fzurita
8cdf5a41d8
Don't crash on failed initialization
2019-10-05 22:41:33 +07:00
Sergey Lipskiy
427004a703
Fix Debugger::_addTriangles
2019-10-03 18:51:26 +07:00
fzurita
4a10c0a7fa
Fix incorrect OpenGL function init in Linux
2019-09-30 21:48:36 -04:00
fzurita
d6ad676436
Fix EGL initialization in applications that don't implment VidExt
2019-09-30 21:48:36 -04:00
fzurita
7861d14060
Fix issue with lack of highp floating numbers in GLSL for GLES 2.0.
2019-09-30 21:48:26 -04:00
fzurita
8817e2c549
Fix logging error
2019-09-29 09:25:04 -04:00
Sergey Lipskiy
62b4389d16
Use TexrectCopyProgram if TexrectColorAndDepthCopyProgram is not awailable.
2019-09-29 16:13:03 +07:00
fzurita
415e63d6d1
Fix shader compilation error in GLES 2.0
2019-09-29 16:08:44 +07:00
fzurita
a42c66e305
Fix android logging
2019-09-29 16:08:44 +07:00
Sergey Lipskiy
9409abd671
Support "Copy depth to main depth buffer" option in GUI.
2019-09-27 19:33:18 +07:00
Sergey Lipskiy
751ddc36a7
Support "EnableCopyDepthToMainDepthBuffer" option in mupen64plus config.
2019-09-27 19:33:18 +07:00
Sergey Lipskiy
86a227308e
Implement copy depth to main depth buffer. It is necessary for correct work of some Reshade shaders.
2019-09-27 19:33:18 +07:00
Sergey Lipskiy
a1faafcc1b
Code refactor: rename TxFileCache to TxFileStorage.
2019-09-27 19:33:18 +07:00
Sergey Lipskiy
0272bb626b
Fix warning.
2019-09-27 19:33:18 +07:00
Aquatakat
7785e305d4
New aliasing tooltip
2019-09-27 19:33:17 +07:00
Aquatakat
6946f730b4
UI refresh: _init() behaviour fixes
...
Changing profiles/toggling the use game settings checkbox works a bit better.
2019-09-27 19:33:17 +07:00
Aquatakat
c18037b92d
Support for file_tex_storage branch
2019-09-27 19:33:17 +07:00
Aquatakat
43bec023e4
UI refresh: option to save settings to profile while per-game settings enabled
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Also letting Qt decide how tall the window should be.
2019-09-27 19:33:17 +07:00
Aquatakat
c77214f0a7
UI refresh: AA radio button behaviour changes
2019-09-27 19:33:17 +07:00
Aquatakat
95cee96d15
UI refresh: emulation tab condensed vertically
2019-09-27 19:33:17 +07:00
Aquatakat
54b825d957
UI refresh fixes
...
Whoops, it looks like I was working with an old UI and missed some options. I've added them all to the emulation tab.
I think I should find a way to tidy the emulation tab a little in the future.
2019-09-27 19:33:17 +07:00
Aquatakat
03f0fe78c9
UI refresh
2019-09-27 19:33:16 +07:00
Sergey Lipskiy
2fa076c1df
Support new settings in Mupen64plus config
2019-09-27 19:33:16 +07:00
Sergey Lipskiy
b697393cab
File stream implementation of TxCache.
2019-09-27 19:33:16 +07:00
Sergey Lipskiy
dee7065982
Memory cache implementation of TxCache
2019-09-27 19:33:16 +07:00
Sergey Lipskiy
a1a443ca47
TxCache refactor
2019-09-27 19:33:16 +07:00
Sergey Lipskiy
0068a0066b
Fix Debugger::_addTriangles for TRIANGLE_STRIP mode
2019-09-18 15:38:25 +07:00
Sergey Lipskiy
fea37ab6d5
Fix elements cast in Debugger::_addTrianglesByElements
2019-09-18 15:38:22 +07:00
Sergey Lipskiy
34c6cae364
Fix compile errors in opengl_ColorBufferReaderWithEGLImage.cpp
...
Fixed #2083
2019-09-05 18:53:38 +07:00
Sergey Lipskiy
4808179691
Fixed crash in case of wrong FrameBuffer::m_scale initialization.
2019-09-05 18:47:45 +07:00
Sergey Lipskiy
10ec517fe9
Code refactor in GLInfo::init()
2019-08-31 11:05:44 +07:00
Sergey Lipskiy
5c5c218e41
Correct tile size calculation.
...
Fixed text in Zelda debug rom. See bug reported by AriaHiro64 in #1885
2019-08-21 12:39:53 +07:00
Sergey Lipskiy
c28ea61b8f
Fix for texture issues in Stunt Racer, reported by DonelBueno in #1885
...
Stunt Racer uses combiner with two textures for track polygons, but actually loads only T0.
T1 replaced by T0 because of LOD flags in othermode.
This situation was not checked in the main code and ClampWrapMirror shader got wrong parameters,
which lead to the glitches.
2019-08-16 19:10:09 +07:00
Sergey Lipskiy
947fedcbb5
Code cleanup: remove unused getMirrorClamp function.
2019-08-16 17:47:20 +07:00
Sergey Lipskiy
fa2ce3f6e7
Debugger: correct mupen64plus window caption to find in debug mode.
2019-08-16 17:46:34 +07:00
Sergey Lipskiy
258e51d44d
Code cleanup: remove unused CombinerInfo::getCombinersNumber()
2019-06-23 17:32:28 +07:00
Sergey Lipskiy
83dde99f6b
Fix TextureCache::_loadHiresTexture: use correct tile when gSP.texture.tile != 0
2019-06-19 19:02:57 +07:00
Sergey Lipskiy
2d712f2ae0
Rewrite textures loading and mapping:
...
- use RiceVideo method for texture size calculation.
RiceVideo uses the same method for texture dumping.
- rewrite texture mapping.
Texture Clamp-Wrap-Mirror implemented in shaders.
Problem explanation:
https://github.com/gonetz/GLideN64/issues/1885#issuecomment-485136358
Fixed various glitches with HD textures, #1885
2019-06-19 19:02:52 +07:00
Sergey Lipskiy
993960f9ea
Do not attempt to copy image to RDRAM when copyToRDRAM option set to "Disabled".
...
Fixed crash when open sub-screen in Zelda MM with copyToRDRAM disabled.
2019-05-22 20:16:10 +07:00
Francisco Zurita
cd76b93000
Fixes crashing in project 64 graphics plugin dialog with release build
2019-04-24 10:49:14 +07:00
Sergey Lipskiy
2d15d2d20a
Fix CMakeLists.txt for Raspberry Pi
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Patched by 5schatten.
Fixed #1978 [RPi3 | cross compile]
2019-04-23 17:17:34 +07:00
Francisco Zurita
c06c593eba
Improve logging information
2019-04-23 11:15:41 +07:00
Sergey Lipskiy
8debfdb81c
Correct GLES2 version of mip-map shader.
2019-04-22 21:45:11 +07:00
Francisco Zurita
8f26645407
Fix crash with GL_DEBUG enabled with mupen64plus API
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Also, fix compiler warning
2019-04-15 09:09:39 +07:00
Sergey Lipskiy
a221db45cd
Switch Travis from Trusty to Xenial.
2019-04-12 17:01:10 +07:00
Francisco Zurita
92bcbe5981
Fix issues with threaded OpenGL when debug is enabled
2019-04-10 12:55:09 +07:00
Sergey Lipskiy
c6deb8f7e1
Add _SCL_SECURE_NO_WARNINGS to PreprocessorDefinitions.
...
Fixed warnings about std::copy_n.
2019-04-09 17:58:22 +07:00
fzurita
5df3f9dbac
Threaded GLideN64 calls
2019-04-08 10:51:18 +07:00
Sergey Lipskiy
ae025e10ea
Update link to WIP builds in README.md
2019-04-07 17:15:47 +07:00
Sergey Lipskiy
3d74542d24
Correct geometry mode update for Turbo3D.
...
Fixed glitches in Dark Rift, #2033
2019-04-03 21:32:50 +07:00