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A new generation, open-source graphics plugin for N64 emulators.
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Sergey Lipskiy 1e5b7def3d Replace DEPTH_CLEAR_COLOR constant by game dependant variable.
Several games use non-standart value for depth buffer clear.
This value must be known beforehand for correct emulation.

Fixed NFL Quarterback Club 2000: gfx screwed up #148
2015-05-13 10:19:02 +06:00
common Fix release build for Mupen64Plus. 2015-05-13 10:16:46 +06:00
GLideNHQ Fix compilation errors when TXFILTER_DLL defined 2015-05-13 10:18:32 +06:00
GLidenUI Implement texture packs path selection. 2015-05-13 10:18:52 +06:00
GLideNUI Implement texture packs path selection. 2015-05-13 10:18:52 +06:00
inc Add necessary include files 2015-05-13 10:10:42 +06:00
mupenplus Add cached versions of GL state functions. These functions change GL state 2015-05-13 10:18:05 +06:00
posix Remove Microcode dialog. 2015-05-13 10:17:50 +06:00
windows Implement video restart on settings change. 2015-05-13 10:18:48 +06:00
.gitignore Correct .gitignore 2015-05-13 10:15:36 +06:00
3DMath.cpp Fix TransformVectorNormalize(). 2015-05-13 10:11:43 +06:00
3DMath.h Implement CBFD microcode. 2015-05-13 10:14:00 +06:00
Android.mk Minor fix in Android.mk 2015-05-13 10:11:49 +06:00
CMakeLists.txt Add cached versions of GL state functions. These functions change GL state 2015-05-13 10:18:05 +06:00
Combiner.cpp Correct creation of auxilary combiners. 2015-05-13 10:18:35 +06:00
Combiner.h Code cleanup: Fix class members initialization order in ctors. 2015-05-13 10:13:54 +06:00
CommonPluginAPI.cpp Correct OS names in code and project files. 2015-05-13 10:13:52 +06:00
Config.h Implement texture packs path selection. 2015-05-13 10:18:52 +06:00
convert.h Code cleanup: remove unused QWordInterleave and swapdword. 2015-05-13 10:16:56 +06:00
CRC.cpp Code cleanup: cleanup CRC.h and CRC.cpp 2015-05-13 10:12:40 +06:00
CRC.h Code cleanup: cleanup CRC.h and CRC.cpp 2015-05-13 10:12:40 +06:00
Debug.h Fix Debug enabling. 2015-05-13 10:13:49 +06:00
DepthBuffer.cpp Fix replay in Mario Golf: 2015-05-13 10:18:24 +06:00
DepthBuffer.h Don't copy depth buffer if it was not cleared. 2015-05-13 10:18:14 +06:00
F3D.cpp Correct F3D_Tri4. 2015-05-13 10:18:46 +06:00
F3D.h Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
F3DDKR.cpp Replace gSPDMADisplayList by call to gSPDlistCount. 2015-05-13 10:14:58 +06:00
F3DDKR.h Implement load texture by dma offset. 2015-05-13 10:13:48 +06:00
F3DEX.cpp Fix F3DEX_Branch_Z. 2015-05-13 10:16:41 +06:00
F3DEX.h Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
F3DEX2.cpp Rewrite SetOtherMode_H and SetOtherMode_L. 2015-05-13 10:16:36 +06:00
F3DEX2.h Implement CBFD microcode. 2015-05-13 10:14:00 +06:00
F3DEX2CBFD.cpp Implement CBFD microcode. 2015-05-13 10:14:00 +06:00
F3DEX2CBFD.h Implement CBFD microcode. 2015-05-13 10:14:00 +06:00
F3DPD.cpp Implement CBFD microcode. 2015-05-13 10:14:00 +06:00
F3DPD.h Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
F3DSWSE.cpp Implement ucode for Star Wars - Shadows of the Empire. 2015-05-13 10:15:03 +06:00
F3DSWSE.h Implement ucode for Star Wars - Shadows of the Empire. 2015-05-13 10:15:03 +06:00
F3DWRUS.cpp Implement CBFD microcode. 2015-05-13 10:14:00 +06:00
F3DWRUS.h Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
FrameBuffer.cpp Limit frame buffer height by VI.height if buffer width == VI.width 2015-05-13 10:19:00 +06:00
FrameBuffer.h Implement FBO height correction. Fixed replays in 1080. 2015-05-13 10:18:54 +06:00
FrameBufferEmulationIssues.txt Add list of frame buffer emulation issues. 2015-05-13 10:10:01 +06:00
GBI.cpp Enable NoN for Perfect Dark ucode. 2015-05-13 10:18:48 +06:00
GBI.h Disable BranchLessZ logic for Zelda MM ucode since 2015-05-13 10:16:45 +06:00
gDP.cpp Replace DEPTH_CLEAR_COLOR constant by game dependant variable. 2015-05-13 10:19:02 +06:00
gDP.h Code cleanup: remove unused gDP.texRect struct and related code. 2015-05-13 10:18:50 +06:00
getRevision.sh Add script to add current revision to Revision.h 2015-05-13 10:13:23 +06:00
glext.h Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
GLideN64.cpp Change pluginName[] to "GLideN64", remove alpha from name. 2015-05-13 10:13:24 +06:00
GLideN64.h Refactor: replace C style OGL_* functions by OGLRender and OGLVideo classes. 2015-05-13 10:13:00 +06:00
GLideN64.sln Switch to Visual Studio 2013 2015-05-13 10:12:47 +06:00
GLideN64.vcproj Add MupenPlus profile for VS 2005 project 2015-05-13 10:12:12 +06:00
GLideN64.vcxproj Add cached versions of GL state functions. These functions change GL state 2015-05-13 10:18:05 +06:00
GLideN64.vcxproj.filters Add cached versions of GL state functions. These functions change GL state 2015-05-13 10:18:05 +06:00
GLSLCombiner.cpp Implement 3 point filtering. 2015-05-13 10:19:01 +06:00
GLSLCombiner.h Implement 3 point filtering. 2015-05-13 10:19:01 +06:00
glState.cpp Add GL_DEPTH_CLAMP state caching. 2015-05-13 10:18:46 +06:00
glState.h Add GL_DEPTH_CLAMP state caching. 2015-05-13 10:18:46 +06:00
gSP.cpp Replace gDP.colorImage.changed by FrameBuffer::m_changed 2015-05-13 10:18:53 +06:00
gSP.h Rewrite SetOtherMode_H and SetOtherMode_L. 2015-05-13 10:16:36 +06:00
L3D.cpp Implement CBFD microcode. 2015-05-13 10:14:00 +06:00
L3D.h Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
L3DEX.cpp Implement CBFD microcode. 2015-05-13 10:14:00 +06:00
L3DEX.h Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
L3DEX2.cpp Fix warning in L3DEX2_Line3D. 2015-05-13 10:15:13 +06:00
L3DEX2.h Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
LICENCE Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
Log.h Switch log lovel from LOG_WARNING to LOG_ERROR. 2015-05-13 10:14:20 +06:00
Makefile Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
MupenPlusPluginAPI.cpp Remove obsolete MupenPlus API functions. 2015-05-13 10:13:21 +06:00
N64.cpp Add RSP.romname 2015-05-13 10:14:03 +06:00
N64.h Add RSP.romname 2015-05-13 10:14:03 +06:00
OpenGL.cpp Add support for Bomberman 2 special blend mode, 2015-05-13 10:19:00 +06:00
OpenGL.h Implement video restart on settings change. 2015-05-13 10:18:48 +06:00
PluginAPI.h Add API function FindPluginPath() 2015-05-13 10:17:36 +06:00
PostProcessor.cpp Replace Config.bloomFilter.mode by Config.bloomFilter.enable since only one 2015-05-13 10:17:52 +06:00
PostProcessor.h Implement multi-pass bloom post-processing effect. 2015-05-13 10:17:23 +06:00
RDP.cpp Skip degenerate rects. 2015-05-13 10:16:54 +06:00
RDP.h LLE support. 2015-05-13 10:15:17 +06:00
README.md Initial commit 2014-10-01 17:31:41 +07:00
resource.h Remove 2xSAI support. 2015-05-13 10:12:42 +06:00
Resource.rc Fix resources for Zilmar build for Windows. 2015-05-13 10:13:58 +06:00
RSP.cpp Replace DEPTH_CLEAR_COLOR constant by game dependant variable. 2015-05-13 10:19:02 +06:00
RSP.h Replace DEPTH_CLEAR_COLOR constant by game dependant variable. 2015-05-13 10:19:02 +06:00
S2DEX.cpp Implement S2DEX_Obj_RenderMode. 2015-05-13 10:14:30 +06:00
S2DEX.h Implement S2DEX_Obj_RenderMode. 2015-05-13 10:14:30 +06:00
S2DEX2.cpp Implement CBFD microcode. 2015-05-13 10:14:00 +06:00
S2DEX2.h Code cleanup: fix idents in S2DEX.h and S2DEX2.h 2015-05-13 10:14:14 +06:00
sdl2_compat.h Add sdl_compat.h 2015-05-13 10:11:48 +06:00
Shaders.h Implement 3 point filtering. 2015-05-13 10:19:01 +06:00
TextDrawer.cpp Add integer representation for font color. 2015-05-13 10:17:31 +06:00
TextDrawer.h Add TextDrawer for on-screen text messages. 2015-05-13 10:15:52 +06:00
Textures.cpp Implement 3 point filtering. 2015-05-13 10:19:01 +06:00
Textures.h Revert "Remove redundunt glTexParameter calls." 2015-05-13 10:18:44 +06:00
Turbo3D.cpp Fix code analizer warnings. 2015-05-13 10:15:55 +06:00
Turbo3D.h Implement Turbo3D microcode. 2015-05-13 10:14:41 +06:00
Types.h Implement texture packs path selection. 2015-05-13 10:18:52 +06:00
VI.cpp Revert "Correct VI.real_height calculation in interlaced mode." 2015-05-13 10:18:57 +06:00
VI.h Set init value for VIInfo::lastOrigin to -1. 2015-05-13 10:17:03 +06:00
video_api_export.ver Fix POSIX compilation issues 2015-05-13 10:13:26 +06:00
winlnxdefs.h Fix Mac OS X compilation errors. 2015-05-13 10:13:56 +06:00
ZilmarGFX_1_3.h Correct OS names in code and project files. 2015-05-13 10:13:52 +06:00
ZilmarPluginAPI.cpp Correct OS names in code and project files. 2015-05-13 10:13:52 +06:00
ZSort.cpp Fix code analizer warnings. 2015-05-13 10:15:55 +06:00
ZSort.h Implement ZSort microcode. 2015-05-13 10:14:44 +06:00

GLideN64

A new generation, open-source graphics plugin for N64 emulators.