common
|
Add RSP.romname
|
2015-05-13 10:14:03 +06:00 |
inc
|
Add necessary include files
|
2015-05-13 10:10:42 +06:00 |
mupenplus
|
Add 'hacks' config option.
|
2015-05-13 10:14:38 +06:00 |
posix
|
Add 'hacks' config option.
|
2015-05-13 10:14:38 +06:00 |
windows
|
Add 'hacks' config option.
|
2015-05-13 10:14:38 +06:00 |
.gitignore
|
Update .gitignore
|
2015-05-13 10:10:17 +06:00 |
3DMath.cpp
|
Fix TransformVectorNormalize().
|
2015-05-13 10:11:43 +06:00 |
3DMath.h
|
Implement CBFD microcode.
|
2015-05-13 10:14:00 +06:00 |
Android.mk
|
Minor fix in Android.mk
|
2015-05-13 10:11:49 +06:00 |
CMakeLists.txt
|
Implement ucode for Star Wars - Shadows of the Empire.
|
2015-05-13 10:15:03 +06:00 |
Combiner.cpp
|
Correct combiners when cycleType == G_CYC_1CYCLE
|
2015-05-13 10:14:16 +06:00 |
Combiner.h
|
Code cleanup: Fix class members initialization order in ctors.
|
2015-05-13 10:13:54 +06:00 |
CommonPluginAPI.cpp
|
Correct OS names in code and project files.
|
2015-05-13 10:13:52 +06:00 |
Config.h
|
Add hack for OB64 backgrounds copy.
|
2015-05-13 10:14:39 +06:00 |
convert.h
|
Refactor: replace define WIN32 by WIN32_ASM
|
2015-05-13 10:12:27 +06:00 |
CRC.cpp
|
Code cleanup: cleanup CRC.h and CRC.cpp
|
2015-05-13 10:12:40 +06:00 |
CRC.h
|
Code cleanup: cleanup CRC.h and CRC.cpp
|
2015-05-13 10:12:40 +06:00 |
Debug.h
|
Fix Debug enabling.
|
2015-05-13 10:13:49 +06:00 |
DepthBuffer.cpp
|
Fix typo in DepthBufferList::clearBuffer().
|
2015-05-13 10:15:10 +06:00 |
DepthBuffer.h
|
Depth buffer refactor
|
2015-05-13 10:12:48 +06:00 |
F3D.cpp
|
Fixed gSPSegment command (sic!)
|
2015-05-13 10:15:02 +06:00 |
F3D.h
|
Initial project version. Based on glN64-0.4.1-rc2
|
2015-05-13 10:09:12 +06:00 |
F3DDKR.cpp
|
Replace gSPDMADisplayList by call to gSPDlistCount.
|
2015-05-13 10:14:58 +06:00 |
F3DDKR.h
|
Implement load texture by dma offset.
|
2015-05-13 10:13:48 +06:00 |
F3DEX.cpp
|
Fix gSPBranchLessZ.
|
2015-05-13 10:15:16 +06:00 |
F3DEX.h
|
Initial project version. Based on glN64-0.4.1-rc2
|
2015-05-13 10:09:12 +06:00 |
F3DEX2.cpp
|
Correct F3DEX2_MoveWord move segment.
|
2015-05-13 10:15:05 +06:00 |
F3DEX2.h
|
Implement CBFD microcode.
|
2015-05-13 10:14:00 +06:00 |
F3DEX2CBFD.cpp
|
Implement CBFD microcode.
|
2015-05-13 10:14:00 +06:00 |
F3DEX2CBFD.h
|
Implement CBFD microcode.
|
2015-05-13 10:14:00 +06:00 |
F3DPD.cpp
|
Implement CBFD microcode.
|
2015-05-13 10:14:00 +06:00 |
F3DPD.h
|
Initial project version. Based on glN64-0.4.1-rc2
|
2015-05-13 10:09:12 +06:00 |
F3DSWSE.cpp
|
Implement ucode for Star Wars - Shadows of the Empire.
|
2015-05-13 10:15:03 +06:00 |
F3DSWSE.h
|
Implement ucode for Star Wars - Shadows of the Empire.
|
2015-05-13 10:15:03 +06:00 |
F3DWRUS.cpp
|
Implement CBFD microcode.
|
2015-05-13 10:14:00 +06:00 |
F3DWRUS.h
|
Initial project version. Based on glN64-0.4.1-rc2
|
2015-05-13 10:09:12 +06:00 |
FrameBuffer.cpp
|
Fix drawTexturedRect usage for alternative FrameBufferList::renderBuffer
|
2015-05-13 10:15:01 +06:00 |
FrameBuffer.h
|
Fix frame buffer allocation again.
|
2015-05-13 10:14:18 +06:00 |
FrameBufferEmulationIssues.txt
|
Add list of frame buffer emulation issues.
|
2015-05-13 10:10:01 +06:00 |
GBI.cpp
|
Implement ucode for Star Wars - Shadows of the Empire.
|
2015-05-13 10:15:03 +06:00 |
GBI.h
|
Implement ucode for Star Wars - Shadows of the Empire.
|
2015-05-13 10:15:03 +06:00 |
gDP.cpp
|
Fix texturing for LLE triangle.
|
2015-05-13 10:15:19 +06:00 |
gDP.h
|
Implement LLE triangles.
|
2015-05-13 10:13:43 +06:00 |
getRevision.sh
|
Add script to add current revision to Revision.h
|
2015-05-13 10:13:23 +06:00 |
glext.h
|
Initial project version. Based on glN64-0.4.1-rc2
|
2015-05-13 10:09:12 +06:00 |
GLideN64.cpp
|
Change pluginName[] to "GLideN64", remove alpha from name.
|
2015-05-13 10:13:24 +06:00 |
GLideN64.h
|
Refactor: replace C style OGL_* functions by OGLRender and OGLVideo classes.
|
2015-05-13 10:13:00 +06:00 |
GLideN64.sln
|
Switch to Visual Studio 2013
|
2015-05-13 10:12:47 +06:00 |
GLideN64.vcproj
|
Add MupenPlus profile for VS 2005 project
|
2015-05-13 10:12:12 +06:00 |
GLideN64.vcxproj
|
Enable MultiProcessorCompilation in Visial Studio Project.
|
2015-05-13 10:15:12 +06:00 |
GLideN64.vcxproj.filters
|
Implement ucode for Star Wars - Shadows of the Empire.
|
2015-05-13 10:15:03 +06:00 |
GLSLCombiner.cpp
|
Fix compilation with USE_TOONIFY enabled.
|
2015-05-13 10:15:15 +06:00 |
GLSLCombiner.h
|
Fix compilation with USE_TOONIFY enabled.
|
2015-05-13 10:15:15 +06:00 |
gSP.cpp
|
Fix gSPBranchLessZ.
|
2015-05-13 10:15:16 +06:00 |
gSP.h
|
Enable gSPFlushTriangles() again due to severe performance drop.
|
2015-05-13 10:15:14 +06:00 |
L3D.cpp
|
Implement CBFD microcode.
|
2015-05-13 10:14:00 +06:00 |
L3D.h
|
Initial project version. Based on glN64-0.4.1-rc2
|
2015-05-13 10:09:12 +06:00 |
L3DEX.cpp
|
Implement CBFD microcode.
|
2015-05-13 10:14:00 +06:00 |
L3DEX.h
|
Initial project version. Based on glN64-0.4.1-rc2
|
2015-05-13 10:09:12 +06:00 |
L3DEX2.cpp
|
Fix warning in L3DEX2_Line3D.
|
2015-05-13 10:15:13 +06:00 |
L3DEX2.h
|
Initial project version. Based on glN64-0.4.1-rc2
|
2015-05-13 10:09:12 +06:00 |
LICENCE
|
Initial project version. Based on glN64-0.4.1-rc2
|
2015-05-13 10:09:12 +06:00 |
Log.h
|
Switch log lovel from LOG_WARNING to LOG_ERROR.
|
2015-05-13 10:14:20 +06:00 |
Makefile
|
Initial project version. Based on glN64-0.4.1-rc2
|
2015-05-13 10:09:12 +06:00 |
MupenPlusPluginAPI.cpp
|
Remove obsolete MupenPlus API functions.
|
2015-05-13 10:13:21 +06:00 |
N64.cpp
|
Add RSP.romname
|
2015-05-13 10:14:03 +06:00 |
N64.h
|
Add RSP.romname
|
2015-05-13 10:14:03 +06:00 |
Noise_shader.h
|
Correct alpha compare and alpha/color dither with noise.
|
2015-05-13 10:12:01 +06:00 |
OpenGL.cpp
|
Fix OGLRender::drawLLETriangle. Triangle's z is in screen space.
|
2015-05-13 10:15:18 +06:00 |
OpenGL.h
|
Pass parameters to OGLRender::drawTexturedRect via special structure TexturedRectParams.
|
2015-05-13 10:14:21 +06:00 |
PluginAPI.h
|
Implement LLE triangles.
|
2015-05-13 10:13:43 +06:00 |
RDP.cpp
|
LLE support.
|
2015-05-13 10:15:17 +06:00 |
RDP.h
|
LLE support.
|
2015-05-13 10:15:17 +06:00 |
README.md
|
Initial commit
|
2014-10-01 17:31:41 +07:00 |
resource.h
|
Remove 2xSAI support.
|
2015-05-13 10:12:42 +06:00 |
Resource.rc
|
Fix resources for Zilmar build for Windows.
|
2015-05-13 10:13:58 +06:00 |
RSP.cpp
|
Fix texturing for LLE triangle.
|
2015-05-13 10:15:19 +06:00 |
RSP.h
|
Add RSP.romname
|
2015-05-13 10:14:03 +06:00 |
S2DEX.cpp
|
Implement S2DEX_Obj_RenderMode.
|
2015-05-13 10:14:30 +06:00 |
S2DEX.h
|
Implement S2DEX_Obj_RenderMode.
|
2015-05-13 10:14:30 +06:00 |
S2DEX2.cpp
|
Implement CBFD microcode.
|
2015-05-13 10:14:00 +06:00 |
S2DEX2.h
|
Code cleanup: fix idents in S2DEX.h and S2DEX2.h
|
2015-05-13 10:14:14 +06:00 |
sdl2_compat.h
|
Add sdl_compat.h
|
2015-05-13 10:11:48 +06:00 |
Shaders.h
|
Fix compilation with USE_TOONIFY enabled.
|
2015-05-13 10:15:15 +06:00 |
Textures.cpp
|
Mask TMEM address.
|
2015-05-13 10:15:15 +06:00 |
Textures.h
|
Fix Mac OS X compilation errors.
|
2015-05-13 10:13:56 +06:00 |
Turbo3D.cpp
|
Correct tile1 set when gSP.texture.tile = 7
|
2015-05-13 10:14:46 +06:00 |
Turbo3D.h
|
Implement Turbo3D microcode.
|
2015-05-13 10:14:41 +06:00 |
Types.h
|
Fix compilation errors when MUPENPLUSAPI enabled
|
2015-05-13 10:10:43 +06:00 |
VI.cpp
|
Don't fix zero VI.width and VI.height
|
2015-05-13 10:14:12 +06:00 |
VI.h
|
Remove VI emulation code, which can't be tested for now.
|
2015-05-13 10:13:11 +06:00 |
video_api_export.ver
|
Fix POSIX compilation issues
|
2015-05-13 10:13:26 +06:00 |
winlnxdefs.h
|
Fix Mac OS X compilation errors.
|
2015-05-13 10:13:56 +06:00 |
ZilmarGFX_1_3.h
|
Correct OS names in code and project files.
|
2015-05-13 10:13:52 +06:00 |
ZilmarPluginAPI.cpp
|
Correct OS names in code and project files.
|
2015-05-13 10:13:52 +06:00 |
ZSort.cpp
|
Fix gSPModifyVertex for texture coordinates.
|
2015-05-13 10:15:00 +06:00 |
ZSort.h
|
Implement ZSort microcode.
|
2015-05-13 10:14:44 +06:00 |