Rosalie Wanders
0577580fc3
GLideNUI: correct default value for enabledKeys
2021-08-14 13:50:22 +07:00
Sergey Lipskiy
4ec006f57d
Debug print TextureDetail mode in gSPSetOtherMode_H
2021-08-07 22:21:34 +07:00
Rosalie Wanders
0ebc545c93
GLideNUI: introduce Config{Init,Cleanup}
2021-08-07 21:26:50 +07:00
Rosalie Wanders
60c07f5b60
GLideNUI: move to static Qt5.15 build
2021-08-07 14:22:06 +07:00
Rosalie Wanders
c36ffa97f7
GLideNUI: introduce config.hotkeys.enabledKeys
2021-07-29 15:44:56 +07:00
Rosalie Wanders
50fe71dc4c
osal_keys_linux: remove unneeded #ifdef
2021-07-29 15:44:56 +07:00
Rosalie Wanders
cc7eb614d1
osal_keys: remove osal_keycode_name
2021-07-29 15:44:56 +07:00
Rosalie Wanders
16aff7aa9d
GLideNUI: introduce HIDKeyToName
2021-07-29 15:44:56 +07:00
Sergey Lipskiy
44e809ed13
Revert "Change LOD calculation formula. Use the maximum value of the change of S and T per change in X and Y."
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This reverts commit 73b2d0060b
.
2021-07-29 15:29:03 +07:00
s2s
0c30bdf4e2
Increment shader storage version number
2021-07-29 14:06:33 +07:00
s2s
47aaf2fc99
Cleanup uniforms no longer used
2021-07-29 14:06:33 +07:00
s2s
7e8265bf20
Apply texture shift and offset on a per pixel basis. Clean texture engine code.
2021-07-29 14:06:33 +07:00
s2s
73b2d0060b
Change LOD calculation formula. Use the maximum value of the change of S and T per change in X and Y.
2021-07-27 18:14:58 +07:00
Rosalie Wanders
1ad662092d
Fix building zilmar-spec with cmake with mingw
2021-07-23 12:29:36 +07:00
Rosalie Wanders
4a55160770
GLideNUI: add Qt6 compatibility
2021-07-23 12:27:02 +07:00
oddMLan
61ff59d24b
Add OSD Statistics checkbox to WTL
2021-07-23 12:24:13 +07:00
oddMLan
a59bd2eb00
Fix oversight in OSD statistics (GLideNUI-Qt)
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It wasn't saving the setting properly with custom game settings.
2021-07-23 12:24:13 +07:00
Sergey Lipskiy
5072ec8ee8
Fix anisotropic filtering.
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Fixed #2527 Is anisotropic filtering always ON
2021-07-22 22:17:07 +07:00
Rosalie Wanders
14229b93ba
Fix Project64 when statusbar is hidden
2021-07-21 19:58:15 +07:00
s2s
81ac29a04f
Fix an overlook in 213c10d
2021-07-21 19:56:11 +07:00
Rosalie Wanders
94dd897b5d
GLideNUI: fix multisampling causing odd UI behavior
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Fixes #2524
2021-07-21 19:55:07 +07:00
s2s
213c10d6de
Restore equivalent to old code for nativeResFactor=0
2021-06-13 21:54:52 +07:00
s2s
ce1fb27cf7
Fix detection of native-res texture rectangle when computing the texture coordinate offset.
2021-06-13 21:54:52 +07:00
Sergey Lipskiy
66e8ff3c00
Drop render state after drawing a primitive, in gDPFullSync() and
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GraphicsDrawer::copyTexturedRect to avoid wrong use of TexCoordBounds heuristics.
Fixed flickering in the starcraft intro when it transitions from picture to picture.
2021-06-06 18:57:33 +07:00
Gillou68310
c8a25914bc
Fix wrong buffer height in PostProcessor
2021-06-05 21:06:32 +07:00
Francisco Zurita
15668b9064
Wait for buffer to be empty before reallocating memory
2021-05-26 23:02:15 +07:00
Francisco Zurita
e9d08c33bd
Temporary fix for NVidia shaking on Windows
2021-05-26 23:02:15 +07:00
Sergey Lipskiy
be851a3b45
Fix rect coordinates in TexrectDrawer::draw()
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Fixed #2501 Blending issue with native-res texrects enabled.
2021-05-23 22:57:53 +07:00
s2s
acfb569dea
Use a 640x640 bounding box for screen coordinates.
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A smaller bounding box allows rendering in higher resolutions. It should be made bigger if geometry is clipped.
2021-05-15 23:31:10 +07:00
Sergey Lipskiy
7abf593da3
Set m_cleared to false in FrameBuffer::copyRdram().
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m_cleared means that the RDRAM buffer contains only fillcolor.
It should be false after copyRdram() since from now the buffer validity check should work with m_RdramCopy.
It Fixes Kirby 64 broken level selection, #2491
Without this fix, the level selection is broken when copy color to RDRAM is disabled
2021-05-15 20:44:07 +07:00
fzurita
f4a0019acf
Fix GLES 2.0 GLSL shader compilation error.
2021-05-02 18:24:11 +07:00
fzurita
f5e73a8081
Bind to the current frame buffer FBO when copying auxiliary buffers to
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RDRAM
2021-05-02 18:24:11 +07:00
fzurita
6ee8c71bf0
Only try to use an EGLImage if initialization of it was successful
2021-05-02 18:24:11 +07:00
fzurita
0cf810416b
Destroy EGL image after we are done with it
2021-05-02 18:24:11 +07:00
Sergey Lipskiy
d93efe0c30
Fixed #2488 compilation on Fedora 34
2021-05-02 17:07:08 +07:00
fzurita
c5d942b436
Fix crash when trying to delete invalid frame buffer
2021-05-01 17:02:28 +07:00
Sergey Lipskiy
4049f7d1ff
Fix culling with software clipping.
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fixes #2485 Invisible textures in Fighting Force 64 (USA)
#2447 Graphical issues in Diddy Kong Racing
2021-04-28 19:20:44 +07:00
s2s
02d12d180d
Change heuristic when using non-multiple-of-native rendering resolutions.
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The games behave unpredictably at random rendering resolutions, so a simpler heuritic is used.
Fixes #2482
2021-04-28 17:37:12 +07:00
Sergey Lipskiy
827cc2294f
Set video.threadedVideo off by default (except for Android), as suggested in #2479
2021-04-21 11:02:49 +07:00
Sergey Lipskiy
e85e0f4a5f
Fix issues in ColorBufferToRDRAM::_prepareCopy:
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* remove an optimization: don't update current buffer if it is the same for the current frame.
This optimization causes crash in Zelda OOT pause screen with "aux buffer copy" enabled.
* fix width calculation for aux buffers when "aux buffer copy" enabled.
2021-04-20 23:32:27 +07:00
Sergey Lipskiy
fe869cf5d2
Add hotkey to toggle 2D texrects in native resolution.
2021-04-19 21:55:00 +07:00
Sergey Lipskiy
370e57b131
Add hotkey for "EnableTexCoordBounds" setting.
2021-04-19 21:55:00 +07:00
s2s
e70c9bfcd7
fix native rects
2021-04-19 21:55:00 +07:00
s2s
4aa7fe9fc2
Change heuristic to render texture rectangles
2021-04-19 21:55:00 +07:00
s2s
f94ffe2b9d
Increment shader storage version number
2021-04-19 21:55:00 +07:00
Sergey Lipskiy
aa6e549e17
Support "enableTexCoordBounds" config option in Qt GUI.
2021-04-19 21:55:00 +07:00
s2s
4e0a0186f5
Add config option for texture coordinate bounds
2021-04-19 21:55:00 +07:00
s2s
cdd1dcc438
Use texture coordinate bounds for non-native resolutions
2021-04-19 21:55:00 +07:00
s2s
acf26e613d
Apply a vertex position or texture coordinate shift to approximate N64 rasterization rules
2021-04-19 21:55:00 +07:00
s2s
39153304e1
Workaround for framebuffer textures
2021-04-19 21:55:00 +07:00
s2s
fe244c5560
Update widescreen hack
2021-04-19 21:55:00 +07:00
Sergey Lipskiy
3d67ac4630
Fix clipping
2021-04-19 21:55:00 +07:00
Sergey Lipskiy
e2e0214719
Fix texrect drawer.
2021-04-19 21:55:00 +07:00
s2s
81318c5445
Use screen coordinates to render primitives
2021-04-19 21:55:00 +07:00
fzurita
1d90610782
Fix EGL image being broken at 1x native resolution factor
2021-04-19 21:50:55 +07:00
fzurita
43a5d16905
Keep a color copy FBO and texture per N64 frame buffer
2021-04-19 21:50:55 +07:00
fzurita
5f7a7cadc2
Stop using predefined texture sizes introduced for Android
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For Android we use EGL image for async copies and for sync copies and
devices that don't support EGL image, the fixed texture sizes don't seem
to improve performance.
2021-04-19 21:50:55 +07:00
Logan
7a6289b270
Fix N64 Depth Compare on Intel PC
2021-04-14 21:07:22 +07:00
Sergey Lipskiy
d27ce4781f
Fix calculation of clamping parameters for texture engine:
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use integer part of tile coordinates to calculate tile dimensions.
Fixed texture glitches io topgear overdrive, #2464
2021-03-18 16:35:57 +07:00
Sergey Lipskiy
e31b7b7045
Fix issues in renderAndDrawTriangles.
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Fixed regression with Paper Mario Lantern Ghost Boss Fight #2468
2021-03-16 00:20:31 +07:00
Sergey Lipskiy
92c9bd8408
Fix issues with software clipping:
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* fixed max screen Y calculation. It fixes bug in Top Gear Overdrive, #2450
* fixed typo in rasterise().
2021-03-02 21:44:07 +07:00
Sergey Lipskiy
e07b09b4d0
Add Statistics OSD info.
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Show number of drawn rects, lines and triangles per frame.
2021-02-28 19:50:05 +07:00
fzurita
063fdae46e
Don't allow EGL image on tegra devices
2021-02-22 13:03:21 +07:00
Sergey Lipskiy
e09d153233
Do not test values of 8bit buffer before write them to RDRAM.
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Fixed copy of 8bit aux buffers to RDRAM.
refs #2461
2021-02-21 15:41:56 +07:00
fzurita
35554dabf0
Fix N64 Depth compare with Adreno
2021-02-17 16:58:28 +07:00
Sergey Lipskiy
442d4ed894
Fix near-palne clipping for GLES.
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Fixes #2449 Cruis'n world invisible car
2021-02-14 01:00:10 +07:00
s2s
090b38e2d3
Optimize coverage computation algorithm
2021-02-13 15:26:25 +07:00
Sergey Lipskiy
7a0dd7ff1a
Fixes in software clipping:
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fixed culling when viewport is negative.
Fixed Graphical issues in Diddy Kong Racing #2447
2021-02-07 18:47:12 +07:00
fzurita
f48b158c0d
Fix usage of GL extension GL_EXT_draw_elements_base_vertex
2021-02-07 11:39:19 +07:00
fzurita
dc6340bfff
Fix issue where the barycoords vertex attribute was not being disabled
2021-02-04 20:06:43 +07:00
fzurita
c92d13c094
Improve the draw elemenets base vertex check
2021-02-04 20:05:13 +07:00
Rosalie Wanders
31b38a7a2b
GLideNHQ: add wildcard support
2021-02-02 17:55:14 +07:00
Sergey Lipskiy
88e606de95
Another fix for texrect lower y. Follow-up 1e915af
.
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Fixed #2402 Wave race, black lines in texrects [Regression].
2021-01-31 21:25:27 +07:00
Sergey Lipskiy
7d237650ef
Correct texture coordinates calculation in gSPSprite2DBase.
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Fixed WipEout 64 Texture Pack #2423
2021-01-24 19:40:47 +07:00
fzurita
85ad11bbdd
GLideN64 soft vertex clipping performance improvement for Adreno GPUs
2021-01-22 15:14:46 +07:00
fzurita
e129d66c22
Compile shader from keys if shader storage binary is invalid
2021-01-20 22:47:33 +07:00
Sergey Lipskiy
402cf6f8b6
Implement software vertex clipping.
2021-01-20 17:07:23 +07:00
fzurita
8b75b5dc96
Fix incorrect width used for sync color buffer reads with EGLImage
2021-01-20 16:42:35 +07:00
S2S
eb8ac40136
Revert 538674d
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Fixes Oak's Check with CopyColorFromRDRAM enabled
2021-01-08 23:00:42 +07:00
Sergey Lipskiy
1c7b8914bc
Revert cmake version back to 2.6 for GLideNHQ because it don't compile on Mac with 3.9
2021-01-06 12:30:42 +07:00
Sergey Lipskiy
a44b58add1
Fix warnings.
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refs #2428
2021-01-05 14:17:58 +07:00
fzurita
2aa18a8ac7
Fix recently introduced GLES 2.0 GLSL compilation errors
2021-01-05 13:40:47 +07:00
Sergey Lipskiy
ad272060f7
Disable coverage by default.
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Fixes #2426
2021-01-03 21:55:08 +07:00
Rosalie Wanders
66051912c5
TextDrawer::drawText: add setScissor
2020-12-31 11:44:45 +07:00
Sergey Lipskiy
955c2f3b17
Add isHWLSupported bit to CombinerKey.
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A game may use several microcodes, where some microcodes support HW lighting and others are not.
The same combiner can be used for both cases. isHWLSupported bit helps to resolve that problem.
2020-12-28 16:18:18 +07:00
Sergey Lipskiy
f9ef2bd8fb
Remove old LLE code.
2020-12-27 21:48:45 +07:00
Jj0YzL5nvJ
1ccdec39af
Avoid more problems with spaces and drop AWK
2020-12-27 15:56:32 +07:00
oddMLan
af0b9382fe
[UI-wtl] Fix texture dir saving
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Also: Attempt to mkdir directory if typed/copied to the edit field (ported from 6d47fa5c48
)
Fixes issue #2330
2020-12-27 15:51:02 +07:00
oddMLan
3d5311d180
Add pixel coverage checkbox to GLideN64-wtl
2020-12-27 13:11:38 +07:00
Sergey Lipskiy
ca68dc3675
Do not fail if indices of barycoords attributes are greater or equal to max vertex attributes.
2020-12-27 13:11:32 +07:00
S2S
2f8372c113
Cleanup coverage calculation
2020-12-27 12:20:46 +07:00
S2S
a214ab822e
Standarize the number of barycentric coordinate vertex attributes.
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Use only two coordinates as vertex attributes for triangles to match the number of coordinates rectangles use. The third one can be computed in the vertex shader.
2020-12-27 12:20:42 +07:00
Sergey Lipskiy
47054eabc0
Add enableCoverage setting.
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Not implemented for GLideNUI-wtl yet.
2020-12-27 12:20:39 +07:00
Sergey Lipskiy
2233cf9f04
Support 'barycoords' vertex attribute in unbuffered drawer.
2020-12-27 12:20:35 +07:00
S2S
61172283c1
Update blender to use coverage
2020-12-27 12:20:19 +07:00
S2S
fa848dc3f9
Fix issue with dual source blending
2020-12-27 12:01:16 +07:00
S2S
fdf3bc4f21
Compute coverage value
2020-12-27 12:01:16 +07:00
S2S
486cf59614
Load barycentric coordinates as vertex attributes
2020-12-27 12:01:16 +07:00
Sergey Lipskiy
192317955e
Limit maxMSAALevel by 16.
2020-12-26 10:24:00 +07:00
Rosalie Wanders
ddec3866a7
Implement cross-platform max MSAA level detection
2020-12-26 10:23:54 +07:00