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mirror of https://github.com/blawar/GLideN64.git synced 2024-07-04 10:03:36 +00:00
GLideN64/src
2019-09-29 16:08:44 +07:00
..
BufferCopy Rewrite textures loading and mapping: 2019-06-19 19:02:52 +07:00
common Improve logging information 2019-04-23 11:15:41 +07:00
DepthBufferRender Correct depth render. 2018-03-24 21:27:39 +07:00
GLideNHQ Code refactor: rename TxFileCache to TxFileStorage. 2019-09-27 19:33:18 +07:00
GLideNUI Support "Copy depth to main depth buffer" option in GUI. 2019-09-27 19:33:18 +07:00
Graphics Fix shader compilation error in GLES 2.0 2019-09-29 16:08:44 +07:00
inc Allow non-0 default framebuffer 2018-05-22 08:25:24 -06:00
mupenplus Support "EnableCopyDepthToMainDepthBuffer" option in mupen64plus config. 2019-09-27 19:33:18 +07:00
Neon Use FIXED2FLOATRECIP16 2018-06-02 21:35:32 +07:00
osal Add simple check for absolute paths to texture filter folders. 2019-02-28 13:31:11 +07:00
uCodes Improve logging information 2019-04-23 11:15:41 +07:00
windows Check that RDRAM area is writable before writing buffer data into it. 2019-03-16 18:37:05 +07:00
xxHash Update xxHash to 0.6.5 2018-04-19 12:16:02 +07:00
3DMath.cpp Fix NEON build 2018-06-16 22:23:30 +07:00
3DMath.h Fix NEON build 2018-06-16 22:23:30 +07:00
CMakeLists.txt Fix CMakeLists.txt for Raspberry Pi 2019-04-23 17:17:34 +07:00
Combiner.cpp Implement copy depth to main depth buffer. It is necessary for correct work of some Reshade shaders. 2019-09-27 19:33:18 +07:00
Combiner.h Implement copy depth to main depth buffer. It is necessary for correct work of some Reshade shaders. 2019-09-27 19:33:18 +07:00
CombinerKey.cpp Code refactor: CombinerProgram()::getKey() returns reference instead of object 2017-12-15 12:38:10 +07:00
CombinerKey.h Code refactor: CombinerProgram()::getKey() returns reference instead of object 2017-12-15 12:38:10 +07:00
CommonPluginAPI.cpp Revert OS_WINDOWS changes 2018-11-25 18:34:16 +07:00
Config.cpp Implement copy depth to main depth buffer. It is necessary for correct work of some Reshade shaders. 2019-09-27 19:33:18 +07:00
Config.h Implement copy depth to main depth buffer. It is necessary for correct work of some Reshade shaders. 2019-09-27 19:33:18 +07:00
convert.cpp Code cleanup: fix compilation warnings. 2017-11-15 15:07:52 +07:00
convert.h Fix load of 4bit CI textures when TLUT mode is off. Correction for commit 98960950 2019-03-23 12:37:38 +07:00
CRC_OPT.cpp Only use XXH32 in CRC_OPT 2017-09-13 15:20:39 +07:00
CRC.h Add '#pragma once' to CRC.h 2019-03-15 16:56:50 +07:00
CRC32_ARMV8.cpp armv8 crc32: add license information 2017-07-18 06:26:54 +02:00
CRC32.cpp Specify a specific CRC function for microcodes 2016-11-03 17:37:40 +07:00
DebugDump.cpp Improve logging information 2019-04-23 11:15:41 +07:00
DebugDump.h Fix blending when CLR_ON_CVG flag is on. 2017-09-21 23:18:35 +07:00
Debugger.cpp Fix Debugger::_addTriangles for TRIANGLE_STRIP mode 2019-09-18 15:38:25 +07:00
Debugger.h Debugger: correct display of primitive Z and deltaZ. 2018-10-01 19:20:32 +07:00
DepthBuffer.cpp Implement copy depth to main depth buffer. It is necessary for correct work of some Reshade shaders. 2019-09-27 19:33:18 +07:00
DepthBuffer.h Implement copy depth to main depth buffer. It is necessary for correct work of some Reshade shaders. 2019-09-27 19:33:18 +07:00
DisplayLoadProgress.cpp Allow non-0 default framebuffer 2018-05-22 08:25:24 -06:00
DisplayLoadProgress.h Display save/load progress for combiners shaders 2017-10-26 00:37:26 +07:00
DisplayWindow.cpp Add ability to save content of frame buffer to file for debug purposes. 2018-10-17 15:52:52 +07:00
DisplayWindow.h Add ability to save content of frame buffer to file for debug purposes. 2018-10-17 15:52:52 +07:00
FrameBuffer.cpp Implement copy depth to main depth buffer. It is necessary for correct work of some Reshade shaders. 2019-09-27 19:33:18 +07:00
FrameBuffer.h Implement copy depth to main depth buffer. It is necessary for correct work of some Reshade shaders. 2019-09-27 19:33:18 +07:00
FrameBufferEmulationIssues.txt StarCraft fix. 2019-02-02 18:34:10 +07:00
FrameBufferInfo.cpp Improve logging information 2019-04-23 11:15:41 +07:00
FrameBufferInfo.h FBInfo fixes 2017-11-16 09:43:08 +07:00
FrameBufferInfoAPI.h Revert OS_WINDOWS changes 2018-11-25 18:34:16 +07:00
GBI.cpp Improve logging information 2019-04-23 11:15:41 +07:00
GBI.h Fix some of PVS-Studio warnings. 2019-03-03 11:47:10 +07:00
gDP.cpp Implement copy depth to main depth buffer. It is necessary for correct work of some Reshade shaders. 2019-09-27 19:33:18 +07:00
gDP.h Fix depth buffer clear when otherMode.depthCompare enabled. 2019-02-03 18:01:01 +07:00
getRevision.bat Add getRevision.bat 2017-10-01 17:52:27 +07:00
getRevision.sh Implement Debugger. 2017-06-25 15:35:48 +07:00
GLideN64.cpp Switch to Unicode strings. 2015-05-13 10:21:40 +06:00
GLideN64.h Switch to Unicode strings. 2015-05-13 10:21:40 +06:00
GraphicsDrawer.cpp Implement copy depth to main depth buffer. It is necessary for correct work of some Reshade shaders. 2019-09-27 19:33:18 +07:00
GraphicsDrawer.h Draw backgrounds with TexrectDrawer. 2019-02-02 18:34:09 +07:00
gSP.cpp Improve logging information 2019-04-23 11:15:41 +07:00
gSP.h Correct lighting for CBFD. 2019-01-13 01:07:20 +07:00
iob.cpp MSVS project for mupen64plus x64 2017-11-02 11:05:55 +07:00
Keys.cpp Revert OS_WINDOWS changes 2018-11-25 18:34:16 +07:00
Keys.h Debugger: implement search for polygons, which use selected texture. 2018-02-04 21:14:18 +07:00
Log_android.cpp Fix android logging 2019-09-29 16:08:44 +07:00
Log_ios.mm Add new iOS files 2018-03-31 10:54:20 +07:00
Log.cpp Improve logging information 2019-04-23 11:15:41 +07:00
Log.h Fix android logging 2019-09-29 16:08:44 +07:00
MemoryStatus.h Check that RDRAM area is writable before writing buffer data into it. 2019-03-16 18:37:05 +07:00
mupen64plus-video-gliden64.mk Threaded GLideN64 calls 2019-04-08 10:51:18 +07:00
MupenPlusPluginAPI.cpp Always detect (RDRAMSize on rom start. 2017-11-20 23:17:14 +07:00
N64.cpp Add support for SP_STATUS_REG and RDRAM_SIZE in mupen64plus API 2017-10-06 14:14:05 +07:00
N64.h Add support for SP_STATUS_REG and RDRAM_SIZE in mupen64plus API 2017-10-06 14:14:05 +07:00
NoiseTexture.cpp Rewrite textures loading and mapping: 2019-06-19 19:02:52 +07:00
NoiseTexture.h Fill noise textures data only once on plugin's start. 2017-10-27 10:43:14 +07:00
PaletteTexture.cpp Rewrite textures loading and mapping: 2019-06-19 19:02:52 +07:00
PaletteTexture.h Remove PixelWriteBuffer 2018-03-09 20:32:56 +07:00
Performance.cpp Code cleanup: fix compilation warnings. 2017-11-15 15:07:52 +07:00
Performance.h Use steady_clock for Performance counter 2017-06-09 15:23:30 -06:00
Platform.h Revert OS_WINDOWS changes 2018-11-25 18:34:16 +07:00
PluginAPI.h Fix issue with plugin freeze when emulation ended while plugin is in full screen mode. 2017-12-15 12:38:16 +07:00
PostProcessor.cpp Rewrite textures loading and mapping: 2019-06-19 19:02:52 +07:00
PostProcessor.h Replace direct call of Postprocessor methods by list of available postprocessing functions. 2018-09-09 16:41:37 +07:00
RDP.cpp Do not use fractional part of coordinates in G_CYC_COPY mode. 2019-02-02 18:34:09 +07:00
RDP.h Store texrect command parameters in RDP.w0 and RDP.w1 2018-09-04 16:42:53 +07:00
RSP_LoadMatrix.cpp Add matix element conversion functions. 2018-06-11 20:12:13 +07:00
RSP_LoadMatrixX86.cpp Use FIXED2FLOATRECIP16 2018-06-02 21:35:32 +07:00
RSP.cpp Correct geometry mode update for Turbo3D. 2019-04-03 21:32:50 +07:00
RSP.h Implement Factor5 ucodes for Indiana Jones/Battle of Naboo, task #1259 2018-06-16 18:41:50 +07:00
sdl2_compat.h Move all sources to src folder. 2015-05-13 10:21:32 +06:00
SoftwareRender.cpp Correct depth render. 2018-03-24 21:27:39 +07:00
SoftwareRender.h Use short, not byte, for element index 2018-02-28 16:55:29 +07:00
TexrectDrawer.cpp Rewrite textures loading and mapping: 2019-06-19 19:02:52 +07:00
TexrectDrawer.h Fix some of PVS-Studio warnings. 2019-03-03 11:47:10 +07:00
TextDrawer.cpp Rewrite textures loading and mapping: 2019-06-19 19:02:52 +07:00
TextDrawer.h Add TextDrawer::setTextColor method. 2017-06-25 15:07:02 +07:00
TextDrawerStub.cpp Add new iOS files 2018-03-31 10:54:20 +07:00
TextureFilterHandler.cpp File stream implementation of TxCache. 2019-09-27 19:33:16 +07:00
TextureFilterHandler.h Do not shutdown TextureFilterHandler on RomClosed() API command. 2017-11-22 14:35:31 +07:00
Textures.cpp Correct tile size calculation. 2019-08-21 12:39:53 +07:00
Textures.h Fix for texture issues in Stunt Racer, reported by DonelBueno in #1885 2019-08-16 19:10:09 +07:00
TxFilterStub.cpp Update TxFilterStub.cpp 2017-12-14 17:45:20 +01:00
Types.h Add template RAII class to change-restore arbitrary parameters: ValueKeeper Use it in TexrectDrawer::draw() 2019-02-02 18:34:08 +07:00
VI.cpp Add debug message for VI_UpdateScreen 2018-12-09 14:23:08 +07:00
VI.h Rewrite buffer height calculation. 2017-03-16 18:50:14 +07:00
winlnxdefs.h Move all sources to src folder. 2015-05-13 10:21:32 +06:00
wst.h Changes needed to build with Android NDK 15 2017-06-18 18:33:05 -04:00
ZilmarGFX_1_3.h Revert OS_WINDOWS changes 2018-11-25 18:34:16 +07:00
ZilmarPluginAPI.cpp Revert OS_WINDOWS changes 2018-11-25 18:34:16 +07:00
ZlutTexture.cpp Rewrite textures loading and mapping: 2019-06-19 19:02:52 +07:00
ZlutTexture.h Special shaders 2017-01-08 17:49:50 +07:00