zilmar
35e036fa9e
Finish Cleaning up GLideN64.vcxproj
2018-11-25 18:34:16 +07:00
zilmar
29462c9bad
More project clean up
2018-11-25 18:34:16 +07:00
zilmar
fa04220065
Start to unify ItemDefinitionGroup
2018-11-25 18:34:16 +07:00
zilmar
54cadb9ec0
Uniform PropertyGroup
2018-11-25 18:34:16 +07:00
zilmar
a2129834b3
Unify <TargetName>mupen64plus-video-GLideN64</TargetName>
2018-11-25 18:34:16 +07:00
zilmar
1f11d4814a
Unify <ImportGroup Label="PropertySheets">
2018-11-25 18:34:16 +07:00
zilmar
b343b4c43c
unify PropertyGroup Label="Configuration"
2018-11-25 18:34:16 +07:00
zilmar
2d30e12528
Rename msvc2015 to msvc
2018-11-25 18:34:16 +07:00
zilmar
b7bbd19317
Remove msvc12 project
2018-11-25 18:34:16 +07:00
Sergey Lipskiy
9705f5d520
Implement FXAA
2018-09-09 16:36:09 +07:00
Sergey Lipskiy
b0a575313a
Implement Factor5 ucodes for Indiana Jones/Battle of Naboo, task #1259
2018-06-16 18:41:50 +07:00
hissingshark
d84e11e10f
Added Vero4k build flags to detect libGLESv2.so path.
2018-03-31 01:18:53 +01:00
Sergey Lipskiy
136a4004ba
Cleanup projects/cmake/Readme.txt.
2018-03-30 10:34:01 +07:00
Sergey Lipskiy
06746ac26c
Enable GL_DEBUG for debug configurations.
2018-02-27 20:34:17 +07:00
Gillou68310
592c732ef3
Implement BOSS ZSort ucode (WDC, Stunt Racer)
2018-02-12 12:28:58 +01:00
Sergey Lipskiy
a5bf8458a4
Rename msvc15 project folder to msvc2015 (QT style)
2017-11-08 11:15:43 +07:00
Sergey Lipskiy
f75dd4ea9d
Correct project for MSVS 2013
2017-11-05 22:26:06 +07:00
Sergey Lipskiy
1d624c4e7e
Correct "Debug" configuration for GLideNUI project: add DEBUG_DUMP to PreprocessorDefinitions
2017-11-02 11:10:18 +07:00
Sergey Lipskiy
f94216cf02
MSVS project for mupen64plus x64
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Result will be copied to folder pointed by "Mupen64PluginsDir_x64" environment variable.
2017-11-02 11:05:55 +07:00
Sergey Lipskiy
7e4271d991
Display save/load progress for combiners shaders
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Display "init noise texture" message. Progress is hard to display because noise textures generated in threads.
2017-10-26 00:37:26 +07:00
Francisco Zurita
762def7dae
Fix issues reported by Valgrind
2017-10-09 23:51:16 -04:00
Sergey Lipskiy
c75985b9d8
Code refactor: rewrite HLE vertices loading.
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Enable __VEC4_OPT for Windows release builds.
2017-10-06 17:03:11 +07:00
Sergey Lipskiy
e4f29a1eb8
Correct post build step: create target dir if it does not exists.
2017-10-01 19:19:13 +07:00
Sergey Lipskiy
7810a729aa
Correct path in port build step.
2017-10-01 19:05:21 +07:00
Sergey Lipskiy
e6ff470fe6
Add freetype headers to project.
2017-10-01 18:37:11 +07:00
Sergey Lipskiy
b20090c06c
Add getRevision.bat
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Add pre-build step in Visual Studio projects to generate Revision.h
2017-10-01 17:52:27 +07:00
Sergey Lipskiy
221484bad2
Switch VisialStudio 2013 projects to new versions of libs and QT.
2017-10-01 14:05:20 +07:00
Sergey Lipskiy
1479354d90
Add VisualStudio2015 project files.
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Note: two environment variables must be set:
* N64PluginsDir points to Plugin folder for zilmar-spec emulators
* Mupen64PluginsDir points to folder with plugins for mupen64plus
Post build step will copy results of building to these folders.
2017-09-30 19:06:19 +07:00
Sergey Lipskiy
2e71226b71
Update VisualStudio project files.
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Note: two environment variables must be set:
* N64PluginsDir points to Plugin folder for zilmar-spec emulators
* Mupen64PluginsDir points to folder with plugins for mupen64plus
Post build step will copy results of building to these folders.
2017-09-30 19:00:11 +07:00
Sergey Lipskiy
21af2d8ea7
Rename F3DEX2MM ucode to F3DZEX2. Zelda games use modifications of this ucode.
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Fixed Zelda: OoT missing fences #1575
2017-09-21 21:33:08 +07:00
Sergey Lipskiy
41aa06523e
Move ucodes source files to uCodes folder.
2017-09-21 21:33:08 +07:00
Sergey Lipskiy
47d718f287
Add F3DFLX2 ucode for F-Zero. Implement F3DFLX2 lighting method.
2017-09-21 21:33:08 +07:00
Sergey Lipskiy
1035a0d432
Enable WPO for windows release build.
2017-09-08 20:55:14 +07:00
Sergey Lipskiy
a9248c5a26
Port of Lemmy's implementation of SWRS ucode.
2017-08-11 12:23:39 +07:00
Sergey Lipskiy
5691fcbc23
Implement F3DAM ucode.
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Decoded by olivieryuyu
Fixed #97 hey you pikachu:hilarious texture bug
2017-07-17 23:08:26 +07:00
Sergey Lipskiy
dabbad0ba2
Implement Acclaim point lighting.
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Fixed #147 Turok2: missing flashlight
Fixed #381 Armorines - Project S.W.A.R.M. missing lightning effect in HLE mode
2017-06-30 21:56:03 +07:00
Sergey Lipskiy
c907c3013a
Implement Debugger.
2017-06-25 15:35:48 +07:00
Sergey Lipskiy
ee60040a78
Rewrite debug logging
2017-06-25 15:02:36 +07:00
Sergey Lipskiy
4722a75b24
Implement T3DUX ucode.
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Ucode decoded by olivieryuyu.
Details:
Toukon road 1 & 2, last legion UX: HLE implementation (extended turbo3D)? #624
https://github.com/gonetz/GLideN64/wiki/T3DUX-ucode
2017-06-16 13:23:00 +07:00
Logan McNaughton
e32dd5449f
Allow using the system's libpng and zlib
2017-05-11 16:19:41 -06:00
Francisco Zurita
2e1baf433c
Added floating point support to ColorBufferReader
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I consolidated a lot of code that was the same between implementations in
the process, so now the code is common.
2017-04-25 16:51:18 +07:00
Sergey Lipskiy
a118a2e3dc
Switch Win32 build to xxHash usage.
2017-04-04 21:02:00 +07:00
Logan McNaughton
0b73d5f099
Add xxHash as CRC_OPT
2017-04-04 06:31:11 -06:00
gizmo98
04510a287c
arm neon: add neon version of RSP_LoadMatrix
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Split LoadMatrix versions in different *. cpp files.
RSP_LoadMatrix.cpp = cpp version
RSP_LoadMatrixX86.cpp = x86 asm version
RSP_LoadMatrixNEON.cpp = arm neon intrinsics version
2017-03-22 21:14:49 +07:00
Sergey Lipskiy
b3906b2402
Revert "Rename opengl_ColorBufferReaderWithBUfferStorage.h/cpp"
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This reverts commit 58ddf8822c
.
2017-03-11 13:20:59 +07:00
Francisco Zurita
58ddf8822c
Rename opengl_ColorBufferReaderWithBUfferStorage.h/cpp
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This allow compilation with clang in Anroid Studio with Windows. This file
name was too long for some reason.
2017-02-25 00:59:56 -05:00
Sergey Lipskiy
827b6bb9cd
Code refactor: replace graphics::ObjectHandle() by graphics::ObjectHandle::null
2017-02-22 16:45:27 +07:00
Sergey Lipskiy
cebf20bf4a
Merge remote-tracking branch 'remotes/origin/master' into refactor_graphics
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Conflicts:
projects/msvc12/GLideN64.vcxproj
projects/msvc12/GLideN64.vcxproj.filters
src/BufferCopy/ColorBufferToRDRAM.cpp
src/CMakeLists.txt
src/GLideNUI/ConfigDialog.cpp
src/GLideNUI/configDialog.ui
src/mupen64plus-video-gliden64.mk
2017-02-21 12:51:00 +07:00
Sergey Lipskiy
276018a2fc
Refactor TexrectDrawer.
2017-02-12 22:21:20 +07:00
Francisco Zurita
0e8e71639b
Implement generic copy color to RDRAM for GLES2 devices
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Async copy is not supported for GLES2 devices unless using EGL Image
extension which has platform independent implementations
2017-02-12 14:40:01 +07:00
Sergey Lipskiy
2483903b74
Refactor TextDrawer: remove direct use of OpenGL
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Remove DummyTextDrawer.
2017-02-12 14:27:26 +07:00
Sergey Lipskiy
a625225323
VBO implementation.
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Thanks to Logan McNaughton for help.
2017-02-05 18:41:06 +07:00
Sergey Lipskiy
a8ecc0aa70
Implement F3DTEX/A ucode. Decoded by olivieryuyu.
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Fixed 64 de hakken HLE not working. #268
2017-01-31 14:44:54 +07:00
Sergey Lipskiy
4ed95a4b18
Remove common\GLFunctions.h from MSVS project files.
2017-01-28 18:09:07 +07:00
Sergey Lipskiy
5c6189f3ca
Correct Readme for cmake projects
2017-01-28 10:11:54 +07:00
Sergey Lipskiy
8a99fe3eb5
Correct MSVS project file.
2017-01-26 20:19:16 +07:00
Sergey Lipskiy
f4974f6337
Correct osal project file
2017-01-26 19:55:08 +07:00
Sergey Lipskiy
3fdbed8f5e
Finaly remove OpenGL.h, OpenGL.cpp and other obsolete files.
2017-01-26 19:54:51 +07:00
Sergey Lipskiy
81702f0e5d
Remove unused files from BufferCopy
2017-01-26 19:54:47 +07:00
Sergey Lipskiy
5445dcb16f
Add ColorBufferReaderWithBufferStorage
2017-01-25 20:58:11 +07:00
Sergey Lipskiy
5ba4588752
Rewrite ColorBufferToRDRAM
2017-01-25 20:58:05 +07:00
Sergey Lipskiy
aa2131e8f6
Add color ColorBufferReader class
2017-01-25 20:57:59 +07:00
Sergey Lipskiy
80ed169e24
Remove use of OpenGL.h
2017-01-22 20:43:05 +07:00
Sergey Lipskiy
8460b08b09
Move struct PBOBinder from FrameBuffer.h to separate file.
2017-01-22 19:12:39 +07:00
Sergey Lipskiy
09a5b414c4
Remove FBOTextureFormats usage
2017-01-16 20:56:01 +07:00
Sergey Lipskiy
a30c317c4b
Implement FramebufferTextureFormats
2017-01-16 20:55:57 +07:00
Sergey Lipskiy
52aa260153
Move GraphicsDrawer and TextDrawer interfaces to OpenGLContext
2017-01-12 22:22:53 +07:00
Sergey Lipskiy
fa3e7a0584
GraphicsDrawer WIP
2017-01-11 17:07:20 +07:00
Sergey Lipskiy
f92dd70d36
Rename Drawer to GraphicsDrawer
2017-01-11 13:08:05 +07:00
Sergey Lipskiy
0d8458d6b1
Implement UnbufferedDrawer
2017-01-10 22:22:42 +07:00
Sergey Lipskiy
dd57479838
Add Drawer class to replace OGLRender WIP
2017-01-10 22:22:32 +07:00
Sergey Lipskiy
3bbb871fc6
Add DisplayWindow class to replace OGLVideo
2017-01-09 19:36:58 +07:00
Sergey Lipskiy
c39b639d7c
Remove unused shaders related files.
2017-01-08 20:31:38 +07:00
Sergey Lipskiy
7af25b2452
Rewrite shader cache
2017-01-08 17:49:53 +07:00
Sergey Lipskiy
c68b6b9085
Special shaders
2017-01-08 17:49:50 +07:00
Sergey Lipskiy
6ef2431e19
Rewrite NoiseTexture
2017-01-08 17:49:42 +07:00
Sergey Lipskiy
41d0a9ade5
Replace ShaderCombiner 2
2017-01-08 17:49:39 +07:00
Sergey Lipskiy
1d706e1fd1
Correct project files for uniformset
2017-01-08 17:49:34 +07:00
Sergey Lipskiy
bda5d81f82
CombinerProgramUniformFactory
2017-01-08 17:49:25 +07:00
Sergey Lipskiy
659bd807f5
CombinerProgramBuilder WIP
2017-01-08 17:49:05 +07:00
Sergey Lipskiy
60813209f7
CombinerProgram initial work
2017-01-03 21:57:46 +07:00
Sergey Lipskiy
19f5f8b302
Move CombinerKey class to separate files.
2017-01-03 13:37:50 +07:00
Sergey Lipskiy
cf5e9d8ed2
BufferManipulationObjects WIP
2017-01-02 21:00:49 +07:00
Sergey Lipskiy
b2dc9d7206
Remove common\GLFunctions.cpp
2017-01-01 22:00:04 +07:00
Sergey Lipskiy
3eb11aac82
setTextureParameters WIP
2017-01-01 21:59:54 +07:00
Sergey Lipskiy
62e7fcf580
Add cached GL functions.
2016-12-31 19:30:19 +07:00
Sergey Lipskiy
d6a9e4cc39
Add TextureManipulationObjectFactory
2016-12-31 19:30:11 +07:00
Sergey Lipskiy
8248617a06
Add graphics parameters.
2016-12-31 19:30:09 +07:00
Sergey Lipskiy
365b116c57
Start Graphics content implementation. First step: init , destroy , createTexture, deleteTexture
2016-12-31 19:30:05 +07:00
Sergey Lipskiy
52b95f6dd5
Remove ucode F3DSWE.
...
Rename ucode F3DWRUS to F3DBETA and use it for both Wave Race (U) and
Star Wars Shadows of Empire
2016-12-21 22:14:36 +07:00
Gillou68310
9e8b32fc89
Implement ucode for Majora's Mask
2016-12-20 17:40:33 +07:00
Sergey Lipskiy
64079054db
Add Goldeneye ucode to project files.
2016-12-15 18:31:40 +07:00
Sergey Lipskiy
f2ee42b64e
Implement ucode for Kuiki Uhabi Suigo.
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Fixed Kuiki Uhabi Suigo: missing graphics in HLE #665
2016-12-09 11:40:59 +07:00
Sergey Lipskiy
edf8827f38
Add GLideN64 source folder to additional include path for GLideNHQ
2016-11-29 11:30:47 +07:00
Francisco Zurita
313741d827
Use BufferStorage extension for faster glReadPixels.
2016-11-24 14:20:43 +07:00
Sergey Lipskiy
1c94b4720e
Use GetUserDataPath() to determine path when creating gliden64.log #1243
2016-11-20 12:07:15 +07:00
Sergey Lipskiy
6e460499bf
Correct MSVS project files.
2016-10-28 21:43:06 +07:00
Sergey Lipskiy
48c8c25226
Remove CRC_OPT since it does not provide good enough checksum.
2016-10-18 21:00:12 +07:00
Sergey Lipskiy
9f8e07e571
Refactor CRC code: move CRC32 algorithm into separate file to avoid multiple copy of the same code
2016-10-11 17:21:46 +07:00
Sergey Lipskiy
85a5ae8ea1
Implement performance counter.
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Implement drawing performance info on screen.
2016-10-08 14:53:33 +07:00