Sergey Lipskiy
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dd19f09c0f
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German translation update. Author: Mustafa Özkurt.
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2020-01-02 13:56:42 +07:00 |
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Sergey Lipskiy
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68cbcca490
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Update translation files: actual GUI texts added.
Translation of these new texts still need to be done for each language.
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2019-12-27 13:34:23 +07:00 |
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fzurita
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de7547727b
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Don't generate a new Revision.h file if revision hasn't changed
This prevent CMake from forcing a build of everything that depends on
that file.
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2019-12-16 14:21:44 +07:00 |
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fzurita
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3daf1c0e49
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Use a different library name when building for Android
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2019-12-16 14:21:44 +07:00 |
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fzurita
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cda2dcf2a3
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Remove Android makefile and use CMakeLists for Android instead
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2019-12-02 18:41:41 +07:00 |
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Sergey Lipskiy
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028133bb5c
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Correct gDP.loadTile->loadHeight calculation again.
Fixed #2143 Yoshi's Story level backgrounds regression
which was broken by b261f34b0
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2019-11-30 22:48:23 +07:00 |
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Tim Wanders
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80f1d9d021
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Fix Log.h
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2019-11-30 22:40:00 +07:00 |
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Sergey Lipskiy
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1a1a5ed705
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Enable copyAuxToRDRAM for Jet Force Gemini in custom ini.
Fixed #2148 Jet Force Gemini Black line following character
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2019-11-30 16:57:06 +07:00 |
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fzurita
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44ce554d5f
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Fix issues with EGL image public API on GLES 2.0
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2019-11-30 15:54:59 +07:00 |
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Sergey Lipskiy
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d52d402d76
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Do not use hybrid filer for GLES 2.0 due to poor performance.
Shader and code simplifications.
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2019-11-30 15:54:54 +07:00 |
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Sergey Lipskiy
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25b270492e
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Revert "Don't use glGetTexLevelParameteriv to determine texture size"
This reverts commit b31e510932 .
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2019-11-30 15:31:43 +07:00 |
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fzurita
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49bdffb954
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Fix shader compilation errors with Adreno devices
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2019-11-30 15:30:50 +07:00 |
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fzurita
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6ac44db414
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Don't use glFlushMappedBufferRange in debug mode, the performance
penalty is too high
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2019-11-29 11:55:57 -05:00 |
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fzurita
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b31e510932
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Don't use glGetTexLevelParameteriv to determine texture size
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2019-11-29 15:56:22 +07:00 |
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fzurita
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a2fbea9086
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Fix GLSL ES 1.0 compilation error
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2019-11-29 15:50:34 +07:00 |
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fzurita
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0abaad4aee
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Fix shader compilation errors in GLSL 3.0
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2019-11-29 15:02:35 +07:00 |
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Sergey Lipskiy
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2b5e8786d1
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Add support for TEXTUREMODE_BGIMAGE in UClampWrapMirrorTex::update()
Fixed #2107 Majora's Mask OnePiece backgrounds broken
Fixed #2141 RE2 corrupt video
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2019-11-28 19:13:26 +07:00 |
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Sergey Lipskiy
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558c465d02
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Debugger fixes.
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2019-11-28 19:11:31 +07:00 |
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Francisco Zurita
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9c4653a148
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Throw an exception if a buffer greater than the ring buffer pool max size is allocated instead of dead locking forever.
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2019-11-28 17:33:56 +07:00 |
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Sergey Lipskiy
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f918a909c7
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Remove opacity check from hybridFilter shader.
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2019-11-28 12:31:31 +07:00 |
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Sergey Lipskiy
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488d52de16
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Use hybrid texture filter to draw frame buffer image on screen.
Related to #2088
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2019-11-27 19:25:19 +07:00 |
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Sergey Lipskiy
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bc05d5f0d8
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Make optimization implemented in e0418c3c34 as optional.
S. F. Rush looks much better without the optimization.
Fixed #2068 S. F. Rush and Rush 2 - Regressions
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2019-11-27 17:32:21 +07:00 |
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Sergey Lipskiy
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a8f23045fd
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Enable threadedVideo option by default.
Fixed #2126 Problem with Project64 1.6.1 when close emulator
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2019-11-23 12:55:22 +07:00 |
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Sergey Lipskiy
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89bcb61c02
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Correct frame buffer usage check.
Fixed Pokémon Stadium 2 - Cut off pokémon portraits #2110
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2019-11-22 16:23:25 +07:00 |
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Sergey Lipskiy
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a01718d2cf
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Correct needMirror condition in clampWrapMirror shader.
Fixed Blast Corps regression #2113
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2019-11-21 17:25:57 +07:00 |
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Sergey Lipskiy
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27128fe505
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Correct error output in DisplayWindowMupen64plus::_getDisplaySize().
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2019-11-20 12:40:53 +07:00 |
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Sergey Lipskiy
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517723d308
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Up shader storage version.
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2019-11-14 11:46:51 +07:00 |
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S2S
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49604f0c16
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Write wrap function. Cleanup of combiner code.
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2019-11-14 11:46:46 +07:00 |
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S2S
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a42e34f1b8
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Write macros for reading a vector or matrix without hurting performance. Cleanup blender code.
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2019-11-14 11:46:32 +07:00 |
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Kimberly J Ortega
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b79f7fa9d6
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Update README.md
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2019-11-14 11:36:33 +07:00 |
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Kimberly J Ortega
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8f744395e3
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Update appveyor.yml
Allow parallel builds for improved speed
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2019-11-14 10:35:16 +07:00 |
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Sergey Lipskiy
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cb8c958f55
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[appveyor] Change QT_BUILD_BASE_URL
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2019-11-13 17:24:49 +07:00 |
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Tim Wanders
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7c76ca642a
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[appveyor] Add Zilmar-spec
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2019-11-13 16:43:12 +07:00 |
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Sergey Lipskiy
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9dff907f15
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Do not shift texture coordinates for frame buffer textures.
Fixed #2112 Conker black line following your shadow
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2019-11-12 10:54:56 +07:00 |
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oddMLan
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93b33e485d
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Enable native texrects in Mystical Ninja 2 / Goemon's Great Adventure
Fixes black lines/seams in background tiles
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2019-11-09 13:42:07 +07:00 |
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oddMLan
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e7e6061011
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Enable halos removal for Pokemon Puzzle League
Fixes green outline around some textures
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2019-11-07 15:20:41 +07:00 |
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oddMLan
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4f0836c9f6
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Remove bloomFilter section from GLideN64.ini
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2019-11-07 15:20:41 +07:00 |
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oddMLan
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f9d77cc832
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Enable NativeRes Texrects in Kirby 64
remove halos removal because it causes more issues
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2019-11-07 15:20:41 +07:00 |
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Sergey Lipskiy
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da0751c9d8
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Enable halos removal for Kirby 64 in custom settings.
Fixed #1695
custom.ini cleanup.
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2019-11-06 15:13:53 +07:00 |
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Tim
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ce87bf0bec
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Fix x64 Zilmar build
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2019-11-06 14:21:36 +07:00 |
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Sergey Lipskiy
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df1bb91efa
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Cleanup custom.ini
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2019-11-06 14:21:28 +07:00 |
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Sergey Lipskiy
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27d1e144be
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Enable native res texrects in custom settings for Mario Kart 64
Fixed #607 MK64 Menus misaligned?
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2019-11-06 14:21:05 +07:00 |
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Sergey Lipskiy
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25c84e33e1
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Add custom settings for Mega Man 64.
Fixed #366 Mega Man 64 (All) - Intro Squares
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2019-11-05 22:50:06 +07:00 |
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Sergey Lipskiy
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13ca55662f
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Update x64 libpng and zlib.
Fixed PNG with ICC Profile breaks cache on x64 #2125
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2019-11-05 16:08:45 +07:00 |
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Sergey Lipskiy
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09764fead7
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Fix TxFileStorage initialization when cache compression disabled.
Fixed Textures do not load from uncompressed HTS files #2120
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2019-11-04 21:49:48 +07:00 |
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Sergey Lipskiy
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f3b83d2c8b
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Fix formatting in TxCache.cpp
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2019-11-04 19:49:09 +07:00 |
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Sergey Lipskiy
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ad85856ee7
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Replace printf by LOG.
Fixed #2123
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2019-11-04 18:27:01 +07:00 |
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fzurita
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17b8e34799
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Add logging of OpenGL profiling data
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2019-11-04 15:03:36 +07:00 |
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fzurita
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d7996329c1
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Added more GL functions to threaded GL implementation
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2019-11-04 14:54:05 +07:00 |
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fzurita
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e333dea890
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Fix GL errors when using EGL image to read pixel from texture
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2019-11-04 14:30:37 +07:00 |
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