Sergey Lipskiy
25031e0220
Code cleanup: class FrameBuffer => struct FrameBuffer
2017-03-18 19:17:31 +07:00
gizmo98
abf9853ee6
Update german translation
2017-03-18 19:14:23 +07:00
Logan McNaughton
c0d4644a22
Fix GL_ARB_compute_shader statement
2017-03-18 19:14:21 +07:00
Francisco Zurita
1a3a41aacb
Fix build error in clang due to mis matched types
2017-03-16 12:57:18 -04:00
Sergey Lipskiy
f3482904f7
Do not mirror screen shot image.
2017-03-16 19:07:53 +07:00
Sergey Lipskiy
4ed6495a21
Fix buffer size check in ColorBufferToRDRAM::_prepareCopy
2017-03-16 18:50:15 +07:00
Sergey Lipskiy
21d64691cf
Correct chained buffers detection in FrameBufferList::renderBuffer()
2017-03-16 18:50:15 +07:00
Sergey Lipskiy
cd9567b728
Up shader storage version.
2017-03-16 18:50:15 +07:00
Sergey Lipskiy
291500c312
Correct max_height in ColorBufferToRDRAM::_copy
2017-03-16 18:50:15 +07:00
Sergey Lipskiy
cb1f6e78e3
FrameBufferList::saveBuffer do not create frame buffer if buffer width is too large.
2017-03-16 18:50:15 +07:00
Sergey Lipskiy
7f9a26b881
Correct height to copy in RDRAMtoColorBuffer::copyFromRDRAM.
2017-03-16 18:50:15 +07:00
Sergey Lipskiy
9a17040010
Rewrite PostProcessor buffer initialization.
2017-03-16 18:50:15 +07:00
Sergey Lipskiy
c53bca1e2e
Correct vOffset in FrameBufferList::renderBuffer().
2017-03-16 18:50:15 +07:00
Sergey Lipskiy
7b3e700eed
Fix FrameBufferList::renderBuffer() when MSAA enabled.
2017-03-16 18:50:15 +07:00
Sergey Lipskiy
0775d28065
Remove FrameBuffer::m_scaleY
2017-03-16 18:50:15 +07:00
Sergey Lipskiy
b00a593da0
Correct GraphicsDrawer::copyTexturedRect.
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Fixed slide effect in BAR
2017-03-16 18:50:15 +07:00
Sergey Lipskiy
cebca46e0a
Do not update viewport for rects in GraphicsDrawer::_updateStates
2017-03-16 18:50:15 +07:00
Sergey Lipskiy
9acffe1adc
Correct FrameBufferList::renderBuffer()
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Fixed screen shrink effect in Mia Hamm Soccer
2017-03-16 18:50:15 +07:00
Sergey Lipskiy
2e00b0ef5a
Correct height in _drawYUVImageToFrameBuffer
2017-03-16 18:50:15 +07:00
Sergey Lipskiy
1191b29ea7
Fix buffer height in ColorBufferToRDRAM::_prepareCopy
2017-03-16 18:50:14 +07:00
Sergey Lipskiy
a4edd92ea7
Fix texture allocation for ColorBufferToRDRAM
2017-03-16 18:50:14 +07:00
Sergey Lipskiy
456459be68
Add FrameBuffer::m_isMainBuffer flag.
2017-03-16 18:50:14 +07:00
Sergey Lipskiy
a28ca93ada
Rewrite FrameBufferList::_findBuffer
2017-03-16 18:50:14 +07:00
Sergey Lipskiy
811dea1d77
Rewrite viewport for polygons with screen coords.
2017-03-16 18:50:14 +07:00
Sergey Lipskiy
5f4d03fe21
Rewrite FrameBufferList::renderBuffer()
2017-03-16 18:50:14 +07:00
Sergey Lipskiy
17eb8696ea
Correct FrameBuffer::updateEndAddress()
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Solved problem with Top Gear Hyper Bike
2017-03-16 18:50:14 +07:00
Sergey Lipskiy
d4617b309a
Code cleanup: remove unused variable in GraphicsDrawer::updateScissor
2017-03-16 18:50:14 +07:00
Sergey Lipskiy
e52ad3d726
Use gSP.viewport for clipping bounds.
2017-03-16 18:50:14 +07:00
Sergey Lipskiy
4a2f5f7e7f
Rewrite buffer height calculation in ColorBufferToRDRAM
2017-03-16 18:50:14 +07:00
Sergey Lipskiy
dd9be4817b
Rewrite buffer height calculation in DepthBufferToRDRAM.
2017-03-16 18:50:14 +07:00
Sergey Lipskiy
21aa51fcd5
Reduce VI.height use in DepthBuffer
2017-03-16 18:50:14 +07:00
Sergey Lipskiy
952769a671
Always call frameBufferList().setBufferChanged in gDPFillRectangle.
2017-03-16 18:50:14 +07:00
Sergey Lipskiy
dd11326115
Rewrite buffer height calculation.
2017-03-16 18:50:14 +07:00
Sergey Lipskiy
e6811b4d4f
Move gDP.colorImage.height update to FrameBufferList::setBufferChanged.
2017-03-16 18:50:14 +07:00
Sergey Lipskiy
c8e6644bd7
Use software render to calculate frame buffer height.
2017-03-16 18:50:14 +07:00
Sergey Lipskiy
483212f382
Correct special drawers.
2017-03-16 18:50:14 +07:00
Sergey Lipskiy
bca21ed071
Invert y coordinate to align image origin with frame origin.
2017-03-16 18:50:14 +07:00
Sergey Lipskiy
6b4ae04f5e
Rewrite polygons drawing in N64 depth compare mode.
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Fixed #1418 : Various regressions since PR2.0 with N64 depth compare enabled
2017-03-16 14:56:20 +07:00
Logan McNaughton
07a84a9973
Add missing GLSL extension
2017-03-14 20:25:27 -06:00
Sergey Lipskiy
7c51f9455e
Correct renderTriangles(): dzdx can be zero when all vertices have the same z.
2017-03-14 11:16:54 +07:00
gizmo98
279b011b2d
arm asm: cleanup
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correct comments
2017-03-13 19:07:22 +01:00
gizmo98
a20ad660c8
arm asm: cleanup
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fix indentation
2017-03-13 18:51:53 +01:00
Aquatakat
2fa86eee4f
Custom windowed resolution option is translatable
2017-03-12 19:17:27 +07:00
Sergey Lipskiy
b556686b90
Check for 'combined' mux in 1 cycle mode.
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Fixed combiner for pointing arrow in Zeldas.
2017-03-12 18:15:12 +07:00
Sergey Lipskiy
e3cdcf1516
Update translation files: added texture filters
2017-03-11 18:40:00 +07:00
Aquatakat
d72adc6b3a
UI: Texture filter/enhancement dropdowns can now be localised
2017-03-11 18:33:53 +07:00
Sergey Lipskiy
b3906b2402
Revert "Rename opengl_ColorBufferReaderWithBUfferStorage.h/cpp"
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This reverts commit 58ddf8822c
.
2017-03-11 13:20:59 +07:00
Sergey Lipskiy
5d5bfcc147
Correct read from RDRAM in FrameBuffer::isValid
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Fixed out of bounds read in Pokemon Stadium 2.
2017-03-11 13:07:24 +07:00
Sergey Lipskiy
8ea0cddbec
Disable texcoord attribs for fillrect.
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Fixed fillrects in Pokemon Stadium 2.
2017-03-11 12:46:40 +07:00
Sergey Lipskiy
998b813491
Revert "Correct CombinerInfo::_compile for 1 cycle mode."
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This reverts commit efcb7b3227
.
1 cycle mode uses combiner equations from 2nd cycle; equations from 1st
cycle must be ignored. Example: F-1 Pole Position language selection menu.
2017-03-10 14:49:05 +07:00