Sergey Lipskiy
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6ef2431e19
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Rewrite NoiseTexture
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2017-01-08 17:49:42 +07:00 |
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Sergey Lipskiy
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41d0a9ade5
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Replace ShaderCombiner 2
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2017-01-08 17:49:39 +07:00 |
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Sergey Lipskiy
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9725c527b9
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Replace ShaderCombiner by graphics::CombinerProgram WIP
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2017-01-08 17:49:37 +07:00 |
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Sergey Lipskiy
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1d706e1fd1
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Correct project files for uniformset
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2017-01-08 17:49:34 +07:00 |
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Sergey Lipskiy
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bda5d81f82
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CombinerProgramUniformFactory
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2017-01-08 17:49:25 +07:00 |
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Sergey Lipskiy
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659bd807f5
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CombinerProgramBuilder WIP
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2017-01-08 17:49:05 +07:00 |
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Sergey Lipskiy
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60813209f7
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CombinerProgram initial work
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2017-01-03 21:57:46 +07:00 |
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Sergey Lipskiy
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19f5f8b302
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Move CombinerKey class to separate files.
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2017-01-03 13:37:50 +07:00 |
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Sergey Lipskiy
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6356b1cb7a
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Init FrameBuffer in DepthBufferToRDRAM
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2017-01-02 23:04:09 +07:00 |
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Sergey Lipskiy
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149fdc8238
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Init FrameBuffer in ColorBufferToRDRAM
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2017-01-02 22:57:23 +07:00 |
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Sergey Lipskiy
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b285ed2501
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Init FrameBuffer in PostProcessor
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2017-01-02 22:56:47 +07:00 |
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Sergey Lipskiy
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daf6646b97
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BufferManipulationObjects 2: createRenderbuffer, initRenderbuffer
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2017-01-02 22:40:41 +07:00 |
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Sergey Lipskiy
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cf5e9d8ed2
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BufferManipulationObjects WIP
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2017-01-02 21:00:49 +07:00 |
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Sergey Lipskiy
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8357729020
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use gfxContext in TexrectDrawer.
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2017-01-02 00:42:40 +07:00 |
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Sergey Lipskiy
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eff724e420
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Use gfxContext in PostProcessor
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2017-01-02 00:30:48 +07:00 |
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Sergey Lipskiy
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ed77923449
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Use gfxContext in TextDrawer
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2017-01-02 00:24:39 +07:00 |
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Sergey Lipskiy
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e905f98f72
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Use gfxContext in BufferCopy
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2017-01-02 00:09:28 +07:00 |
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Sergey Lipskiy
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7fdf97cf29
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Use gfxContext in FrameBuffer
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2017-01-02 00:09:19 +07:00 |
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Sergey Lipskiy
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84b7050339
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Use gfxContext in DepthBuffer
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2017-01-01 22:00:15 +07:00 |
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Sergey Lipskiy
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b5e391af8b
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Use gfxContext to create textures in GLSLCombiner
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2017-01-01 22:00:12 +07:00 |
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Sergey Lipskiy
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be019ab013
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Correct internalcolor
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2017-01-01 22:00:09 +07:00 |
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Sergey Lipskiy
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2c4c75ae01
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Correct InitTextureParams
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2017-01-01 22:00:07 +07:00 |
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Sergey Lipskiy
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b2dc9d7206
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Remove common\GLFunctions.cpp
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2017-01-01 22:00:04 +07:00 |
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Sergey Lipskiy
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3eb11aac82
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setTextureParameters WIP
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2017-01-01 21:59:54 +07:00 |
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Sergey Lipskiy
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eb7b640aa0
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Use InitTextureParams struct instead of separate parameters.
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2016-12-31 19:30:22 +07:00 |
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Sergey Lipskiy
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62e7fcf580
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Add cached GL functions.
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2016-12-31 19:30:19 +07:00 |
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Sergey Lipskiy
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c1c09d4d56
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Unix fixes.
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2016-12-31 19:30:16 +07:00 |
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Sergey Lipskiy
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2a1a2d5c00
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Implement Init2DTexture objects
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2016-12-31 19:30:13 +07:00 |
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Sergey Lipskiy
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d6a9e4cc39
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Add TextureManipulationObjectFactory
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2016-12-31 19:30:11 +07:00 |
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Sergey Lipskiy
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8248617a06
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Add graphics parameters.
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2016-12-31 19:30:09 +07:00 |
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Sergey Lipskiy
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365b116c57
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Start Graphics content implementation. First step: init , destroy , createTexture, deleteTexture
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2016-12-31 19:30:05 +07:00 |
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Sergey Lipskiy
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599f7b1e93
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Make separate vertex shaders for triangles and rects.
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2016-12-31 19:29:50 +07:00 |
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Sergey Lipskiy
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ccde41b7de
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Incapsulate combiner key logic in class CombinerKey.
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2016-12-25 17:34:12 +07:00 |
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Sergey Lipskiy
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ac747e6309
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Code refactor. OGLRender: move dmaVertices out of triangles.
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2016-12-25 17:34:11 +07:00 |
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Sergey Lipskiy
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a355a7a042
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Add VBO related functions into GLFunctions.h
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2016-12-25 17:34:11 +07:00 |
|
baptiste0602
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72872963b8
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Update gliden64_fr.ts
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2016-12-24 21:52:30 +07:00 |
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Sergey Lipskiy
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e8c47c0316
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Use F3D_TRIX instead of F3D_Tri4.
Fixed #1307
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2016-12-22 18:39:40 +07:00 |
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Aquatakat
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b4a0d182c1
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UI: Bloom sliders converted to grid and word wrap added to labels
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2016-12-21 12:17:39 -07:00 |
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Sergey Lipskiy
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52b95f6dd5
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Remove ucode F3DSWE.
Rename ucode F3DWRUS to F3DBETA and use it for both Wave Race (U) and
Star Wars Shadows of Empire
|
2016-12-21 22:14:36 +07:00 |
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Sergey Lipskiy
|
43d281e5bd
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Correct F3DEX2MM_Branch_W
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2016-12-21 11:26:04 +07:00 |
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Sergey Lipskiy
|
a7df7c13ac
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Rename parameter in gSPBranchLessW
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2016-12-20 21:36:31 +07:00 |
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Sergey Lipskiy
|
ae67daca9f
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Remove branchLessZ flag from MicrocodeInfo. Remove F3DEX2MM from specialMicrocodes list.
|
2016-12-20 17:50:03 +07:00 |
|
Gillou68310
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9e8b32fc89
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Implement ucode for Majora's Mask
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2016-12-20 17:40:33 +07:00 |
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Sergey Lipskiy
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a1a438588f
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Fix typo in OGLRender::drawLine
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2016-12-20 17:10:08 +07:00 |
|
Sergey Lipskiy
|
107b646e6f
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Minor correction in filter_8888: check that buffers not NULL.
|
2016-12-15 23:15:48 +07:00 |
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Sergey Lipskiy
|
9bcc879bc6
|
Minor corrections in TxMemBuf.
|
2016-12-15 23:14:18 +07:00 |
|
Logan McNaughton
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380725da53
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remove inline specifier for gSPFlushTriangles
|
2016-12-15 07:30:52 -08:00 |
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Sergey Lipskiy
|
64079054db
|
Add Goldeneye ucode to project files.
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2016-12-15 18:31:40 +07:00 |
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Gillou68310
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efd9b0fa5f
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Implement ucode for Goldeneye 007
|
2016-12-15 18:17:13 +07:00 |
|
Sergey Lipskiy
|
9198d1c381
|
Rewrite buffers allocation for DePosterize.
|
2016-12-15 18:02:17 +07:00 |
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