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Commit Graph

1897 Commits

Author SHA1 Message Date
Logan McNaughton
85a8635952 Update to XXH3 for CRC_OPT 2020-03-30 21:16:59 +07:00
Logan
3f55f30ea2 Mask RDRAM address in ProcessRDPList
Avoids a crash in Donkey Kong 64 (U) [f2]
2020-03-29 18:12:16 +07:00
Sergey Lipskiy
225f1414dc Set NoN (no near clipping) flag for all .Rej ucodes.
Fixed wrongly clipped polygons in RE2, Ada's locket cutscene, #2152
2020-03-22 14:00:00 +07:00
Sergey Lipskiy
022b375614 RE2 related fixes:
* fixed gSPModifyVertex for case when primitive depth enabled
* fixed GraphicsDrawer::isRejected for case when coordinates of vertex set by gSPModifyVertex
* fixed writeDepth() shader for RE2

Fixed various issues mentioned in #2152
2020-03-18 14:50:45 +07:00
Logan
be78f2d324 Fix IPO build on Linux 2020-03-18 11:53:00 +07:00
Sergey Lipskiy
8a9d52b41b Fix static noise on screens in Space Station Silicon Valley.
Problem: the static on the screens is the result of alpha test with a random threshold.
The screens use 2 cycle combiner. First cycle for alpha uses "combined" input.
A value for this input is not set yet in the first cycle, so the result of alpha test is usually wrong.

Solution: replace "combined" input in the first cycle by special "half" input.

Fixed #1764
2020-03-08 23:28:54 +07:00
Sergey Lipskiy
1fdd028bc6 Fix conditions to activate texturedRectDepthBufferCopy.
Fixed #2101 Multiplayer camera rotation issue in Conkers Bad Fur Day
2020-03-07 18:27:32 +07:00
Sergey Lipskiy
a28292846c Remove on_n64DepthCompareCheckBox_toggled
Fixed #2185 GLideNUI warning.
2020-03-06 18:51:48 +07:00
fzurita
d053f16bb0 Fix CMake warnings presented by Android Studio 2020-02-26 17:04:05 +07:00
fzurita
0a5216f8e1 Make the hybrid texture filter optional through configuration 2020-02-12 11:51:04 +07:00
Sergey Lipskiy
0692abea4a Re-implement slower N64 depth compare synchronization method,
which requires only core OpenGL 4.2 without shader_interlock extensions.

Fixed N64 depth compare with older AMD GPU.
2020-02-09 19:03:53 +07:00
Logan McNaughton
3d93752b61 Update xxHash 2020-02-06 17:48:13 +07:00
Sergey Lipskiy
495d9f959e Simplify aTexScale calculation in UClampWrapMirrorTex::update 2020-01-12 19:52:42 +07:00
Sergey Lipskiy
cfa3ded934 Correct tile size calculation.
Fixed #2156 Tony Hawk's Pro Skater 3- Missing Characters on Copyright Screen
2020-01-02 20:36:35 +07:00
Sergey Lipskiy
b949958874 Disable ThreadedVideo on MacOsX, see #2159 2020-01-02 16:41:18 +07:00
Sergey Lipskiy
c823047f99 Prevent config dialog from being opened twice.
Fixed #2158 Project 64 Crashes if you open GlideN64 Video Settings when they are already open.
2020-01-02 14:44:01 +07:00
Sergey Lipskiy
e676dafb7a Fix languages names in GUI. 2020-01-02 14:35:24 +07:00
fzurita
de7547727b Don't generate a new Revision.h file if revision hasn't changed
This prevent CMake from forcing a build of everything that depends on
that file.
2019-12-16 14:21:44 +07:00
fzurita
3daf1c0e49 Use a different library name when building for Android 2019-12-16 14:21:44 +07:00
fzurita
cda2dcf2a3 Remove Android makefile and use CMakeLists for Android instead 2019-12-02 18:41:41 +07:00
Sergey Lipskiy
028133bb5c Correct gDP.loadTile->loadHeight calculation again.
Fixed #2143 Yoshi's Story level backgrounds regression
which was broken by b261f34b0
2019-11-30 22:48:23 +07:00
Tim Wanders
80f1d9d021 Fix Log.h 2019-11-30 22:40:00 +07:00
fzurita
44ce554d5f Fix issues with EGL image public API on GLES 2.0 2019-11-30 15:54:59 +07:00
Sergey Lipskiy
d52d402d76 Do not use hybrid filer for GLES 2.0 due to poor performance.
Shader and code simplifications.
2019-11-30 15:54:54 +07:00
Sergey Lipskiy
25b270492e Revert "Don't use glGetTexLevelParameteriv to determine texture size"
This reverts commit b31e510932.
2019-11-30 15:31:43 +07:00
fzurita
49bdffb954 Fix shader compilation errors with Adreno devices 2019-11-30 15:30:50 +07:00
fzurita
6ac44db414 Don't use glFlushMappedBufferRange in debug mode, the performance
penalty is too high
2019-11-29 11:55:57 -05:00
fzurita
b31e510932 Don't use glGetTexLevelParameteriv to determine texture size 2019-11-29 15:56:22 +07:00
fzurita
a2fbea9086 Fix GLSL ES 1.0 compilation error 2019-11-29 15:50:34 +07:00
fzurita
0abaad4aee Fix shader compilation errors in GLSL 3.0 2019-11-29 15:02:35 +07:00
Sergey Lipskiy
2b5e8786d1 Add support for TEXTUREMODE_BGIMAGE in UClampWrapMirrorTex::update()
Fixed #2107 Majora's Mask OnePiece backgrounds broken
Fixed #2141 RE2 corrupt video
2019-11-28 19:13:26 +07:00
Sergey Lipskiy
558c465d02 Debugger fixes. 2019-11-28 19:11:31 +07:00
Francisco Zurita
9c4653a148 Throw an exception if a buffer greater than the ring buffer pool max size is allocated instead of dead locking forever. 2019-11-28 17:33:56 +07:00
Sergey Lipskiy
f918a909c7 Remove opacity check from hybridFilter shader. 2019-11-28 12:31:31 +07:00
Sergey Lipskiy
488d52de16 Use hybrid texture filter to draw frame buffer image on screen.
Related to #2088
2019-11-27 19:25:19 +07:00
Sergey Lipskiy
bc05d5f0d8 Make optimization implemented in e0418c3c34 as optional.
S. F. Rush looks much better without the optimization.

Fixed #2068 S. F. Rush and Rush 2 - Regressions
2019-11-27 17:32:21 +07:00
Sergey Lipskiy
a8f23045fd Enable threadedVideo option by default.
Fixed #2126 Problem with Project64 1.6.1 when close emulator
2019-11-23 12:55:22 +07:00
Sergey Lipskiy
89bcb61c02 Correct frame buffer usage check.
Fixed Pokémon Stadium 2 - Cut off pokémon portraits #2110
2019-11-22 16:23:25 +07:00
Sergey Lipskiy
a01718d2cf Correct needMirror condition in clampWrapMirror shader.
Fixed Blast Corps regression #2113
2019-11-21 17:25:57 +07:00
Sergey Lipskiy
27128fe505 Correct error output in DisplayWindowMupen64plus::_getDisplaySize(). 2019-11-20 12:40:53 +07:00
Sergey Lipskiy
517723d308 Up shader storage version. 2019-11-14 11:46:51 +07:00
S2S
49604f0c16 Write wrap function. Cleanup of combiner code. 2019-11-14 11:46:46 +07:00
S2S
a42e34f1b8 Write macros for reading a vector or matrix without hurting performance. Cleanup blender code. 2019-11-14 11:46:32 +07:00
Sergey Lipskiy
9dff907f15 Do not shift texture coordinates for frame buffer textures.
Fixed #2112 Conker black line following your shadow
2019-11-12 10:54:56 +07:00
Sergey Lipskiy
09764fead7 Fix TxFileStorage initialization when cache compression disabled.
Fixed Textures do not load from uncompressed HTS files #2120
2019-11-04 21:49:48 +07:00
Sergey Lipskiy
f3b83d2c8b Fix formatting in TxCache.cpp 2019-11-04 19:49:09 +07:00
Sergey Lipskiy
ad85856ee7 Replace printf by LOG.
Fixed #2123
2019-11-04 18:27:01 +07:00
fzurita
17b8e34799 Add logging of OpenGL profiling data 2019-11-04 15:03:36 +07:00
fzurita
d7996329c1 Added more GL functions to threaded GL implementation 2019-11-04 14:54:05 +07:00
fzurita
e333dea890 Fix GL errors when using EGL image to read pixel from texture 2019-11-04 14:30:37 +07:00
fzurita
9059bb38d3 Add GL function glDebugMessageCallback and glDebugMessageControl 2019-11-03 23:07:05 +07:00
fzurita
686c7799db Fix some incorrectly set android makefile options 2019-11-03 23:07:05 +07:00
Sergey Lipskiy
a87f7c4022 Log CoreVideo functions error code. 2019-11-03 23:00:54 +07:00
Sergey Lipskiy
5484972b37 Correct tile size calculation.
Fixed regression in Paper Mario caused by commit 5c5c218e4.
2019-10-28 20:16:24 +07:00
Sergey Lipskiy
2b0e1e64c2 Temporal workaround for crashes in TextureCache::_loadHiresTexture when mip-mapped textures loaded.
See #1711 for details.
2019-10-26 18:57:28 +07:00
fzurita
ffaaf1f664 Fix incorrect OpenGL function init in iOS 2019-10-25 11:17:14 +07:00
fzurita
3c875ef3a6 Fix incorrect OpenGL function init in MacOS 2019-10-25 11:17:14 +07:00
Sergey Lipskiy
98d906d4e0 Correct tile height calculation.
Fixed Neon Genesis Evangelion glitches #2102
2019-10-16 13:43:50 +07:00
Sergey Lipskiy
0338f27225 Do not shift texture coordinates by 0.5 for point-sampled textures.
Attempt to fix texture mapping issue from #2097.
2019-10-14 14:11:24 +07:00
fzurita
1384584af6 Fix threaded OpenGL lockup when trying to remove invalid buffer 2019-10-14 14:10:08 +07:00
Sergey Lipskiy
b261f34b0d Fix gDP.loadTile->loadHeight calculation.
Fixed Zelda 64 Skybox duplicates #2094.
2019-10-13 13:03:28 +07:00
Sergey Lipskiy
cffeab2f0f Fixed backgrounds load in Bakuretsu Muteki Bangaioh (J). 2019-10-12 23:57:10 +07:00
Sergey Lipskiy
5bab3c155f Fix crashes in Bakuretsu Muteki Bangaioh (J) 2019-10-12 01:03:14 +07:00
fzurita
462dd2a9bc FIx EGL image compatibility with mali devices 2019-10-05 22:41:33 +07:00
fzurita
4c87af5975 Don't initialize EGL, this is causing issues 2019-10-05 22:41:33 +07:00
fzurita
8cdf5a41d8 Don't crash on failed initialization 2019-10-05 22:41:33 +07:00
Sergey Lipskiy
427004a703 Fix Debugger::_addTriangles 2019-10-03 18:51:26 +07:00
fzurita
4a10c0a7fa Fix incorrect OpenGL function init in Linux 2019-09-30 21:48:36 -04:00
fzurita
d6ad676436 Fix EGL initialization in applications that don't implment VidExt 2019-09-30 21:48:36 -04:00
fzurita
7861d14060 Fix issue with lack of highp floating numbers in GLSL for GLES 2.0. 2019-09-30 21:48:26 -04:00
fzurita
8817e2c549 Fix logging error 2019-09-29 09:25:04 -04:00
Sergey Lipskiy
62b4389d16 Use TexrectCopyProgram if TexrectColorAndDepthCopyProgram is not awailable. 2019-09-29 16:13:03 +07:00
fzurita
415e63d6d1 Fix shader compilation error in GLES 2.0 2019-09-29 16:08:44 +07:00
fzurita
a42c66e305 Fix android logging 2019-09-29 16:08:44 +07:00
Sergey Lipskiy
9409abd671 Support "Copy depth to main depth buffer" option in GUI. 2019-09-27 19:33:18 +07:00
Sergey Lipskiy
751ddc36a7 Support "EnableCopyDepthToMainDepthBuffer" option in mupen64plus config. 2019-09-27 19:33:18 +07:00
Sergey Lipskiy
86a227308e Implement copy depth to main depth buffer. It is necessary for correct work of some Reshade shaders. 2019-09-27 19:33:18 +07:00
Sergey Lipskiy
a1faafcc1b Code refactor: rename TxFileCache to TxFileStorage. 2019-09-27 19:33:18 +07:00
Sergey Lipskiy
0272bb626b Fix warning. 2019-09-27 19:33:18 +07:00
Aquatakat
7785e305d4 New aliasing tooltip 2019-09-27 19:33:17 +07:00
Aquatakat
6946f730b4 UI refresh: _init() behaviour fixes
Changing profiles/toggling the use game settings checkbox works a bit better.
2019-09-27 19:33:17 +07:00
Aquatakat
c18037b92d Support for file_tex_storage branch 2019-09-27 19:33:17 +07:00
Aquatakat
43bec023e4 UI refresh: option to save settings to profile while per-game settings enabled
Also letting Qt decide how tall the window should be.
2019-09-27 19:33:17 +07:00
Aquatakat
c77214f0a7 UI refresh: AA radio button behaviour changes 2019-09-27 19:33:17 +07:00
Aquatakat
95cee96d15 UI refresh: emulation tab condensed vertically 2019-09-27 19:33:17 +07:00
Aquatakat
54b825d957 UI refresh fixes
Whoops, it looks like I was working with an old UI and missed some options. I've added them all to the emulation tab.

I think I should find a way to tidy the emulation tab a little in the future.
2019-09-27 19:33:17 +07:00
Aquatakat
03f0fe78c9 UI refresh 2019-09-27 19:33:16 +07:00
Sergey Lipskiy
2fa076c1df Support new settings in Mupen64plus config 2019-09-27 19:33:16 +07:00
Sergey Lipskiy
b697393cab File stream implementation of TxCache. 2019-09-27 19:33:16 +07:00
Sergey Lipskiy
dee7065982 Memory cache implementation of TxCache 2019-09-27 19:33:16 +07:00
Sergey Lipskiy
a1a443ca47 TxCache refactor 2019-09-27 19:33:16 +07:00
Sergey Lipskiy
0068a0066b Fix Debugger::_addTriangles for TRIANGLE_STRIP mode 2019-09-18 15:38:25 +07:00
Sergey Lipskiy
fea37ab6d5 Fix elements cast in Debugger::_addTrianglesByElements 2019-09-18 15:38:22 +07:00
Sergey Lipskiy
34c6cae364 Fix compile errors in opengl_ColorBufferReaderWithEGLImage.cpp
Fixed #2083
2019-09-05 18:53:38 +07:00
Sergey Lipskiy
4808179691 Fixed crash in case of wrong FrameBuffer::m_scale initialization. 2019-09-05 18:47:45 +07:00
Sergey Lipskiy
10ec517fe9 Code refactor in GLInfo::init() 2019-08-31 11:05:44 +07:00
Sergey Lipskiy
5c5c218e41 Correct tile size calculation.
Fixed text in Zelda debug rom. See bug reported by AriaHiro64 in #1885
2019-08-21 12:39:53 +07:00
Sergey Lipskiy
c28ea61b8f Fix for texture issues in Stunt Racer, reported by DonelBueno in #1885
Stunt Racer uses combiner with two textures for track polygons, but actually loads only T0.
T1 replaced by T0 because of LOD flags in othermode.
This situation was not checked in the main code and ClampWrapMirror shader got wrong parameters,
which lead to the glitches.
2019-08-16 19:10:09 +07:00
Sergey Lipskiy
947fedcbb5 Code cleanup: remove unused getMirrorClamp function. 2019-08-16 17:47:20 +07:00
Sergey Lipskiy
fa2ce3f6e7 Debugger: correct mupen64plus window caption to find in debug mode. 2019-08-16 17:46:34 +07:00