Francisco Zurita
7386a036ce
Port glN64 for Android NEON optimizations
2016-07-06 11:00:40 +06:00
Francisco Zurita
62ec0cb821
Fixes crash at GoldenEye startup
2016-07-06 10:54:27 +06:00
Logan McNaughton
c0c4d16abc
Fix link dirs on Raspberry Pi
2016-07-04 12:30:01 -06:00
Sergey Lipskiy
803eb1d381
Clear cache if its size is too large.
2016-07-03 00:10:01 +06:00
Sergey Lipskiy
006218c708
Optimize TextureCache::_clear()
2016-07-03 00:09:58 +06:00
Sergey Lipskiy
5efd89ccd2
Fix input texture checksum calculation.
2016-07-03 00:09:26 +06:00
Sergey Lipskiy
154c06b14f
Add Debug_mupenplus_uniformset configuration
2016-06-30 17:12:12 +06:00
Sergey Lipskiy
0aaadb1507
Make use of Uniform Block optional.
2016-06-30 17:12:06 +06:00
Sergey Lipskiy
99af3839e3
Add UniformBlock::updateTextureParameters() optimization by Francisco Zurita
2016-06-29 14:02:41 +06:00
Sergey Lipskiy
d691d98451
UniformBlock: remove GLES specific fixes.
2016-06-29 14:02:38 +06:00
Sergey Lipskiy
83ba9b5741
Revert "PowerVR performance improvement"
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This reverts commit 93be54a54d
.
2016-06-29 14:02:35 +06:00
Logan McNaughton
c52cc68fbf
This is actually a GLES2 requirement
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Since Android doesn't use cmake, any GLES2 device is going to require the stub file
2016-06-28 07:56:24 -06:00
Francisco Zurita
93be54a54d
PowerVR performance improvement
2016-06-26 18:04:59 +06:00
Francisco Zurita
f235d9b07c
Fix internal depth format for GLES 2.0 Android devices
2016-06-26 17:52:56 +06:00
Logan McNaughton
1cbbea8183
Enable Framebuffer Emulation on the Raspberry Pi
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renderbuffer code was written by gonetz, not me
2016-06-26 17:40:14 +06:00
Sergey Lipskiy
cb54444b41
Fix updateBlendMode call.
2016-06-25 20:08:42 +06:00
Sergey Lipskiy
07854d3857
Use OGLRender::copyTexturedRect in ColorBufferToRDRAM::_prepareCopy.
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Enable color buffer copy for GLES2.
2016-06-23 16:15:27 +06:00
Sergey Lipskiy
7ad11627d6
Use OGLRender::copyTexturedRect in FrameBuffer::renderBuffer
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Remove GLES2-specific code.
2016-06-23 16:14:04 +06:00
Sergey Lipskiy
4cb53d9675
Use OGLRender::copyTexturedRect in FrameBuffer::_getSubTexture
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Remove GLES2-specific code.
2016-06-23 16:12:50 +06:00
Sergey Lipskiy
d62c383390
Implement OGLRender::copyTexturedRect - simple copy buffer routine.
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There are two implementation:
* default one, via glBlitFramebuffer. Incompatible with GLES2
* via plain rendering of textured rectangle. Compatible with all supported GL versions.
Use NO_BLIT_BUFFER_COPY define to enable the second method.
2016-06-23 16:09:02 +06:00
Logan McNaughton
e27126b271
Remove glEnable(GL_TEXTURE_2D)
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It is not valid and it throws a GL error
2016-06-20 19:47:11 -06:00
Sergey Lipskiy
4c4b1bf57d
Code refactor: move struct FBOTextureFormats to separate files.
2016-06-20 15:16:15 +06:00
Sergey Lipskiy
64799264d5
Mark depth buffer object as not cleared after software render draw to RDRAM.
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Fixed pause screen in Zelda OOT.
2016-06-20 15:12:31 +06:00
Sergey Lipskiy
bb43a1b2e5
Add software depth buffer render option to GUI.
2016-06-20 15:12:31 +06:00
Sergey Lipskiy
42f3643865
Implement software depth buffer render.
2016-06-20 15:12:31 +06:00
Sergey Lipskiy
c816f7deeb
Code refactor: rename CLIP_Z to CLIP_W
2016-06-20 15:12:31 +06:00
Sergey Lipskiy
1a114dd560
Fix compilation on Android.
2016-06-20 13:00:03 +06:00
Logan McNaughton
d2332fb546
Allow OpenGL.h to use libretro GL State Machine
2016-06-19 21:34:32 -06:00
Sergey Lipskiy
706e35dd10
Fix GL error when open Zelda OOT pause screen.
2016-06-18 18:47:32 +06:00
Sergey Lipskiy
2fbee3661f
Move TextureFilterHandler class to separate files.
2016-06-10 17:58:47 +06:00
Sergey Lipskiy
86fbea9edc
Code refactor: replace NULL by nullptr.
2016-06-10 12:40:18 +06:00
Sergey Lipskiy
0060d3ea80
Fix fb texture size for ColorBufferToRDRAM.
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Fixed crash in ColorBufferToRDRAM::_initFBTexture on Perfect Dark start.
2016-06-10 12:40:12 +06:00
Logan McNaughton
287eb6ac08
Allowing building GLideNHQ using GLES2
2016-06-09 09:22:08 -06:00
Sergey Lipskiy
e7be11f62e
Rename filter() shader function to texFilter() since "filter" can be a reserved keyword #1020
2016-06-09 12:40:58 +06:00
Logan McNaughton
3c1495de80
Update ColorBufferToRDRAMStub.cpp to match recent commits
2016-06-09 12:25:40 +06:00
Sergey Lipskiy
ffe0b61e76
Rename ColorBufferToRDRAMDesktop to ColorBufferToRDRAM_GL
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and ColorBufferToRDRAMAndroid to ColorBufferToRDRAM_GLES
2016-06-08 22:06:02 +06:00
Sergey Lipskiy
2ed1dc17ad
ColorBufferToRDRAM: use inner buffer for pixel data to avoid memory allocation/deallocation.
2016-06-08 21:57:50 +06:00
Francisco Zurita
87c93d9491
Fix PBOs in Android
2016-06-08 21:26:22 +06:00
Logan McNaughton
8c632ca0ad
Fix Texture Cache on Raspberry Pi
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The Raspberry Pi only supports 32768 GPU memory allocations
see https://github.com/raspberrypi/firmware/issues/611
Each texture takes 2 allocs, so the max is around 16000, I've set it to 15000 to be safe
2016-06-08 20:10:14 +06:00
Sergey Lipskiy
c9615e9164
Remove unused uniform uDepthScale from GLES2 shaders.
2016-06-08 14:14:14 +06:00
Logan McNaughton
c796dcd5d9
Disable uDepthScale check on GLES2
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It is not used for GLES2
2016-06-08 14:05:22 +06:00
Logan McNaughton
c74d0419b6
Make uTestColor non-uniform
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GLSL ES 1.0 doesn't like when you initialize a uniform
2016-06-08 14:05:22 +06:00
Logan McNaughton
fee2736cc0
This makes gliden64.log a little easier to read
2016-06-06 10:37:44 -06:00
Sergey Lipskiy
c5e70d6b24
Change depthInternalFormat to GL_DEPTH_COMPONENT16 for GLES2
2016-06-03 11:29:35 +06:00
Sergey Lipskiy
99a075eae7
Add config option enableNativeResTexrects.
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Support in GUI and mupen64plus settings.
2016-06-03 11:06:33 +06:00
Sergey Lipskiy
5df6498405
Move glDisable(GL_CULL_FACE) to the right place.
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Fixed Earthworm Jim 3D.
2016-06-03 11:06:21 +06:00
Sergey Lipskiy
cce66dfdd0
Fix glitch in Mario Tennis. More optimizations.
2016-06-03 11:06:15 +06:00
Sergey Lipskiy
baa8b28056
Fix TexrectDrawer work with AA enabled.
2016-06-03 11:05:39 +06:00
Sergey Lipskiy
cfdecc71b9
Correct check for adjacent rects.
2016-06-03 11:05:15 +06:00
Sergey Lipskiy
2171e40346
Reduce GL state updates.
2016-06-03 11:05:01 +06:00