s2s
8e961b7b39
Fix scale for mip-map tiles.
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Note: it is incomplete solution for problems with mip-mapping.
Fixes Paper Mario Snow #2570
2021-11-06 18:06:59 +07:00
Sergey Lipskiy
46c58576e2
Code refactor. add calcShiftScaleS and calcShiftScaleT
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Remove code duplication.
2021-11-06 17:14:24 +07:00
Rosalie
9ebb11f37b
osal_files_unix: fix osal_search_dir_read_next crash
2021-11-03 13:02:49 +07:00
Sergey Lipskiy
472eef6c67
Fixes for txHiResUploadLimit
2021-11-01 15:32:49 +07:00
Rosalie Wanders
9479dfa6e9
Introduce txHiResUploadLimit
2021-11-01 15:32:27 +07:00
Sergey Lipskiy
9a6f9f6d69
Implement load of 16bit I textures.
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Fixed #2340 Zelda Majora's Mask - Town Shooting Gallery Missing Effects
2021-10-31 00:04:33 +07:00
Sergey Lipskiy
d328ea50c7
Correct include in TxFilterStub.cpp
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Follow up commit 71788c
2021-10-30 13:02:13 +07:00
Sergey Lipskiy
cc6fdb4670
Rename txWidestringWrapper.h to txWidestringHelper.h
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Correct #include
2021-10-24 18:44:16 +07:00
Sergey Lipskiy
71788c320d
Rename Ext_TxFilter.h to TxFilterExport.h
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Correct #include
2021-10-24 18:44:10 +07:00
Rosalie Wanders
22f50fafb5
GLideNHQ: cleanup
2021-10-24 18:43:26 +07:00
Sergey Lipskiy
ada73c60ee
Code cleanup
2021-10-24 15:04:34 +07:00
fzurita
3d5a39e647
Add a new "fast" shader path that doesn't use texelFetch in glsl
2021-10-17 10:27:44 -04:00
fzurita
466401cd02
Update from C++11 to C++17
2021-10-12 20:30:22 +07:00
s2s
aea67fb370
Do not apply the texture coordinate offset to background textures.
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Fixes #2594
2021-10-12 20:27:33 +07:00
s2s
e6d754a5d1
Make the hack for Conker's shadow and Mario Tennis game specific.
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Fixes #2585 Mario Golf: background shifted
2021-10-04 22:00:17 +07:00
Sergey Lipskiy
4911bd7eb5
Init hdRatio for depth buffer texture.
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Fixes #2577 Mario Golf: Animated effects render in front of course
2021-10-02 20:44:52 +07:00
fzurita
21eb341b8d
Fix some shader compilation errors
2021-10-02 17:42:06 +07:00
Sergey Lipskiy
8a3939aa70
Rewrite mipmap shader for GLES 2.0
2021-10-02 17:42:04 +07:00
Sergey Lipskiy
6f9b2f95b3
Use sliced texture atlas for mipmap textures to avoid possible texture size limitations.
2021-10-02 17:42:01 +07:00
Sergey Lipskiy
23ce26dbc4
Do not load mip-map levels if current combiner does not use LOD.
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Workaround for grass in Mario Tennis intro.
2021-10-02 17:41:58 +07:00
s2s
c7701d16c3
Force lod=1.0 when the most detailed texture is desired by the user.
2021-10-02 17:41:55 +07:00
s2s
dd64b42081
Remove needReplaceTex1byTex0()
2021-10-02 17:41:53 +07:00
s2s
134aa31e61
LOD: tile selection and lod_frac calculation changes
2021-10-02 17:41:50 +07:00
Sergey Lipskiy
539e3b0ad4
Rewrite mip-maps load:
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* load all but the first mip-map tiles as 1D texture atlas, that is array of texels.
all tiles loaded as rgba32.
first 8 texels contain information about tile's width, height and offset, 1 texel per tile.
* mipmap shader corrected to fetch texels from the atlas.
All hacks, which were necessary to load N64 mip-maps into OpenGL texture are removed.
2021-10-02 17:41:41 +07:00
fzurita
576c82185b
Force software vertex clipping to enabled for GLES
2021-09-26 12:12:07 -04:00
fzurita
f2a69be96f
Remove CLIP control hack for GLES
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It's not longer needed due to software vertex clipping.
2021-09-26 12:12:07 -04:00
Rosalie Wanders
bfe3c36e73
WindowsWGL: use adaptive vsync when supported
2021-09-26 17:47:11 +07:00
Rosalie Wanders
e2ae3a3e4e
GLideNHQ: remove unsupported dds code
2021-09-07 20:42:04 +07:00
Rosalie Wanders
32312e0b05
GLideNUI: allow loading default settings from GLideN64.default.ini
2021-09-07 20:34:58 +07:00
Sergey Lipskiy
153caeec74
Correct Config_LoadConfig() for mupen64plus:
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Add hot keys to the list of enabled keys.
Fixed #2560 Hotkeys not working with mupen64plus CUI
2021-08-28 15:57:12 +07:00
GhostlyDark
ee9f47d077
Revert "GLideNUI: introduce Config{Init,Cleanup}"
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This reverts commit 0ebc545c93
.
2021-08-25 11:41:53 +07:00
Sergey Lipskiy
10b6817613
Correct special shader for fog in Beetle Adventure Racing.
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fixes #2556 Beetle Adventure Racing. Fog is broken.
2021-08-24 23:04:06 +07:00
GhostlyDark
911ef68994
Config_mupenplus: Improve comments text
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Typo and grammar fixes.
2021-08-24 21:42:55 +07:00
Sergey Lipskiy
329502f3da
Fix IA31_RGBA8888 conversion.
2021-08-24 18:28:19 +07:00
Rosalie Wanders
0afcd176d9
TxHiResCache: save cache in reload()
2021-08-18 15:37:09 +07:00
Rosalie Wanders
ecd6863864
TxHiResCache: fix texture pack not loading
2021-08-17 21:13:26 +07:00
Rosalie Wanders
4a9e1260ce
GLideNHQ: Introduce TxHiResNoCache
2021-08-16 19:07:28 +07:00
Rosalie Wanders
b78df0b002
GLideNUI: remove screenshot type selection
2021-08-14 19:02:42 +07:00
Rosalie Wanders
70a9213d69
ScreenShot: move to common windows implementation
2021-08-14 19:02:42 +07:00
Rosalie Wanders
532eff450e
GLideNUI: implement hotkeys in saveCustomRomSettings
2021-08-14 13:50:22 +07:00
Rosalie Wanders
0577580fc3
GLideNUI: correct default value for enabledKeys
2021-08-14 13:50:22 +07:00
Sergey Lipskiy
4ec006f57d
Debug print TextureDetail mode in gSPSetOtherMode_H
2021-08-07 22:21:34 +07:00
Rosalie Wanders
0ebc545c93
GLideNUI: introduce Config{Init,Cleanup}
2021-08-07 21:26:50 +07:00
Rosalie Wanders
60c07f5b60
GLideNUI: move to static Qt5.15 build
2021-08-07 14:22:06 +07:00
Rosalie Wanders
c36ffa97f7
GLideNUI: introduce config.hotkeys.enabledKeys
2021-07-29 15:44:56 +07:00
Rosalie Wanders
50fe71dc4c
osal_keys_linux: remove unneeded #ifdef
2021-07-29 15:44:56 +07:00
Rosalie Wanders
cc7eb614d1
osal_keys: remove osal_keycode_name
2021-07-29 15:44:56 +07:00
Rosalie Wanders
16aff7aa9d
GLideNUI: introduce HIDKeyToName
2021-07-29 15:44:56 +07:00
Sergey Lipskiy
44e809ed13
Revert "Change LOD calculation formula. Use the maximum value of the change of S and T per change in X and Y."
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This reverts commit 73b2d0060b
.
2021-07-29 15:29:03 +07:00
s2s
0c30bdf4e2
Increment shader storage version number
2021-07-29 14:06:33 +07:00
s2s
47aaf2fc99
Cleanup uniforms no longer used
2021-07-29 14:06:33 +07:00
s2s
7e8265bf20
Apply texture shift and offset on a per pixel basis. Clean texture engine code.
2021-07-29 14:06:33 +07:00
s2s
73b2d0060b
Change LOD calculation formula. Use the maximum value of the change of S and T per change in X and Y.
2021-07-27 18:14:58 +07:00
Rosalie Wanders
1ad662092d
Fix building zilmar-spec with cmake with mingw
2021-07-23 12:29:36 +07:00
Rosalie Wanders
4a55160770
GLideNUI: add Qt6 compatibility
2021-07-23 12:27:02 +07:00
oddMLan
61ff59d24b
Add OSD Statistics checkbox to WTL
2021-07-23 12:24:13 +07:00
oddMLan
a59bd2eb00
Fix oversight in OSD statistics (GLideNUI-Qt)
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It wasn't saving the setting properly with custom game settings.
2021-07-23 12:24:13 +07:00
Sergey Lipskiy
5072ec8ee8
Fix anisotropic filtering.
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Fixed #2527 Is anisotropic filtering always ON
2021-07-22 22:17:07 +07:00
Rosalie Wanders
14229b93ba
Fix Project64 when statusbar is hidden
2021-07-21 19:58:15 +07:00
s2s
81ac29a04f
Fix an overlook in 213c10d
2021-07-21 19:56:11 +07:00
Rosalie Wanders
94dd897b5d
GLideNUI: fix multisampling causing odd UI behavior
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Fixes #2524
2021-07-21 19:55:07 +07:00
s2s
213c10d6de
Restore equivalent to old code for nativeResFactor=0
2021-06-13 21:54:52 +07:00
s2s
ce1fb27cf7
Fix detection of native-res texture rectangle when computing the texture coordinate offset.
2021-06-13 21:54:52 +07:00
Sergey Lipskiy
66e8ff3c00
Drop render state after drawing a primitive, in gDPFullSync() and
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GraphicsDrawer::copyTexturedRect to avoid wrong use of TexCoordBounds heuristics.
Fixed flickering in the starcraft intro when it transitions from picture to picture.
2021-06-06 18:57:33 +07:00
Gillou68310
c8a25914bc
Fix wrong buffer height in PostProcessor
2021-06-05 21:06:32 +07:00
Francisco Zurita
15668b9064
Wait for buffer to be empty before reallocating memory
2021-05-26 23:02:15 +07:00
Francisco Zurita
e9d08c33bd
Temporary fix for NVidia shaking on Windows
2021-05-26 23:02:15 +07:00
Sergey Lipskiy
be851a3b45
Fix rect coordinates in TexrectDrawer::draw()
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Fixed #2501 Blending issue with native-res texrects enabled.
2021-05-23 22:57:53 +07:00
s2s
acfb569dea
Use a 640x640 bounding box for screen coordinates.
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A smaller bounding box allows rendering in higher resolutions. It should be made bigger if geometry is clipped.
2021-05-15 23:31:10 +07:00
Sergey Lipskiy
7abf593da3
Set m_cleared to false in FrameBuffer::copyRdram().
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m_cleared means that the RDRAM buffer contains only fillcolor.
It should be false after copyRdram() since from now the buffer validity check should work with m_RdramCopy.
It Fixes Kirby 64 broken level selection, #2491
Without this fix, the level selection is broken when copy color to RDRAM is disabled
2021-05-15 20:44:07 +07:00
fzurita
f4a0019acf
Fix GLES 2.0 GLSL shader compilation error.
2021-05-02 18:24:11 +07:00
fzurita
f5e73a8081
Bind to the current frame buffer FBO when copying auxiliary buffers to
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RDRAM
2021-05-02 18:24:11 +07:00
fzurita
6ee8c71bf0
Only try to use an EGLImage if initialization of it was successful
2021-05-02 18:24:11 +07:00
fzurita
0cf810416b
Destroy EGL image after we are done with it
2021-05-02 18:24:11 +07:00
Sergey Lipskiy
d93efe0c30
Fixed #2488 compilation on Fedora 34
2021-05-02 17:07:08 +07:00
fzurita
c5d942b436
Fix crash when trying to delete invalid frame buffer
2021-05-01 17:02:28 +07:00
Sergey Lipskiy
4049f7d1ff
Fix culling with software clipping.
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fixes #2485 Invisible textures in Fighting Force 64 (USA)
#2447 Graphical issues in Diddy Kong Racing
2021-04-28 19:20:44 +07:00
s2s
02d12d180d
Change heuristic when using non-multiple-of-native rendering resolutions.
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The games behave unpredictably at random rendering resolutions, so a simpler heuritic is used.
Fixes #2482
2021-04-28 17:37:12 +07:00
Sergey Lipskiy
827cc2294f
Set video.threadedVideo off by default (except for Android), as suggested in #2479
2021-04-21 11:02:49 +07:00
Sergey Lipskiy
e85e0f4a5f
Fix issues in ColorBufferToRDRAM::_prepareCopy:
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* remove an optimization: don't update current buffer if it is the same for the current frame.
This optimization causes crash in Zelda OOT pause screen with "aux buffer copy" enabled.
* fix width calculation for aux buffers when "aux buffer copy" enabled.
2021-04-20 23:32:27 +07:00
Sergey Lipskiy
fe869cf5d2
Add hotkey to toggle 2D texrects in native resolution.
2021-04-19 21:55:00 +07:00
Sergey Lipskiy
370e57b131
Add hotkey for "EnableTexCoordBounds" setting.
2021-04-19 21:55:00 +07:00
s2s
e70c9bfcd7
fix native rects
2021-04-19 21:55:00 +07:00
s2s
4aa7fe9fc2
Change heuristic to render texture rectangles
2021-04-19 21:55:00 +07:00
s2s
f94ffe2b9d
Increment shader storage version number
2021-04-19 21:55:00 +07:00
Sergey Lipskiy
aa6e549e17
Support "enableTexCoordBounds" config option in Qt GUI.
2021-04-19 21:55:00 +07:00
s2s
4e0a0186f5
Add config option for texture coordinate bounds
2021-04-19 21:55:00 +07:00
s2s
cdd1dcc438
Use texture coordinate bounds for non-native resolutions
2021-04-19 21:55:00 +07:00
s2s
acf26e613d
Apply a vertex position or texture coordinate shift to approximate N64 rasterization rules
2021-04-19 21:55:00 +07:00
s2s
39153304e1
Workaround for framebuffer textures
2021-04-19 21:55:00 +07:00
s2s
fe244c5560
Update widescreen hack
2021-04-19 21:55:00 +07:00
Sergey Lipskiy
3d67ac4630
Fix clipping
2021-04-19 21:55:00 +07:00
Sergey Lipskiy
e2e0214719
Fix texrect drawer.
2021-04-19 21:55:00 +07:00
s2s
81318c5445
Use screen coordinates to render primitives
2021-04-19 21:55:00 +07:00
fzurita
1d90610782
Fix EGL image being broken at 1x native resolution factor
2021-04-19 21:50:55 +07:00
fzurita
43a5d16905
Keep a color copy FBO and texture per N64 frame buffer
2021-04-19 21:50:55 +07:00
fzurita
5f7a7cadc2
Stop using predefined texture sizes introduced for Android
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For Android we use EGL image for async copies and for sync copies and
devices that don't support EGL image, the fixed texture sizes don't seem
to improve performance.
2021-04-19 21:50:55 +07:00
Logan
7a6289b270
Fix N64 Depth Compare on Intel PC
2021-04-14 21:07:22 +07:00
Sergey Lipskiy
d27ce4781f
Fix calculation of clamping parameters for texture engine:
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use integer part of tile coordinates to calculate tile dimensions.
Fixed texture glitches io topgear overdrive, #2464
2021-03-18 16:35:57 +07:00
Sergey Lipskiy
e31b7b7045
Fix issues in renderAndDrawTriangles.
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Fixed regression with Paper Mario Lantern Ghost Boss Fight #2468
2021-03-16 00:20:31 +07:00