Sergey Lipskiy
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8357729020
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use gfxContext in TexrectDrawer.
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2017-01-02 00:42:40 +07:00 |
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Sergey Lipskiy
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eff724e420
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Use gfxContext in PostProcessor
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2017-01-02 00:30:48 +07:00 |
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Sergey Lipskiy
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ed77923449
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Use gfxContext in TextDrawer
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2017-01-02 00:24:39 +07:00 |
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Sergey Lipskiy
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e905f98f72
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Use gfxContext in BufferCopy
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2017-01-02 00:09:28 +07:00 |
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Sergey Lipskiy
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7fdf97cf29
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Use gfxContext in FrameBuffer
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2017-01-02 00:09:19 +07:00 |
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Sergey Lipskiy
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84b7050339
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Use gfxContext in DepthBuffer
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2017-01-01 22:00:15 +07:00 |
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Sergey Lipskiy
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b5e391af8b
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Use gfxContext to create textures in GLSLCombiner
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2017-01-01 22:00:12 +07:00 |
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Sergey Lipskiy
|
be019ab013
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Correct internalcolor
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2017-01-01 22:00:09 +07:00 |
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Sergey Lipskiy
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2c4c75ae01
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Correct InitTextureParams
|
2017-01-01 22:00:07 +07:00 |
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Sergey Lipskiy
|
b2dc9d7206
|
Remove common\GLFunctions.cpp
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2017-01-01 22:00:04 +07:00 |
|
Sergey Lipskiy
|
3eb11aac82
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setTextureParameters WIP
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2017-01-01 21:59:54 +07:00 |
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Sergey Lipskiy
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eb7b640aa0
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Use InitTextureParams struct instead of separate parameters.
|
2016-12-31 19:30:22 +07:00 |
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Sergey Lipskiy
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62e7fcf580
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Add cached GL functions.
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2016-12-31 19:30:19 +07:00 |
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Sergey Lipskiy
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c1c09d4d56
|
Unix fixes.
|
2016-12-31 19:30:16 +07:00 |
|
Sergey Lipskiy
|
2a1a2d5c00
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Implement Init2DTexture objects
|
2016-12-31 19:30:13 +07:00 |
|
Sergey Lipskiy
|
d6a9e4cc39
|
Add TextureManipulationObjectFactory
|
2016-12-31 19:30:11 +07:00 |
|
Sergey Lipskiy
|
8248617a06
|
Add graphics parameters.
|
2016-12-31 19:30:09 +07:00 |
|
Sergey Lipskiy
|
365b116c57
|
Start Graphics content implementation. First step: init , destroy , createTexture, deleteTexture
|
2016-12-31 19:30:05 +07:00 |
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Sergey Lipskiy
|
599f7b1e93
|
Make separate vertex shaders for triangles and rects.
|
2016-12-31 19:29:50 +07:00 |
|
Sergey Lipskiy
|
ccde41b7de
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Incapsulate combiner key logic in class CombinerKey.
|
2016-12-25 17:34:12 +07:00 |
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Sergey Lipskiy
|
ac747e6309
|
Code refactor. OGLRender: move dmaVertices out of triangles.
|
2016-12-25 17:34:11 +07:00 |
|
Sergey Lipskiy
|
a355a7a042
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Add VBO related functions into GLFunctions.h
|
2016-12-25 17:34:11 +07:00 |
|
baptiste0602
|
72872963b8
|
Update gliden64_fr.ts
|
2016-12-24 21:52:30 +07:00 |
|
Sergey Lipskiy
|
e8c47c0316
|
Use F3D_TRIX instead of F3D_Tri4.
Fixed #1307
|
2016-12-22 18:39:40 +07:00 |
|
Aquatakat
|
b4a0d182c1
|
UI: Bloom sliders converted to grid and word wrap added to labels
|
2016-12-21 12:17:39 -07:00 |
|
Sergey Lipskiy
|
52b95f6dd5
|
Remove ucode F3DSWE.
Rename ucode F3DWRUS to F3DBETA and use it for both Wave Race (U) and
Star Wars Shadows of Empire
|
2016-12-21 22:14:36 +07:00 |
|
Sergey Lipskiy
|
43d281e5bd
|
Correct F3DEX2MM_Branch_W
|
2016-12-21 11:26:04 +07:00 |
|
Sergey Lipskiy
|
a7df7c13ac
|
Rename parameter in gSPBranchLessW
|
2016-12-20 21:36:31 +07:00 |
|
Sergey Lipskiy
|
ae67daca9f
|
Remove branchLessZ flag from MicrocodeInfo. Remove F3DEX2MM from specialMicrocodes list.
|
2016-12-20 17:50:03 +07:00 |
|
Gillou68310
|
9e8b32fc89
|
Implement ucode for Majora's Mask
|
2016-12-20 17:40:33 +07:00 |
|
Sergey Lipskiy
|
a1a438588f
|
Fix typo in OGLRender::drawLine
|
2016-12-20 17:10:08 +07:00 |
|
Sergey Lipskiy
|
107b646e6f
|
Minor correction in filter_8888: check that buffers not NULL.
|
2016-12-15 23:15:48 +07:00 |
|
Sergey Lipskiy
|
9bcc879bc6
|
Minor corrections in TxMemBuf.
|
2016-12-15 23:14:18 +07:00 |
|
Logan McNaughton
|
380725da53
|
remove inline specifier for gSPFlushTriangles
|
2016-12-15 07:30:52 -08:00 |
|
Sergey Lipskiy
|
64079054db
|
Add Goldeneye ucode to project files.
|
2016-12-15 18:31:40 +07:00 |
|
Gillou68310
|
efd9b0fa5f
|
Implement ucode for Goldeneye 007
|
2016-12-15 18:17:13 +07:00 |
|
Sergey Lipskiy
|
9198d1c381
|
Rewrite buffers allocation for DePosterize.
|
2016-12-15 18:02:17 +07:00 |
|
Sergey Lipskiy
|
8c42c31865
|
Code refactor: make methods of TxUtil static.
|
2016-12-15 18:02:13 +07:00 |
|
Sergey Lipskiy
|
e8522e7034
|
Fix multi-threaded work of DePosterize.
Fixed #1301
|
2016-12-15 18:02:07 +07:00 |
|
Aquatakat
|
9cb094a99a
|
UI: Fix gamma correction spinbox incorrectly enabled
|
2016-12-12 12:21:58 -07:00 |
|
Sergey Lipskiy
|
64ef19bd10
|
Disable cull face for post processor.
Fixed CBFD hangs when you step on this part with Post filters enabled #1292
|
2016-12-12 17:02:08 +07:00 |
|
Sergey Lipskiy
|
205e98cca3
|
Enable dialog close button.
|
2016-12-12 14:22:52 +07:00 |
|
Sergey Lipskiy
|
96d98c1da5
|
Fix PostProcessor destroy.
Fixed CBFD hangs when you step on this part with Post filters enabled #1292
|
2016-12-09 13:46:20 +07:00 |
|
Sergey Lipskiy
|
f2ee42b64e
|
Implement ucode for Kuiki Uhabi Suigo.
Fixed Kuiki Uhabi Suigo: missing graphics in HLE #665
|
2016-12-09 11:40:59 +07:00 |
|
Sergey Lipskiy
|
737442b1eb
|
Correct depth buffer clear for aux buffers.
Fixed regression in NFL Quarterback Club 98
|
2016-12-08 23:29:08 +07:00 |
|
Logan McNaughton
|
17e427d514
|
copyDepthToRDRAM=0 for Mario Golf
fixes #1293
|
2016-12-08 00:28:02 +07:00 |
|
Sergey Lipskiy
|
cd0ffe9d88
|
Code cleanup: remove duplicated include.
|
2016-12-07 22:32:23 +07:00 |
|
Sergey Lipskiy
|
50d192a5ab
|
GUI: remove What's button from the title bar of the dialogs.
|
2016-12-06 11:43:33 +07:00 |
|
Francisco Zurita
|
69ea7605f5
|
Fix InverseTransformVectorNormalize with NaN src numbers.
|
2016-12-04 17:27:56 -05:00 |
|
IlDucci
|
9da9a86c51
|
Updating Spanish translation
Added changed lines, minor tweaks
|
2016-12-04 11:55:55 +01:00 |
|