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A new generation, open-source graphics plugin for N64 emulators.
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2015-05-13 10:11:19 +06:00
inc Add necessary include files 2015-05-13 10:10:42 +06:00
.gitignore Update .gitignore 2015-05-13 10:10:17 +06:00
2xSAI.cpp Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
2xSAI.h Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
3DMath.cpp Remove asm code from 3dMath 2015-05-13 10:11:16 +06:00
3DMath.h Remove asm code from 3dMath 2015-05-13 10:11:16 +06:00
Android.mk Remove asm code from 3dMath 2015-05-13 10:11:16 +06:00
CMakeLists.txt Remove asm code from 3dMath 2015-05-13 10:11:16 +06:00
Combiner.cpp (R): remove #include <windows.h> from Textures.cpp and Combiner.cpp 2015-05-13 10:10:48 +06:00
Combiner.h Correct calls for Combiner_UpdateCombineDepthInfo() 2015-05-13 10:10:34 +06:00
Config_linux.cpp Fix #include <SDL.h> 2015-05-13 10:11:00 +06:00
Config_mupen.cpp Fix #include <SDL.h> 2015-05-13 10:11:00 +06:00
Config.cpp Remove PolygonStipple related code and its control from the GUI. 2015-05-13 10:10:33 +06:00
Config.h Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
convert.h Fix int-long types usage in convert.h. 2015-05-13 10:10:58 +06:00
CRC.cpp Refactor: use Types instead of Windows types in CRC 2015-05-13 10:10:45 +06:00
CRC.h Refactor: use Types instead of Windows types in CRC 2015-05-13 10:10:45 +06:00
Debug_linux.cpp Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
Debug.cpp (R): Replace !defined(__LINUX__) by defined(_WINDOWS) in Debug.cpp 2015-05-13 10:10:49 +06:00
Debug.h Fix #include dependences. 2015-05-13 10:10:47 +06:00
DepthBuffer.cpp Enable DepthBuffer_FindBuffer function. 2015-05-13 10:11:11 +06:00
DepthBuffer.h Enable DepthBuffer_FindBuffer function. 2015-05-13 10:11:11 +06:00
F3D.cpp Correct Tri1 function in ucodes 2015-05-13 10:11:16 +06:00
F3D.h Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
F3DDKR.cpp Project renamed to GLideN64 2015-05-13 10:09:22 +06:00
F3DDKR.h Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
F3DEX.cpp Correct Tri1 function in ucodes 2015-05-13 10:11:16 +06:00
F3DEX.h Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
F3DEX2.cpp F3DEX2 MoveMem corrections 2015-05-13 10:11:17 +06:00
F3DEX2.h Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
F3DPD.cpp Project renamed to GLideN64 2015-05-13 10:09:22 +06:00
F3DPD.h Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
F3DWRUS.cpp Correct Tri1 function in ucodes 2015-05-13 10:11:16 +06:00
F3DWRUS.h Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
FrameBuffer.cpp Set READ_FRAMEBUFFER back to zero after CopyToRDRAM. 2015-05-13 10:11:13 +06:00
FrameBuffer.h Implement N64 depth compare. 2015-05-13 10:11:06 +06:00
FrameBufferEmulationIssues.txt Add list of frame buffer emulation issues. 2015-05-13 10:10:01 +06:00
GBI.cpp Correct GBI_DetectMicrocode 2015-05-13 10:11:18 +06:00
GBI.h Define G_RDPNOOP 2015-05-13 10:11:18 +06:00
gDP.cpp Rewrite gDPTextureRectangle. 2015-05-13 10:11:14 +06:00
gDP.h Rewrite depth texture clear. 2015-05-13 10:11:07 +06:00
glext.h Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
GLideN64_vs2010.sln Add VisulStudio 2010 project file. 2015-05-13 10:10:29 +06:00
GLideN64.cpp Fix #include <GL/gl.h> 2015-05-13 10:11:02 +06:00
GLideN64.h (R): Remove include "winlnxdefs.h" from GLideN64.h. 2015-05-13 10:10:50 +06:00
GLideN64.sln Project renamed to GLideN64 2015-05-13 10:09:22 +06:00
GLideN64.vcproj Remove asm code from 3dMath 2015-05-13 10:11:16 +06:00
GLideN64.vcxproj Remove asm code from 3dMath 2015-05-13 10:11:16 +06:00
GLideN64.vcxproj.filters Remove asm code from 3dMath 2015-05-13 10:11:16 +06:00
GLSLCombiner.cpp BindImageTexture fixes 2015-05-13 10:11:09 +06:00
GLSLCombiner.h Switch from ARB GLSL extension to OGL 2.0 functions. 2015-05-13 10:10:31 +06:00
gSP.cpp gSP functions rewritten to use vertex arrays. 2015-05-13 10:11:19 +06:00
gSP.h gSP functions rewritten to use vertex arrays. 2015-05-13 10:11:19 +06:00
L3D.cpp Project renamed to GLideN64 2015-05-13 10:09:22 +06:00
L3D.h Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
L3DEX.cpp Project renamed to GLideN64 2015-05-13 10:09:22 +06:00
L3DEX.h Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
L3DEX2.cpp Project renamed to GLideN64 2015-05-13 10:09:22 +06:00
L3DEX2.h Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
LICENCE Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
Makefile Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
N64.cpp (R): Remove unused includes from N64.cpp 2015-05-13 10:10:51 +06:00
N64.h Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
Noise_shader.h Put noise calculation in separate pre-compiled shader. 2015-05-13 10:10:19 +06:00
OpenGL.cpp Add blend modes for Zelda MM LoT. 2015-05-13 10:11:10 +06:00
OpenGL.h Add GLES2 define to mark gles2 specific code. 2015-05-13 10:11:14 +06:00
RDP.cpp Fix #include dependences. 2015-05-13 10:10:47 +06:00
RDP.h Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
README.md Initial commit 2014-10-01 17:31:41 +07:00
Resource.aps Remove PolygonStipple related code and its control from the GUI. 2015-05-13 10:10:33 +06:00
resource.h Remove PolygonStipple related code and its control from the GUI. 2015-05-13 10:10:33 +06:00
Resource.rc Remove PolygonStipple related code and its control from the GUI. 2015-05-13 10:10:33 +06:00
RSP.cpp BindImageTexture fixes 2015-05-13 10:11:09 +06:00
RSP.h Fix #include dependences. 2015-05-13 10:10:47 +06:00
S2DEX.cpp Don't clear gSP.geometryMode on sprite microcodes initialization. 2015-05-13 10:11:09 +06:00
S2DEX.h Correct gSPBgRect* functions. 2015-05-13 10:09:38 +06:00
S2DEX2.cpp Don't clear gSP.geometryMode on sprite microcodes initialization. 2015-05-13 10:11:09 +06:00
S2DEX2.h Initial project version. Based on glN64-0.4.1-rc2 2015-05-13 10:09:12 +06:00
Shaders.h Implement N64 depth compare. 2015-05-13 10:11:06 +06:00
Textures.cpp (R): remove #include <windows.h> from Textures.cpp and Combiner.cpp 2015-05-13 10:10:48 +06:00
Textures.h Fix #include <GL/gl.h> 2015-05-13 10:11:02 +06:00
Types.h Fix compilation errors when MUPENPLUSAPI enabled 2015-05-13 10:10:43 +06:00
VI.cpp Add reverse width and height to VIInfo. 2015-05-13 10:11:15 +06:00
VI.h Add reverse width and height to VIInfo. 2015-05-13 10:11:15 +06:00
video_api_export.ver Add Android build files. 2015-05-13 10:11:00 +06:00
winlnxdefs.h Fix compilation errors when MUPENPLUSAPI enabled 2015-05-13 10:10:43 +06:00
ZilmarGFX_1_3.h Fix compilation errors when MUPENPLUSAPI enabled 2015-05-13 10:10:43 +06:00

GLideN64

A new generation, open-source graphics plugin for N64 emulators.