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mirror of https://github.com/blawar/GLideN64.git synced 2024-07-02 09:03:37 +00:00
Commit Graph

3438 Commits

Author SHA1 Message Date
Sergey Lipskiy
d93efe0c30 Fixed #2488 compilation on Fedora 34 2021-05-02 17:07:08 +07:00
fzurita
c5d942b436 Fix crash when trying to delete invalid frame buffer 2021-05-01 17:02:28 +07:00
Sergey Lipskiy
4049f7d1ff Fix culling with software clipping.
fixes #2485 Invisible textures in Fighting Force 64 (USA)
      #2447 Graphical issues in Diddy Kong Racing
2021-04-28 19:20:44 +07:00
s2s
02d12d180d Change heuristic when using non-multiple-of-native rendering resolutions.
The games behave unpredictably at random rendering resolutions, so a simpler heuritic is used.

Fixes #2482
2021-04-28 17:37:12 +07:00
Sergey Lipskiy
380f116e4d Update custom ini 2021-04-21 12:45:13 +07:00
Sergey Lipskiy
827cc2294f Set video.threadedVideo off by default (except for Android), as suggested in #2479 2021-04-21 11:02:49 +07:00
Sergey Lipskiy
e85e0f4a5f Fix issues in ColorBufferToRDRAM::_prepareCopy:
* remove an optimization: don't update current buffer if it is the same for the current frame.
This optimization causes crash in Zelda OOT pause screen with "aux buffer copy" enabled.
* fix width calculation for aux buffers when "aux buffer copy" enabled.
2021-04-20 23:32:27 +07:00
Sergey Lipskiy
fe869cf5d2 Add hotkey to toggle 2D texrects in native resolution. 2021-04-19 21:55:00 +07:00
Sergey Lipskiy
370e57b131 Add hotkey for "EnableTexCoordBounds" setting. 2021-04-19 21:55:00 +07:00
s2s
e70c9bfcd7 fix native rects 2021-04-19 21:55:00 +07:00
s2s
4aa7fe9fc2 Change heuristic to render texture rectangles 2021-04-19 21:55:00 +07:00
s2s
f94ffe2b9d Increment shader storage version number 2021-04-19 21:55:00 +07:00
Sergey Lipskiy
aa6e549e17 Support "enableTexCoordBounds" config option in Qt GUI. 2021-04-19 21:55:00 +07:00
s2s
4e0a0186f5 Add config option for texture coordinate bounds 2021-04-19 21:55:00 +07:00
s2s
cdd1dcc438 Use texture coordinate bounds for non-native resolutions 2021-04-19 21:55:00 +07:00
s2s
acf26e613d Apply a vertex position or texture coordinate shift to approximate N64 rasterization rules 2021-04-19 21:55:00 +07:00
s2s
39153304e1 Workaround for framebuffer textures 2021-04-19 21:55:00 +07:00
s2s
fe244c5560 Update widescreen hack 2021-04-19 21:55:00 +07:00
Sergey Lipskiy
3d67ac4630 Fix clipping 2021-04-19 21:55:00 +07:00
Sergey Lipskiy
e2e0214719 Fix texrect drawer. 2021-04-19 21:55:00 +07:00
s2s
81318c5445 Use screen coordinates to render primitives 2021-04-19 21:55:00 +07:00
fzurita
1d90610782 Fix EGL image being broken at 1x native resolution factor 2021-04-19 21:50:55 +07:00
fzurita
43a5d16905 Keep a color copy FBO and texture per N64 frame buffer 2021-04-19 21:50:55 +07:00
fzurita
5f7a7cadc2 Stop using predefined texture sizes introduced for Android
For Android we use EGL image for async copies and for sync copies and
devices that don't support EGL image, the fixed texture sizes don't seem
to improve performance.
2021-04-19 21:50:55 +07:00
Logan
7a6289b270 Fix N64 Depth Compare on Intel PC 2021-04-14 21:07:22 +07:00
Sergey Lipskiy
d27ce4781f Fix calculation of clamping parameters for texture engine:
use integer part of tile coordinates to calculate tile dimensions.

Fixed texture glitches io topgear overdrive, #2464
2021-03-18 16:35:57 +07:00
Sergey Lipskiy
e31b7b7045 Fix issues in renderAndDrawTriangles.
Fixed regression with Paper Mario Lantern Ghost Boss Fight #2468
2021-03-16 00:20:31 +07:00
Sergey Lipskiy
92c9bd8408 Fix issues with software clipping:
* fixed max screen Y calculation. It fixes bug in Top Gear Overdrive, #2450
* fixed typo in rasterise().
2021-03-02 21:44:07 +07:00
Sergey Lipskiy
e07b09b4d0 Add Statistics OSD info.
Show number of drawn rects, lines and triangles per frame.
2021-02-28 19:50:05 +07:00
fzurita
063fdae46e Don't allow EGL image on tegra devices 2021-02-22 13:03:21 +07:00
Sergey Lipskiy
9d68263a91 Add custom settings for Dino Planet
Fixes dynamic shadow in Dino Planet, #2461
2021-02-21 15:47:00 +07:00
Sergey Lipskiy
e09d153233 Do not test values of 8bit buffer before write them to RDRAM.
Fixed copy of 8bit aux buffers to RDRAM.

refs #2461
2021-02-21 15:41:56 +07:00
fzurita
35554dabf0 Fix N64 Depth compare with Adreno 2021-02-17 16:58:28 +07:00
Sergey Lipskiy
442d4ed894 Fix near-palne clipping for GLES.
Fixes #2449 Cruis'n world invisible car
2021-02-14 01:00:10 +07:00
s2s
090b38e2d3 Optimize coverage computation algorithm 2021-02-13 15:26:25 +07:00
Jj0YzL5nvJ
e6c3797726 Build script: bug correction and new features 2021-02-11 16:27:10 +07:00
Sergey Lipskiy
7a0dd7ff1a Fixes in software clipping:
fixed culling when viewport is negative.

Fixed Graphical issues in Diddy Kong Racing #2447
2021-02-07 18:47:12 +07:00
Sergey Lipskiy
6a00e50f9a Add custom settings for NASCAR games. 2021-02-07 18:46:48 +07:00
Sergey Lipskiy
d17c50fd7e Enambe native res texrects for "40 Winks" in custom ini.
Fixed #2432 40 Winks displays squares on 2D Backgrounds
2021-02-07 17:56:34 +07:00
fzurita
f48b158c0d Fix usage of GL extension GL_EXT_draw_elements_base_vertex 2021-02-07 11:39:19 +07:00
fzurita
dc6340bfff Fix issue where the barycoords vertex attribute was not being disabled 2021-02-04 20:06:43 +07:00
fzurita
c92d13c094 Improve the draw elemenets base vertex check 2021-02-04 20:05:13 +07:00
Rosalie Wanders
31b38a7a2b GLideNHQ: add wildcard support 2021-02-02 17:55:14 +07:00
Sergey Lipskiy
88e606de95 Another fix for texrect lower y. Follow-up 1e915af.
Fixed #2402 Wave race, black lines in texrects [Regression].
2021-01-31 21:25:27 +07:00
Sergey Lipskiy
7d237650ef Correct texture coordinates calculation in gSPSprite2DBase.
Fixed WipEout 64 Texture Pack #2423
2021-01-24 19:40:47 +07:00
fzurita
85ad11bbdd GLideN64 soft vertex clipping performance improvement for Adreno GPUs 2021-01-22 15:14:46 +07:00
fzurita
e129d66c22 Compile shader from keys if shader storage binary is invalid 2021-01-20 22:47:33 +07:00
Sergey Lipskiy
402cf6f8b6 Implement software vertex clipping. 2021-01-20 17:07:23 +07:00
fzurita
8b75b5dc96 Fix incorrect width used for sync color buffer reads with EGLImage 2021-01-20 16:42:35 +07:00
S2S
eb8ac40136 Revert 538674d
Fixes Oak's Check with CopyColorFromRDRAM enabled
2021-01-08 23:00:42 +07:00