jhillTechtonic
cf79202dda
fix carrot centering bug while riding a horse
2022-03-04 04:22:33 -06:00
queenkjuul
da337b1ae9
Close #185 : fix flipped G and B values for A button color in ocarina ( #199 )
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Co-authored-by: jhillTechtonic <julie.hill@techtonic.com>
2022-03-04 01:02:10 -05:00
jhillTechtonic
e25b89e520
Close #185 : fix flipped G and B values for A button color in ocarina
2022-03-03 23:49:16 -06:00
DaMarkov
63d13f324b
Fixed Link's eye in Pause Menu ( #196 )
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* Remove one draw call to fix Link's eyes in the pause menu.
* tiny improvement
Co-authored-by: DaMarkov <DaMarkovZED@gmail.com>
2022-03-03 17:22:38 -05:00
Blake Warner
12b9ad3143
removed unused files
2022-03-03 08:29:57 -05:00
Blake Warner
ebe5cae136
removed unused files
2022-03-03 08:26:31 -05:00
Blake Warner
91ca095d29
reduced wasted memory
2022-03-02 20:55:59 -05:00
Blake Warner
1ea869d808
cleanup unused code
2022-03-02 20:23:14 -05:00
Blake Warner
beb9f01f27
allow big endian audio extraction
2022-03-02 19:49:37 -05:00
Blake Warner
2ba8b92c68
added assets proj
2022-03-02 19:49:37 -05:00
Blake Warner
450c832bdc
save
2022-03-02 19:49:37 -05:00
DaMarkov
fa59744771
Fixed the memory problem in the forest temple (again). ( #190 )
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Co-authored-by: DaMarkov <DaMarkovZED@gmail.com>
2022-03-02 18:29:56 -05:00
DaMarkov
179cd1707e
Replaced GetTickCount64 with timeGetTime. ( #194 )
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Co-authored-by: DaMarkov <DaMarkovZED@gmail.com>
2022-03-02 11:03:49 -05:00
Blake Warner
d3f09976ad
Update README.md
2022-03-02 02:43:45 -05:00
Blake Warner
22967f9764
widescreen fix #30
2022-03-02 02:31:15 -05:00
DaMarkov
618d31e833
Fixed the Zelda Power effect. ( #192 )
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Co-authored-by: DaMarkov <DaMarkovZED@gmail.com>
2022-03-02 00:57:31 -05:00
DaMarkov
ed7023f460
Renamed three functions related to playing SFX. ( #191 )
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Co-authored-by: DaMarkov <DaMarkovZED@gmail.com>
2022-03-01 23:32:14 -05:00
Blake Warner
d6a3097541
just documenting old code
2022-03-01 23:18:17 -05:00
Blake Warner
a45b80bdf6
fixed off by 1 error in sameple bit fields
2022-03-01 23:18:17 -05:00
Bryan Kirk
184144e943
Changed Platform Toolset of Visual Studio to be Default ( #189 )
2022-03-01 22:48:20 -05:00
Blake Warner
0c1363fdb7
updated azi and gliden
2022-03-01 20:46:18 -05:00
DaMarkov
e768f4fc0f
Made the audio thread a variable on the stack
2022-03-02 00:13:53 +01:00
DaMarkov
4e64d4574a
Added AudioMgr_Shutdown
.
2022-03-02 00:00:55 +01:00
DaMarkov
0c3f220837
Added debug output (DEBUG_PRINT) and audio debug output (DEBUG_PRINT_AUDIO)
2022-03-02 00:00:55 +01:00
Blake Warner
461206d6ea
added support for multiple rom hashes
2022-03-01 17:10:23 -05:00
DaMarkov
b449223992
Added Azi as a dependency of OOT.
2022-03-01 23:05:48 +01:00
Blake Warner
55765bca97
player cleanup and fixed horse archery third person camera #179
2022-03-01 14:19:52 -05:00
Blake Warner
34815c9c15
cleaned up hw registers
2022-03-01 14:19:52 -05:00
DaMarkov
376097e725
Added padding for AudioCmd
2022-03-01 14:19:51 -05:00
DaMarkov
fd3a63b3b6
More audio cleanup.
2022-03-01 14:19:51 -05:00
DaMarkov
2455953e46
More audio documentation
2022-03-01 14:19:51 -05:00
DaMarkov
6dc0e758b4
Added documentation for audio.cpp
2022-03-01 14:19:51 -05:00
DaMarkov
67fd7264bb
Audio_GetSfx()
get called with this commit.
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This should only rename a few functions.
2022-03-01 14:19:51 -05:00
Blake Warner
b4f0eba3d9
audio partially working
2022-03-01 14:19:45 -05:00
DaMarkov
d15bd043ad
Fixed Goron Sword icon in pause menu ( #186 )
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* Fixed Goron sword icon.
* Removed a linebreak
Co-authored-by: DaMarkov <DaMarkovZED@gmail.com>
2022-02-27 13:37:33 -05:00
frizzle101101
c58b1fc3b6
FIZZLE_CAM - second stick cam control frizzle style ( #184 )
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* FIZZLE_CAM:
changes for camera on a second stick(xbox controller tested) with a timer for allowing the default behaviour to persist after not using the right stick
* updates to improve the FIZZLE cam control with added support for the swimming,ladder,jump,epona cameras
* removing FIZZLE_CAM define
* fix comments
2022-02-24 23:13:03 -05:00
DaMarkov
e27a9a29df
Documentation ( #180 )
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* Some documentation for horse riding and swimming.
* Added more documentation.
Co-authored-by: DaMarkov <DaMarkovZED@gmail.com>
2022-02-23 02:25:07 -05:00
DaMarkov
fd368f425c
Added cheat to make the guards in Gerudo's fortress blind. ( #181 )
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Co-authored-by: DaMarkov <DaMarkovZED@gmail.com>
2022-02-21 23:03:27 -05:00
DaMarkov
cfb7c151e3
Fixed forest temple doors again.
2022-02-21 03:01:28 +01:00
DaMarkov
85bc69cfe5
Switch RNG to Twister ( #177 )
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* Added Twister as a PRNG.
* typo
Co-authored-by: DaMarkov <DaMarkovZED@gmail.com>
2022-02-20 20:05:48 -05:00
DaMarkov
7249cb9045
Updated github actions workflow file
2022-02-21 00:13:52 +01:00
Blake Warner
e7f868af06
fixed #121 (again)
2022-02-20 17:43:54 -05:00
Blake Warner
3be9e0e35a
Revert "Increased the memory so that the one room in the forest temple where tohe ceiling is coming down doesn't cause an assertion. ( #166 )"
2022-02-20 17:14:24 -05:00
Blake Warner
1f1651d6ba
fixed some more retail XMLs
2022-02-20 16:08:01 -05:00
DaMarkov
a701932f6a
Increased the memory so that the one room in the forest temple where tohe ceiling is coming down doesn't cause an assertion. ( #166 )
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Co-authored-by: DaMarkov <DaMarkovZED@gmail.com>
2022-02-20 12:17:31 -05:00
DaMarkov
15aa150fa5
Forest Temple Door Fix ( #173 )
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* Fixed the doors of the forest temple.
* Surrounded the change by N64_VERSION ifdef
Co-authored-by: DaMarkov <DaMarkovZED@gmail.com>
2022-02-20 12:16:58 -05:00
DaMarkov
5e5d5d64dd
A button fix ( #175 )
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* Fixed the A button texture problem by introducing an empty texture.
* Added a global empty texture to improve the previous commit.
Co-authored-by: DaMarkov <DaMarkovZED@gmail.com>
2022-02-20 12:15:07 -05:00
Blake Warner
7b8364472f
fixed some more retail XMLs #167
2022-02-20 12:12:16 -05:00
Blake Warner
eac41fb45a
bf
2022-02-20 10:27:53 -05:00
Blake Warner
ad7777246f
fixed gliden repo ref
2022-02-20 09:43:52 -05:00