Change for all three Jet Force Gemini entries to show the crosshair and
other graphics instead of frame buffer to RDRAM effects. If this setting
is not enabled, some weapon crosshairs disappear entirely. This setting
is more urgently needed than the other. Both settings can't be enabled
unless #378 is fixed.
Also reworked comments for Jet Force Gemini's settings. Comments are now
on their own line and derived entries refer to the original entry. If
you'd like this handled differently, feel free to ask.
Complete Brazilian Portuguese translation, should be legible for any
Portuguese speaker. I'm not native, but it's a good starting point and I
can speak as well as a native. Some technical words like "cache",
"frame" "buffer", and "performance" weren't translated, but generally
they aren't in Portuguese.
Note: depth buffer copy is on by default, so these changes are redundant.
Its made only to emphasize that this setting is essential for correct work of the mentioned games.
- general settings - GLideN64.ini
- custom game settings - GLideN64.custom.ini
custom.ini file is read only.
Important: Checksum for Japanese roms are converted to upper case for uniformity.
Checksums with lowercase characters will not work!
Custom game section format:
[%Romname%]
%section_name%/%parameter%=%value%
...
%section_name%/%parameter%=%value%
Romname is the internal rom name. You may get it from Project64.rdb file. Rom may have different internal name for different regions. In that case the section must be duplicated for each internal name.
IMPORTANT: replace all spaces ' ' in the name by underscores '_'.
File contains custom setting for Rayman 2. Use it as example.
Supported custom settings:
video/multisampling
texture/maxAnisotropy
texture/bilinearMode
generalEmulation - all,
frameBufferEmulation - all
bloomFilter - all