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Commit Graph

2197 Commits

Author SHA1 Message Date
Rosalie Wanders
0577580fc3 GLideNUI: correct default value for enabledKeys 2021-08-14 13:50:22 +07:00
Sergey Lipskiy
4ec006f57d Debug print TextureDetail mode in gSPSetOtherMode_H 2021-08-07 22:21:34 +07:00
Rosalie Wanders
0ebc545c93 GLideNUI: introduce Config{Init,Cleanup} 2021-08-07 21:26:50 +07:00
Rosalie Wanders
60c07f5b60 GLideNUI: move to static Qt5.15 build 2021-08-07 14:22:06 +07:00
Rosalie Wanders
c36ffa97f7 GLideNUI: introduce config.hotkeys.enabledKeys 2021-07-29 15:44:56 +07:00
Rosalie Wanders
50fe71dc4c osal_keys_linux: remove unneeded #ifdef 2021-07-29 15:44:56 +07:00
Rosalie Wanders
cc7eb614d1 osal_keys: remove osal_keycode_name 2021-07-29 15:44:56 +07:00
Rosalie Wanders
16aff7aa9d GLideNUI: introduce HIDKeyToName 2021-07-29 15:44:56 +07:00
Sergey Lipskiy
44e809ed13 Revert "Change LOD calculation formula. Use the maximum value of the change of S and T per change in X and Y."
This reverts commit 73b2d0060b.
2021-07-29 15:29:03 +07:00
s2s
0c30bdf4e2 Increment shader storage version number 2021-07-29 14:06:33 +07:00
s2s
47aaf2fc99 Cleanup uniforms no longer used 2021-07-29 14:06:33 +07:00
s2s
7e8265bf20 Apply texture shift and offset on a per pixel basis. Clean texture engine code. 2021-07-29 14:06:33 +07:00
s2s
73b2d0060b Change LOD calculation formula. Use the maximum value of the change of S and T per change in X and Y. 2021-07-27 18:14:58 +07:00
Rosalie Wanders
1ad662092d Fix building zilmar-spec with cmake with mingw 2021-07-23 12:29:36 +07:00
Rosalie Wanders
4a55160770 GLideNUI: add Qt6 compatibility 2021-07-23 12:27:02 +07:00
oddMLan
61ff59d24b Add OSD Statistics checkbox to WTL 2021-07-23 12:24:13 +07:00
oddMLan
a59bd2eb00 Fix oversight in OSD statistics (GLideNUI-Qt)
It wasn't saving the setting properly with custom game settings.
2021-07-23 12:24:13 +07:00
Sergey Lipskiy
5072ec8ee8 Fix anisotropic filtering.
Fixed #2527 Is anisotropic filtering always ON
2021-07-22 22:17:07 +07:00
Rosalie Wanders
14229b93ba Fix Project64 when statusbar is hidden 2021-07-21 19:58:15 +07:00
s2s
81ac29a04f Fix an overlook in 213c10d 2021-07-21 19:56:11 +07:00
Rosalie Wanders
94dd897b5d GLideNUI: fix multisampling causing odd UI behavior
Fixes #2524
2021-07-21 19:55:07 +07:00
s2s
213c10d6de Restore equivalent to old code for nativeResFactor=0 2021-06-13 21:54:52 +07:00
s2s
ce1fb27cf7 Fix detection of native-res texture rectangle when computing the texture coordinate offset. 2021-06-13 21:54:52 +07:00
Sergey Lipskiy
66e8ff3c00 Drop render state after drawing a primitive, in gDPFullSync() and
GraphicsDrawer::copyTexturedRect to avoid wrong use of TexCoordBounds heuristics.

Fixed flickering in the starcraft intro when it transitions from picture to picture.
2021-06-06 18:57:33 +07:00
Gillou68310
c8a25914bc Fix wrong buffer height in PostProcessor 2021-06-05 21:06:32 +07:00
Francisco Zurita
15668b9064 Wait for buffer to be empty before reallocating memory 2021-05-26 23:02:15 +07:00
Francisco Zurita
e9d08c33bd Temporary fix for NVidia shaking on Windows 2021-05-26 23:02:15 +07:00
Sergey Lipskiy
be851a3b45 Fix rect coordinates in TexrectDrawer::draw()
Fixed #2501 Blending issue with native-res texrects enabled.
2021-05-23 22:57:53 +07:00
s2s
acfb569dea Use a 640x640 bounding box for screen coordinates.
A smaller bounding box allows rendering in higher resolutions. It should be made bigger if geometry is clipped.
2021-05-15 23:31:10 +07:00
Sergey Lipskiy
7abf593da3 Set m_cleared to false in FrameBuffer::copyRdram().
m_cleared means that the RDRAM buffer contains only fillcolor.
It should be false after copyRdram() since from now the buffer validity check should work with m_RdramCopy.

It Fixes Kirby 64 broken level selection, #2491
Without this fix, the level selection is broken when copy color to RDRAM is disabled
2021-05-15 20:44:07 +07:00
fzurita
f4a0019acf Fix GLES 2.0 GLSL shader compilation error. 2021-05-02 18:24:11 +07:00
fzurita
f5e73a8081 Bind to the current frame buffer FBO when copying auxiliary buffers to
RDRAM
2021-05-02 18:24:11 +07:00
fzurita
6ee8c71bf0 Only try to use an EGLImage if initialization of it was successful 2021-05-02 18:24:11 +07:00
fzurita
0cf810416b Destroy EGL image after we are done with it 2021-05-02 18:24:11 +07:00
Sergey Lipskiy
d93efe0c30 Fixed #2488 compilation on Fedora 34 2021-05-02 17:07:08 +07:00
fzurita
c5d942b436 Fix crash when trying to delete invalid frame buffer 2021-05-01 17:02:28 +07:00
Sergey Lipskiy
4049f7d1ff Fix culling with software clipping.
fixes #2485 Invisible textures in Fighting Force 64 (USA)
      #2447 Graphical issues in Diddy Kong Racing
2021-04-28 19:20:44 +07:00
s2s
02d12d180d Change heuristic when using non-multiple-of-native rendering resolutions.
The games behave unpredictably at random rendering resolutions, so a simpler heuritic is used.

Fixes #2482
2021-04-28 17:37:12 +07:00
Sergey Lipskiy
827cc2294f Set video.threadedVideo off by default (except for Android), as suggested in #2479 2021-04-21 11:02:49 +07:00
Sergey Lipskiy
e85e0f4a5f Fix issues in ColorBufferToRDRAM::_prepareCopy:
* remove an optimization: don't update current buffer if it is the same for the current frame.
This optimization causes crash in Zelda OOT pause screen with "aux buffer copy" enabled.
* fix width calculation for aux buffers when "aux buffer copy" enabled.
2021-04-20 23:32:27 +07:00
Sergey Lipskiy
fe869cf5d2 Add hotkey to toggle 2D texrects in native resolution. 2021-04-19 21:55:00 +07:00
Sergey Lipskiy
370e57b131 Add hotkey for "EnableTexCoordBounds" setting. 2021-04-19 21:55:00 +07:00
s2s
e70c9bfcd7 fix native rects 2021-04-19 21:55:00 +07:00
s2s
4aa7fe9fc2 Change heuristic to render texture rectangles 2021-04-19 21:55:00 +07:00
s2s
f94ffe2b9d Increment shader storage version number 2021-04-19 21:55:00 +07:00
Sergey Lipskiy
aa6e549e17 Support "enableTexCoordBounds" config option in Qt GUI. 2021-04-19 21:55:00 +07:00
s2s
4e0a0186f5 Add config option for texture coordinate bounds 2021-04-19 21:55:00 +07:00
s2s
cdd1dcc438 Use texture coordinate bounds for non-native resolutions 2021-04-19 21:55:00 +07:00
s2s
acf26e613d Apply a vertex position or texture coordinate shift to approximate N64 rasterization rules 2021-04-19 21:55:00 +07:00
s2s
39153304e1 Workaround for framebuffer textures 2021-04-19 21:55:00 +07:00
s2s
fe244c5560 Update widescreen hack 2021-04-19 21:55:00 +07:00
Sergey Lipskiy
3d67ac4630 Fix clipping 2021-04-19 21:55:00 +07:00
Sergey Lipskiy
e2e0214719 Fix texrect drawer. 2021-04-19 21:55:00 +07:00
s2s
81318c5445 Use screen coordinates to render primitives 2021-04-19 21:55:00 +07:00
fzurita
1d90610782 Fix EGL image being broken at 1x native resolution factor 2021-04-19 21:50:55 +07:00
fzurita
43a5d16905 Keep a color copy FBO and texture per N64 frame buffer 2021-04-19 21:50:55 +07:00
fzurita
5f7a7cadc2 Stop using predefined texture sizes introduced for Android
For Android we use EGL image for async copies and for sync copies and
devices that don't support EGL image, the fixed texture sizes don't seem
to improve performance.
2021-04-19 21:50:55 +07:00
Logan
7a6289b270 Fix N64 Depth Compare on Intel PC 2021-04-14 21:07:22 +07:00
Sergey Lipskiy
d27ce4781f Fix calculation of clamping parameters for texture engine:
use integer part of tile coordinates to calculate tile dimensions.

Fixed texture glitches io topgear overdrive, #2464
2021-03-18 16:35:57 +07:00
Sergey Lipskiy
e31b7b7045 Fix issues in renderAndDrawTriangles.
Fixed regression with Paper Mario Lantern Ghost Boss Fight #2468
2021-03-16 00:20:31 +07:00
Sergey Lipskiy
92c9bd8408 Fix issues with software clipping:
* fixed max screen Y calculation. It fixes bug in Top Gear Overdrive, #2450
* fixed typo in rasterise().
2021-03-02 21:44:07 +07:00
Sergey Lipskiy
e07b09b4d0 Add Statistics OSD info.
Show number of drawn rects, lines and triangles per frame.
2021-02-28 19:50:05 +07:00
fzurita
063fdae46e Don't allow EGL image on tegra devices 2021-02-22 13:03:21 +07:00
Sergey Lipskiy
e09d153233 Do not test values of 8bit buffer before write them to RDRAM.
Fixed copy of 8bit aux buffers to RDRAM.

refs #2461
2021-02-21 15:41:56 +07:00
fzurita
35554dabf0 Fix N64 Depth compare with Adreno 2021-02-17 16:58:28 +07:00
Sergey Lipskiy
442d4ed894 Fix near-palne clipping for GLES.
Fixes #2449 Cruis'n world invisible car
2021-02-14 01:00:10 +07:00
s2s
090b38e2d3 Optimize coverage computation algorithm 2021-02-13 15:26:25 +07:00
Sergey Lipskiy
7a0dd7ff1a Fixes in software clipping:
fixed culling when viewport is negative.

Fixed Graphical issues in Diddy Kong Racing #2447
2021-02-07 18:47:12 +07:00
fzurita
f48b158c0d Fix usage of GL extension GL_EXT_draw_elements_base_vertex 2021-02-07 11:39:19 +07:00
fzurita
dc6340bfff Fix issue where the barycoords vertex attribute was not being disabled 2021-02-04 20:06:43 +07:00
fzurita
c92d13c094 Improve the draw elemenets base vertex check 2021-02-04 20:05:13 +07:00
Rosalie Wanders
31b38a7a2b GLideNHQ: add wildcard support 2021-02-02 17:55:14 +07:00
Sergey Lipskiy
88e606de95 Another fix for texrect lower y. Follow-up 1e915af.
Fixed #2402 Wave race, black lines in texrects [Regression].
2021-01-31 21:25:27 +07:00
Sergey Lipskiy
7d237650ef Correct texture coordinates calculation in gSPSprite2DBase.
Fixed WipEout 64 Texture Pack #2423
2021-01-24 19:40:47 +07:00
fzurita
85ad11bbdd GLideN64 soft vertex clipping performance improvement for Adreno GPUs 2021-01-22 15:14:46 +07:00
fzurita
e129d66c22 Compile shader from keys if shader storage binary is invalid 2021-01-20 22:47:33 +07:00
Sergey Lipskiy
402cf6f8b6 Implement software vertex clipping. 2021-01-20 17:07:23 +07:00
fzurita
8b75b5dc96 Fix incorrect width used for sync color buffer reads with EGLImage 2021-01-20 16:42:35 +07:00
S2S
eb8ac40136 Revert 538674d
Fixes Oak's Check with CopyColorFromRDRAM enabled
2021-01-08 23:00:42 +07:00
Sergey Lipskiy
1c7b8914bc Revert cmake version back to 2.6 for GLideNHQ because it don't compile on Mac with 3.9 2021-01-06 12:30:42 +07:00
Sergey Lipskiy
a44b58add1 Fix warnings.
refs #2428
2021-01-05 14:17:58 +07:00
fzurita
2aa18a8ac7 Fix recently introduced GLES 2.0 GLSL compilation errors 2021-01-05 13:40:47 +07:00
Sergey Lipskiy
ad272060f7 Disable coverage by default.
Fixes #2426
2021-01-03 21:55:08 +07:00
Rosalie Wanders
66051912c5 TextDrawer::drawText: add setScissor 2020-12-31 11:44:45 +07:00
Sergey Lipskiy
955c2f3b17 Add isHWLSupported bit to CombinerKey.
A game may use several microcodes, where some microcodes support HW lighting and others are not.
The same combiner can be used for both cases. isHWLSupported bit helps to resolve that problem.
2020-12-28 16:18:18 +07:00
Sergey Lipskiy
f9ef2bd8fb Remove old LLE code. 2020-12-27 21:48:45 +07:00
Jj0YzL5nvJ
1ccdec39af Avoid more problems with spaces and drop AWK 2020-12-27 15:56:32 +07:00
oddMLan
af0b9382fe [UI-wtl] Fix texture dir saving
Also: Attempt to mkdir directory if typed/copied to the edit field (ported from 6d47fa5c48)

Fixes issue #2330
2020-12-27 15:51:02 +07:00
oddMLan
3d5311d180 Add pixel coverage checkbox to GLideN64-wtl 2020-12-27 13:11:38 +07:00
Sergey Lipskiy
ca68dc3675 Do not fail if indices of barycoords attributes are greater or equal to max vertex attributes. 2020-12-27 13:11:32 +07:00
S2S
2f8372c113 Cleanup coverage calculation 2020-12-27 12:20:46 +07:00
S2S
a214ab822e Standarize the number of barycentric coordinate vertex attributes.
Use only two coordinates as vertex attributes for triangles to match the number of coordinates rectangles use. The third one can be computed in the vertex shader.
2020-12-27 12:20:42 +07:00
Sergey Lipskiy
47054eabc0 Add enableCoverage setting.
Not implemented for GLideNUI-wtl yet.
2020-12-27 12:20:39 +07:00
Sergey Lipskiy
2233cf9f04 Support 'barycoords' vertex attribute in unbuffered drawer. 2020-12-27 12:20:35 +07:00
S2S
61172283c1 Update blender to use coverage 2020-12-27 12:20:19 +07:00
S2S
fa848dc3f9 Fix issue with dual source blending 2020-12-27 12:01:16 +07:00
S2S
fdf3bc4f21 Compute coverage value 2020-12-27 12:01:16 +07:00
S2S
486cf59614 Load barycentric coordinates as vertex attributes 2020-12-27 12:01:16 +07:00
Sergey Lipskiy
192317955e Limit maxMSAALevel by 16. 2020-12-26 10:24:00 +07:00
Rosalie Wanders
ddec3866a7 Implement cross-platform max MSAA level detection 2020-12-26 10:23:54 +07:00