919
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2016-03-31 17:52:01 +06:00 |
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Sergey Lipskiy
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91b48c9acd
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Fix byte order in TxQuantize::ARGB4444_ARGB8888
Fixed Some dumped textures have red and alpha channel swapped #886
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2016-03-30 23:19:19 +06:00 |
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Sergey Lipskiy
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80d791296c
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Fix RSP.nextCmd calculation.
Fixed Cruis'n Exotica: heavy gfx errors #163
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2016-03-30 14:53:55 +06:00 |
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Sergey Lipskiy
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ce5bf25ccf
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Correct alpha test shader.
Fixed Excite bike64: missing:white texture (regression) #949
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2016-03-30 00:11:18 +06:00 |
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Sergey Lipskiy
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bea7adf4b3
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Add a hack for Jeremy McGrath Supercross 2000 jauge line, see #274
Fixed issue #942
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2016-03-29 22:21:52 +06:00 |
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Sergey Lipskiy
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8673e9382c
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Correct gSPModifyVertex for POINT_XYSCREEN.
Fixed tarzan: gfx are completely wrong (regression) #939
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2016-03-28 22:02:12 +06:00 |
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Sergey Lipskiy
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38bc2145d2
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Do not set MODIFY_ST in gSPModifyVertex.
Fixed South Park - Chef's Luv Shack: incorrect gfx (regression) #942
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2016-03-27 10:38:11 +06:00 |
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Sergey Lipskiy
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06c99ad30f
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Rewrite LoadBlock.
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2016-03-26 21:14:42 +06:00 |
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Sergey Lipskiy
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f3677db0a7
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Fix copy to RDRAM for native resolution factors above 1.
Fixed Broken monitor in MK64 #929
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2016-03-24 17:50:51 +06:00 |
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Sergey Lipskiy
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85101a5d67
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Yet another fix for gDPLoadBlock line calculation.
Fixed pilotwings: text issues (regression) #927
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2016-03-24 10:33:40 +06:00 |
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Jools Wills
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dc23dc6be7
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don't write to the logfile if it doesn't open correctly (eg permissions) #930
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2016-03-24 09:27:09 +06:00 |
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Sergey Lipskiy
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d1129ffa36
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Fix texture coordinates calculation in GLES2 vertex shader
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2016-03-24 09:24:53 +06:00 |
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Sergey Lipskiy
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8d3e6ef2f9
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Revert "Reset TLUT mode to NONE after each frame."
This reverts commit 6108b13eab .
Fixed CI textures load in Quake 64
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2016-03-23 23:07:06 +06:00 |
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Sergey Lipskiy
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7875b6057f
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Detect microcodes, where texture perspective correction is always enabled.
Fixed Quake 64 HLE incorrect particles. #637
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2016-03-23 22:15:19 +06:00 |
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Sergey Lipskiy
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cc5dc009d8
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Use current TLUT mode in texture CRC.
Hopefully fixed quake 2: wrong colors on corpses #328
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2016-03-23 21:14:21 +06:00 |
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Sergey Lipskiy
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8488ebccd2
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Fix texture coordinates calculation in vertex shader when TexturePersp disabled.
Fixed Rogue Squadron Sky is broken [regression] #924
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2016-03-23 10:22:25 +06:00 |
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Sergey Lipskiy
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0fb603dd29
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Clear gSP.status on dlist start.
Fixed gSPObjLoadTxtr for StarCraft64, #472
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2016-03-22 21:59:30 +06:00 |
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Sergey Lipskiy
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5fc82399bc
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Save correct ConfigOptionsBitSet to shader storage header.
Fix Enabling HW Lightning with Shader Storage enabled breaks lightning #922
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2016-03-22 20:51:08 +06:00 |
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Sergey Lipskiy
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d8f8f587cf
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Fix texture clamp size calculation during texture load.
Fixed Knife Edge: wrong texts #846
Warning: texture load changed, regressions possible.
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2016-03-22 20:51:00 +06:00 |
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Sergey Lipskiy
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f0b76aeb3e
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Fix custom windowed mode, issue #917
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2016-03-21 21:11:32 +06:00 |
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Sergey Lipskiy
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cf8d597458
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Correct hack for Blast Corps.
Fixed Blast Corps background missing #418
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2016-03-20 19:48:51 +06:00 |
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Sergey Lipskiy
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a5e7bc56cd
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Add blend mode for Bomberman 64: the Second Attack
Fixed issue #544
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2016-03-20 19:33:37 +06:00 |
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Sergey Lipskiy
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3c675b1cfb
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Do not draw Sprite2D when sprite->stride <= 0.
Fixed crash in Super Robot Spirits: Crash rankings option in HLE. #909
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2016-03-20 17:43:12 +06:00 |
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Sergey Lipskiy
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bcde07a978
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Don't skip buffer height calculation in gDPFillRectangle.
Fixed regression in Super Robot Spirits: Crash rankings option in HLE. #909
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2016-03-20 13:24:26 +06:00 |
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Sergey Lipskiy
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769e474ed9
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Set texrect vertex alpha to 1 if alpha combiner uses only shade alpha.
Fixed regression in bottom of the 9th: missing gfx (title screen ..) #913
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2016-03-20 12:30:41 +06:00 |
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Sergey Lipskiy
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fedc15fafd
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Revert "Set texrect vertex alpha to 1 for Pokemon Stadium 2."
This reverts commit 54e0c533e9 .
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2016-03-20 12:24:10 +06:00 |
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Sergey Lipskiy
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3cfb377155
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Fixed scissor in FrameBufferList::renderBuffer when AA enabled.
Fixed cut image in fullscreen mode with AA enabled in some games, e.g Mario Party 3
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2016-03-19 20:36:56 +06:00 |
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