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BufferCopy
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Delay texture coordinate normalization. Adapt texture filter to texture engine.
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2020-05-10 16:24:28 +07:00 |
common
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Don't crash on failed initialization
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2019-10-05 22:41:33 +07:00 |
DepthBufferRender
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Correct depth render.
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2018-03-24 21:27:39 +07:00 |
GLideNHQ
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Remove Android makefile and use CMakeLists for Android instead
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2019-12-02 18:41:41 +07:00 |
GLideNUI
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Add missing settings to Zilmar-spec from Mupen-spec
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2020-08-14 17:29:04 +07:00 |
GLideNUI-wtl
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Add missing settings to Zilmar-spec from Mupen-spec
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2020-08-14 17:29:04 +07:00 |
Graphics
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Correct UTextureEngine::update() for background textures.
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2020-06-21 18:15:53 +07:00 |
inc
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Allow non-0 default framebuffer
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2018-05-22 08:25:24 -06:00 |
mupenplus
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Separate "Dump" and "Reload" options.
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2020-06-14 15:52:09 +07:00 |
Neon
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Fix broken Android compilation with updated xxHash
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2020-04-09 15:33:56 +07:00 |
osal
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Remove Android makefile and use CMakeLists for Android instead
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2019-12-02 18:41:41 +07:00 |
uCodes
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Fix "division by zero" issue in gSPObjSprite.
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2020-04-11 14:57:50 +07:00 |
windows
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Add GLideNUI-wtl
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2020-04-22 21:13:33 +07:00 |
xxHash
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Update to XXH3 for CRC_OPT
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2020-03-30 21:16:59 +07:00 |
3DMath.cpp
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Fix NEON build
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2018-06-16 22:23:30 +07:00 |
3DMath.h
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Fix NEON build
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2018-06-16 22:23:30 +07:00 |
CMakeLists.txt
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Add blue-noise dithering, http://momentsingraphics.de/BlueNoise.html
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2020-03-31 18:31:42 +07:00 |
Combiner.cpp
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Use hybrid filter for upscale buffer copy and plain bilinear filter for downscale one.
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2020-05-10 15:56:09 +07:00 |
Combiner.h
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Use hybrid filter for upscale buffer copy and plain bilinear filter for downscale one.
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2020-05-10 15:56:09 +07:00 |
CombinerKey.cpp
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Code refactor: CombinerProgram()::getKey() returns reference instead of object
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2017-12-15 12:38:10 +07:00 |
CombinerKey.h
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Code refactor: CombinerProgram()::getKey() returns reference instead of object
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2017-12-15 12:38:10 +07:00 |
CommonPluginAPI.cpp
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Revert OS_WINDOWS changes
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2018-11-25 18:34:16 +07:00 |
Config.cpp
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Separate "Dump" and "Reload" options.
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2020-06-14 15:52:09 +07:00 |
Config.h
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Separate "Dump" and "Reload" options.
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2020-06-14 15:52:09 +07:00 |
convert.cpp
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Code cleanup: fix compilation warnings.
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2017-11-15 15:07:52 +07:00 |
convert.h
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Fix load of 4bit CI textures when TLUT mode is off. Correction for commit 98960950
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2019-03-23 12:37:38 +07:00 |
CRC_OPT.cpp
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Update to XXH3 for CRC_OPT
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2020-03-30 21:16:59 +07:00 |
CRC.h
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Update to XXH3 for CRC_OPT
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2020-03-30 21:16:59 +07:00 |
CRC32_ARMV8.cpp
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Update to XXH3 for CRC_OPT
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2020-03-30 21:16:59 +07:00 |
CRC32.cpp
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Update to XXH3 for CRC_OPT
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2020-03-30 21:16:59 +07:00 |
DebugDump.cpp
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Improve logging information
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2019-04-23 11:15:41 +07:00 |
DebugDump.h
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Fix blending when CLR_ON_CVG flag is on.
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2017-09-21 23:18:35 +07:00 |
Debugger.cpp
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Fix downscaling aliasing caused by 2f5280c
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2020-08-14 17:29:04 +07:00 |
Debugger.h
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[Debugger] Fix display of vertex alpha in HLE mode.
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2020-05-03 15:14:25 +07:00 |
DepthBuffer.cpp
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Re-implement slower N64 depth compare synchronization method,
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2020-02-09 19:03:53 +07:00 |
DepthBuffer.h
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Implement copy depth to main depth buffer. It is necessary for correct work of some Reshade shaders.
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2019-09-27 19:33:18 +07:00 |
DisplayLoadProgress.cpp
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Allow non-0 default framebuffer
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2018-05-22 08:25:24 -06:00 |
DisplayLoadProgress.h
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Display save/load progress for combiners shaders
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2017-10-26 00:37:26 +07:00 |
DisplayWindow.cpp
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Don't crash on failed initialization
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2019-10-05 22:41:33 +07:00 |
DisplayWindow.h
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Don't crash on failed initialization
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2019-10-05 22:41:33 +07:00 |
FrameBuffer.cpp
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Fix downscaling aliasing caused by 2f5280c
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2020-08-14 17:29:04 +07:00 |
FrameBuffer.h
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Implement copy depth to main depth buffer. It is necessary for correct work of some Reshade shaders.
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2019-09-27 19:33:18 +07:00 |
FrameBufferEmulationIssues.txt
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StarCraft fix.
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2019-02-02 18:34:10 +07:00 |
FrameBufferInfo.cpp
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Improve logging information
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2019-04-23 11:15:41 +07:00 |
FrameBufferInfo.h
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FBInfo fixes
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2017-11-16 09:43:08 +07:00 |
FrameBufferInfoAPI.h
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Revert OS_WINDOWS changes
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2018-11-25 18:34:16 +07:00 |
GBI.cpp
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Set inverted Y to false for Vivid Dolls microcode.
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2020-05-12 18:03:41 +07:00 |
GBI.h
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Fix some of PVS-Studio warnings.
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2019-03-03 11:47:10 +07:00 |
gDP.cpp
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Correct LLETriangle ctor
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2020-04-27 17:05:43 +07:00 |
gDP.h
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LLETriangle : force flush triangles if tile is changed.
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2020-04-27 17:05:43 +07:00 |
getRevision.bat
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Add getRevision.bat
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2017-10-01 17:52:27 +07:00 |
getRevision.sh
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Don't generate a new Revision.h file if revision hasn't changed
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2019-12-16 14:21:44 +07:00 |
GLideN64.cpp
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Switch to Unicode strings.
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2015-05-13 10:21:40 +06:00 |
GLideN64.h
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Switch to Unicode strings.
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2015-05-13 10:21:40 +06:00 |
GLideN64.rc
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GLideNUI: make Gliden64 have rc files
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2020-04-22 21:14:15 +07:00 |
GraphicsDrawer.cpp
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Delay texcoord correction until multiplying by hdratio
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2020-07-17 20:26:32 +07:00 |
GraphicsDrawer.h
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Implement dual source blending.
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2020-06-14 11:51:33 +07:00 |
gSP.cpp
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Code cleanup.
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2020-05-11 18:17:46 +07:00 |
gSP.h
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Use the second color section of the Light structure for vertices with odd index (1, 3, ...).
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2020-05-03 12:10:09 +07:00 |
iob.cpp
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MSVS project for mupen64plus x64
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2017-11-02 11:05:55 +07:00 |
Keys.cpp
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Revert OS_WINDOWS changes
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2018-11-25 18:34:16 +07:00 |
Keys.h
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Debugger: implement search for polygons, which use selected texture.
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2018-02-04 21:14:18 +07:00 |
Log_android.cpp
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Fix android logging
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2019-09-29 16:08:44 +07:00 |
Log_ios.mm
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Add new iOS files
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2018-03-31 10:54:20 +07:00 |
Log.cpp
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Improve logging information
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2019-04-23 11:15:41 +07:00 |
Log.h
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Fix Log.h
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2019-11-30 22:40:00 +07:00 |
MemoryStatus.h
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Check that RDRAM area is writable before writing buffer data into it.
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2019-03-16 18:37:05 +07:00 |
MupenPlusPluginAPI.cpp
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Don't crash on failed initialization
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2019-10-05 22:41:33 +07:00 |
N64.cpp
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Add support for SP_STATUS_REG and RDRAM_SIZE in mupen64plus API
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2017-10-06 14:14:05 +07:00 |
N64.h
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Add support for SP_STATUS_REG and RDRAM_SIZE in mupen64plus API
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2017-10-06 14:14:05 +07:00 |
NoiseTexture.cpp
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Remove "Enable noise" oprion. Emulation of noise is always enabled.
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2020-03-31 18:31:42 +07:00 |
NoiseTexture.h
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Fill noise textures data only once on plugin's start.
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2017-10-27 10:43:14 +07:00 |
PaletteTexture.cpp
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Set buffer to nullptr after free
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2020-04-28 15:50:37 +07:00 |
PaletteTexture.h
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Update to XXH3 for CRC_OPT
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2020-03-30 21:16:59 +07:00 |
Performance.cpp
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Code cleanup: fix compilation warnings.
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2017-11-15 15:07:52 +07:00 |
Performance.h
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Use steady_clock for Performance counter
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2017-06-09 15:23:30 -06:00 |
Platform.h
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Revert OS_WINDOWS changes
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2018-11-25 18:34:16 +07:00 |
PluginAPI.h
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Don't crash on failed initialization
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2019-10-05 22:41:33 +07:00 |
PostProcessor.cpp
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Revert "Don't use glGetTexLevelParameteriv to determine texture size"
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2019-11-30 15:31:43 +07:00 |
PostProcessor.h
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Revert "Don't use glGetTexLevelParameteriv to determine texture size"
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2019-11-30 15:31:43 +07:00 |
RDP.cpp
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Debug dump cmd in LLE mode.
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2020-06-28 11:06:37 +07:00 |
RDP.h
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Store texrect command parameters in RDP.w0 and RDP.w1
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2018-09-04 16:42:53 +07:00 |
resource.h
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GLideNUI: make Gliden64 have rc files
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2020-04-22 21:14:15 +07:00 |
RSP_LoadMatrix.cpp
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Add matix element conversion functions.
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2018-06-11 20:12:13 +07:00 |
RSP_LoadMatrixX86.cpp
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Fix type cast error for 64bit compilation
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2020-06-14 11:50:57 +07:00 |
RSP.cpp
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New LLE render.
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2020-04-27 17:05:42 +07:00 |
RSP.h
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Implement Factor5 ucodes for Indiana Jones/Battle of Naboo, task #1259
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2018-06-16 18:41:50 +07:00 |
sdl2_compat.h
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Move all sources to src folder.
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2015-05-13 10:21:32 +06:00 |
SoftwareRender.cpp
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New LLE render.
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2020-04-27 17:05:42 +07:00 |
SoftwareRender.h
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Use short, not byte, for element index
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2018-02-28 16:55:29 +07:00 |
TexrectDrawer.cpp
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Implement dual source blending.
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2020-06-14 11:51:33 +07:00 |
TexrectDrawer.h
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Revert "Set clip ratio to 1 in TexrectDrawer."
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2020-04-06 20:01:54 +07:00 |
TextDrawer.cpp
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Fix OSD info in fullscreen mode.
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2020-06-25 16:30:11 +07:00 |
TextDrawer.h
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Add TextDrawer::setTextColor method.
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2017-06-25 15:07:02 +07:00 |
TextDrawerStub.cpp
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Add new iOS files
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2018-03-31 10:54:20 +07:00 |
TextureFilterHandler.cpp
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File stream implementation of TxCache.
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2019-09-27 19:33:16 +07:00 |
TextureFilterHandler.h
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Do not shutdown TextureFilterHandler on RomClosed() API command.
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2017-11-22 14:35:31 +07:00 |
Textures.cpp
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Perform hdRatio division with floating point precision. Allows non-integer scaled HD textures, but their use is discouraged.
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2020-07-17 20:26:32 +07:00 |
Textures.h
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Delay texture coordinate normalization. Adapt texture filter to texture engine.
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2020-05-10 16:24:28 +07:00 |
TxFilterStub.cpp
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Update TxFilterStub.cpp
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2017-12-14 17:45:20 +01:00 |
Types.h
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Add template RAII class to change-restore arbitrary parameters: ValueKeeper Use it in TexrectDrawer::draw()
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2019-02-02 18:34:08 +07:00 |
VI.cpp
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Mask VI_ORIGIN address
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2020-04-15 11:12:42 +07:00 |
VI.h
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Rewrite buffer height calculation.
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2017-03-16 18:50:14 +07:00 |
winlnxdefs.h
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Move all sources to src folder.
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2015-05-13 10:21:32 +06:00 |
wst.h
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Changes needed to build with Android NDK 15
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2017-06-18 18:33:05 -04:00 |
ZilmarGFX_1_3.h
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Revert OS_WINDOWS changes
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2018-11-25 18:34:16 +07:00 |
ZilmarPluginAPI.cpp
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Revert OS_WINDOWS changes
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2018-11-25 18:34:16 +07:00 |
ZlutTexture.cpp
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Fix issues with EGL image public API on GLES 2.0
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2019-11-30 15:54:59 +07:00 |
ZlutTexture.h
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Special shaders
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2017-01-08 17:49:50 +07:00 |