Ambient_Malice
cd760d1a7a
corrected "experimental" typo.
2016-01-26 23:42:42 +06:00
Sergey Lipskiy
b3556d5191
Merge pull request #833 from baptiste0602/baptiste0602-patch-1
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Fix ISS64 player shadows
2016-01-21 16:15:22 +05:00
Sergey Lipskiy
b6b5cde317
Merge pull request #832 from nicklauslittle/android-fix
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Fix Android build for x86_64
2016-01-21 16:14:36 +05:00
baptiste0602
2cbf2b525f
Fix ISS64 shadows
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Enable N64DepthCompare for ISS64 and his japanese version
2016-01-20 21:28:41 +01:00
Nick Little
d2027889ce
Fix Android build for x86_64
2016-01-19 17:50:56 -06:00
Sergey Lipskiy
b3b5d88aab
Fix regression is Perfect Dark camspy, caused by commit f7ee508c94
.
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Fixed issue #829
2016-01-17 13:03:02 +06:00
Sergey Lipskiy
063010365b
Add gamma correction settings to GUI.
2016-01-16 19:48:20 +06:00
Sergey Lipskiy
d55463a11e
Save screenshot from frame buffer texture if FB emulation enabled.
2016-01-16 19:48:20 +06:00
gonetz
a9d1df5694
Move gamma correction to post processor.
2016-01-16 19:48:19 +06:00
gonetz
330603e2b6
PostProcessor refactor: - rename process() to doBlur(). - move Blur() init and destroy to separate functions.
2016-01-16 19:48:18 +06:00
Sergey Lipskiy
99ad1983e4
Merge pull request #831 from purplemarshmallow/25
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correct cfb mode if screeen update on color buffer change is selected
2016-01-12 15:01:42 +05:00
Sergey Lipskiy
da36e88862
Merge pull request #828 from purplemarshmallow/24
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remove Lego racers hack
2016-01-12 15:00:27 +05:00
purplemarshmallow
ee8399c80d
correct cfb mode if screeen update on color buffer change is selected
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In cfb mode the screen always needs to be updated
2016-01-03 23:57:12 +01:00
purplemarshmallow
ca6d6c720f
remove Lego racers hack
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it's no longer needed because of commit
1466e162f3
2016-01-02 13:42:50 +01:00
Sergey Lipskiy
1714dd50a2
Merge pull request #820 from Nebuleon/glidenhq-gles2-fix
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GLideNHQ subproject: Do not attempt to bring in OpenGL
2015-12-17 16:23:47 +05:00
Nebuleon Fumika
105cf9c288
GLideNHQ subproject: Do not attempt to bring in OpenGL
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This commit leaves the task of finding OpenGL or OpenGL ES to the main
project, GLideN64. Whatever it uses is also used by GLideNHQ.
2015-12-16 19:56:58 +00:00
Sergey Lipskiy
889c7cb231
Merge pull request #818 from purplemarshmallow/23
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[ini] correct settings for Donkey Kong 64
2015-12-15 23:18:54 +06:00
Sergey Lipskiy
00f76f7ca8
Merge pull request #817 from purplemarshmallow/22
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typo fix
2015-12-15 23:18:44 +06:00
Sergey Lipskiy
65b2f30f5e
Merge pull request #816 from purplemarshmallow/21
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improve cfb detection
2015-12-15 23:18:37 +06:00
purplemarshmallow
b080e86189
[ini] correct settings for Donkey Kong 64
2015-12-14 19:31:04 +01:00
purplemarshmallow
f49258e86a
typo fix
2015-12-14 19:27:53 +01:00
purplemarshmallow
8faa7a7372
improve cfb detection
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this fixes flickering in Conker's BFD it's war cutscene
2015-12-14 19:23:49 +01:00
Sergey Lipskiy
aeda4bf410
Add "buffer swap mode" option to GUI.
2015-12-14 21:47:54 +06:00
Sergey Lipskiy
2f4abc2bd9
Rename BufferSwapMode::bsOnVIUpdate to bsOnVerticalInterrupt.
2015-12-14 21:39:09 +06:00
Sergey Lipskiy
7ccb417a29
Remove detectCFB config option.
2015-12-14 21:39:08 +06:00
Sergey Lipskiy
305efd3b47
Correct #define CALL in GLideNUI.h
2015-12-14 21:39:07 +06:00
Sergey Lipskiy
e62e665903
Correct GLideNUI project file to add c++11 support.
2015-12-14 21:39:07 +06:00
Sergey Lipskiy
550999133f
Add config option frameBufferEmulation.bufferSwapMode
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Remove hack_VIUpdateOnCIChange
Default buffer swap mode is swap buffer on each VI_UpdateScreen() call.
This mode need no hacks for correct buffer update, but it causes gfx overheads.
2015-12-14 21:39:06 +06:00
purplemarshmallow
1466e162f3
remove detectCFB hack
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if there is no buffer RDRAM content is displayed. If there's an invalid
buffer the buffer is removed and then RDRAM content is displayed. No
game needs the detectCFB hack anymore. This fixes the transitions in BIO
F.R.E.A.K.S #562 and also #362
2015-12-14 21:39:05 +06:00
Sergey Lipskiy
28d4993968
Fix typo in DepthBuffer.h
2015-11-22 14:28:51 +06:00
Sergey Lipskiy
868b708f71
Force update shader after load from storage.
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Fixed Shader Storage Breaks Fog (Ocarina of Time) #775
2015-11-21 22:16:41 +06:00
Sergey Lipskiy
f7ee508c94
Fix texrect texture coordinates calculation for negative dsdx or dtdy.
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Fixed 2D in Rocket robot on wheels, #471
2015-11-19 22:57:45 +06:00
purplemarshmallow
84611502c6
copy only modified pixels to RDRAM
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0 is used as test color. If pixels are 0 they are not copied. This fixes
the crash in Donkey Kong 64 (E) issue #355
2015-11-19 22:46:08 +06:00
purplemarshmallow
2b95cc4037
fix copying 32bit framebuffers to RDRAM
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this fixes issue #348
2015-11-17 16:59:12 +06:00
Sergey Lipskiy
5b4455288b
Do not use local freetype installation on Linux.
2015-11-17 16:25:35 +06:00
Sergey Lipskiy
93f659c8af
Correct _cutHeight() function.
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Fixed detectCFB causes crash in Pokemon Stadium 2 #548
2015-11-15 15:26:03 +06:00
purplemarshmallow
65dda8058e
add settings for Pokemon Snap
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hack_VIUpdateOnCIChange to fix depth problems and flickering
copyToRDRAM=1 (fb sync) for correct pictures
2015-11-14 14:31:33 +06:00
purplemarshmallow
142ad0bc3c
code refactoring to support async buffer reads
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Copy of color buffers is now always done in gDPFullSync. There are no
known disadvantages only advantages. Quake 2 will run faster
2015-11-09 21:54:07 +06:00
purplemarshmallow
dc3da06a68
as suggested by gonetz buffers are now also copied after the buffer changed in SetColorImage command
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now the copy auxiliary option also works if a buffer is used in the
current frame
2015-11-09 21:35:11 +06:00
purplemarshmallow
15611a7731
Copy auxiliary buffers at fullsync
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Do not use fingerprint
2015-11-09 21:33:13 +06:00
purplemarshmallow
a8aebe4936
auxiliary buffers are rendered in native resulution if copyAuxiliary option is enabled
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This improves quality. No more need to scale down
2015-11-09 21:24:22 +06:00
purplemarshmallow
393e7a6a26
Add support copying auxiliary buffers in mupen64plus settings
2015-11-09 21:14:24 +06:00
purplemarshmallow
d8bc38e26d
make CopyToRDRAM compatible with auxiliary buffers
2015-11-09 21:14:24 +06:00
Sergey Lipskiy
1c017ebcb4
Merge pull request #780 from purplemarshmallow/17
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remove VI width calculation
2015-11-03 21:28:36 +06:00
Sergey Lipskiy
c926c8cc8d
Merge pull request #784 from Gillou68310/force_gamma_correction
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Added an option to force gamma correction level
2015-11-02 16:01:57 +06:00
Gillou68310
0b6e4068dc
Added an option to force gamma correction level
2015-11-02 10:27:10 +01:00
Sergey Lipskiy
d205b02c2e
Merge pull request #782 from gizmo98/getRevision.sh-executable
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Make getRevision.sh executable
2015-11-01 17:54:05 +06:00
gizmo98
e36d80bc1c
Make getRevision.sh executable
2015-10-31 15:14:10 +00:00
purplemarshmallow
af8f9bbe55
remove VI width calculation
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I see no reason why this is needed. REG.VI_WIDTH always has the correct
width. This fixes the pole position minigame in namco museum and the gb
tower in Pokemon Stadium 2 #529 . This fixes transition effects in Body
Harvest #650 . This fixes problems with the copy auxiliary option in
Body Harvest and Mario Tennis
2015-10-30 23:47:14 +01:00
Sergey Lipskiy
34fa719a61
Merge pull request #766 from purplemarshmallow/14
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add async fb settings
2015-10-19 20:43:56 +06:00