1
0
mirror of https://github.com/blawar/GLideN64.git synced 2024-07-07 03:13:49 +00:00
Commit Graph

1774 Commits

Author SHA1 Message Date
Sergey Lipskiy
cb54444b41 Fix updateBlendMode call. 2016-06-25 20:08:42 +06:00
Sergey Lipskiy
07854d3857 Use OGLRender::copyTexturedRect in ColorBufferToRDRAM::_prepareCopy.
Enable color buffer copy for GLES2.
2016-06-23 16:15:27 +06:00
Sergey Lipskiy
7ad11627d6 Use OGLRender::copyTexturedRect in FrameBuffer::renderBuffer
Remove GLES2-specific code.
2016-06-23 16:14:04 +06:00
Sergey Lipskiy
4cb53d9675 Use OGLRender::copyTexturedRect in FrameBuffer::_getSubTexture
Remove GLES2-specific code.
2016-06-23 16:12:50 +06:00
Sergey Lipskiy
d62c383390 Implement OGLRender::copyTexturedRect - simple copy buffer routine.
There are two implementation:
* default one, via glBlitFramebuffer. Incompatible with GLES2
* via plain rendering of textured rectangle. Compatible with all supported GL versions.

Use NO_BLIT_BUFFER_COPY define to enable the second method.
2016-06-23 16:09:02 +06:00
Logan McNaughton
e27126b271 Remove glEnable(GL_TEXTURE_2D)
It is not valid and it throws a GL error
2016-06-20 19:47:11 -06:00
Sergey Lipskiy
4c4b1bf57d Code refactor: move struct FBOTextureFormats to separate files. 2016-06-20 15:16:15 +06:00
Sergey Lipskiy
64799264d5 Mark depth buffer object as not cleared after software render draw to RDRAM.
Fixed pause screen in Zelda OOT.
2016-06-20 15:12:31 +06:00
Sergey Lipskiy
bb43a1b2e5 Add software depth buffer render option to GUI. 2016-06-20 15:12:31 +06:00
Sergey Lipskiy
42f3643865 Implement software depth buffer render. 2016-06-20 15:12:31 +06:00
Sergey Lipskiy
c816f7deeb Code refactor: rename CLIP_Z to CLIP_W 2016-06-20 15:12:31 +06:00
Sergey Lipskiy
1a114dd560 Fix compilation on Android. 2016-06-20 13:00:03 +06:00
Logan McNaughton
d2332fb546 Allow OpenGL.h to use libretro GL State Machine 2016-06-19 21:34:32 -06:00
Sergey Lipskiy
706e35dd10 Fix GL error when open Zelda OOT pause screen. 2016-06-18 18:47:32 +06:00
Sergey Lipskiy
2fbee3661f Move TextureFilterHandler class to separate files. 2016-06-10 17:58:47 +06:00
Sergey Lipskiy
86fbea9edc Code refactor: replace NULL by nullptr. 2016-06-10 12:40:18 +06:00
Sergey Lipskiy
0060d3ea80 Fix fb texture size for ColorBufferToRDRAM.
Fixed crash in ColorBufferToRDRAM::_initFBTexture on Perfect Dark start.
2016-06-10 12:40:12 +06:00
Logan McNaughton
287eb6ac08 Allowing building GLideNHQ using GLES2 2016-06-09 09:22:08 -06:00
Sergey Lipskiy
e7be11f62e Rename filter() shader function to texFilter() since "filter" can be a reserved keyword #1020 2016-06-09 12:40:58 +06:00
Logan McNaughton
3c1495de80 Update ColorBufferToRDRAMStub.cpp to match recent commits 2016-06-09 12:25:40 +06:00
Sergey Lipskiy
ffe0b61e76 Rename ColorBufferToRDRAMDesktop to ColorBufferToRDRAM_GL
and ColorBufferToRDRAMAndroid to ColorBufferToRDRAM_GLES
2016-06-08 22:06:02 +06:00
Sergey Lipskiy
2ed1dc17ad ColorBufferToRDRAM: use inner buffer for pixel data to avoid memory allocation/deallocation. 2016-06-08 21:57:50 +06:00
Francisco Zurita
87c93d9491 Fix PBOs in Android 2016-06-08 21:26:22 +06:00
Logan McNaughton
8c632ca0ad Fix Texture Cache on Raspberry Pi
The Raspberry Pi only supports 32768 GPU memory allocations
see https://github.com/raspberrypi/firmware/issues/611

Each texture takes 2 allocs, so the max is around 16000, I've set it to 15000 to be safe
2016-06-08 20:10:14 +06:00
Sergey Lipskiy
c9615e9164 Remove unused uniform uDepthScale from GLES2 shaders. 2016-06-08 14:14:14 +06:00
Logan McNaughton
c796dcd5d9 Disable uDepthScale check on GLES2
It is not used for GLES2
2016-06-08 14:05:22 +06:00
Logan McNaughton
c74d0419b6 Make uTestColor non-uniform
GLSL ES 1.0 doesn't like when you initialize a uniform
2016-06-08 14:05:22 +06:00
Logan McNaughton
fee2736cc0 This makes gliden64.log a little easier to read 2016-06-06 10:37:44 -06:00
Sergey Lipskiy
c5e70d6b24 Change depthInternalFormat to GL_DEPTH_COMPONENT16 for GLES2 2016-06-03 11:29:35 +06:00
Sergey Lipskiy
99a075eae7 Add config option enableNativeResTexrects.
Support in GUI and mupen64plus settings.
2016-06-03 11:06:33 +06:00
Sergey Lipskiy
5df6498405 Move glDisable(GL_CULL_FACE) to the right place.
Fixed Earthworm Jim 3D.
2016-06-03 11:06:21 +06:00
Sergey Lipskiy
cce66dfdd0 Fix glitch in Mario Tennis. More optimizations. 2016-06-03 11:06:15 +06:00
Sergey Lipskiy
baa8b28056 Fix TexrectDrawer work with AA enabled. 2016-06-03 11:05:39 +06:00
Sergey Lipskiy
cfdecc71b9 Correct check for adjacent rects. 2016-06-03 11:05:15 +06:00
Sergey Lipskiy
2171e40346 Reduce GL state updates. 2016-06-03 11:05:01 +06:00
Sergey Lipskiy
132a643984 Fill TexrectDrawer buffer with test color. 2016-06-03 11:04:49 +06:00
Sergey Lipskiy
7d0388f466 Simplify TexrectDrawer shaders. 2016-06-03 11:04:23 +06:00
Sergey Lipskiy
cefffa7c24 Fix depth compare for TexrectDrawer. 2016-06-03 11:03:26 +06:00
Sergey Lipskiy
2f28e0e3db Move depth compare update to separate function. 2016-06-03 11:03:06 +06:00
Sergey Lipskiy
22e95a81ad Fix TexrectDrawer drawing rectangle size when area is not rectangular. 2016-06-03 10:44:23 +06:00
Sergey Lipskiy
638e8791fc Correct scissor for TexrectDrawer. 2016-06-03 10:44:23 +06:00
Sergey Lipskiy
00b9de68e0 Implement TexrectDrawer. 2016-06-03 10:44:23 +06:00
Sergey Lipskiy
27a7540130 Add bHDTexture flag to CachedTexture structure. 2016-06-03 10:44:23 +06:00
Logan McNaughton
30abd96f5b Fix 3point filtering on the Raspberry Pi 2016-06-03 10:14:56 +06:00
Francisco Zurita
356d1e291b One less copy when copying GPU Frame Buffer to RDRAM 2016-06-02 23:02:03 -04:00
Sergey Lipskiy
db8d8bee30 Fix DepthBufferToRDRAM.cpp needs to explicitly include C-style <math.h> #1007 2016-06-02 15:29:54 +06:00
Sergey Lipskiy
5337af720f Correct CMakeLists.txt 2016-05-30 20:50:20 +06:00
Sergey Lipskiy
70a476bb2a Make GLFunctions.cpp for EGL common for EGL and Windows. 2016-05-30 13:57:10 +06:00
Francisco Zurita
f92c5f1c05 Add support for Full OpenGL in Android through EGL 2016-05-30 01:28:48 -04:00
Sergey Lipskiy
26f6b545e1 ColorBufferToRDRAM: move platform specfic code to separate classes. 2016-05-30 11:11:22 +06:00