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mirror of https://github.com/blawar/GLideN64.git synced 2024-07-04 10:03:36 +00:00
Commit Graph

57 Commits

Author SHA1 Message Date
Gillou68310
c8a25914bc Fix wrong buffer height in PostProcessor 2021-06-05 21:06:32 +07:00
fzurita
c39df6b8c2 Fix issues with post processing and scaling changes 2020-12-20 18:38:20 +07:00
fzurita
895401f981 Cleanup unneeded code 2020-12-17 17:57:37 +07:00
gizmo98
4981503bfc Code refactor: add vi status constants 2020-10-29 16:55:37 +07:00
Sergey Lipskiy
25b270492e Revert "Don't use glGetTexLevelParameteriv to determine texture size"
This reverts commit b31e510932.
2019-11-30 15:31:43 +07:00
fzurita
b31e510932 Don't use glGetTexLevelParameteriv to determine texture size 2019-11-29 15:56:22 +07:00
Sergey Lipskiy
2d712f2ae0 Rewrite textures loading and mapping:
- use RiceVideo method for texture size calculation.
  RiceVideo uses the same method for texture dumping.
- rewrite texture mapping.
  Texture Clamp-Wrap-Mirror implemented in shaders.

Problem explanation:
https://github.com/gonetz/GLideN64/issues/1885#issuecomment-485136358

Fixed various glitches with HD textures, #1885
2019-06-19 19:02:52 +07:00
Sergey Lipskiy
ae67c77c9d Replace direct call of Postprocessor methods by list of available postprocessing functions. 2018-09-09 16:41:37 +07:00
Sergey Lipskiy
9705f5d520 Implement FXAA 2018-09-09 16:36:09 +07:00
Sergey Lipskiy
1e97355882 Code refactor: remove duplication of code in PostProcessor.cpp 2018-09-09 15:34:32 +07:00
Logan McNaughton
e80577e105 Allow non-0 default framebuffer 2018-05-22 08:25:24 -06:00
Logan McNaughton
cb90bb95ed Cleanup FB Texture caching code 2018-02-26 21:15:51 +07:00
Sergey Lipskiy
26623cec1f Code cleanup: fix issues in GLideN64 found by static code analyser. 2017-11-18 22:07:27 +07:00
Sergey Lipskiy
d035c4da56 Fix compilation on Android. 2017-10-27 13:42:02 +07:00
Sergey Lipskiy
bc1f2d37d4 Code cleanup: remove commented code for blur post filter.
It will not be refactored.
2017-10-24 20:36:08 +07:00
Sergey Lipskiy
9a17040010 Rewrite PostProcessor buffer initialization. 2017-03-16 18:50:15 +07:00
Sergey Lipskiy
0775d28065 Remove FrameBuffer::m_scaleY 2017-03-16 18:50:15 +07:00
Sergey Lipskiy
827b6bb9cd Code refactor: replace graphics::ObjectHandle() by graphics::ObjectHandle::null 2017-02-22 16:45:27 +07:00
Francisco Zurita
5fd16a73b7 Fix GLES 2.0 texture initialization errors 2017-02-14 00:00:08 -05:00
Francisco Zurita
1319687f86 Replace ANDROID macro definition with OS_ANDROID 2017-02-09 20:38:27 +07:00
Sergey Lipskiy
e232ae9e09 Rename InternalColorFormatParam RGBA to InternalColorFormatParam RGBA8. 2017-02-05 20:07:13 +07:00
Sergey Lipskiy
df4a81bfea Add special Parameter classes to make parametrs usage more safe. 2017-01-28 16:52:09 +07:00
Sergey Lipskiy
80ed169e24 Remove use of OpenGL.h 2017-01-22 20:43:05 +07:00
Sergey Lipskiy
4e459c7645 Change type of CachedTexture name to graphics::ObjectHandle 2017-01-21 19:48:02 +07:00
Sergey Lipskiy
0887dda647 Rewrite post-processor gamma correction and orientation correction.
TODO: Bloom.
2017-01-18 22:39:10 +07:00
Sergey Lipskiy
e83c3489a3 Replace OGLVideo by DisplayWindow
Replace OGLRender by GraphicsDrawer
2017-01-16 20:56:11 +07:00
Sergey Lipskiy
5e67d79ae7 Implement Context::blitFramebuffers 2017-01-14 17:08:02 +07:00
Sergey Lipskiy
efdead07e8 Rewrite post-processor to use OGLRender::copyTexturedRect 2017-01-14 14:44:53 +07:00
Sergey Lipskiy
43e8aef6ea Remove old-style code. 2017-01-09 11:21:06 +07:00
Sergey Lipskiy
c39b639d7c Remove unused shaders related files. 2017-01-08 20:31:38 +07:00
Sergey Lipskiy
b285ed2501 Init FrameBuffer in PostProcessor 2017-01-02 22:56:47 +07:00
Sergey Lipskiy
eff724e420 Use gfxContext in PostProcessor 2017-01-02 00:30:48 +07:00
Sergey Lipskiy
3eb11aac82 setTextureParameters WIP 2017-01-01 21:59:54 +07:00
Sergey Lipskiy
599f7b1e93 Make separate vertex shaders for triangles and rects. 2016-12-31 19:29:50 +07:00
Sergey Lipskiy
64ef19bd10 Disable cull face for post processor.
Fixed CBFD hangs when you step on this part with Post filters enabled #1292
2016-12-12 17:02:08 +07:00
Francisco Zurita
7ca4d0430b Workaround for devices where glBlitFrameBuffer produces output upside
down.
2016-11-04 20:27:55 +07:00
Francisco Zurita
9ebbcfc4a3 Fix issue where the PostProcessor class would sometimes be reconstructed. 2016-05-28 18:27:50 -04:00
Sergey Lipskiy
70ede8237e Fix postprocessor when native resolution factor and AA enabled. 2016-05-14 18:11:45 +06:00
Sergey Lipskiy
d571587531 Fix postprocessor when native resolution factor is used. 2016-05-13 23:29:35 +06:00
Sergey Lipskiy
de388cbc56 Remove FrameBuffer::m_postProcessed field since it became useless after PostProcessor modifications.
Fixed pga european tour: gauge not working properly (fb effect) #325
2016-05-13 00:06:25 +06:00
Sergey Lipskiy
0e24e6d1e8 Fix post-processing with GLES2 2016-05-05 16:40:16 +06:00
Sergey Lipskiy
fcf7c051a2 PostProcessor: do not copy original texture if AA is off. 2016-04-02 18:58:31 +06:00
Sergey Lipskiy
427806ac23 Rewrite PostProcessor: do not modify original buffer, use special frame buffer instead.
Fixed dual heroes: incorrect colors in menu #926
2016-04-02 18:56:07 +06:00
Sergey Lipskiy
a4e5d58459 Fix scissor for post-processor.
Fixed buck bumble: bars on top and bottom of the screen (regression) #919
2016-03-31 17:52:01 +06:00
Sergey Lipskiy
7549e04157 Move calculations from drawLLETriangle to vertex shader. 2016-03-19 14:02:49 +06:00
gonetz
a9d1df5694 Move gamma correction to post processor. 2016-01-16 19:48:19 +06:00
gonetz
330603e2b6 PostProcessor refactor: - rename process() to doBlur(). - move Blur() init and destroy to separate functions. 2016-01-16 19:48:18 +06:00
Sergey Lipskiy
5e5a48e1e0 Make shaders GL ES 3.1 conformant.
Fixed issue #573
2015-06-10 18:57:13 +06:00
Sergey Lipskiy
92450d3acf Fix PostProcessor compatibility with Android. 2015-05-30 22:39:19 +06:00
Sergey Lipskiy
e62e81c0e2 Code refactor: move some shaders utility functions to separate files. 2015-05-20 11:32:10 +06:00