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A new generation, open-source graphics plugin for N64 emulators.
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2015-05-13 10:15:42 +06:00
common Implement texture filter library initialization. 2015-05-13 10:15:39 +06:00
GLideNHQ Texture filter: switch to GL textures format. 2015-05-13 10:15:42 +06:00
inc Add necessary include files 2015-05-13 10:10:42 +06:00
mupenplus Implement texture filter library initialization. 2015-05-13 10:15:39 +06:00
posix Add 'hacks' config option. 2015-05-13 10:14:38 +06:00
windows Implement texture filter library initialization. 2015-05-13 10:15:39 +06:00
.gitignore Correct .gitignore 2015-05-13 10:15:36 +06:00
3DMath.cpp Fix TransformVectorNormalize(). 2015-05-13 10:11:43 +06:00
3DMath.h Implement CBFD microcode. 2015-05-13 10:14:00 +06:00
Android.mk Minor fix in Android.mk 2015-05-13 10:11:49 +06:00
CMakeLists.txt Link GLideN64 with GLideNHQ library. 2015-05-13 10:15:35 +06:00
Combiner.cpp Correct combiners when cycleType == G_CYC_1CYCLE 2015-05-13 10:14:16 +06:00
Combiner.h Code cleanup: Fix class members initialization order in ctors. 2015-05-13 10:13:54 +06:00
CommonPluginAPI.cpp Correct OS names in code and project files. 2015-05-13 10:13:52 +06:00
Config.h Implement texture filter library initialization. 2015-05-13 10:15:39 +06:00
convert.h Refactor: replace define WIN32 by WIN32_ASM 2015-05-13 10:12:27 +06:00
CRC.cpp Code cleanup: cleanup CRC.h and CRC.cpp 2015-05-13 10:12:40 +06:00
CRC.h Code cleanup: cleanup CRC.h and CRC.cpp 2015-05-13 10:12:40 +06:00
Debug.h Fix Debug enabling. 2015-05-13 10:13:49 +06:00
DepthBuffer.cpp Switch to non-POT textures. 2015-05-13 10:15:25 +06:00
DepthBuffer.h Depth buffer refactor 2015-05-13 10:12:48 +06:00
F3D.cpp Fixed gSPSegment command (sic!) 2015-05-13 10:15:02 +06:00
F3D.h Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
F3DDKR.cpp Replace gSPDMADisplayList by call to gSPDlistCount. 2015-05-13 10:14:58 +06:00
F3DDKR.h Implement load texture by dma offset. 2015-05-13 10:13:48 +06:00
F3DEX.cpp Fix gSPBranchLessZ. 2015-05-13 10:15:16 +06:00
F3DEX.h Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
F3DEX2.cpp Correct F3DEX2_MoveWord move segment. 2015-05-13 10:15:05 +06:00
F3DEX2.h Implement CBFD microcode. 2015-05-13 10:14:00 +06:00
F3DEX2CBFD.cpp Implement CBFD microcode. 2015-05-13 10:14:00 +06:00
F3DEX2CBFD.h Implement CBFD microcode. 2015-05-13 10:14:00 +06:00
F3DPD.cpp Implement CBFD microcode. 2015-05-13 10:14:00 +06:00
F3DPD.h Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
F3DSWSE.cpp Implement ucode for Star Wars - Shadows of the Empire. 2015-05-13 10:15:03 +06:00
F3DSWSE.h Implement ucode for Star Wars - Shadows of the Empire. 2015-05-13 10:15:03 +06:00
F3DWRUS.cpp Implement CBFD microcode. 2015-05-13 10:14:00 +06:00
F3DWRUS.h Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
FrameBuffer.cpp Switch to non-POT textures. 2015-05-13 10:15:25 +06:00
FrameBuffer.h Fix frame buffer allocation again. 2015-05-13 10:14:18 +06:00
FrameBufferEmulationIssues.txt Add list of frame buffer emulation issues. 2015-05-13 10:10:01 +06:00
GBI.cpp Implement ucode for Star Wars - Shadows of the Empire. 2015-05-13 10:15:03 +06:00
GBI.h Implement ucode for Star Wars - Shadows of the Empire. 2015-05-13 10:15:03 +06:00
gDP.cpp Implement search for hires texture. WIP 2015-05-13 10:15:41 +06:00
gDP.h Implement search for hires texture. WIP 2015-05-13 10:15:41 +06:00
getRevision.sh Add script to add current revision to Revision.h 2015-05-13 10:13:23 +06:00
glext.h Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
GLideN64.cpp Change pluginName[] to "GLideN64", remove alpha from name. 2015-05-13 10:13:24 +06:00
GLideN64.h Refactor: replace C style OGL_* functions by OGLRender and OGLVideo classes. 2015-05-13 10:13:00 +06:00
GLideN64.sln Switch to Visual Studio 2013 2015-05-13 10:12:47 +06:00
GLideN64.vcproj Add MupenPlus profile for VS 2005 project 2015-05-13 10:12:12 +06:00
GLideN64.vcxproj Implement texture filter library initialization. 2015-05-13 10:15:39 +06:00
GLideN64.vcxproj.filters Link GLideN64 with GLideNHQ library. 2015-05-13 10:15:35 +06:00
GLSLCombiner.cpp Fix compilation with USE_TOONIFY enabled. 2015-05-13 10:15:15 +06:00
GLSLCombiner.h Fix compilation with USE_TOONIFY enabled. 2015-05-13 10:15:15 +06:00
gSP.cpp Fix gSPBranchLessZ. 2015-05-13 10:15:16 +06:00
gSP.h Enable gSPFlushTriangles() again due to severe performance drop. 2015-05-13 10:15:14 +06:00
L3D.cpp Implement CBFD microcode. 2015-05-13 10:14:00 +06:00
L3D.h Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
L3DEX.cpp Implement CBFD microcode. 2015-05-13 10:14:00 +06:00
L3DEX.h Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
L3DEX2.cpp Fix warning in L3DEX2_Line3D. 2015-05-13 10:15:13 +06:00
L3DEX2.h Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
LICENCE Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
Log.h Switch log lovel from LOG_WARNING to LOG_ERROR. 2015-05-13 10:14:20 +06:00
Makefile Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
MupenPlusPluginAPI.cpp Remove obsolete MupenPlus API functions. 2015-05-13 10:13:21 +06:00
N64.cpp Add RSP.romname 2015-05-13 10:14:03 +06:00
N64.h Add RSP.romname 2015-05-13 10:14:03 +06:00
Noise_shader.h Correct alpha compare and alpha/color dither with noise. 2015-05-13 10:12:01 +06:00
OpenGL.cpp Implement texture filter library initialization. 2015-05-13 10:15:39 +06:00
OpenGL.h Implement texture filter library initialization. 2015-05-13 10:15:39 +06:00
PluginAPI.h Implement LLE triangles. 2015-05-13 10:13:43 +06:00
RDP.cpp Fix compilation with gcc. 2015-05-13 10:15:24 +06:00
RDP.h LLE support. 2015-05-13 10:15:17 +06:00
README.md Initial commit 2014-10-01 17:31:41 +07:00
resource.h Remove 2xSAI support. 2015-05-13 10:12:42 +06:00
Resource.rc Fix resources for Zilmar build for Windows. 2015-05-13 10:13:58 +06:00
RSP.cpp Implement texture filter library initialization. 2015-05-13 10:15:39 +06:00
RSP.h Add RSP.romname 2015-05-13 10:14:03 +06:00
S2DEX.cpp Implement S2DEX_Obj_RenderMode. 2015-05-13 10:14:30 +06:00
S2DEX.h Implement S2DEX_Obj_RenderMode. 2015-05-13 10:14:30 +06:00
S2DEX2.cpp Implement CBFD microcode. 2015-05-13 10:14:00 +06:00
S2DEX2.h Code cleanup: fix idents in S2DEX.h and S2DEX2.h 2015-05-13 10:14:14 +06:00
sdl2_compat.h Add sdl_compat.h 2015-05-13 10:11:48 +06:00
Shaders.h Fix compilation with USE_TOONIFY enabled. 2015-05-13 10:15:15 +06:00
Textures.cpp Implement search for hires texture. WIP 2015-05-13 10:15:41 +06:00
Textures.h Fix Mac OS X compilation errors. 2015-05-13 10:13:56 +06:00
Turbo3D.cpp Correct tile1 set when gSP.texture.tile = 7 2015-05-13 10:14:46 +06:00
Turbo3D.h Implement Turbo3D microcode. 2015-05-13 10:14:41 +06:00
Types.h Fix compilation errors when MUPENPLUSAPI enabled 2015-05-13 10:10:43 +06:00
VI.cpp Move VI_UpdateSize() from RDP_ProcessRDPList() to VI_UpdateScreen() 2015-05-13 10:15:23 +06:00
VI.h Remove VI emulation code, which can't be tested for now. 2015-05-13 10:13:11 +06:00
video_api_export.ver Fix POSIX compilation issues 2015-05-13 10:13:26 +06:00
winlnxdefs.h Fix Mac OS X compilation errors. 2015-05-13 10:13:56 +06:00
ZilmarGFX_1_3.h Correct OS names in code and project files. 2015-05-13 10:13:52 +06:00
ZilmarPluginAPI.cpp Correct OS names in code and project files. 2015-05-13 10:13:52 +06:00
ZSort.cpp Fix gSPModifyVertex for texture coordinates. 2015-05-13 10:15:00 +06:00
ZSort.h Implement ZSort microcode. 2015-05-13 10:14:44 +06:00

GLideN64

A new generation, open-source graphics plugin for N64 emulators.