fzurita
f4a0019acf
Fix GLES 2.0 GLSL shader compilation error.
2021-05-02 18:24:11 +07:00
fzurita
f5e73a8081
Bind to the current frame buffer FBO when copying auxiliary buffers to
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RDRAM
2021-05-02 18:24:11 +07:00
fzurita
6ee8c71bf0
Only try to use an EGLImage if initialization of it was successful
2021-05-02 18:24:11 +07:00
fzurita
0cf810416b
Destroy EGL image after we are done with it
2021-05-02 18:24:11 +07:00
Sergey Lipskiy
d93efe0c30
Fixed #2488 compilation on Fedora 34
2021-05-02 17:07:08 +07:00
fzurita
c5d942b436
Fix crash when trying to delete invalid frame buffer
2021-05-01 17:02:28 +07:00
Sergey Lipskiy
4049f7d1ff
Fix culling with software clipping.
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fixes #2485 Invisible textures in Fighting Force 64 (USA)
#2447 Graphical issues in Diddy Kong Racing
2021-04-28 19:20:44 +07:00
s2s
02d12d180d
Change heuristic when using non-multiple-of-native rendering resolutions.
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The games behave unpredictably at random rendering resolutions, so a simpler heuritic is used.
Fixes #2482
2021-04-28 17:37:12 +07:00
Sergey Lipskiy
827cc2294f
Set video.threadedVideo off by default (except for Android), as suggested in #2479
2021-04-21 11:02:49 +07:00
Sergey Lipskiy
e85e0f4a5f
Fix issues in ColorBufferToRDRAM::_prepareCopy:
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* remove an optimization: don't update current buffer if it is the same for the current frame.
This optimization causes crash in Zelda OOT pause screen with "aux buffer copy" enabled.
* fix width calculation for aux buffers when "aux buffer copy" enabled.
2021-04-20 23:32:27 +07:00
Sergey Lipskiy
fe869cf5d2
Add hotkey to toggle 2D texrects in native resolution.
2021-04-19 21:55:00 +07:00
Sergey Lipskiy
370e57b131
Add hotkey for "EnableTexCoordBounds" setting.
2021-04-19 21:55:00 +07:00
s2s
e70c9bfcd7
fix native rects
2021-04-19 21:55:00 +07:00
s2s
4aa7fe9fc2
Change heuristic to render texture rectangles
2021-04-19 21:55:00 +07:00
s2s
f94ffe2b9d
Increment shader storage version number
2021-04-19 21:55:00 +07:00
Sergey Lipskiy
aa6e549e17
Support "enableTexCoordBounds" config option in Qt GUI.
2021-04-19 21:55:00 +07:00
s2s
4e0a0186f5
Add config option for texture coordinate bounds
2021-04-19 21:55:00 +07:00
s2s
cdd1dcc438
Use texture coordinate bounds for non-native resolutions
2021-04-19 21:55:00 +07:00
s2s
acf26e613d
Apply a vertex position or texture coordinate shift to approximate N64 rasterization rules
2021-04-19 21:55:00 +07:00
s2s
39153304e1
Workaround for framebuffer textures
2021-04-19 21:55:00 +07:00
s2s
fe244c5560
Update widescreen hack
2021-04-19 21:55:00 +07:00
Sergey Lipskiy
3d67ac4630
Fix clipping
2021-04-19 21:55:00 +07:00
Sergey Lipskiy
e2e0214719
Fix texrect drawer.
2021-04-19 21:55:00 +07:00
s2s
81318c5445
Use screen coordinates to render primitives
2021-04-19 21:55:00 +07:00
fzurita
1d90610782
Fix EGL image being broken at 1x native resolution factor
2021-04-19 21:50:55 +07:00
fzurita
43a5d16905
Keep a color copy FBO and texture per N64 frame buffer
2021-04-19 21:50:55 +07:00
fzurita
5f7a7cadc2
Stop using predefined texture sizes introduced for Android
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For Android we use EGL image for async copies and for sync copies and
devices that don't support EGL image, the fixed texture sizes don't seem
to improve performance.
2021-04-19 21:50:55 +07:00
Logan
7a6289b270
Fix N64 Depth Compare on Intel PC
2021-04-14 21:07:22 +07:00
Sergey Lipskiy
d27ce4781f
Fix calculation of clamping parameters for texture engine:
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use integer part of tile coordinates to calculate tile dimensions.
Fixed texture glitches io topgear overdrive, #2464
2021-03-18 16:35:57 +07:00
Sergey Lipskiy
e31b7b7045
Fix issues in renderAndDrawTriangles.
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Fixed regression with Paper Mario Lantern Ghost Boss Fight #2468
2021-03-16 00:20:31 +07:00
Sergey Lipskiy
92c9bd8408
Fix issues with software clipping:
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* fixed max screen Y calculation. It fixes bug in Top Gear Overdrive, #2450
* fixed typo in rasterise().
2021-03-02 21:44:07 +07:00
Sergey Lipskiy
e07b09b4d0
Add Statistics OSD info.
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Show number of drawn rects, lines and triangles per frame.
2021-02-28 19:50:05 +07:00
fzurita
063fdae46e
Don't allow EGL image on tegra devices
2021-02-22 13:03:21 +07:00
Sergey Lipskiy
e09d153233
Do not test values of 8bit buffer before write them to RDRAM.
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Fixed copy of 8bit aux buffers to RDRAM.
refs #2461
2021-02-21 15:41:56 +07:00
fzurita
35554dabf0
Fix N64 Depth compare with Adreno
2021-02-17 16:58:28 +07:00
Sergey Lipskiy
442d4ed894
Fix near-palne clipping for GLES.
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Fixes #2449 Cruis'n world invisible car
2021-02-14 01:00:10 +07:00
s2s
090b38e2d3
Optimize coverage computation algorithm
2021-02-13 15:26:25 +07:00
Sergey Lipskiy
7a0dd7ff1a
Fixes in software clipping:
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fixed culling when viewport is negative.
Fixed Graphical issues in Diddy Kong Racing #2447
2021-02-07 18:47:12 +07:00
fzurita
f48b158c0d
Fix usage of GL extension GL_EXT_draw_elements_base_vertex
2021-02-07 11:39:19 +07:00
fzurita
dc6340bfff
Fix issue where the barycoords vertex attribute was not being disabled
2021-02-04 20:06:43 +07:00
fzurita
c92d13c094
Improve the draw elemenets base vertex check
2021-02-04 20:05:13 +07:00
Rosalie Wanders
31b38a7a2b
GLideNHQ: add wildcard support
2021-02-02 17:55:14 +07:00
Sergey Lipskiy
88e606de95
Another fix for texrect lower y. Follow-up 1e915af
.
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Fixed #2402 Wave race, black lines in texrects [Regression].
2021-01-31 21:25:27 +07:00
Sergey Lipskiy
7d237650ef
Correct texture coordinates calculation in gSPSprite2DBase.
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Fixed WipEout 64 Texture Pack #2423
2021-01-24 19:40:47 +07:00
fzurita
85ad11bbdd
GLideN64 soft vertex clipping performance improvement for Adreno GPUs
2021-01-22 15:14:46 +07:00
fzurita
e129d66c22
Compile shader from keys if shader storage binary is invalid
2021-01-20 22:47:33 +07:00
Sergey Lipskiy
402cf6f8b6
Implement software vertex clipping.
2021-01-20 17:07:23 +07:00
fzurita
8b75b5dc96
Fix incorrect width used for sync color buffer reads with EGLImage
2021-01-20 16:42:35 +07:00
S2S
eb8ac40136
Revert 538674d
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Fixes Oak's Check with CopyColorFromRDRAM enabled
2021-01-08 23:00:42 +07:00
Sergey Lipskiy
1c7b8914bc
Revert cmake version back to 2.6 for GLideNHQ because it don't compile on Mac with 3.9
2021-01-06 12:30:42 +07:00