Sergey Lipskiy
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949508d652
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Correct VI_UpdateSize() cast float to u32.
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2015-05-13 10:17:02 +06:00 |
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Sergey Lipskiy
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3fd33ec64b
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Correct OGLVideo::updateScale() to avoid division by zero.
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2015-05-13 10:17:01 +06:00 |
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Sergey Lipskiy
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1c232c6a4e
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Correct VI_UpdateScreen().
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2015-05-13 10:17:00 +06:00 |
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Sergey Lipskiy
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7f6dd67db9
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Correct set shader uniforms.
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2015-05-13 10:17:00 +06:00 |
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Sergey Lipskiy
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3c9cdf5694
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Add special blend mode for Donald Duck background.
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2015-05-13 10:16:59 +06:00 |
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Sergey Lipskiy
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16e500fd92
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Fix Prim shading mode.
Fixed sky in Topgear Rally, #217
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2015-05-13 10:16:58 +06:00 |
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Sergey Lipskiy
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81f22895ec
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Correct alpha compare condition.
Fixed background in Topgear Rally, #217
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2015-05-13 10:16:58 +06:00 |
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Sergey Lipskiy
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8e8b853e75
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Corrected vertex shader.
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2015-05-13 10:16:57 +06:00 |
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Sergey Lipskiy
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e6b1845142
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Add blend mode for Donald Duck.
Fixed Disney's Donald Duck - Goin' Quakers: wrong texture in intro #104
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2015-05-13 10:16:56 +06:00 |
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Sergey Lipskiy
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bdd9257f01
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Code cleanup: remove unused QWordInterleave and swapdword.
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2015-05-13 10:16:56 +06:00 |
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Sergey Lipskiy
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163d8a1505
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Code cleanup in gDPLoadTile.
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2015-05-13 10:16:55 +06:00 |
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Sergey Lipskiy
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d55c95d671
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Fix gDPLoadTile: fixed bytes per line calculation.
Fixed Scars: wrong sky #200.
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2015-05-13 10:16:54 +06:00 |
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Sergey Lipskiy
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6e3c1ec76f
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Skip degenerate rects.
Fixed scars europe: wrong position bar in game #221
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2015-05-13 10:16:54 +06:00 |
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Sergey Lipskiy
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8e3679e321
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Fix set vertex z in prim-depth mode.
Fixed flagshot in Mario Golf.
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2015-05-13 10:16:53 +06:00 |
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Sergey Lipskiy
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0a9fa85fd6
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Add special blend mode for Mario Golf flagshot.
WIP: need to fix depth issue
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2015-05-13 10:16:52 +06:00 |
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Sergey Lipskiy
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fb898c3d4a
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Add support for special blend modes which Mace uses as part of the combiber.
Fixed Mace: white/wrong textures #219
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2015-05-13 10:16:51 +06:00 |
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Sergey Lipskiy
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38386f2e22
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Correct zelda_monochrome_fragment_shader.
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2015-05-13 10:16:51 +06:00 |
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Sergey Lipskiy
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27cceff526
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Code cleanup: remove unused functions from GLideNHQ/TxUtil
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2015-05-13 10:16:50 +06:00 |
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Sergey Lipskiy
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bb89ec2dff
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Fix compilation errors in GLideN64 on Ubuntu64
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2015-05-13 10:16:50 +06:00 |
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Sergey Lipskiy
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02de7a1385
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Fix compilation errors in GLideNHQ under Ubuntu64.
Replace asm code by C++ one.
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2015-05-13 10:16:49 +06:00 |
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Sergey Lipskiy
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e40bb68f51
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Fix alpha compare when blnder uses fog alpha.
Fixed Lego racers: wrong map/shadows (regression) #211
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2015-05-13 10:16:48 +06:00 |
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Sergey Lipskiy
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e0d71c78c0
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Fix VI.width for non-interlaced mode.
Fixed vertical black bar in Mario Tennis.
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2015-05-13 10:16:48 +06:00 |
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Sergey Lipskiy
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e139173e77
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Fix mirror viewport.
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2015-05-13 10:16:47 +06:00 |
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Sergey Lipskiy
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69cf6a1901
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Fix release build for Mupen64Plus.
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2015-05-13 10:16:46 +06:00 |
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Sergey Lipskiy
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e6fef73b67
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Fix texrect for AllStarBaseball 2000-2001, issue #196
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2015-05-13 10:16:45 +06:00 |
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Sergey Lipskiy
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a911c85881
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Disable BranchLessZ logic for Zelda MM ucode since
it uses unknown format of test Z value.
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2015-05-13 10:16:45 +06:00 |
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Sergey Lipskiy
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dce0019e9a
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Correct tile width and height masking.
Fix for commit 474398be.
Fixed Pokemon Snap: missing/black texture on beach #203
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2015-05-13 10:16:44 +06:00 |
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Sergey Lipskiy
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a19758dcef
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Disable POLYGON_OFFSET for ZMODE_INTER.
Fixed polygons interpenetration in Duck Dodgers, #195
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2015-05-13 10:16:43 +06:00 |
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Sergey Lipskiy
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3979bf9321
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Fix gSPModifyVertex for G_MWO_POINT_ZSCREEN
Fixed 2D in Deadly Arts, issue #93
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2015-05-13 10:16:43 +06:00 |
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Sergey Lipskiy
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729e753acf
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Fix load paletted backgrounds.
Fixed logo in Dragon Sword.
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2015-05-13 10:16:42 +06:00 |
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Sergey Lipskiy
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0df812257c
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SetAlphaCompare to NONE after buffer swap.
Fixed title screen in Tonic Trouble.
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2015-05-13 10:16:41 +06:00 |
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Sergey Lipskiy
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0a8ace8d54
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Fix F3DEX_Branch_Z.
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2015-05-13 10:16:41 +06:00 |
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Sergey Lipskiy
|
7cabb325ba
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Correct bytes calculation in loadblock broken in commit fd6a64997.
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2015-05-13 10:16:40 +06:00 |
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Sergey Lipskiy
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5af46b47ad
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Fix mip-mapping with zero level.
Fixed objects in Paper Mario.
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2015-05-13 10:16:39 +06:00 |
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Sergey Lipskiy
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ce0fc1f0ed
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Fix texturedRectPaletteMod() for Paper Mario.
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2015-05-13 10:16:38 +06:00 |
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Sergey Lipskiy
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6108b13eab
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Reset TLUT mode to NONE after each frame.
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2015-05-13 10:16:38 +06:00 |
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Sergey Lipskiy
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8b7106ed38
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Fix gDPSetPrimDepth for the case when viewport is not set.
Fixed logos in Mario Tennis.
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2015-05-13 10:16:37 +06:00 |
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Sergey Lipskiy
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1bdc3cb1ed
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Rewrite SetOtherMode_H and SetOtherMode_L.
Fixed Paper Mario.
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2015-05-13 10:16:36 +06:00 |
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Sergey Lipskiy
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9c4bb7d0c2
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Fix texture address for cached texture.
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2015-05-13 10:16:36 +06:00 |
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Sergey Lipskiy
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37334807d9
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Disable texgen for F3DF microcodes.
Fixed textures on vehicles in F-Zero.
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2015-05-13 10:16:35 +06:00 |
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Sergey Lipskiy
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4599527921
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Implement flat shading.
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2015-05-13 10:16:34 +06:00 |
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Sergey Lipskiy
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284f5ca7b1
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Fix alpha compare for cycleType == G_CYC_COPY.
Fixed weird background texrects in Mario Golf intro.
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2015-05-13 10:16:33 +06:00 |
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Sergey Lipskiy
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7ca20f8a42
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Update CachedTexture::shiftScaleS and CachedTexture::shiftScaleT before call
to TextureCache::activateTexture() since these parameters can change
between frames.
Fixed "Ground incorrect at some place durin mario golf intro #78"
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2015-05-13 10:16:33 +06:00 |
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Sergey Lipskiy
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232a2c0b84
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Rewrite _calculateCRC():
- fixed bytes per line calculation
- fixed CRC for 32bit textures.
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2015-05-13 10:16:32 +06:00 |
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Sergey Lipskiy
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40d99fd9ca
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Ignore degenerate texrects.
Fixed issues in Daikatana and Rat Attack.
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2015-05-13 10:16:31 +06:00 |
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Sergey Lipskiy
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7e0efdb18b
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Disable alpha compare for fill cycle mode.
Fixed white screen in Rat Attack, #96
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2015-05-13 10:16:31 +06:00 |
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Sergey Lipskiy
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e555d6edf5
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Fix vertices buffer initialization.
Fixed missing polygons in Rat Attack intro.
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2015-05-13 10:16:30 +06:00 |
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Sergey Lipskiy
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fbefc49c15
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Fix bytes calculation in loadblock.
Fix Bettle adv racing: incorrect shadow project for map in menu #100
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2015-05-13 10:16:29 +06:00 |
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Sergey Lipskiy
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81912792c5
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Clear rendermodes after buffer swap.
Fixed missing geometry in C&C.
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2015-05-13 10:16:29 +06:00 |
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Sergey Lipskiy
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9408d4b16d
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Fix gDPSetPrimDepth(). Z is in range [-1, 1];
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2015-05-13 10:16:28 +06:00 |
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