Sergey Lipskiy
4b1114a113
Fix texture ShiftScale calculation.
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Pokemon Stadium missing ground texture #412 reveals the problem:
the game loads the same texture into tile0 and tile1.
The only difference is ShiftScale values.
Since the checksum is the same, the same CachedTexture is used for both tiles.
Shift scale correction ovrwrites ShiftScale for tile0 when tile1 is loaded.
Thus, texture coordinates for both tiles will be same.
Combiner uses (tile0-tile1)*env_a+shade. Since t0==t1, texture component is missing.
Solution: calculate ShiftScale for each tile right before use.
Fixed #412
2015-05-13 10:21:49 +06:00
Sergey Lipskiy
94a4f7c411
Code cleanup: remove redundant code in gDPLoadBlock
2015-05-13 10:21:48 +06:00
Sergey Lipskiy
b56ca89553
Code cleanup: remove unused TEXTUREMODE_TEXRECT
2015-05-13 10:21:48 +06:00
Sergey Lipskiy
8950fef27b
Fix screenshot save:
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Use wchar_t string to keep provided screenshot path.
Fixed Screenshots become invalid images #409
2015-05-13 10:21:47 +06:00
Sergey Lipskiy
e3d8905984
Fix _isMarioTennisScoreboard() hack for (E) version.
2015-05-13 10:21:46 +06:00
Sergey Lipskiy
08513ded89
Correct Mario Tennis scoreboard hack.
2015-05-13 10:21:45 +06:00
Sergey Lipskiy
cc600d499b
Fix FogBlendEnabled condition.
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Fixed Perfect Dark visor and lighting issues #427
2015-05-13 10:21:45 +06:00
Sergey Lipskiy
96aab6c9ad
Correct Mario Tennis scoreboard hack for (J) rom.
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Fixed issue #424
2015-05-13 10:21:44 +06:00
Sergey Lipskiy
a8f047fea7
Add NDEBUG definition for release builds.
2015-05-13 10:21:43 +06:00
Sergey Lipskiy
2525b86f49
Implement "widescreen hack".
2015-05-13 10:21:43 +06:00
Sergey Lipskiy
c9d486222b
Add Adjust Aspect option to the GUI.
2015-05-13 10:21:42 +06:00
Sergey Lipskiy
89a6186166
Add solution file for GLideNUI.
2015-05-13 10:21:41 +06:00
Sergey Lipskiy
7017a82277
Correct conversion screen shot folder name from char *.
2015-05-13 10:21:41 +06:00
Sergey Lipskiy
a70a92f752
Switch to Unicode strings.
2015-05-13 10:21:40 +06:00
Sergey Lipskiy
277807fbf4
Don't reset hacks on settings load for mupen64plus.
2015-05-13 10:21:39 +06:00
Sergey Lipskiy
7eb8e46e12
Correct texturedRectCopyToItself - apply it only for 8bit frame buffers.
2015-05-13 10:21:39 +06:00
Sergey Lipskiy
cccd738086
Update LICENSE file
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Add licenses folder for license files.
2015-05-13 10:21:38 +06:00
Sergey Lipskiy
13d2ff4710
Move code from ZilmarAPIImpl_common.cpp to ZilmarAPIImpl_windows.cpp
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Remove ZilmarAPIImpl_common.cpp
2015-05-13 10:21:37 +06:00
Sergey Lipskiy
138d270dfd
Correct CMakeLists.txt
2015-05-13 10:21:37 +06:00
Sergey Lipskiy
cd1a679160
Rename GLFunctions.cpp to GLFunctions_windows.cpp
2015-05-13 10:21:36 +06:00
Sergey Lipskiy
968059b319
Remove obsolete makefiles from GLideNHQ.
2015-05-13 10:21:35 +06:00
Sergey Lipskiy
c234aa1384
Correct Android project file.
2015-05-13 10:21:35 +06:00
Sergey Lipskiy
b24de2353c
Move Android.mk to projects/android.
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File needs corrections.
2015-05-13 10:21:34 +06:00
Sergey Lipskiy
2d4c518820
Add instructions how to build project with cmake.
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Add Boost libs necessary for Linux build.
2015-05-13 10:21:33 +06:00
Sergey Lipskiy
94bffc2e83
Move visual studio projects for GLideN64 and GLideNHQ to projects/msvc12 folder.
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Project file for GLideNUI is special, generated from GLideNUI.pro file,
so it is left on its old place.
glext.h moved to src/inc folder.
2015-05-13 10:21:33 +06:00
Sergey Lipskiy
52d68d1389
Move all sources to src folder.
2015-05-13 10:21:32 +06:00
Sergey Lipskiy
ab16b47945
Fix compilation errors with gcc.
2015-05-13 10:21:29 +06:00
Sergey Lipskiy
60fe41d8ea
Code cleanup in F3D.cpp
2015-05-13 10:21:28 +06:00
Sergey Lipskiy
dcd85caff1
Code cleanup in F3DDKR.cpp
2015-05-13 10:21:27 +06:00
Sergey Lipskiy
0aba5cd5b1
Remove commented code from F3DEX2CBFD.cpp
2015-05-13 10:21:27 +06:00
Sergey Lipskiy
ab8318f251
Remove obsolete comment in GLSLCombiner.cpp
2015-05-13 10:21:26 +06:00
Sergey Lipskiy
f0eb742c64
Minor code cleanup in gSP
2015-05-13 10:21:25 +06:00
Sergey Lipskiy
baad6cdede
Minor code cleanup in OpenGL.cpp
2015-05-13 10:21:25 +06:00
Sergey Lipskiy
0adec8d4b9
Correct OGLRender::_initExtensions().
2015-05-13 10:21:24 +06:00
Sergey Lipskiy
130315f1ae
Code cleanup: remove unused _setBlendMode() from RiceVideo.
2015-05-13 10:21:23 +06:00
Sergey Lipskiy
33da1e1800
Code cleanup: Remove unused function prototype from OpenGL.h
2015-05-13 10:21:22 +06:00
Sergey Lipskiy
780dbb9c4b
Minor correction in PostProcessor.h
2015-05-13 10:21:21 +06:00
Sergey Lipskiy
45fbd275ec
Switch to two-parts ini file: general and custom.
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Custom section is read-only.
2015-05-13 10:21:20 +06:00
Sergey Lipskiy
e02faac217
Remove __TRIBUFFER_OPT: it causes issues with FB emulation.
2015-05-13 10:21:20 +06:00
Sergey Lipskiy
bf35bf4cab
Remove debug print from RSP_ProcessDList()
2015-05-13 10:21:19 +06:00
Sergey Lipskiy
2c2d2fd4ba
Minor optimization in zelda_monochrome_fragment_shader.
2015-05-13 10:21:18 +06:00
Sergey Lipskiy
3fe466c654
Remove unused resource files.
2015-05-13 10:21:18 +06:00
Sergey Lipskiy
e733efb0d0
Remove unused code from Config_mupenplus.cpp
2015-05-13 10:21:17 +06:00
Sergey Lipskiy
7218e6cd4b
Comment unused parameter HWND hParent in Config_DoConfig() and DllAbout.
2015-05-13 10:21:16 +06:00
Sergey Lipskiy
f1a252a6d0
Remove posix related code. It is unused legacy code.
2015-05-13 10:21:16 +06:00
Sergey Lipskiy
0103c92741
Remove legacy debugger.
2015-05-13 10:21:15 +06:00
Sergey Lipskiy
581849944d
Remove unused shader code without precision qualifiers.
2015-05-13 10:21:14 +06:00
Sergey Lipskiy
c68e016957
Remove legacy GUI code from Config_windows.cpp
2015-05-13 10:21:14 +06:00
Sergey Lipskiy
62b5807b1b
Revert "Don't shutdown TextureFilterHandler on RomClosed."
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It causes problems with texture cache save.
This reverts commit f30f135d9ca2371fb44ce26d8138d73a85780027.
2015-05-13 10:21:13 +06:00
Sergey Lipskiy
1558571ca9
Correct FrameBufferList::renderBuffer -
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Add more check that buffer width is not zero.
Fixed flicker in Midway racing games, #373
2015-05-13 10:21:12 +06:00