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Commit Graph

3116 Commits

Author SHA1 Message Date
Sergey Lipskiy
1a1a5ed705 Enable copyAuxToRDRAM for Jet Force Gemini in custom ini.
Fixed #2148 Jet Force Gemini Black line following character
2019-11-30 16:57:06 +07:00
fzurita
44ce554d5f Fix issues with EGL image public API on GLES 2.0 2019-11-30 15:54:59 +07:00
Sergey Lipskiy
d52d402d76 Do not use hybrid filer for GLES 2.0 due to poor performance.
Shader and code simplifications.
2019-11-30 15:54:54 +07:00
Sergey Lipskiy
25b270492e Revert "Don't use glGetTexLevelParameteriv to determine texture size"
This reverts commit b31e510932.
2019-11-30 15:31:43 +07:00
fzurita
49bdffb954 Fix shader compilation errors with Adreno devices 2019-11-30 15:30:50 +07:00
fzurita
6ac44db414 Don't use glFlushMappedBufferRange in debug mode, the performance
penalty is too high
2019-11-29 11:55:57 -05:00
fzurita
b31e510932 Don't use glGetTexLevelParameteriv to determine texture size 2019-11-29 15:56:22 +07:00
fzurita
a2fbea9086 Fix GLSL ES 1.0 compilation error 2019-11-29 15:50:34 +07:00
fzurita
0abaad4aee Fix shader compilation errors in GLSL 3.0 2019-11-29 15:02:35 +07:00
Sergey Lipskiy
2b5e8786d1 Add support for TEXTUREMODE_BGIMAGE in UClampWrapMirrorTex::update()
Fixed #2107 Majora's Mask OnePiece backgrounds broken
Fixed #2141 RE2 corrupt video
2019-11-28 19:13:26 +07:00
Sergey Lipskiy
558c465d02 Debugger fixes. 2019-11-28 19:11:31 +07:00
Francisco Zurita
9c4653a148 Throw an exception if a buffer greater than the ring buffer pool max size is allocated instead of dead locking forever. 2019-11-28 17:33:56 +07:00
Sergey Lipskiy
f918a909c7 Remove opacity check from hybridFilter shader. 2019-11-28 12:31:31 +07:00
Sergey Lipskiy
488d52de16 Use hybrid texture filter to draw frame buffer image on screen.
Related to #2088
2019-11-27 19:25:19 +07:00
Sergey Lipskiy
bc05d5f0d8 Make optimization implemented in e0418c3c34 as optional.
S. F. Rush looks much better without the optimization.

Fixed #2068 S. F. Rush and Rush 2 - Regressions
2019-11-27 17:32:21 +07:00
Sergey Lipskiy
a8f23045fd Enable threadedVideo option by default.
Fixed #2126 Problem with Project64 1.6.1 when close emulator
2019-11-23 12:55:22 +07:00
Sergey Lipskiy
89bcb61c02 Correct frame buffer usage check.
Fixed Pokémon Stadium 2 - Cut off pokémon portraits #2110
2019-11-22 16:23:25 +07:00
Sergey Lipskiy
a01718d2cf Correct needMirror condition in clampWrapMirror shader.
Fixed Blast Corps regression #2113
2019-11-21 17:25:57 +07:00
Sergey Lipskiy
27128fe505 Correct error output in DisplayWindowMupen64plus::_getDisplaySize(). 2019-11-20 12:40:53 +07:00
Sergey Lipskiy
517723d308 Up shader storage version. 2019-11-14 11:46:51 +07:00
S2S
49604f0c16 Write wrap function. Cleanup of combiner code. 2019-11-14 11:46:46 +07:00
S2S
a42e34f1b8 Write macros for reading a vector or matrix without hurting performance. Cleanup blender code. 2019-11-14 11:46:32 +07:00
Kimberly J Ortega
b79f7fa9d6 Update README.md 2019-11-14 11:36:33 +07:00
Kimberly J Ortega
8f744395e3 Update appveyor.yml
Allow parallel builds for improved speed
2019-11-14 10:35:16 +07:00
Sergey Lipskiy
cb8c958f55 [appveyor] Change QT_BUILD_BASE_URL 2019-11-13 17:24:49 +07:00
Tim Wanders
7c76ca642a [appveyor] Add Zilmar-spec 2019-11-13 16:43:12 +07:00
Sergey Lipskiy
9dff907f15 Do not shift texture coordinates for frame buffer textures.
Fixed #2112 Conker black line following your shadow
2019-11-12 10:54:56 +07:00
oddMLan
93b33e485d Enable native texrects in Mystical Ninja 2 / Goemon's Great Adventure
Fixes black lines/seams in background tiles
2019-11-09 13:42:07 +07:00
oddMLan
e7e6061011 Enable halos removal for Pokemon Puzzle League
Fixes green outline around some textures
2019-11-07 15:20:41 +07:00
oddMLan
4f0836c9f6 Remove bloomFilter section from GLideN64.ini 2019-11-07 15:20:41 +07:00
oddMLan
f9d77cc832 Enable NativeRes Texrects in Kirby 64
remove halos removal because it causes more issues
2019-11-07 15:20:41 +07:00
Sergey Lipskiy
da0751c9d8 Enable halos removal for Kirby 64 in custom settings.
Fixed #1695

custom.ini cleanup.
2019-11-06 15:13:53 +07:00
Tim
ce87bf0bec Fix x64 Zilmar build 2019-11-06 14:21:36 +07:00
Sergey Lipskiy
df1bb91efa Cleanup custom.ini 2019-11-06 14:21:28 +07:00
Sergey Lipskiy
27d1e144be Enable native res texrects in custom settings for Mario Kart 64
Fixed #607 MK64 Menus misaligned?
2019-11-06 14:21:05 +07:00
Sergey Lipskiy
25c84e33e1 Add custom settings for Mega Man 64.
Fixed #366 Mega Man 64 (All) - Intro Squares
2019-11-05 22:50:06 +07:00
Sergey Lipskiy
13ca55662f Update x64 libpng and zlib.
Fixed PNG with ICC Profile breaks cache on x64 #2125
2019-11-05 16:08:45 +07:00
Sergey Lipskiy
09764fead7 Fix TxFileStorage initialization when cache compression disabled.
Fixed Textures do not load from uncompressed HTS files #2120
2019-11-04 21:49:48 +07:00
Sergey Lipskiy
f3b83d2c8b Fix formatting in TxCache.cpp 2019-11-04 19:49:09 +07:00
Sergey Lipskiy
ad85856ee7 Replace printf by LOG.
Fixed #2123
2019-11-04 18:27:01 +07:00
fzurita
17b8e34799 Add logging of OpenGL profiling data 2019-11-04 15:03:36 +07:00
fzurita
d7996329c1 Added more GL functions to threaded GL implementation 2019-11-04 14:54:05 +07:00
fzurita
e333dea890 Fix GL errors when using EGL image to read pixel from texture 2019-11-04 14:30:37 +07:00
fzurita
9059bb38d3 Add GL function glDebugMessageCallback and glDebugMessageControl 2019-11-03 23:07:05 +07:00
fzurita
686c7799db Fix some incorrectly set android makefile options 2019-11-03 23:07:05 +07:00
Sergey Lipskiy
a87f7c4022 Log CoreVideo functions error code. 2019-11-03 23:00:54 +07:00
Sergey Lipskiy
5484972b37 Correct tile size calculation.
Fixed regression in Paper Mario caused by commit 5c5c218e4.
2019-10-28 20:16:24 +07:00
Sergey Lipskiy
2b0e1e64c2 Temporal workaround for crashes in TextureCache::_loadHiresTexture when mip-mapped textures loaded.
See #1711 for details.
2019-10-26 18:57:28 +07:00
fzurita
ffaaf1f664 Fix incorrect OpenGL function init in iOS 2019-10-25 11:17:14 +07:00
fzurita
3c875ef3a6 Fix incorrect OpenGL function init in MacOS 2019-10-25 11:17:14 +07:00