Sergey Lipskiy
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7f49dd39c2
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Replace frameBuffer.drawBuffer from GL_DRAW_FRAMEBUFFER
to gles compatible GL_FRAMEBUFFER
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2015-05-13 10:11:03 +06:00 |
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Sergey Lipskiy
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c167aa970c
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Fix #include <GL/gl.h>
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2015-05-13 10:11:02 +06:00 |
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Sergey Lipskiy
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5856ec606e
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Guard SDL calls by USE_SDL define.
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2015-05-13 10:11:01 +06:00 |
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Sergey Lipskiy
|
222accdd8d
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Fix #include <SDL.h>
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2015-05-13 10:11:00 +06:00 |
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Sergey Lipskiy
|
c4897db8ac
|
Add Android build files.
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2015-05-13 10:11:00 +06:00 |
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Sergey Lipskiy
|
9de2dea9e0
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Add few interface functions for Anroid port.
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2015-05-13 10:10:59 +06:00 |
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Sergey Lipskiy
|
a3c59d643c
|
(R): Remove unused asm code from 3DMath.h
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2015-05-13 10:10:58 +06:00 |
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Sergey Lipskiy
|
829e5ad4ff
|
Fix int-long types usage in convert.h.
Taken from gles2N64.
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2015-05-13 10:10:58 +06:00 |
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Sergey Lipskiy
|
7a4cc12aec
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(R): Remove unused asm code from convert.h
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2015-05-13 10:10:57 +06:00 |
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Sergey Lipskiy
|
a5cdb4480c
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(R): Remove use of __LINUX__ in OpenGL.h and OpenGL.cpp
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2015-05-13 10:10:56 +06:00 |
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Sergey Lipskiy
|
d7e775959e
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(R): Fixed use of __LINUX__ and _WINDOWS defines in GLideN64.cpp
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2015-05-13 10:10:56 +06:00 |
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Sergey Lipskiy
|
7413bd7bc1
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(R): Replace __LINUX__ define by _WINDOWS in GBI.cpp
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2015-05-13 10:10:55 +06:00 |
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Sergey Lipskiy
|
73890d4354
|
(R): Remove unused includes from FrameBuffer.cpp
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2015-05-13 10:10:54 +06:00 |
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Sergey Lipskiy
|
772bff3cec
|
(R): Remove unused includes from GLSLCombiner.cpp
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2015-05-13 10:10:54 +06:00 |
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Sergey Lipskiy
|
3b06773f43
|
(R): Rewrite OGL_SwapBuffers() and use it for all platforms.
|
2015-05-13 10:10:53 +06:00 |
|
Sergey Lipskiy
|
67b9a3dd1f
|
(R): Remove use of __LINUX__ in RSP.cpp
|
2015-05-13 10:10:52 +06:00 |
|
Sergey Lipskiy
|
0b187a3958
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(R): Remove unused includes from RSP.cpp
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2015-05-13 10:10:52 +06:00 |
|
Sergey Lipskiy
|
792099de6a
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(R): Remove unused includes from N64.cpp
|
2015-05-13 10:10:51 +06:00 |
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Sergey Lipskiy
|
6f8095358f
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(R): Remove # include "Resource.h" from gSP.cpp
|
2015-05-13 10:10:50 +06:00 |
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Sergey Lipskiy
|
b25ac3dfc5
|
(R): Remove include "winlnxdefs.h" from GLideN64.h.
Fix includes in .cpp files.
|
2015-05-13 10:10:50 +06:00 |
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Sergey Lipskiy
|
ec169e48a2
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(R): Replace !defined(__LINUX__) by defined(_WINDOWS) in Debug.cpp
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2015-05-13 10:10:49 +06:00 |
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Sergey Lipskiy
|
eb30130f12
|
(R): remove #include <windows.h> from Textures.cpp and Combiner.cpp
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2015-05-13 10:10:48 +06:00 |
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Sergey Lipskiy
|
d1b871f57a
|
(R): Remove wglext.h dependency.
|
2015-05-13 10:10:48 +06:00 |
|
Sergey Lipskiy
|
32892a2236
|
Fix #include dependences.
|
2015-05-13 10:10:47 +06:00 |
|
Sergey Lipskiy
|
cbaece1021
|
(R): Remove RSPTHREAD code.
|
2015-05-13 10:10:46 +06:00 |
|
Sergey Lipskiy
|
ef50ef71d2
|
Refactor: use Types instead of Windows types in CRC
|
2015-05-13 10:10:45 +06:00 |
|
Sergey Lipskiy
|
c38bd35251
|
Fix config save-load.
|
2015-05-13 10:10:45 +06:00 |
|
Sergey Lipskiy
|
306f02911b
|
Rename config file.
|
2015-05-13 10:10:44 +06:00 |
|
Sergey Lipskiy
|
0a1499caed
|
Fix compilation errors when MUPENPLUSAPI enabled
|
2015-05-13 10:10:43 +06:00 |
|
Sergey Lipskiy
|
5d81e4f2f3
|
Implement MupenPlus2.0 API functions
|
2015-05-13 10:10:43 +06:00 |
|
Sergey Lipskiy
|
85a743adaf
|
Add necessary include files
|
2015-05-13 10:10:42 +06:00 |
|
Sergey Lipskiy
|
fd3fe0b7b7
|
Fix DepthBufferToRDRAM::CopyToRDRAM :
return if depth buffer is null
|
2015-05-13 10:10:41 +06:00 |
|
Sergey Lipskiy
|
c7c36ce54a
|
Correct frame buffer valideness check.
|
2015-05-13 10:10:41 +06:00 |
|
Sergey Lipskiy
|
4635e24d62
|
Add g_bIgnoreCFB option.
It is necessary for Zelda Pause Screen, otherwise it will be
replaced by blank data from RDRAM.
|
2015-05-13 10:10:40 +06:00 |
|
Sergey Lipskiy
|
15e5947503
|
Correct condition for depth buffer rendering.
|
2015-05-13 10:10:39 +06:00 |
|
Sergey Lipskiy
|
da3d18d7d8
|
Fix frame buffer textures delete.
|
2015-05-13 10:10:38 +06:00 |
|
Sergey Lipskiy
|
bc8eced7bd
|
Move FrameBuffer_CopyToRDRAM to RSP_ProcessDList().
|
2015-05-13 10:10:38 +06:00 |
|
Sergey Lipskiy
|
d4953abb91
|
Fix depth beffer rendering.
Corrected bug with Z calculation in depth_compare_shader.
|
2015-05-13 10:10:37 +06:00 |
|
Sergey Lipskiy
|
9b8b667fab
|
Implement CopyDepthBuffer to RDRAM.
|
2015-05-13 10:10:36 +06:00 |
|
Sergey Lipskiy
|
00c12e2d1d
|
Add FBO for depth buffer.
|
2015-05-13 10:10:36 +06:00 |
|
Sergey Lipskiy
|
8e3e41356a
|
FrameBuffer: Replace pointer to depth texture by pointer to DepthBuffer
|
2015-05-13 10:10:35 +06:00 |
|
Sergey Lipskiy
|
5070a1aa82
|
Correct palette load for shadow map.
|
2015-05-13 10:10:34 +06:00 |
|
Sergey Lipskiy
|
e9b5283339
|
Correct calls for Combiner_UpdateCombineDepthInfo()
+ cosmetic formatting.
|
2015-05-13 10:10:34 +06:00 |
|
Sergey Lipskiy
|
f6c2437e18
|
Remove PolygonStipple related code and its control from the GUI.
Add GUI control for hardware lighting instead.
|
2015-05-13 10:10:33 +06:00 |
|
Sergey Lipskiy
|
dfb8b0f04b
|
Remove legacy combiners.
|
2015-05-13 10:10:32 +06:00 |
|
Sergey Lipskiy
|
14f5a92da3
|
Switch from glActiveTextureARB to glActiveTexture
|
2015-05-13 10:10:31 +06:00 |
|
Sergey Lipskiy
|
2c5266eef3
|
Switch from ARB GLSL extension to OGL 2.0 functions.
|
2015-05-13 10:10:31 +06:00 |
|
Sergey Lipskiy
|
10123b8895
|
Check that hardware supports ImageTextures.
|
2015-05-13 10:10:30 +06:00 |
|
Sergey Lipskiy
|
10b790b787
|
Add VisulStudio 2010 project file.
|
2015-05-13 10:10:29 +06:00 |
|
Sergey Lipskiy
|
f151ef36ca
|
Add shadow map shader
|
2015-05-13 10:10:28 +06:00 |
|