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mirror of https://github.com/blawar/GLideN64.git synced 2024-07-02 09:03:37 +00:00
Commit Graph

3457 Commits

Author SHA1 Message Date
Sergey Lipskiy
5072ec8ee8 Fix anisotropic filtering.
Fixed #2527 Is anisotropic filtering always ON
2021-07-22 22:17:07 +07:00
Rosalie Wanders
14229b93ba Fix Project64 when statusbar is hidden 2021-07-21 19:58:15 +07:00
s2s
81ac29a04f Fix an overlook in 213c10d 2021-07-21 19:56:11 +07:00
Rosalie Wanders
94dd897b5d GLideNUI: fix multisampling causing odd UI behavior
Fixes #2524
2021-07-21 19:55:07 +07:00
s2s
213c10d6de Restore equivalent to old code for nativeResFactor=0 2021-06-13 21:54:52 +07:00
s2s
ce1fb27cf7 Fix detection of native-res texture rectangle when computing the texture coordinate offset. 2021-06-13 21:54:52 +07:00
Sergey Lipskiy
66e8ff3c00 Drop render state after drawing a primitive, in gDPFullSync() and
GraphicsDrawer::copyTexturedRect to avoid wrong use of TexCoordBounds heuristics.

Fixed flickering in the starcraft intro when it transitions from picture to picture.
2021-06-06 18:57:33 +07:00
Felipe
189afd3996 Update Br translation 2021-06-05 23:06:35 +07:00
Gillou68310
c8a25914bc Fix wrong buffer height in PostProcessor 2021-06-05 21:06:32 +07:00
Francisco Zurita
15668b9064 Wait for buffer to be empty before reallocating memory 2021-05-26 23:02:15 +07:00
Francisco Zurita
e9d08c33bd Temporary fix for NVidia shaking on Windows 2021-05-26 23:02:15 +07:00
Sergey Lipskiy
be851a3b45 Fix rect coordinates in TexrectDrawer::draw()
Fixed #2501 Blending issue with native-res texrects enabled.
2021-05-23 22:57:53 +07:00
s2s
acfb569dea Use a 640x640 bounding box for screen coordinates.
A smaller bounding box allows rendering in higher resolutions. It should be made bigger if geometry is clipped.
2021-05-15 23:31:10 +07:00
Sergey Lipskiy
7abf593da3 Set m_cleared to false in FrameBuffer::copyRdram().
m_cleared means that the RDRAM buffer contains only fillcolor.
It should be false after copyRdram() since from now the buffer validity check should work with m_RdramCopy.

It Fixes Kirby 64 broken level selection, #2491
Without this fix, the level selection is broken when copy color to RDRAM is disabled
2021-05-15 20:44:07 +07:00
Jj0YzL5nvJ
6b94f41df6 Build script: Use the correct revision and minor changes 2021-05-15 20:01:45 +07:00
fzurita
f4a0019acf Fix GLES 2.0 GLSL shader compilation error. 2021-05-02 18:24:11 +07:00
fzurita
f5e73a8081 Bind to the current frame buffer FBO when copying auxiliary buffers to
RDRAM
2021-05-02 18:24:11 +07:00
fzurita
6ee8c71bf0 Only try to use an EGLImage if initialization of it was successful 2021-05-02 18:24:11 +07:00
fzurita
0cf810416b Destroy EGL image after we are done with it 2021-05-02 18:24:11 +07:00
Sergey Lipskiy
d93efe0c30 Fixed #2488 compilation on Fedora 34 2021-05-02 17:07:08 +07:00
fzurita
c5d942b436 Fix crash when trying to delete invalid frame buffer 2021-05-01 17:02:28 +07:00
Sergey Lipskiy
4049f7d1ff Fix culling with software clipping.
fixes #2485 Invisible textures in Fighting Force 64 (USA)
      #2447 Graphical issues in Diddy Kong Racing
2021-04-28 19:20:44 +07:00
s2s
02d12d180d Change heuristic when using non-multiple-of-native rendering resolutions.
The games behave unpredictably at random rendering resolutions, so a simpler heuritic is used.

Fixes #2482
2021-04-28 17:37:12 +07:00
Sergey Lipskiy
380f116e4d Update custom ini 2021-04-21 12:45:13 +07:00
Sergey Lipskiy
827cc2294f Set video.threadedVideo off by default (except for Android), as suggested in #2479 2021-04-21 11:02:49 +07:00
Sergey Lipskiy
e85e0f4a5f Fix issues in ColorBufferToRDRAM::_prepareCopy:
* remove an optimization: don't update current buffer if it is the same for the current frame.
This optimization causes crash in Zelda OOT pause screen with "aux buffer copy" enabled.
* fix width calculation for aux buffers when "aux buffer copy" enabled.
2021-04-20 23:32:27 +07:00
Sergey Lipskiy
fe869cf5d2 Add hotkey to toggle 2D texrects in native resolution. 2021-04-19 21:55:00 +07:00
Sergey Lipskiy
370e57b131 Add hotkey for "EnableTexCoordBounds" setting. 2021-04-19 21:55:00 +07:00
s2s
e70c9bfcd7 fix native rects 2021-04-19 21:55:00 +07:00
s2s
4aa7fe9fc2 Change heuristic to render texture rectangles 2021-04-19 21:55:00 +07:00
s2s
f94ffe2b9d Increment shader storage version number 2021-04-19 21:55:00 +07:00
Sergey Lipskiy
aa6e549e17 Support "enableTexCoordBounds" config option in Qt GUI. 2021-04-19 21:55:00 +07:00
s2s
4e0a0186f5 Add config option for texture coordinate bounds 2021-04-19 21:55:00 +07:00
s2s
cdd1dcc438 Use texture coordinate bounds for non-native resolutions 2021-04-19 21:55:00 +07:00
s2s
acf26e613d Apply a vertex position or texture coordinate shift to approximate N64 rasterization rules 2021-04-19 21:55:00 +07:00
s2s
39153304e1 Workaround for framebuffer textures 2021-04-19 21:55:00 +07:00
s2s
fe244c5560 Update widescreen hack 2021-04-19 21:55:00 +07:00
Sergey Lipskiy
3d67ac4630 Fix clipping 2021-04-19 21:55:00 +07:00
Sergey Lipskiy
e2e0214719 Fix texrect drawer. 2021-04-19 21:55:00 +07:00
s2s
81318c5445 Use screen coordinates to render primitives 2021-04-19 21:55:00 +07:00
fzurita
1d90610782 Fix EGL image being broken at 1x native resolution factor 2021-04-19 21:50:55 +07:00
fzurita
43a5d16905 Keep a color copy FBO and texture per N64 frame buffer 2021-04-19 21:50:55 +07:00
fzurita
5f7a7cadc2 Stop using predefined texture sizes introduced for Android
For Android we use EGL image for async copies and for sync copies and
devices that don't support EGL image, the fixed texture sizes don't seem
to improve performance.
2021-04-19 21:50:55 +07:00
Logan
7a6289b270 Fix N64 Depth Compare on Intel PC 2021-04-14 21:07:22 +07:00
Sergey Lipskiy
d27ce4781f Fix calculation of clamping parameters for texture engine:
use integer part of tile coordinates to calculate tile dimensions.

Fixed texture glitches io topgear overdrive, #2464
2021-03-18 16:35:57 +07:00
Sergey Lipskiy
e31b7b7045 Fix issues in renderAndDrawTriangles.
Fixed regression with Paper Mario Lantern Ghost Boss Fight #2468
2021-03-16 00:20:31 +07:00
Sergey Lipskiy
92c9bd8408 Fix issues with software clipping:
* fixed max screen Y calculation. It fixes bug in Top Gear Overdrive, #2450
* fixed typo in rasterise().
2021-03-02 21:44:07 +07:00
Sergey Lipskiy
e07b09b4d0 Add Statistics OSD info.
Show number of drawn rects, lines and triangles per frame.
2021-02-28 19:50:05 +07:00
fzurita
063fdae46e Don't allow EGL image on tegra devices 2021-02-22 13:03:21 +07:00
Sergey Lipskiy
9d68263a91 Add custom settings for Dino Planet
Fixes dynamic shadow in Dino Planet, #2461
2021-02-21 15:47:00 +07:00