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mirror of https://github.com/blawar/GLideN64.git synced 2024-07-02 09:03:37 +00:00
Commit Graph

3594 Commits

Author SHA1 Message Date
Rosalie Wanders
bfe3c36e73 WindowsWGL: use adaptive vsync when supported 2021-09-26 17:47:11 +07:00
Rosalie Wanders
82365ec389 ci: use ncipollo/release-action 2021-09-26 17:41:34 +07:00
Rosalie Wanders
e2ae3a3e4e GLideNHQ: remove unsupported dds code 2021-09-07 20:42:04 +07:00
Rosalie Wanders
32312e0b05 GLideNUI: allow loading default settings from GLideN64.default.ini 2021-09-07 20:34:58 +07:00
Jj0YzL5nvJ
5aa389a86b Build script: Refactorization 2021-09-05 12:06:43 +07:00
Rosalie Wanders
e29adbdbcd ci: add git revision to artifacts 2021-09-05 11:54:28 +07:00
Rosalie
4f7f736b3c README: update for github actions 2021-08-30 16:35:25 +07:00
Rosalie Wanders
e7d85eed00 ci: move to github actions 2021-08-30 16:35:25 +07:00
Sergey Lipskiy
153caeec74 Correct Config_LoadConfig() for mupen64plus:
Add hot keys to the list of enabled keys.

Fixed #2560 Hotkeys not working with mupen64plus CUI
2021-08-28 15:57:12 +07:00
GhostlyDark
ee9f47d077 Revert "GLideNUI: introduce Config{Init,Cleanup}"
This reverts commit 0ebc545c93.
2021-08-25 11:41:53 +07:00
Sergey Lipskiy
10b6817613 Correct special shader for fog in Beetle Adventure Racing.
fixes #2556 Beetle Adventure Racing. Fog is broken.
2021-08-24 23:04:06 +07:00
GhostlyDark
911ef68994 Config_mupenplus: Improve comments text
Typo and grammar fixes.
2021-08-24 21:42:55 +07:00
Sergey Lipskiy
329502f3da Fix IA31_RGBA8888 conversion. 2021-08-24 18:28:19 +07:00
Rosalie Wanders
0afcd176d9 TxHiResCache: save cache in reload() 2021-08-18 15:37:09 +07:00
Rosalie Wanders
ecd6863864 TxHiResCache: fix texture pack not loading 2021-08-17 21:13:26 +07:00
Rosalie Wanders
4a9e1260ce GLideNHQ: Introduce TxHiResNoCache 2021-08-16 19:07:28 +07:00
Rosalie Wanders
b78df0b002 GLideNUI: remove screenshot type selection 2021-08-14 19:02:42 +07:00
Rosalie Wanders
70a9213d69 ScreenShot: move to common windows implementation 2021-08-14 19:02:42 +07:00
Rosalie Wanders
532eff450e GLideNUI: implement hotkeys in saveCustomRomSettings 2021-08-14 13:50:22 +07:00
Rosalie Wanders
0577580fc3 GLideNUI: correct default value for enabledKeys 2021-08-14 13:50:22 +07:00
Sergey Lipskiy
4ec006f57d Debug print TextureDetail mode in gSPSetOtherMode_H 2021-08-07 22:21:34 +07:00
GhostlyDark
3aeecd4cfe Bump Qt version in GLideN64_builder.cmd
Make the builder script download the v5.15 Qt builds.
2021-08-07 21:27:14 +07:00
Rosalie Wanders
0ebc545c93 GLideNUI: introduce Config{Init,Cleanup} 2021-08-07 21:26:50 +07:00
Rosalie Wanders
60c07f5b60 GLideNUI: move to static Qt5.15 build 2021-08-07 14:22:06 +07:00
Rosalie Wanders
c36ffa97f7 GLideNUI: introduce config.hotkeys.enabledKeys 2021-07-29 15:44:56 +07:00
Rosalie Wanders
50fe71dc4c osal_keys_linux: remove unneeded #ifdef 2021-07-29 15:44:56 +07:00
Rosalie Wanders
cc7eb614d1 osal_keys: remove osal_keycode_name 2021-07-29 15:44:56 +07:00
Rosalie Wanders
16aff7aa9d GLideNUI: introduce HIDKeyToName 2021-07-29 15:44:56 +07:00
Sergey Lipskiy
44e809ed13 Revert "Change LOD calculation formula. Use the maximum value of the change of S and T per change in X and Y."
This reverts commit 73b2d0060b.
2021-07-29 15:29:03 +07:00
s2s
0c30bdf4e2 Increment shader storage version number 2021-07-29 14:06:33 +07:00
s2s
47aaf2fc99 Cleanup uniforms no longer used 2021-07-29 14:06:33 +07:00
s2s
7e8265bf20 Apply texture shift and offset on a per pixel basis. Clean texture engine code. 2021-07-29 14:06:33 +07:00
s2s
73b2d0060b Change LOD calculation formula. Use the maximum value of the change of S and T per change in X and Y. 2021-07-27 18:14:58 +07:00
Rosalie Wanders
1ad662092d Fix building zilmar-spec with cmake with mingw 2021-07-23 12:29:36 +07:00
Rosalie Wanders
4a55160770 GLideNUI: add Qt6 compatibility 2021-07-23 12:27:02 +07:00
oddMLan
61ff59d24b Add OSD Statistics checkbox to WTL 2021-07-23 12:24:13 +07:00
oddMLan
a59bd2eb00 Fix oversight in OSD statistics (GLideNUI-Qt)
It wasn't saving the setting properly with custom game settings.
2021-07-23 12:24:13 +07:00
Sergey Lipskiy
5072ec8ee8 Fix anisotropic filtering.
Fixed #2527 Is anisotropic filtering always ON
2021-07-22 22:17:07 +07:00
Rosalie Wanders
14229b93ba Fix Project64 when statusbar is hidden 2021-07-21 19:58:15 +07:00
s2s
81ac29a04f Fix an overlook in 213c10d 2021-07-21 19:56:11 +07:00
Rosalie Wanders
94dd897b5d GLideNUI: fix multisampling causing odd UI behavior
Fixes #2524
2021-07-21 19:55:07 +07:00
s2s
213c10d6de Restore equivalent to old code for nativeResFactor=0 2021-06-13 21:54:52 +07:00
s2s
ce1fb27cf7 Fix detection of native-res texture rectangle when computing the texture coordinate offset. 2021-06-13 21:54:52 +07:00
Sergey Lipskiy
66e8ff3c00 Drop render state after drawing a primitive, in gDPFullSync() and
GraphicsDrawer::copyTexturedRect to avoid wrong use of TexCoordBounds heuristics.

Fixed flickering in the starcraft intro when it transitions from picture to picture.
2021-06-06 18:57:33 +07:00
Felipe
189afd3996 Update Br translation 2021-06-05 23:06:35 +07:00
Gillou68310
c8a25914bc Fix wrong buffer height in PostProcessor 2021-06-05 21:06:32 +07:00
Francisco Zurita
15668b9064 Wait for buffer to be empty before reallocating memory 2021-05-26 23:02:15 +07:00
Francisco Zurita
e9d08c33bd Temporary fix for NVidia shaking on Windows 2021-05-26 23:02:15 +07:00
Sergey Lipskiy
be851a3b45 Fix rect coordinates in TexrectDrawer::draw()
Fixed #2501 Blending issue with native-res texrects enabled.
2021-05-23 22:57:53 +07:00
s2s
acfb569dea Use a 640x640 bounding box for screen coordinates.
A smaller bounding box allows rendering in higher resolutions. It should be made bigger if geometry is clipped.
2021-05-15 23:31:10 +07:00