oddMLan
4532209d43
Use FILTER_NEAREST if enableHybridFilter is disabled
...
Bilinear by itself looks ugly and it's only necessary to use it for the hybrid filter
2020-05-10 15:56:36 +07:00
oddMLan
d62a653e83
Replace if statements in hybridFilter
...
if statements are bad for performance in GLSL
2020-05-10 15:56:33 +07:00
oddMLan
2b42e02e69
Fix shader compilation errors in GLSL ES
...
-Added missing precisions
-Removed explicit floats
-Explicit cast get_texture_size to vec2
2020-05-10 15:56:30 +07:00
oddMLan
8b5509bb8f
GLideNUI-wtl: Implement hiding MSAA Depth Warning
2020-05-10 15:56:25 +07:00
oddMLan
591d5d586d
GLideNUI-wtl: Fix Fbinfo
2020-05-10 15:56:20 +07:00
oddMLan
c43cee1c03
GLideNUI-wtl: Focus Save and Close button
...
This makes it so you can press enter to save
2020-05-10 15:56:17 +07:00
Sergey Lipskiy
1cfdb4787d
Use hybrid filter for upscale buffer copy and plain bilinear filter for downscale one.
...
Related to PR #2242
2020-05-10 15:56:09 +07:00
oddMLan
438bcc460f
Update Hybrid Shader
...
This version doesn't use texel_fetch, hopefully fixes any slowdowns in mobile devices.
Also it offloads the bilinear filtering to the hardware.
2020-05-05 11:56:02 +07:00
Sergey Lipskiy
03b404bd4e
Use noperspective shade color only for triangles with screen-space coordinates.
...
noperspective works incorrect for polygons, which are partially out of view.
Fixed #2240 SM64 strange green textures
2020-05-04 20:20:58 +07:00
Sergey Lipskiy
d494806186
Revert "Rewrite fog coordinate calculation:"
...
This reverts commit 7d4d0f282e
.
2020-05-04 19:47:57 +07:00
Sergey Lipskiy
7d4d0f282e
Rewrite fog coordinate calculation:
...
move it from vertex shaders to fragment ones.
Fixed #2234 SM64 Weird Shading on sand texture in Joly Roger Bay
2020-05-03 18:41:20 +07:00
Sergey Lipskiy
87274437cb
[Debugger] Fix display of vertex alpha in HLE mode.
2020-05-03 15:14:25 +07:00
Sergey Lipskiy
c8cbafff71
Use the second color section of the Light structure for vertices with odd index (1, 3, ...).
...
Both color sections of the Light structure must store the same color,
but it is not so for SM64.
Fixed #2212 SM64 koopa's shorts are not correct in hle
2020-05-03 12:10:09 +07:00
zilmar
f525f8fdc0
GLideNUI-wtl: Return current font if fonts are not selected
2020-04-30 18:06:03 +07:00
zilmar
4750a268ae
GLideNUI-wtl: Set config.font.name to arial if empty on load
2020-04-30 18:06:03 +07:00
zilmar
3acf3b6f75
Make sure config.font.name is not empty
2020-04-30 18:06:03 +07:00
zilmar
e692509f6e
Reset g_face and g_ft
2020-04-30 18:06:03 +07:00
zilmar
47013e2473
Set buffer to nullptr after free
2020-04-28 15:50:37 +07:00
Sergey Lipskiy
a3af1a88e2
Correct LLETriangle ctor
2020-04-27 17:05:43 +07:00
Sergey Lipskiy
415cde8c52
LLETriangle: use m_flushed flag properly.
2020-04-27 17:05:43 +07:00
Sergey Lipskiy
acaa0d9fba
Correct LLETriangle::start - set gSP.texture.tile to tile set for the triangle.
...
It is necessary since texture loading code uses gSP.texture.tile.
Fixed textures load in Supercross 2000.
2020-04-27 17:05:43 +07:00
Sergey Lipskiy
5b765ba874
LLETriangle : force flush triangles if tile is changed.
...
Fixed wrong textures is C&C intro.
2020-04-27 17:05:43 +07:00
Sergey Lipskiy
e3f0354565
LLETriangle::draw: correct Z for G_ZS_PRIM mode.
2020-04-27 17:05:43 +07:00
Sergey Lipskiy
0d0c47fb84
Replace doubles by 32bit floats in LLETriangle::draw.
2020-04-27 17:05:42 +07:00
Sergey Lipskiy
1d5fdf123e
LLE triangle: set vertex depth to 0 when triangle command does not use depth.
...
Fixed depth compare issue with snow in Polaris SnoCross
2020-04-27 17:05:42 +07:00
Sergey Lipskiy
0bc6cf7a11
New LLE render.
2020-04-27 17:05:42 +07:00
oddMLan
84e92d1240
GLideNUI-wtl: Fix MSAA saving and Dithering checkboxes
2020-04-27 17:05:09 +07:00
oddMLan
01a1e05432
GLideNUI-wtl: Fix save to custom ini
2020-04-27 17:05:09 +07:00
zilmar
115399aa4b
GLideNUI-wtl: Do not flush on each change, so turn off auto flush
2020-04-27 11:48:51 +07:00
zilmar
29bd0d10ab
GLideNUI-wtl: Save to custom.ini
2020-04-27 11:41:26 +07:00
zilmar
bc69499b62
GLideNUI-wtl: fix white space
2020-04-27 11:41:15 +07:00
zilmar
bea0403d2c
GLideNUI-wtl: Make sure clearing of selected font on load
2020-04-27 11:41:15 +07:00
zilmar
1934062d65
GLideNUI-wtl: in loading language, replacing new line was only replacing \
2020-04-27 11:27:53 +07:00
Jj0YzL5nvJ
0e19477b6a
Fix VS2013 compatibility and some other inconsistencies
2020-04-27 09:38:56 +07:00
oddMLan
0d68c25143
GLideNUI-wtl: Fix a couple oversights
2020-04-27 09:32:31 +07:00
oddMLan
41eaca1af9
appveyor.yml: Remove "type" field
2020-04-27 09:32:31 +07:00
oddMLan
3dc78e8852
GLideN64-wtl: Fix MSAA
2020-04-27 09:32:31 +07:00
oddMLan
93659a2207
GLideNUI-wtl: Fix windowed resolution handling
2020-04-27 09:32:31 +07:00
oddMLan
f326715bf8
Update project files
...
-Added N64PluginsDir-wtl and N64PluginsDir-wtl_x64 environment variables for zilmar-spec-wtl
-Updated appveyor.yml to support wtl configurations
-Split artifacts into individual 7z files for each configuration instead of a single archive holding them all together
-Move icons to Resources folder to avoid duplicate assets
-Updated icon.qrc
-Updated GLideNUI.rc
-Update GLideN64.sln
-Fix very serious overlook in x64 builds
This should fix AppVeyor issues
Use variable names from 3fe5f50
2020-04-25 23:26:17 +07:00
oddMLan
5683fe2be1
Update gitignore
2020-04-25 23:26:17 +07:00
oddMLan
a97b387c68
GLideN64-wtl: Add English entry to Language combobox when translation file list is empty
2020-04-25 23:26:17 +07:00
Sergey Lipskiy
3fe5f50255
Replace env var N64PluginsDir by PJ64PluginsDirQT and PJ64PluginsDirWTL
...
Replace env var N64PluginsDir_64 by PJ64PluginsDirQT_64 and PJ64PluginsDirWTL_64
Update msvc project file.
Update appveyor script.
2020-04-25 20:43:30 +07:00
oddMLan
311433749c
GlideNUI-wtl: Increase Tooltip delay
2020-04-22 21:14:17 +07:00
oddMLan
4f5963b2f2
GLideNUI-wtl: Fix mistakes in translation files
2020-04-22 21:14:17 +07:00
oddMLan
29e0da3eb6
GLideNUI-wtl: Lazy load Fonts treeview of OSD tab
...
Speeds up dialog creation a little bit.
Fix bug in which creating a new profile would give a font with zeroed parameters
2020-04-22 21:14:17 +07:00
zilmar
b0cf0ede8e
GLideNUI-wtl: Move overscan control to top because it was not being displayed
2020-04-22 21:14:17 +07:00
oddMLan
d153645b11
GLideNUI: Hide Debug tab in Release builds
2020-04-22 21:14:17 +07:00
oddMLan
b460a32e2e
GLideNUI: minor fix in English lang
2020-04-22 21:14:17 +07:00
oddMLan
af1ed549f4
GLideNUI: Add custom windowed resolution by editable combobox
...
Also fixed bug in which switching profiles would cause the Windowed resolution list to load more than once.
2020-04-22 21:14:17 +07:00
zilmar
8ccc85a8f2
Glide64NUI-wtl: try to update appveyor.yml to deal with qt and wtl versions
2020-04-22 21:14:17 +07:00