Sergey Lipskiy
90f8e4c2f3
Remove glDisable( GL_FOG ).
2015-05-13 10:11:37 +06:00
Sergey Lipskiy
6219ee02bf
Rewrite RDRAMtoFrameBuffer::CopyFromRDRAM
...
Use OGL_DrawTexturedRect to render the texture.
2015-05-13 10:11:37 +06:00
Sergey Lipskiy
680d939588
Correct enable/disable SC_STSCALED VertexAttribArray.
2015-05-13 10:11:36 +06:00
Sergey Lipskiy
2b0d6e8f1d
Make FrameBuffer_AttachDepthBuffer() GLES2 compatible.
2015-05-13 10:11:35 +06:00
Sergey Lipskiy
f00ca5f0a1
Replace glFramebufferTexture by GLES2 compatible glFramebufferTexture2D.
2015-05-13 10:11:35 +06:00
Sergey Lipskiy
69012cbe09
Fix compilation with optimization *_OPT options enabled.
2015-05-13 10:11:34 +06:00
Sergey Lipskiy
995d2d5775
Fix Android compilation of 3DMath.
2015-05-13 10:11:33 +06:00
Sergey Lipskiy
8f71825523
Add Log.h to the repository.
2015-05-13 10:11:32 +06:00
Sergey Lipskiy
9dbd4d076f
Implement depth buffer copy to correctly emulate LoT in Zelda MM.
...
OpenGL depth and color buffers have different format, so
direct copy is impossible. Thus, special function for that special case
has been implemented.
Corrected version of commit 656b8531987ac578
2015-05-13 10:11:32 +06:00
Sergey Lipskiy
7ad0c8d05a
Guard image texture code since GLES2 does not support it.
2015-05-13 10:11:31 +06:00
Sergey Lipskiy
ee57f6ef47
Move frame buffer emulation options to Config.
2015-05-13 10:11:30 +06:00
Sergey Lipskiy
28133f2387
Create frameBufferEmulation section in Config.
2015-05-13 10:11:30 +06:00
Sergey Lipskiy
338f1f1fb6
Fixed fog coordinate calculation.
2015-05-13 10:11:29 +06:00
Sergey Lipskiy
3453ccfd6e
Fix fog-releted uniforms set.
2015-05-13 10:11:28 +06:00
Sergey Lipskiy
8018ba0aea
Move user-defined settings to Config structure.
2015-05-13 10:11:27 +06:00
Sergey Lipskiy
48f1d75431
Fix Rects and Sprite vertices coordinates calculation for texture frame buffers.
2015-05-13 10:11:27 +06:00
Sergey Lipskiy
66ee0a959c
Set g_bN64DepthCompare to false.
2015-05-13 10:11:26 +06:00
Sergey Lipskiy
7790ddb9f0
Move primLOD uniform variable initialization from UpdateColors to UpdateTextureInfo.
2015-05-13 10:11:25 +06:00
Sergey Lipskiy
7787518fc6
Correct calc_lod shader program.
2015-05-13 10:11:25 +06:00
Sergey Lipskiy
3d97118dd5
Fix texture coordinates calculation for FrameBuffer textures.
2015-05-13 10:11:24 +06:00
Sergey Lipskiy
1cc320b68f
Code cleanup in OpenGL.cpp
2015-05-13 10:11:23 +06:00
Sergey Lipskiy
eadde5abbc
Correct texture coordinates for frame buffer textures
2015-05-13 10:11:23 +06:00
Sergey Lipskiy
39801cbb7b
Minor fixes for STScaled parameter
2015-05-13 10:11:22 +06:00
Sergey Lipskiy
2708b2abeb
Remove FrameBufferExt functions usage.
2015-05-13 10:11:21 +06:00
Sergey Lipskiy
a3d740ff23
Rewrite OpenGL functionality using GLES2 compatible functions.
2015-05-13 10:11:20 +06:00
Sergey Lipskiy
6bac605fe2
Make frame buffer GLES2 compatible.
2015-05-13 10:11:20 +06:00
Sergey Lipskiy
ef69f2fe33
gSP functions rewritten to use vertex arrays.
2015-05-13 10:11:19 +06:00
Sergey Lipskiy
4987f55579
Define G_RDPNOOP
2015-05-13 10:11:18 +06:00
Sergey Lipskiy
c5d0066ccd
Correct GBI_DetectMicrocode
2015-05-13 10:11:18 +06:00
Sergey Lipskiy
da8844f544
F3DEX2 MoveMem corrections
2015-05-13 10:11:17 +06:00
Sergey Lipskiy
4e15ceb786
Correct Tri1 function in ucodes
2015-05-13 10:11:16 +06:00
Sergey Lipskiy
a41417ef6b
Remove asm code from 3dMath
2015-05-13 10:11:16 +06:00
Sergey Lipskiy
3f72a7aefc
Add reverse width and height to VIInfo.
2015-05-13 10:11:15 +06:00
Sergey Lipskiy
7c0b58cb25
Rewrite gDPTextureRectangle.
...
Code is the same for texrect and texrectFlip.
Taken from gles2n64.
2015-05-13 10:11:14 +06:00
Sergey Lipskiy
daf0450241
Add GLES2 define to mark gles2 specific code.
2015-05-13 10:11:14 +06:00
Sergey Lipskiy
936f918f96
Make SpecialMicrocodeInfo::text const to fix warnings.
2015-05-13 10:11:13 +06:00
Sergey Lipskiy
b2a260a055
Set READ_FRAMEBUFFER back to zero after CopyToRDRAM.
...
Fixed OGL_ReadScreen with CopyToRDRAM enabled.
2015-05-13 10:11:13 +06:00
Sergey Lipskiy
1711da98ae
Correct VI.height calculation.
...
In case of interlaced mode both half-fields are used and thus all half-lines
must be taken into account.
2015-05-13 10:11:12 +06:00
Sergey Lipskiy
467cc44185
Implement depth buffer copy to correctly emulate LoT in Zelda MM.
...
OpenGL depth and color buffers have different format, so
direct copy is impossible. Thus, special function for that special case
has been implemented.
2015-05-13 10:11:11 +06:00
Sergey Lipskiy
066ebc8b47
Enable DepthBuffer_FindBuffer function.
2015-05-13 10:11:11 +06:00
Sergey Lipskiy
6377b036d0
Add blend modes for Zelda MM LoT.
2015-05-13 10:11:10 +06:00
Sergey Lipskiy
380486ad51
Don't clear gSP.geometryMode on sprite microcodes initialization.
...
Zeldas use S2DEX2 microcode to render backgrounds and copy buffers.
Setting gSP.geometryMode to 0 may break current render state.
In particular, LoT in Zelda MM does not work because of it.
2015-05-13 10:11:09 +06:00
Sergey Lipskiy
cc3446c4d6
BindImageTexture fixes
2015-05-13 10:11:09 +06:00
Sergey Lipskiy
b0f17ef953
Add g_bN64DepthCompare parameter
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If it is true, N64 depth compare algorithm is used instead of OpenGL depth buffer.
2015-05-13 10:11:08 +06:00
Sergey Lipskiy
344df93374
Rewrite depth texture clear.
2015-05-13 10:11:07 +06:00
Sergey Lipskiy
314b9098f4
Implement N64 depth compare.
...
Removed integer-based variant of depth texture.
2015-05-13 10:11:06 +06:00
Sergey Lipskiy
bf99ef2079
Fix colorImage.height calculation in FillRect
2015-05-13 10:11:06 +06:00
Sergey Lipskiy
0da20b5062
Fix screenshot read.
2015-05-13 10:11:05 +06:00
Sergey Lipskiy
8e2707c419
(R): remove stipplePattern related code, since it is not used anymore.
2015-05-13 10:11:04 +06:00
Sergey Lipskiy
9d253ba69f
Add MUPENPLUSAPI define for Android
2015-05-13 10:11:03 +06:00