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A new generation, open-source graphics plugin for N64 emulators.
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Sergey Lipskiy 314b9098f4 Implement N64 depth compare.
Removed integer-based variant of depth texture.
2015-05-13 10:11:06 +06:00
inc Add necessary include files 2015-05-13 10:10:42 +06:00
.gitignore Update .gitignore 2015-05-13 10:10:17 +06:00
2xSAI.cpp Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
2xSAI.h Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
3DMath.h (R): Remove unused asm code from 3DMath.h 2015-05-13 10:10:58 +06:00
Android.mk Add MUPENPLUSAPI define for Android 2015-05-13 10:11:03 +06:00
CMakeLists.txt Guard SDL calls by USE_SDL define. 2015-05-13 10:11:01 +06:00
Combiner.cpp (R): remove #include <windows.h> from Textures.cpp and Combiner.cpp 2015-05-13 10:10:48 +06:00
Combiner.h Correct calls for Combiner_UpdateCombineDepthInfo() 2015-05-13 10:10:34 +06:00
Config_linux.cpp Fix #include <SDL.h> 2015-05-13 10:11:00 +06:00
Config_mupen.cpp Fix #include <SDL.h> 2015-05-13 10:11:00 +06:00
Config.cpp Remove PolygonStipple related code and its control from the GUI. 2015-05-13 10:10:33 +06:00
Config.h Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
convert.h Fix int-long types usage in convert.h. 2015-05-13 10:10:58 +06:00
CRC.cpp Refactor: use Types instead of Windows types in CRC 2015-05-13 10:10:45 +06:00
CRC.h Refactor: use Types instead of Windows types in CRC 2015-05-13 10:10:45 +06:00
Debug_linux.cpp Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
Debug.cpp (R): Replace !defined(__LINUX__) by defined(_WINDOWS) in Debug.cpp 2015-05-13 10:10:49 +06:00
Debug.h Fix #include dependences. 2015-05-13 10:10:47 +06:00
DepthBuffer.cpp Add FBO for depth buffer. 2015-05-13 10:10:36 +06:00
DepthBuffer.h Fix #include dependences. 2015-05-13 10:10:47 +06:00
F3D.cpp Fix mask calculation in SetOtherMode_L functions. 2015-05-13 10:09:51 +06:00
F3D.h Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
F3DDKR.cpp Project renamed to GLideN64 2015-05-13 10:09:22 +06:00
F3DDKR.h Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
F3DEX.cpp Project renamed to GLideN64 2015-05-13 10:09:22 +06:00
F3DEX.h Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
F3DEX2.cpp Fix mask calculation in SetOtherMode_L functions. 2015-05-13 10:09:51 +06:00
F3DEX2.h Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
F3DPD.cpp Project renamed to GLideN64 2015-05-13 10:09:22 +06:00
F3DPD.h Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
F3DWRUS.cpp Project renamed to GLideN64 2015-05-13 10:09:22 +06:00
F3DWRUS.h Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
FrameBuffer.cpp Implement N64 depth compare. 2015-05-13 10:11:06 +06:00
FrameBuffer.h Implement N64 depth compare. 2015-05-13 10:11:06 +06:00
FrameBufferEmulationIssues.txt Add list of frame buffer emulation issues. 2015-05-13 10:10:01 +06:00
GBI.cpp (R): Replace __LINUX__ define by _WINDOWS in GBI.cpp 2015-05-13 10:10:55 +06:00
GBI.h Remove Color combiner constants from GBI.h as they are duplicated in Combiner.h 2015-05-13 10:09:15 +06:00
gDP.cpp Fix colorImage.height calculation in FillRect 2015-05-13 10:11:06 +06:00
gDP.h Fix #include dependences. 2015-05-13 10:10:47 +06:00
glext.h Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
GLideN64_vs2010.sln Add VisulStudio 2010 project file. 2015-05-13 10:10:29 +06:00
GLideN64.cpp Fix #include <GL/gl.h> 2015-05-13 10:11:02 +06:00
GLideN64.h (R): Remove include "winlnxdefs.h" from GLideN64.h. 2015-05-13 10:10:50 +06:00
GLideN64.sln Project renamed to GLideN64 2015-05-13 10:09:22 +06:00
GLideN64.vcproj (R): Remove wglext.h dependency. 2015-05-13 10:10:48 +06:00
GLideN64.vcxproj (R): Remove wglext.h dependency. 2015-05-13 10:10:48 +06:00
GLideN64.vcxproj.filters (R): Remove wglext.h dependency. 2015-05-13 10:10:48 +06:00
GLSLCombiner.cpp Implement N64 depth compare. 2015-05-13 10:11:06 +06:00
GLSLCombiner.h Switch from ARB GLSL extension to OGL 2.0 functions. 2015-05-13 10:10:31 +06:00
gSP.cpp (R): Remove # include "Resource.h" from gSP.cpp 2015-05-13 10:10:50 +06:00
gSP.h Remove PolygonStipple related code and its control from the GUI. 2015-05-13 10:10:33 +06:00
L3D.cpp Project renamed to GLideN64 2015-05-13 10:09:22 +06:00
L3D.h Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
L3DEX.cpp Project renamed to GLideN64 2015-05-13 10:09:22 +06:00
L3DEX.h Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
L3DEX2.cpp Project renamed to GLideN64 2015-05-13 10:09:22 +06:00
L3DEX2.h Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
LICENCE Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
Makefile Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
N64.cpp (R): Remove unused includes from N64.cpp 2015-05-13 10:10:51 +06:00
N64.h Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
Noise_shader.h Put noise calculation in separate pre-compiled shader. 2015-05-13 10:10:19 +06:00
OpenGL.cpp Implement N64 depth compare. 2015-05-13 10:11:06 +06:00
OpenGL.h (R): remove stipplePattern related code, since it is not used anymore. 2015-05-13 10:11:04 +06:00
RDP.cpp Fix #include dependences. 2015-05-13 10:10:47 +06:00
RDP.h Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
README.md Initial commit 2014-10-01 17:31:41 +07:00
Resource.aps Remove PolygonStipple related code and its control from the GUI. 2015-05-13 10:10:33 +06:00
resource.h Remove PolygonStipple related code and its control from the GUI. 2015-05-13 10:10:33 +06:00
Resource.rc Remove PolygonStipple related code and its control from the GUI. 2015-05-13 10:10:33 +06:00
RSP.cpp (R): Remove use of __LINUX__ in RSP.cpp 2015-05-13 10:10:52 +06:00
RSP.h Fix #include dependences. 2015-05-13 10:10:47 +06:00
S2DEX.cpp Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
S2DEX.h Correct gSPBgRect* functions. 2015-05-13 10:09:38 +06:00
S2DEX2.cpp Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
S2DEX2.h Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
Shaders.h Implement N64 depth compare. 2015-05-13 10:11:06 +06:00
Textures.cpp (R): remove #include <windows.h> from Textures.cpp and Combiner.cpp 2015-05-13 10:10:48 +06:00
Textures.h Fix #include <GL/gl.h> 2015-05-13 10:11:02 +06:00
Types.h Fix compilation errors when MUPENPLUSAPI enabled 2015-05-13 10:10:43 +06:00
VI.cpp (R): Rewrite OGL_SwapBuffers() and use it for all platforms. 2015-05-13 10:10:53 +06:00
VI.h Implement VI emulation: treat main frame buffer as TV screen and render 2015-05-13 10:10:11 +06:00
video_api_export.ver Add Android build files. 2015-05-13 10:11:00 +06:00
winlnxdefs.h Fix compilation errors when MUPENPLUSAPI enabled 2015-05-13 10:10:43 +06:00
ZilmarGFX_1_3.h Fix compilation errors when MUPENPLUSAPI enabled 2015-05-13 10:10:43 +06:00

GLideN64

A new generation, open-source graphics plugin for N64 emulators.